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package com.gmail.nossr50.skills.repair;
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import java.util.Map;
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import java.util.Map.Entry;
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import org.bukkit.GameMode;
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import org.bukkit.Location;
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import org.bukkit.Material;
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import org.bukkit.Sound;
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import org.bukkit.enchantments.Enchantment;
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import org.bukkit.entity.Player;
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import org.bukkit.inventory.ItemStack;
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import org.bukkit.inventory.PlayerInventory;
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import org.getspout.spoutapi.SpoutManager;
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import org.getspout.spoutapi.player.SpoutPlayer;
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import com.gmail.nossr50.mcMMO;
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import com.gmail.nossr50.datatypes.player.McMMOPlayer;
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import com.gmail.nossr50.datatypes.skills.SkillType;
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import com.gmail.nossr50.events.skills.repair.McMMOPlayerRepairCheckEvent;
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import com.gmail.nossr50.locale.LocaleLoader;
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import com.gmail.nossr50.skills.SkillManager;
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import com.gmail.nossr50.skills.repair.Repair.Tier;
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import com.gmail.nossr50.util.Misc;
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import com.gmail.nossr50.util.Permissions;
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import com.gmail.nossr50.util.StringUtils;
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import com.gmail.nossr50.util.skills.SkillUtils;
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public class RepairManager extends SkillManager {
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public RepairManager(McMMOPlayer mcMMOPlayer) {
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super(mcMMOPlayer, SkillType.REPAIR);
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}
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/**
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* Handles notifications for placing an anvil.
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*
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* @param anvilID The item ID of the anvil block
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*/
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public void placedAnvilCheck(int anvilId) {
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Player player = getPlayer();
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if (mcMMOPlayer.getPlacedAnvil(anvilId)) {
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return;
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}
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if (mcMMO.spoutEnabled) {
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SpoutPlayer spoutPlayer = SpoutManager.getPlayer(player);
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if (spoutPlayer.isSpoutCraftEnabled()) {
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String[] spoutMessages = Repair.getSpoutAnvilMessages(anvilId);
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spoutPlayer.sendNotification(spoutMessages[0], spoutMessages[1], Material.getMaterial(anvilId));
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}
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else {
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player.sendMessage(Repair.getAnvilMessage(anvilId));
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}
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}
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else {
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player.sendMessage(Repair.getAnvilMessage(anvilId));
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}
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player.playSound(player.getLocation(), Sound.ANVIL_LAND, Misc.ANVIL_USE_VOLUME, Misc.ANVIL_USE_PITCH);
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mcMMOPlayer.togglePlacedAnvil(anvilId);
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}
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public void handleRepair(ItemStack item) {
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Player player = getPlayer();
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int itemId = item.getTypeId();
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Repairable repairable = mcMMO.repairableManager.getRepairable(itemId);
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// Permissions checks on material and item types
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if (!repairable.getRepairItemType().getPermissions(player)) {
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player.sendMessage(LocaleLoader.getString("mcMMO.NoPermission"));
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return;
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}
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if (!repairable.getRepairMaterialType().getPermissions(player)) {
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player.sendMessage(LocaleLoader.getString("mcMMO.NoPermission"));
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return;
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}
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int skillLevel = getSkillLevel();
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int minimumRepairableLevel = repairable.getMinimumLevel();
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// Level check
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if (skillLevel < minimumRepairableLevel) {
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player.sendMessage(LocaleLoader.getString("Repair.Skills.Adept", minimumRepairableLevel, StringUtils.getPrettyItemString(itemId)));
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return;
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}
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PlayerInventory inventory = player.getInventory();
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int repairMaterialId = repairable.getRepairMaterialId();
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byte repairMaterialMetadata = repairable.getRepairMaterialMetadata();
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// Check if they have the proper material to repair with
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if (!inventory.contains(repairMaterialId)) {
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String message = LocaleLoader.getString("Skills.NeedMore", StringUtils.getPrettyItemString(repairMaterialId));
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if (repairMaterialMetadata != (byte) -1) {
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// TODO: Do something nicer than append the metadata as a :# ?
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if (Repair.findInInventory(inventory, repairMaterialId, repairMaterialMetadata) == -1) {
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message += ":" + repairMaterialMetadata;
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}
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}
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player.sendMessage(message);
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return;
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}
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short startDurability = item.getDurability();
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// Do not repair if at full durability
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if (startDurability <= 0) {
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player.sendMessage(LocaleLoader.getString("Repair.Skills.FullDurability"));
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return;
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}
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// Do not repair stacked items
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if (item.getAmount() != 1) {
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player.sendMessage(LocaleLoader.getString("Repair.Skills.StackedItems"));
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return;
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}
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// Clear ability buffs before trying to repair.
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SkillUtils.removeAbilityBuff(item);
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// Lets get down to business,
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// To defeat, the huns.
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int baseRepairAmount = repairable.getBaseRepairDurability(); // Did they send me daughters?
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short newDurability = repairCalculate(startDurability, baseRepairAmount); // When I asked for sons?
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// We're going to hold onto our repair item location
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int repairItemLocation;
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if (repairable.getRepairMaterialMetadata() == (byte) -1) {
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repairItemLocation = Repair.findInInventory(inventory, repairMaterialId);
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}
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else {
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// Special case for when the repairable has metadata that must be addressed
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repairItemLocation = Repair.findInInventory(inventory, repairMaterialId, repairMaterialMetadata);
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}
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// This should never happen, but if it does we need to complain loudly about it.
