A copy of the mcMMO repository mainly used for building .jar files. https://www.mcmmo.org
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t00thpick1 f1ac5739e4 [bugfix] Resolve issues with Herbalism exp.
Due to flaws the previous changes to the configuration system combined with some bad lines in the experience.config that I mistakenly recommended, herbalism was not granting experience in most cases, as it was marking newly planted crops and such as player placed no exp granting blocks, rather than ignoring them as it should.
block types now are evaluated in 3 steps:
1: Explicit Name  i.e. ("Crops|4", "Crops|0"), Which is the material name then data value
2: "friendly name"  i.e. ("Crops_Ripe", "Crops_Ungrown"), Which is a typically data valueless name,  some of which I make up in mcMMO, but most of which are just the Material name
3: Wildcard name  i.e. ("Crops|*") Which is any block with that block value, regardless of data value

In order to be sure herbalism grants exp for you once again, make sure your configuration for herbalism looks similar to this:
https://github.com/mcMMO-Dev/mcMMO/blob/master/src/main/resources/experience.yml#L151

In terms of which blocks are listed there.  Specifically, there should be no blocks marked "ungrown"
2017-08-01 01:33:02 -04:00
extras More configs for 1.6.X mods 2014-07-31 16:56:41 +01:00
src [bugfix] Resolve issues with Herbalism exp. 2017-08-01 01:33:02 -04:00
.gitattributes text=auto 2013-03-07 14:43:03 -05:00
.gitignore Normalize line endings 2013-03-08 21:42:26 +01:00
Changelog.txt Version bump 1.5.04 2016-03-17 12:36:08 -05:00
LICENSE Fix adding in to much copypasta 2012-02-10 03:07:43 -08:00
pom.xml Back to dev 2017-06-27 20:26:30 -04:00
README.md Quick initial update for 1.8 2014-12-18 01:36:02 -05:00
standards.md A private method cannot be abstract >.> 2014-06-28 23:49:46 -07:00

mcMMO

The RPG lovers mod

Builds

Currently, you can obtain our builds via the Spigot resource page: http://www.spigotmc.org/resources/mcmmo.2445/

Brief Description

The goal of mcMMO is to take core Minecraft game mechanics and expand them into add an extensive and quality RPG experience. Everything in mcMMO has been carefully thought out and is constantly being improved upon. Currently, mcMMO adds fourteen unique skills to train and level in. Each of these skills is highly customizable through our configuration files, allowing server admins to tweak mcMMO to best suit the needs of his or her server. Know that the mcMMO team is dedicated to providing an ever-evolving experience, and that we carefully read all feedback and bug reports in order to evaluate and balance the mechanics of mcMMO in every update.

About the Team

mcMMO is currently developed by a team of individuals from all over the world.

Developers

[gmcferrin] (https://github.com/gmcferrin) [bm01] (https://github.com/bm01) [Glitchfinder] (https://github.com/Glitchfinder) [nossr50] (https://github.com/nossr50) [NuclearW] (https://github.com/NuclearW) [shatteredbeam] (https://github.com/shatteredbeam) [TfT_02] (https://github.com/TfT-02) [t00thpick1] (https://github.com/t00thpick1) [riking] (https://github.com/riking)

Special thanks

[EasyMFnE] (https://github.com/EasyMFnE)
Added the Alchemy skill

Compiling

mcMMO uses Maven 3 to manage dependencies, packaging, and shading of necessary classes; Maven 3 is required to compile mcMMO.

The typical command used to build mcMMO is: mvn clean package install

Required Libraries:

  • JUnit
  • EMetrics
  • Bukkit

http://www.spigotmc.org/resources/mcmmo.2445/ for more up to date information.