mirror of
https://github.com/mcMMO-Dev/mcMMO.git
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385 lines
16 KiB
Java
385 lines
16 KiB
Java
package com.gmail.nossr50.skills.woodcutting;
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import com.gmail.nossr50.api.ItemSpawnReason;
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import com.gmail.nossr50.config.experience.ExperienceConfig;
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import com.gmail.nossr50.datatypes.experience.XPGainReason;
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import com.gmail.nossr50.datatypes.interactions.NotificationType;
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import com.gmail.nossr50.datatypes.player.McMMOPlayer;
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import com.gmail.nossr50.datatypes.skills.PrimarySkillType;
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import com.gmail.nossr50.datatypes.skills.SubSkillType;
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import com.gmail.nossr50.datatypes.skills.SuperAbilityType;
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import com.gmail.nossr50.mcMMO;
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import com.gmail.nossr50.skills.SkillManager;
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import com.gmail.nossr50.util.*;
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import com.gmail.nossr50.util.player.NotificationManager;
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import com.gmail.nossr50.util.random.RandomChanceUtil;
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import com.gmail.nossr50.util.skills.CombatUtils;
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import com.gmail.nossr50.util.skills.RankUtils;
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import com.gmail.nossr50.util.skills.SkillActivationType;
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import com.gmail.nossr50.util.skills.SkillUtils;
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import org.bukkit.Bukkit;
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import org.bukkit.Material;
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import org.bukkit.block.Block;
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import org.bukkit.block.BlockFace;
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import org.bukkit.block.BlockState;
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import org.bukkit.entity.Player;
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import org.bukkit.event.player.PlayerItemDamageEvent;
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import org.bukkit.inventory.ItemStack;
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import org.bukkit.inventory.meta.Damageable;
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import org.bukkit.inventory.meta.ItemMeta;
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import org.jetbrains.annotations.NotNull;
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import java.util.ArrayList;
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import java.util.HashSet;
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import java.util.List;
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import java.util.Set;
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public class WoodcuttingManager extends SkillManager {
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private boolean treeFellerReachedThreshold = false;
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private static int treeFellerThreshold; //TODO: Shared setting, will be removed in 2.2
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/**
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* The x/y differences to the blocks in a flat cylinder around the center
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* block, which is excluded.
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*/
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private static final int[][] directions = {
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new int[] {-2, -1}, new int[] {-2, 0}, new int[] {-2, 1},
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new int[] {-1, -2}, new int[] {-1, -1}, new int[] {-1, 0}, new int[] {-1, 1}, new int[] {-1, 2},
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new int[] { 0, -2}, new int[] { 0, -1}, new int[] { 0, 1}, new int[] { 0, 2},
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new int[] { 1, -2}, new int[] { 1, -1}, new int[] { 1, 0}, new int[] { 1, 1}, new int[] { 1, 2},
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new int[] { 2, -1}, new int[] { 2, 0}, new int[] { 2, 1},
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};
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public WoodcuttingManager(McMMOPlayer mcMMOPlayer) {
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super(mcMMOPlayer, PrimarySkillType.WOODCUTTING);
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treeFellerThreshold = mcMMO.p.getGeneralConfig().getTreeFellerThreshold();
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}
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public boolean canUseLeafBlower(ItemStack heldItem) {
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return Permissions.isSubSkillEnabled(getPlayer(), SubSkillType.WOODCUTTING_LEAF_BLOWER)
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&& RankUtils.hasUnlockedSubskill(getPlayer(), SubSkillType.WOODCUTTING_LEAF_BLOWER)
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&& ItemUtils.isAxe(heldItem);
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}
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public boolean canUseTreeFeller(ItemStack heldItem) {
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return mmoPlayer.getAbilityMode(SuperAbilityType.TREE_FELLER)
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&& ItemUtils.isAxe(heldItem);
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}
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private boolean checkHarvestLumberActivation(@NotNull Material material) {
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return Permissions.isSubSkillEnabled(getPlayer(), SubSkillType.WOODCUTTING_HARVEST_LUMBER)
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&& RankUtils.hasReachedRank(1, getPlayer(), SubSkillType.WOODCUTTING_HARVEST_LUMBER)
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&& RandomChanceUtil.isActivationSuccessful(SkillActivationType.RANDOM_LINEAR_100_SCALE_WITH_CAP, SubSkillType.WOODCUTTING_HARVEST_LUMBER, getPlayer())
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&& mcMMO.p.getGeneralConfig().getDoubleDropsEnabled(PrimarySkillType.WOODCUTTING, material);
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}
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/**