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if (repairItemLocation == -1) {
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player.sendMessage(LocaleLoader.getString("Repair.Error"));
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return;
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}
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// Call event
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McMMOPlayerRepairCheckEvent event = new McMMOPlayerRepairCheckEvent(player, (short) (startDurability - newDurability), inventory.getItem(repairItemLocation), item);
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mcMMO.p.getServer().getPluginManager().callEvent(event);
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if (event.isCancelled()) {
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return;
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}
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// Handle the enchants
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if (Repair.arcaneForgingEnchantLoss) {
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addEnchants(item);
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}
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// Remove the item
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Repair.removeOneFrom(inventory, repairItemLocation);
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// Give out XP like candy
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applyXpGain((int) ((startDurability - newDurability) * repairable.getXpMultiplier()) * 10);
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// BWONG BWONG BWONG
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player.playSound(player.getLocation(), Sound.ANVIL_USE, Misc.ANVIL_USE_VOLUME, Misc.ANVIL_USE_PITCH);
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// Repair the item!
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item.setDurability(newDurability);
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}
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public void handleSalvage(Location location, ItemStack item) {
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Player player = getPlayer();
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if (player.getGameMode() != GameMode.SURVIVAL) {
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return;
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}
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if (getSkillLevel() < Repair.salvageUnlockLevel) {
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player.sendMessage(LocaleLoader.getString("Repair.Skills.AdeptSalvage"));
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return;
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}
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if (item.getDurability() == 0) {
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player.setItemInHand(new ItemStack(Material.AIR));
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location.setY(location.getY() + 1);
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Misc.dropItems(location, new ItemStack(Repair.getSalvagedItem(item)), Repair.getSalvagedAmount(item) * item.getAmount());
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player.playSound(player.getLocation(), Sound.ANVIL_USE, Misc.ANVIL_USE_VOLUME, Misc.ANVIL_USE_PITCH);
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player.sendMessage(LocaleLoader.getString("Repair.Skills.SalvageSuccess"));
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}
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else {
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player.sendMessage(LocaleLoader.getString("Repair.Skills.NotFullDurability"));
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}
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}
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/**
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* Gets the Arcane Forging rank
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*
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* @return the current Arcane Forging rank
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*/
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public int getArcaneForgingRank() {
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int skillLevel = getSkillLevel();
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for (Tier tier : Tier.values()) {
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if (skillLevel >= tier.getLevel()) {
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return tier.toNumerical();
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}
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}
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return 0;
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}
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/**
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* Gets chance of keeping enchantment during repair.
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*
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* @return The chance of keeping the enchantment
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*/
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public int getKeepEnchantChance() {
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int skillLevel = getSkillLevel();
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for (Tier tier : Tier.values()) {
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if (skillLevel >= tier.getLevel()) {
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return tier.getKeepEnchantChance();
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}
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}
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return 0;
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}
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/**
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* Gets chance of enchantment being downgraded during repair.
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*
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* @return The chance of the enchantment being downgraded
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*/
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public int getDowngradeEnchantChance() {
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int skillLevel = getSkillLevel();
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for (Tier tier : Tier.values()) {
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if (skillLevel >= tier.getLevel()) {
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return tier.getDowngradeEnchantChance();
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}
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}
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return 100;
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}
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/**
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* Computes repair bonuses.
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*
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* @param durability The durability of the item being repaired
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* @param repairAmount The base amount of durability repaired to the item
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* @return The final amount of durability repaired to the item
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*/
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private short repairCalculate(short durability, int repairAmount) {
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Player player = getPlayer();
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if (Permissions.repairMastery(player)) {
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double bonus = repairAmount * Math.min((((Repair.repairMasteryMaxBonus / Repair.repairMasteryMaxBonusLevel) * getSkillLevel()) / 100.0D), Repair.repairMasteryMaxBonus / 100.0D);
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repairAmount += bonus;
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}
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if (Permissions.superRepair(player) && checkPlayerProcRepair()) {
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repairAmount *= 2.0D;
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}
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if (repairAmount <= 0 || repairAmount > Short.MAX_VALUE) {
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repairAmount = Short.MAX_VALUE;
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}
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return (short) Math.max(durability - repairAmount, 0);
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}
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/**
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* Checks for Super Repair bonus.
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*
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* @return true if bonus granted, false otherwise
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*/
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private boolean checkPlayerProcRepair() {
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if (SkillUtils.activationSuccessful(getSkillLevel(), getActivationChance(), Repair.superRepairMaxChance, Repair.superRepairMaxBonusLevel)) {
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getPlayer().sendMessage(LocaleLoader.getString("Repair.Skills.FeltEasy"));
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return true;
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}
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return false;
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}
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/**
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* Handles removing & downgrading enchants.
