Fixed some errors and issue #14.
Capturing pokemon now happens inside the Trainer object. usersPokemon is no longer used.
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parent
b242cfd183
commit
666c89fa8f
13
Game.java
13
Game.java
@ -15,11 +15,10 @@ public class Game {
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public static void main(String[] args) {
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ArrayList<Pokemon> pokemon = readPokemon();
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int initialPokemon = pokemon.size();
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ArrayList<Pokemon> usersPokemon = randomTeam();
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System.out.println("What is your name?");
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String name = in.nextLine();
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Trainer player = new Trainer(name, usersPokemon, createInventory());
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Trainer player = new Trainer(name, randomTeam(), createInventory());
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boolean done = false;
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Pokemon opponentPokemon = null;
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@ -79,6 +78,7 @@ public class Game {
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availablePotions(player.getInventory().getPotions());
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currentPotion = chosenPotion(player.getInventory().getPotions());
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if (currentPotion == null) {
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in.nextLine();
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System.out.println("Invalid potion.");
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} else {
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if (currentPotion.needsAlive()) {
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@ -105,14 +105,15 @@ public class Game {
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availablePokeballs(player.getInventory().getPokeballs());
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currentPokeball = chosenPokeball(player.getInventory().getPokeballs());
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if (currentPokeball == null) {
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in.nextLine();
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System.out.println("Invalid pokeball.");
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} else {
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if (currentPokeball.getType() == Pokeball.Pokeballs.MASTERBALL) {
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currentPokeball.use(opponentPokemon, pokemon, usersPokemon);
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currentPokeball.use(opponentPokemon, pokemon, player);
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opponentPokemon = randomPokemon(pokemon);
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System.out.printf("A wild %s appeared.%n", opponentPokemon.getName());
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} else {
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boolean captured = currentPokeball.use(opponentPokemon, pokemon, usersPokemon);
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boolean captured = currentPokeball.use(opponentPokemon, pokemon, player);
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if (captured) {
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opponentPokemon = randomPokemon(pokemon);
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System.out.printf("A wild %s appeared.%n", opponentPokemon.getName());
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@ -136,7 +137,7 @@ public class Game {
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break;
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case 's':
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savePokemon(pokemon, "pokemon.save");
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savePokemon(usersPokemon, "user.save");
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savePokemon(player.getPokemon(), "user.save");
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saveInventory(player.getInventory(), "inventory.save");
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break;
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case 'l':
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@ -149,7 +150,7 @@ public class Game {
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pokemon = loadedPokemon;
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player.setPokemon(loadedUsersPokemon);
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player.setInventory(loadedInventory);
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if (pokemon.size() > 0 && usersPokemon.size() > 0) {
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if (pokemon.size() > 0 && player.getPokemon().size() > 0) {
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do {
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availablePokemon(player.getConsciousPokemon());
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trainersPokemon = usersChoice(player.getConsciousPokemon());
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@ -41,7 +41,7 @@ public class Pokeball {
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* @param catcher Where we send the pokemon on a successfull capture.
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* @return True if nothing went wrong. False otherwise.
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*/
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public boolean use(Pokemon target, ArrayList<Pokemon> current, ArrayList<Pokemon> catcher) {
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public boolean use(Pokemon target, ArrayList<Pokemon> current, Trainer catcher) {
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if (this.amount > 0) {
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this.amount--;
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switch (this.type) {
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@ -91,7 +91,7 @@ public class Pokemon {
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* @param catcher The list to send the pokemon on successfull capture.
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* @return True on successfull capture. False otherwise.
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*/
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public boolean tryCapture(ArrayList<Pokemon> current, ArrayList<Pokemon> catcher, int range) {
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public boolean tryCapture(ArrayList<Pokemon> current, Trainer catcher, int range) {
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if (range == 0) {
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this.capture(current, catcher);
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System.out.printf("%s was caught.%n", this.name);
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@ -112,8 +112,8 @@ public class Pokemon {
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* @param current The pokemon list the pokemon belongs to.
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* @param catcher The pokemon list of the trainer.
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*/
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private void capture(ArrayList<Pokemon> current, ArrayList<Pokemon> catcher) {
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catcher.add(this);
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private void capture(ArrayList<Pokemon> current, Trainer trainer) {
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trainer.addPokemon(this);
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for (int i = 0; i < current.size(); i++) {
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if (current.get(i) == this) {
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current.remove(i);
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@ -23,6 +23,10 @@ public class Trainer {
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return this.pokemon;
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}
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public void addPokemon(Pokemon pokemon) {
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this.pokemon.add(pokemon);
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}
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public ArrayList<Pokemon> getConsciousPokemon() {
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ArrayList<Pokemon> pokemon = new ArrayList<Pokemon>();
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for (Pokemon singlePokemon : this.pokemon) {
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