A commandline pokemon clone I went a little overboard with.
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EpicKnarvik97 8860f39f2c Rewrote some methods as non-static.
Functions for getting potions, pokeballs and pokemon are now in non-static classes.
This will make it easier to manage other npc trainers in the future.
2017-11-27 20:48:24 +01:00
.gitignore Replaced items with inventory. This makes it easier to validate items and add new items, but we need to remove some code repetition. 2017-11-26 14:27:38 +01:00
Game.java Rewrote some methods as non-static. 2017-11-27 20:48:24 +01:00
Inventory.java Rewrote some methods as non-static. 2017-11-27 20:48:24 +01:00
issue_template.md Create issue_template.md 2017-11-26 17:30:03 +01:00
LICENSE Create LICENSE 2017-11-25 15:39:17 +01:00
Pokeball.java Fixed some errors and issue #14. 2017-11-27 11:11:31 +01:00
Pokemon.java Fixed some errors and issue #14. 2017-11-27 11:11:31 +01:00
Pokemon.txt Uploaded main files 2017-11-24 16:02:57 +01:00
Potion.java Rewrote some methods as non-static. 2017-11-27 20:48:24 +01:00
README.md Update README.md 2017-11-26 11:31:12 +01:00
Trainer.java Rewrote some methods as non-static. 2017-11-27 20:48:24 +01:00

pokemon-cmd

A commandline pokemon clone written in java. This started as an assignment in computer science, but since it became quite advanced in just one week, I want to see where it might go.

This project has no clear goal, except mimicking the original pokemon games in a commandline interface. It would be interestig if people used this project as a base for custom games. There is still a lot to implement, but if it reaches a near complete stage, it should be possible to create custom types, moves pokemon, trainers, gyms, badges and maps.