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*
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* @param item Item being repaired
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*/
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private void addEnchants(ItemStack item) {
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Player player = getPlayer();
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if (Permissions.arcaneBypass(player)) {
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player.sendMessage(LocaleLoader.getString("Repair.Arcane.Perfect"));
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return;
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}
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Map<Enchantment, Integer> enchants = item.getEnchantments();
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if (enchants.isEmpty()) {
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return;
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}
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if (getArcaneForgingRank() == 0 || !Permissions.arcaneForging(player)) {
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for (Enchantment enchant : enchants.keySet()) {
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item.removeEnchantment(enchant);
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}
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player.sendMessage(LocaleLoader.getString("Repair.Arcane.Lost"));
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return;
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}
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boolean downgraded = false;
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for (Entry<Enchantment, Integer> enchant : enchants.entrySet()) {
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Enchantment enchantment = enchant.getKey();
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if (getKeepEnchantChance() > Misc.getRandom().nextInt(activationChance)) {
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int enchantLevel = enchant.getValue();
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if (Repair.arcaneForgingDowngrades && enchantLevel > 1 && getDowngradeEnchantChance() > Misc.getRandom().nextInt(activationChance)) {
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item.addEnchantment(enchantment, enchantLevel--);
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downgraded = true;
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}
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}
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else {
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item.removeEnchantment(enchantment);
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}
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}
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Map<Enchantment, Integer> newEnchants = item.getEnchantments();
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if (newEnchants.isEmpty()) {
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player.sendMessage(LocaleLoader.getString("Repair.Arcane.Fail"));
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}
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else if (downgraded || newEnchants.size() < enchants.size()) {
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player.sendMessage(LocaleLoader.getString("Repair.Arcane.Downgrade"));
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}
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else {
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player.sendMessage(LocaleLoader.getString("Repair.Arcane.Perfect"));
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}
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}
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}
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package com.gmail.nossr50.skills.repair;
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import java.util.Map;
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import java.util.Map.Entry;
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import org.bukkit.GameMode;
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import org.bukkit.Location;
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import org.bukkit.Material;
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import org.bukkit.Sound;
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import org.bukkit.enchantments.Enchantment;
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import org.bukkit.entity.Player;
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import org.bukkit.inventory.ItemStack;
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import org.bukkit.inventory.PlayerInventory;
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import org.getspout.spoutapi.SpoutManager;
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import org.getspout.spoutapi.player.SpoutPlayer;
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import com.gmail.nossr50.mcMMO;
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import com.gmail.nossr50.datatypes.player.McMMOPlayer;
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import com.gmail.nossr50.datatypes.skills.SkillType;
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import com.gmail.nossr50.events.skills.repair.McMMOPlayerRepairCheckEvent;
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import com.gmail.nossr50.locale.LocaleLoader;
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import com.gmail.nossr50.skills.SkillManager;
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import com.gmail.nossr50.skills.repair.Repair.Tier;
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import com.gmail.nossr50.util.Misc;
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import com.gmail.nossr50.util.Permissions;
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import com.gmail.nossr50.util.StringUtils;
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import com.gmail.nossr50.util.skills.SkillUtils;
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public class RepairManager extends SkillManager {
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public RepairManager(McMMOPlayer mcMMOPlayer) {
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super(mcMMOPlayer, SkillType.REPAIR);
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}
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||||
|
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/**
|
||||
* Handles notifications for placing an anvil.
|
||||
*
|
||||
* @param anvilID The item ID of the anvil block
|
||||
*/
|
||||
public void placedAnvilCheck(int anvilId) {
|
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Player player = getPlayer();
|
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|
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if (mcMMOPlayer.getPlacedAnvil(anvilId)) {
|
||||
return;
|
||||
}
|
||||
|
||||
if (mcMMO.spoutEnabled) {
|
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SpoutPlayer spoutPlayer = SpoutManager.getPlayer(player);
|
||||
|
||||
if (spoutPlayer.isSpoutCraftEnabled()) {
|
||||
String[] spoutMessages = Repair.getSpoutAnvilMessages(anvilId);
|
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spoutPlayer.sendNotification(spoutMessages[0], spoutMessages[1], Material.getMaterial(anvilId));
|
||||
}
|
||||
else {
|
||||
player.sendMessage(Repair.getAnvilMessage(anvilId));
|
||||
}
|
||||
}
|
||||
else {
|
||||
player.sendMessage(Repair.getAnvilMessage(anvilId));
|
||||
}
|
||||
|
||||
player.playSound(player.getLocation(), Sound.ANVIL_LAND, Misc.ANVIL_USE_VOLUME, Misc.ANVIL_USE_PITCH);
|
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mcMMOPlayer.togglePlacedAnvil(anvilId);
|
||||
}
|
||||
|
||||
public void handleRepair(ItemStack item) {
|
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Player player = getPlayer();
|
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int itemId = item.getTypeId();
|
||||
|
||||
Repairable repairable = mcMMO.repairableManager.getRepairable(itemId);
|
||||
|
||||
// Permissions checks on material and item types
|
||||
if (!repairable.getRepairItemType().getPermissions(player)) {
|
||||
player.sendMessage(LocaleLoader.getString("mcMMO.NoPermission"));
|
||||
return;
|
||||
}
|
||||
|
||||
if (!repairable.getRepairMaterialType().getPermissions(player)) {
|
||||
player.sendMessage(LocaleLoader.getString("mcMMO.NoPermission"));
|
||||
return;
|
||||
}
|
||||
|
||||
int skillLevel = getSkillLevel();
|
||||
int minimumRepairableLevel = repairable.getMinimumLevel();
|
||||
|
||||
// Level check
|
||||
if (skillLevel < minimumRepairableLevel) {
|
||||
player.sendMessage(LocaleLoader.getString("Repair.Skills.Adept", minimumRepairableLevel, StringUtils.getPrettyItemString(itemId)));
|
||||
return;
|
||||
}
|
||||
|
||||
PlayerInventory inventory = player.getInventory();
|
||||
|
||||
int repairMaterialId = repairable.getRepairMaterialId();
|
||||
byte repairMaterialMetadata = repairable.getRepairMaterialMetadata();
|
||||
|
||||
// Check if they have the proper material to repair with
|
||||
if (!inventory.contains(repairMaterialId)) {
|
||||
String message = LocaleLoader.getString("Skills.NeedMore", StringUtils.getPrettyItemString(repairMaterialId));
|
||||
|
||||
if (repairMaterialMetadata != (byte) -1) {
|
||||
// TODO: Do something nicer than append the metadata as a :# ?
|
||||
if (Repair.findInInventory(inventory, repairMaterialId, repairMaterialMetadata) == -1) {
|
||||
message += ":" + repairMaterialMetadata;
|
||||
}
|
||||
}
|
||||
|
||||
player.sendMessage(message);
|
||||
return;
|
||||
}
|
||||
|
||||
short startDurability = item.getDurability();
|
||||
|
||||
// Do not repair if at full durability
|
||||
if (startDurability <= 0) {
|
||||
player.sendMessage(LocaleLoader.getString("Repair.Skills.FullDurability"));
|
||||
return;
|
||||
}
|
||||
|
||||
// Do not repair stacked items
|
||||
if (item.getAmount() != 1) {
|
||||
player.sendMessage(LocaleLoader.getString("Repair.Skills.StackedItems"));
|
||||
return;
|
||||
}
|
||||
|
||||
// Clear ability buffs before trying to repair.
|
||||
SkillUtils.removeAbilityBuff(item);
|
||||
|
||||
// Lets get down to business,
|
||||
// To defeat, the huns.
|
||||
int baseRepairAmount = repairable.getBaseRepairDurability(); // Did they send me daughters?
|
||||
short newDurability = repairCalculate(startDurability, baseRepairAmount); // When I asked for sons?
|
||||
|
||||
// We're going to hold onto our repair item location
|
||||
int repairItemLocation;
|
||||
if (repairable.getRepairMaterialMetadata() == (byte) -1) {
|
||||
repairItemLocation = Repair.findInInventory(inventory, repairMaterialId);
|
||||
}
|
||||
else {
|
||||
// Special case for when the repairable has metadata that must be addressed
|
||||
repairItemLocation = Repair.findInInventory(inventory, repairMaterialId, repairMaterialMetadata);
|
||||
}
|
||||
|
||||
// This should never happen, but if it does we need to complain loudly about it.
|
||||
if (repairItemLocation == -1) {
|
||||
player.sendMessage(LocaleLoader.getString("Repair.Error"));
|
||||
return;
|
||||
}
|
||||
|
||||
// Call event
|
||||
McMMOPlayerRepairCheckEvent event = new McMMOPlayerRepairCheckEvent(player, (short) (startDurability - newDurability), inventory.getItem(repairItemLocation), item);
|
||||
mcMMO.p.getServer().getPluginManager().callEvent(event);
|
||||
|
||||
if (event.isCancelled()) {
|
||||
return;
|
||||
}
|
||||
|
||||
// Handle the enchants
|
||||
if (Repair.arcaneForgingEnchantLoss) {
|
||||
addEnchants(item);
|
||||
}
|
||||
|
||||
// Remove the item
|
||||
Repair.removeOneFrom(inventory, repairItemLocation);
|
||||
|
||||
// Give out XP like candy
|
||||
applyXpGain((int) ((startDurability - newDurability) * repairable.getXpMultiplier()) * 10);
|
||||
|
||||
// BWONG BWONG BWONG
|
||||
player.playSound(player.getLocation(), Sound.ANVIL_USE, Misc.ANVIL_USE_VOLUME, Misc.ANVIL_USE_PITCH);
|
||||
|
||||
// Repair the item!
|
||||
item.setDurability(newDurability);
|
||||
}
|
||||
|
||||
public void handleSalvage(Location location, ItemStack item) {
|
||||
Player player = getPlayer();
|
||||
|
||||
if (player.getGameMode() != GameMode.SURVIVAL) {
|
||||
return;
|
||||
}
|
||||
|
||||
if (getSkillLevel() < Repair.salvageUnlockLevel) {
|
||||
player.sendMessage(LocaleLoader.getString("Repair.Skills.AdeptSalvage"));
|
||||
return;
|
||||
}
|
||||
|
||||
if (item.getDurability() == 0) {
|
||||
player.setItemInHand(new ItemStack(Material.AIR));
|
||||
location.setY(location.getY() + 1);
|
||||
|
||||
Misc.dropItems(location, new ItemStack(Repair.getSalvagedItem(item)), Repair.getSalvagedAmount(item) * item.getAmount());
|
||||
|
||||
player.playSound(player.getLocation(), Sound.ANVIL_USE, Misc.ANVIL_USE_VOLUME, Misc.ANVIL_USE_PITCH);
|
||||
player.sendMessage(LocaleLoader.getString("Repair.Skills.SalvageSuccess"));
|
||||
}
|
||||
else {
|
||||
player.sendMessage(LocaleLoader.getString("Repair.Skills.NotFullDurability"));
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Gets the Arcane Forging rank
|
||||
*
|
||||
* @return the current Arcane Forging rank
|
||||
*/
|
||||
public int getArcaneForgingRank() {
|
||||
int skillLevel = getSkillLevel();
|
||||
|
||||
for (Tier tier : Tier.values()) {
|
||||
if (skillLevel >= tier.getLevel()) {
|
||||
return tier.toNumerical();
|
||||
}
|
||||
}
|
||||
|
||||
return 0;
|
||||
}
|
||||
|
||||
/**
|
||||
* Gets chance of keeping enchantment during repair.
|
||||
*
|
||||
* @return The chance of keeping the enchantment
|
||||
*/
|
||||
public int getKeepEnchantChance() {
|
||||
int skillLevel = getSkillLevel();
|
||||
|
||||
for (Tier tier : Tier.values()) {
|
||||
if (skillLevel >= tier.getLevel()) {
|
||||
return tier.getKeepEnchantChance();
|
||||
}
|
||||
}
|
||||
|
||||
return 0;
|
||||
}
|
||||
|
||||
/**
|
||||
* Gets chance of enchantment being downgraded during repair.
|
||||
*
|
||||
* @return The chance of the enchantment being downgraded
|
||||
*/
|
||||
public int getDowngradeEnchantChance() {
|
||||
int skillLevel = getSkillLevel();
|
||||
|
||||
for (Tier tier : Tier.values()) {
|
||||
if (skillLevel >= tier.getLevel()) {
|
||||
return tier.getDowngradeEnchantChance();
|
||||
}
|
||||
}
|
||||
|
||||
return 100;
|
||||
}
|
||||
|
||||
/**
|
||||
* Computes repair bonuses.
|
||||
*
|
||||
* @param durability The durability of the item being repaired
|
||||
* @param repairAmount The base amount of durability repaired to the item
|
||||
* @return The final amount of durability repaired to the item
|
||||
*/
|
||||
private short repairCalculate(short durability, int repairAmount) {
|
||||
Player player = getPlayer();
|
||||
|
||||
if (Permissions.repairMastery(player)) {
|
||||
double bonus = repairAmount * Math.min((((Repair.repairMasteryMaxBonus / Repair.repairMasteryMaxBonusLevel) * getSkillLevel()) / 100.0D), Repair.repairMasteryMaxBonus / 100.0D);
|
||||
repairAmount += bonus;
|
||||
}
|
||||
|
||||
if (Permissions.superRepair(player) && checkPlayerProcRepair()) {
|
||||
repairAmount *= 2.0D;
|
||||
}
|
||||
|
||||
if (repairAmount <= 0 || repairAmount > Short.MAX_VALUE) {
|
||||
repairAmount = Short.MAX_VALUE;
|
||||
}
|
||||
|
||||
return (short) Math.max(durability - repairAmount, 0);
|
||||
}
|
||||
|
||||
/**
|
||||
* Checks for Super Repair bonus.
|
||||
*
|
||||
* @return true if bonus granted, false otherwise
|
||||
*/
|
||||
private boolean checkPlayerProcRepair() {
|
||||
if (SkillUtils.activationSuccessful(getSkillLevel(), getActivationChance(), Repair.superRepairMaxChance, Repair.superRepairMaxBonusLevel)) {
|
||||
getPlayer().sendMessage(LocaleLoader.getString("Repair.Skills.FeltEasy"));
|
||||
return true;
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
/**
|
||||
* Handles removing & downgrading enchants.
|
||||
*
|
||||
* @param item Item being repaired
|
||||
*/
|
||||
private void addEnchants(ItemStack item) {
|
||||
Player player = getPlayer();
|
||||
|
||||
if (Permissions.arcaneBypass(player)) {
|
||||
player.sendMessage(LocaleLoader.getString("Repair.Arcane.Perfect"));
|
||||
return;
|
||||
}
|
||||
|
||||
Map<Enchantment, Integer> enchants = item.getEnchantments();
|
||||
|
||||
if (enchants.isEmpty()) {
|
||||
return;
|
||||
}
|
||||
|
||||
if (getArcaneForgingRank() == 0 || !Permissions.arcaneForging(player)) {
|
||||
for (Enchantment enchant : enchants.keySet()) {
|
||||
item.removeEnchantment(enchant);
|
||||
}
|
||||
|
||||
player.sendMessage(LocaleLoader.getString("Repair.Arcane.Lost"));
|
||||
return;
|
||||
}
|
||||
|
||||
boolean downgraded = false;
|
||||
|
||||
for (Entry<Enchantment, Integer> enchant : enchants.entrySet()) {
|
||||
Enchantment enchantment = enchant.getKey();
|
||||
|
||||
if (getKeepEnchantChance() > Misc.getRandom().nextInt(activationChance)) {
|
||||
int enchantLevel = enchant.getValue();
|
||||
|
||||
if (Repair.arcaneForgingDowngrades && enchantLevel > 1 && getDowngradeEnchantChance() > Misc.getRandom().nextInt(activationChance)) {
|
||||
item.addEnchantment(enchantment, enchantLevel--);
|
||||
downgraded = true;
|
||||
}
|
||||
}
|
||||
else {
|
||||
item.removeEnchantment(enchantment);
|
||||
}
|
||||
}
|
||||
|
||||
Map<Enchantment, Integer> newEnchants = item.getEnchantments();
|
||||
|
||||
if (newEnchants.isEmpty()) {
|
||||
player.sendMessage(LocaleLoader.getString("Repair.Arcane.Fail"));
|
||||
}
|
||||
else if (downgraded || newEnchants.size() < enchants.size()) {
|
||||
player.sendMessage(LocaleLoader.getString("Repair.Arcane.Downgrade"));
|
||||
}
|
||||
else {
|
||||
player.sendMessage(LocaleLoader.getString("Repair.Arcane.Perfect"));
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -1,192 +1,192 @@
|
||||
package com.gmail.nossr50.skills.woodcutting;
|
||||
|
||||
import java.util.ArrayList;
|
||||
import java.util.List;
|
||||
|
||||
import org.bukkit.Location;
|
||||
import org.bukkit.Material;
|
||||
import org.bukkit.block.BlockState;
|
||||
import org.bukkit.entity.Player;
|
||||
import org.bukkit.inventory.ItemStack;
|
||||
import org.bukkit.material.Tree;
|
||||
|
||||
import com.gmail.nossr50.datatypes.mods.CustomBlock;
|
||||
import com.gmail.nossr50.datatypes.player.McMMOPlayer;
|
||||
import com.gmail.nossr50.datatypes.skills.AbilityType;
|
||||
import com.gmail.nossr50.datatypes.skills.SkillType;
|
||||
import com.gmail.nossr50.locale.LocaleLoader;
|
||||
import com.gmail.nossr50.skills.SkillManager;
|
||||
import com.gmail.nossr50.skills.woodcutting.Woodcutting.ExperienceGainMethod;
|
||||
import com.gmail.nossr50.util.ItemUtils;
|
||||
import com.gmail.nossr50.util.Misc;
|
||||
import com.gmail.nossr50.util.ModUtils;
|
||||
import com.gmail.nossr50.util.Permissions;
|
||||
import com.gmail.nossr50.util.skills.CombatUtils;
|
||||
import com.gmail.nossr50.util.skills.SkillUtils;
|
||||
|
||||
public class WoodcuttingManager extends SkillManager {
|
||||
protected static boolean treeFellerReachedThreshold = false;
|
||||
|
||||
public WoodcuttingManager(McMMOPlayer mcMMOPlayer) {
|
||||
super(mcMMOPlayer, SkillType.WOODCUTTING);
|
||||
}
|
||||
|
||||
public boolean canUseLeafBlower(ItemStack heldItem) {
|
||||
return getSkillLevel() >= Woodcutting.leafBlowerUnlockLevel && ItemUtils.isAxe(heldItem);
|
||||
}
|
||||
|
||||
public boolean canUseTreeFeller(ItemStack heldItem) {
|
||||
return mcMMOPlayer.getAbilityMode(AbilityType.TREE_FELLER) && Permissions.treeFeller(getPlayer()) && ItemUtils.isAxe(heldItem);
|
||||
}
|
||||
|
||||
protected boolean canGetDoubleDrops() {
|
||||
return Permissions.doubleDrops(getPlayer(), skill) && SkillUtils.activationSuccessful(getSkillLevel(), getActivationChance(), Woodcutting.doubleDropsMaxChance, Woodcutting.doubleDropsMaxLevel);
|
||||
}
|
||||
|
||||
/**
|
||||
* Begins Woodcutting
|
||||
*
|
||||
* @param blockState Block being broken
|
||||
*/
|
||||
public void woodcuttingBlockCheck(BlockState blockState) {
|
||||
int xp = Woodcutting.getExperienceFromLog(blockState, ExperienceGainMethod.DEFAULT);
|
||||
|
||||
switch (blockState.getType()) {
|
||||
case HUGE_MUSHROOM_1:
|
||||
case HUGE_MUSHROOM_2:
|
||||
break;
|
||||
|
||||
default:
|
||||
if (canGetDoubleDrops()) {
|
||||
Woodcutting.checkForDoubleDrop(blockState);
|
||||
}
|
||||
}
|
||||
|
||||
applyXpGain(xp);
|
||||
}
|
||||
|
||||
/**
|
||||
* Begins Tree Feller
|
||||
*
|
||||
* @param blockState Block being broken
|
||||
*/
|
||||
public void processTreeFeller(BlockState blockState) {
|
||||
Player player = getPlayer();
|
||||
List<BlockState> treeFellerBlocks = new ArrayList<BlockState>();
|
||||
|
||||
switch (blockState.getType()) {
|
||||
case LOG:
|
||||
case HUGE_MUSHROOM_1:
|
||||
Woodcutting.processRegularTrees(blockState, treeFellerBlocks);
|
||||
break;
|
||||
|
||||
case HUGE_MUSHROOM_2:
|
||||
Woodcutting.processRedMushroomTrees(blockState, treeFellerBlocks);
|
||||
break;
|
||||
|
||||
default:
|
||||
if (ModUtils.isCustomLogBlock(blockState)) {
|
||||
Woodcutting.processRegularTrees(blockState, treeFellerBlocks);
|
||||
}
|
||||
break;
|
||||
}
|
||||
|
||||
// If the player is trying to break too many blocks
|
||||
if (treeFellerReachedThreshold) {
|
||||
treeFellerReachedThreshold = false;
|
||||
|
||||
player.sendMessage(LocaleLoader.getString("Woodcutting.Skills.TreeFellerThreshold"));
|
||||
return;
|
||||
}
|
||||
|
||||
// If the tool can't sustain the durability loss
|
||||
if (!Woodcutting.handleDurabilityLoss(treeFellerBlocks, player.getItemInHand())) {
|
||||
player.sendMessage(LocaleLoader.getString("Woodcutting.Skills.TreeFeller.Splinter"));
|
||||
|
||||
int health = player.getHealth();
|
||||
|
||||
if (health > 1) {
|
||||
CombatUtils.dealDamage(player, Misc.getRandom().nextInt(health - 1));
|
||||
}
|
||||
|
||||
return;
|
||||
}
|
||||
|
||||
dropBlocks(treeFellerBlocks);
|
||||
treeFellerReachedThreshold = false; // Reset the value after we're done with Tree Feller each time.
|
||||
}
|
||||
|
||||
/**
|
||||
* Handles the dropping of blocks
|
||||
*
|
||||
* @param treeFellerBlocks List of blocks to be dropped
|
||||
* @param player Player using the ability
|
||||
*/
|
||||
private void dropBlocks(List<BlockState> treeFellerBlocks) {
|
||||
Player player = getPlayer();
|
||||
int xp = 0;
|
||||
|
||||
for (BlockState blockState : treeFellerBlocks) {
|
||||
if (!SkillUtils.blockBreakSimulate(blockState.getBlock(), player, true)) {
|
||||
break; // TODO: Shouldn't we use continue instead?
|
||||
}
|
||||
|
||||
Material material = blockState.getType();
|
||||
|
||||
if (material == Material.HUGE_MUSHROOM_1 || material == Material.HUGE_MUSHROOM_2) {
|
||||
xp += Woodcutting.getExperienceFromLog(blockState, ExperienceGainMethod.TREE_FELLER);
|
||||
|
||||
for (ItemStack drop : blockState.getBlock().getDrops()) {
|
||||
Misc.dropItem(blockState.getLocation(), drop);
|
||||
}
|
||||
}
|
||||
else if (ModUtils.isCustomLogBlock(blockState)) {
|
||||
if (canGetDoubleDrops()) {
|
||||
Woodcutting.checkForDoubleDrop(blockState);
|
||||
}
|
||||
|
||||
CustomBlock customBlock = ModUtils.getCustomBlock(blockState);
|
||||
xp = customBlock.getXpGain();
|
||||
int minimumDropAmount = customBlock.getMinimumDropAmount();
|
||||
int maximumDropAmount = customBlock.getMaximumDropAmount();
|
||||
Location location = blockState.getLocation();
|
||||
ItemStack item = customBlock.getItemDrop();;
|
||||
|
||||
Misc.dropItems(location, item, minimumDropAmount);
|
||||
|
||||
if (minimumDropAmount < maximumDropAmount) {
|
||||
Misc.randomDropItems(location, item, maximumDropAmount - minimumDropAmount);
|
||||
}
|
||||
}
|
||||
else if (ModUtils.isCustomLeafBlock(blockState)) {
|
||||
Misc.randomDropItem(blockState.getLocation(), ModUtils.getCustomBlock(blockState).getItemDrop(), 10);
|
||||
}
|
||||
else {
|
||||
Tree tree = (Tree) blockState.getData();
|
||||
switch (material) {
|
||||
case LOG:
|
||||
if (canGetDoubleDrops()) {
|
||||
Woodcutting.checkForDoubleDrop(blockState);
|
||||
}
|
||||
xp += Woodcutting.getExperienceFromLog(blockState, ExperienceGainMethod.TREE_FELLER);
|
||||
Misc.dropItem(blockState.getLocation(), new ItemStack(Material.LOG, 1, tree.getSpecies().getData()));
|
||||
break;
|
||||
|
||||
case LEAVES:
|
||||
Misc.randomDropItem(blockState.getLocation(), new ItemStack(Material.SAPLING, 1, tree.getSpecies().getData()), 10);
|
||||
break;
|
||||
|
||||
default:
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
blockState.setRawData((byte) 0x0);
|
||||
blockState.setType(Material.AIR);
|
||||
blockState.update(true);
|
||||
}
|
||||
|
||||
applyXpGain(xp);
|
||||
}
|
||||
|
||||
}
|
||||
package com.gmail.nossr50.skills.woodcutting;
|
||||
|
||||
import java.util.ArrayList;
|
||||
import java.util.List;
|
||||
|
||||
import org.bukkit.Location;
|
||||
import org.bukkit.Material;
|
||||
import org.bukkit.block.BlockState;
|
||||
import org.bukkit.entity.Player;
|
||||
import org.bukkit.inventory.ItemStack;
|
||||
import org.bukkit.material.Tree;
|
||||
|
||||
import com.gmail.nossr50.datatypes.mods.CustomBlock;
|
||||
import com.gmail.nossr50.datatypes.player.McMMOPlayer;
|
||||
import com.gmail.nossr50.datatypes.skills.AbilityType;
|
||||
import com.gmail.nossr50.datatypes.skills.SkillType;
|
||||
import com.gmail.nossr50.locale.LocaleLoader;
|
||||
import com.gmail.nossr50.skills.SkillManager;
|
||||
import com.gmail.nossr50.skills.woodcutting.Woodcutting.ExperienceGainMethod;
|
||||
import com.gmail.nossr50.util.ItemUtils;
|
||||
import com.gmail.nossr50.util.Misc;
|
||||
import com.gmail.nossr50.util.ModUtils;
|
||||
import com.gmail.nossr50.util.Permissions;
|
||||
import com.gmail.nossr50.util.skills.CombatUtils;
|
||||
import com.gmail.nossr50.util.skills.SkillUtils;
|
||||
|
||||
public class WoodcuttingManager extends SkillManager {
|
||||
protected static boolean treeFellerReachedThreshold = false;
|
||||
|
||||
public WoodcuttingManager(McMMOPlayer mcMMOPlayer) {
|
||||
super(mcMMOPlayer, SkillType.WOODCUTTING);
|
||||
}
|
||||
|
||||
public boolean canUseLeafBlower(ItemStack heldItem) {
|
||||
return getSkillLevel() >= Woodcutting.leafBlowerUnlockLevel && ItemUtils.isAxe(heldItem);
|
||||
}
|
||||
|
||||
public boolean canUseTreeFeller(ItemStack heldItem) {
|
||||
return mcMMOPlayer.getAbilityMode(AbilityType.TREE_FELLER) && Permissions.treeFeller(getPlayer()) && ItemUtils.isAxe(heldItem);
|
||||
}
|
||||
|
||||
protected boolean canGetDoubleDrops() {
|
||||
return Permissions.doubleDrops(getPlayer(), skill) && SkillUtils.activationSuccessful(getSkillLevel(), getActivationChance(), Woodcutting.doubleDropsMaxChance, Woodcutting.doubleDropsMaxLevel);
|
||||
}
|
||||
|
||||
/**
|
||||
* Begins Woodcutting
|
||||
*
|
||||
* @param blockState Block being broken
|
||||
*/
|
||||
public void woodcuttingBlockCheck(BlockState blockState) {
|
||||
int xp = Woodcutting.getExperienceFromLog(blockState, ExperienceGainMethod.DEFAULT);
|
||||
|
||||
switch (blockState.getType()) {
|
||||
case HUGE_MUSHROOM_1:
|
||||
case HUGE_MUSHROOM_2:
|
||||
break;
|
||||
|
||||
default:
|
||||
if (canGetDoubleDrops()) {
|
||||
Woodcutting.checkForDoubleDrop(blockState);
|
||||
}
|
||||
}
|
||||
|
||||
applyXpGain(xp);
|
||||
}
|
||||
|
||||
/**
|
||||
* Begins Tree Feller
|
||||
*
|
||||
* @param blockState Block being broken
|
||||
*/
|
||||
public void processTreeFeller(BlockState blockState) {
|
||||
Player player = getPlayer();
|
||||
List<BlockState> treeFellerBlocks = new ArrayList<BlockState>();
|
||||
|
||||
switch (blockState.getType()) {
|
||||
case LOG:
|
||||
case HUGE_MUSHROOM_1:
|
||||
Woodcutting.processRegularTrees(blockState, treeFellerBlocks);
|
||||
break;
|
||||
|
||||
case HUGE_MUSHROOM_2:
|
||||
Woodcutting.processRedMushroomTrees(blockState, treeFellerBlocks);
|
||||
break;
|
||||
|
||||
default:
|
||||
if (ModUtils.isCustomLogBlock(blockState)) {
|
||||
Woodcutting.processRegularTrees(blockState, treeFellerBlocks);
|
||||
}
|
||||
break;
|
||||
}
|
||||
|
||||
// If the player is trying to break too many blocks
|
||||
if (treeFellerReachedThreshold) {
|
||||
treeFellerReachedThreshold = false;
|
||||
|
||||
player.sendMessage(LocaleLoader.getString("Woodcutting.Skills.TreeFellerThreshold"));
|
||||
return;
|
||||
}
|
||||
|
||||
// If the tool can't sustain the durability loss
|
||||
if (!Woodcutting.handleDurabilityLoss(treeFellerBlocks, player.getItemInHand())) {
|
||||
player.sendMessage(LocaleLoader.getString("Woodcutting.Skills.TreeFeller.Splinter"));
|
||||
|
||||
int health = player.getHealth();
|
||||
|
||||
if (health > 1) {
|
||||
CombatUtils.dealDamage(player, Misc.getRandom().nextInt(health - 1));
|
||||
}
|
||||
|
||||
return;
|
||||
}
|
||||
|
||||
dropBlocks(treeFellerBlocks);
|
||||
treeFellerReachedThreshold = false; // Reset the value after we're done with Tree Feller each time.
|
||||
}
|
||||
|
||||
/**
|
||||
* Handles the dropping of blocks
|
||||
*
|
||||
* @param treeFellerBlocks List of blocks to be dropped
|
||||
* @param player Player using the ability
|
||||
*/
|
||||
private void dropBlocks(List<BlockState> treeFellerBlocks) {
|
||||
Player player = getPlayer();
|
||||
int xp = 0;
|
||||
|
||||
for (BlockState blockState : treeFellerBlocks) {
|
||||
if (!SkillUtils.blockBreakSimulate(blockState.getBlock(), player, true)) {
|
||||
break; // TODO: Shouldn't we use continue instead?
|
||||
}
|
||||
|
||||
Material material = blockState.getType();
|
||||
|
||||
if (material == Material.HUGE_MUSHROOM_1 || material == Material.HUGE_MUSHROOM_2) {
|
||||
xp += Woodcutting.getExperienceFromLog(blockState, ExperienceGainMethod.TREE_FELLER);
|
||||
|
||||
for (ItemStack drop : blockState.getBlock().getDrops()) {
|
||||
Misc.dropItem(blockState.getLocation(), drop);
|
||||
}
|
||||
}
|
||||
else if (ModUtils.isCustomLogBlock(blockState)) {
|
||||
if (canGetDoubleDrops()) {
|
||||
Woodcutting.checkForDoubleDrop(blockState);
|
||||
}
|
||||
|
||||
CustomBlock customBlock = ModUtils.getCustomBlock(blockState);
|
||||
xp = customBlock.getXpGain();
|
||||
int minimumDropAmount = customBlock.getMinimumDropAmount();
|
||||
int maximumDropAmount = customBlock.getMaximumDropAmount();
|
||||
Location location = blockState.getLocation();
|
||||
ItemStack item = customBlock.getItemDrop();;
|
||||
|
||||
Misc.dropItems(location, item, minimumDropAmount);
|
||||
|
||||
if (minimumDropAmount < maximumDropAmount) {
|
||||
Misc.randomDropItems(location, item, maximumDropAmount - minimumDropAmount);
|
||||
}
|
||||
}
|
||||
else if (ModUtils.isCustomLeafBlock(blockState)) {
|
||||
Misc.randomDropItem(blockState.getLocation(), ModUtils.getCustomBlock(blockState).getItemDrop(), 10);
|
||||
}
|
||||
else {
|
||||
Tree tree = (Tree) blockState.getData();
|
||||
switch (material) {
|
||||
case LOG:
|
||||
if (canGetDoubleDrops()) {
|
||||
Woodcutting.checkForDoubleDrop(blockState);
|
||||
}
|
||||
xp += Woodcutting.getExperienceFromLog(blockState, ExperienceGainMethod.TREE_FELLER);
|
||||
Misc.dropItem(blockState.getLocation(), new ItemStack(Material.LOG, 1, tree.getSpecies().getData()));
|
||||
break;
|
||||
|
||||
case LEAVES:
|
||||
Misc.randomDropItem(blockState.getLocation(), new ItemStack(Material.SAPLING, 1, tree.getSpecies().getData()), 10);
|
||||
break;
|
||||
|
||||
default:
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
blockState.setRawData((byte) 0x0);
|
||||
blockState.setType(Material.AIR);
|
||||
blockState.update(true);
|
||||
}
|
||||
|
||||
applyXpGain(xp);
|
||||
}
|
||||
|
||||
}
|
||||
|
Loading…
Reference in New Issue
Block a user