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* Begins Woodcutting
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*
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* @param blockState Block being broken
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*/
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public void processHarvestLumber(@NotNull BlockState blockState) {
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if (checkHarvestLumberActivation(blockState.getType())) {
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spawnHarvestLumberBonusDrops(blockState);
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}
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}
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public void processWoodcuttingBlockXP(@NotNull BlockState blockState) {
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if(mcMMO.getPlaceStore().isTrue(blockState))
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return;
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int xp = getExperienceFromLog(blockState);
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applyXpGain(xp, XPGainReason.PVE);
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}
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/**
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* Begins Tree Feller
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*
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* @param blockState Block being broken
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*/
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public void processTreeFeller(BlockState blockState) {
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Player player = getPlayer();
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Set<BlockState> treeFellerBlocks = new HashSet<>();
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treeFellerReachedThreshold = false;
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processTree(blockState, treeFellerBlocks);
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// If the tool can't sustain the durability loss
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if (!handleDurabilityLoss(treeFellerBlocks, player.getInventory().getItemInMainHand(), player)) {
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NotificationManager.sendPlayerInformation(player, NotificationType.SUBSKILL_MESSAGE_FAILED, "Woodcutting.Skills.TreeFeller.Splinter");
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double health = player.getHealth();
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if (health > 1) {
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CombatUtils.dealDamage(player, Misc.getRandom().nextInt((int) (health - 1)));
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}
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return;
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}
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dropTreeFellerLootFromBlocks(treeFellerBlocks);
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treeFellerReachedThreshold = false; // Reset the value after we're done with Tree Feller each time.
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}
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/**
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* Processes Tree Feller in a recursive manner
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*
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* @param blockState Block being checked
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* @param treeFellerBlocks List of blocks to be removed
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*/
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/*
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* Algorithm: An int[][] of X/Z directions is created on static class
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* initialization, representing a cylinder with radius of about 2 - the
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* (0,0) center and all (+-2, +-2) corners are omitted.
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*
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* processTreeFellerTargetBlock() returns a boolean, which is used for the sole purpose of
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* switching between these two behaviors:
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*
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* (Call blockState "this log" for the below explanation.)
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*
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* [A] There is another log above this log (TRUNK)
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* Only the flat cylinder in the directions array is searched.
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* [B] There is not another log above this log (BRANCH AND TOP)
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* The cylinder in the directions array is extended up and down by 1
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* block in the Y-axis, and the block below this log is checked as
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* well. Due to the fact that the directions array will catch all
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* blocks on a red mushroom, the special method for it is eliminated.
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*
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* This algorithm has been shown to achieve a performance of 2-5
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* milliseconds on regular trees and 10-15 milliseconds on jungle trees
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* once the JIT has optimized the function (use the ability about 4 times
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* before taking measurements).
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*/
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private void processTree(BlockState blockState, Set<BlockState> treeFellerBlocks) {
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List<BlockState> futureCenterBlocks = new ArrayList<>();
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// Check the block up and take different behavior (smaller search) if it's a log
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if (processTreeFellerTargetBlock(blockState.getBlock().getRelative(BlockFace.UP).getState(), futureCenterBlocks, treeFellerBlocks)) {
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for (int[] dir : directions) {
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processTreeFellerTargetBlock(blockState.getBlock().getRelative(dir[0], 0, dir[1]).getState(), futureCenterBlocks, treeFellerBlocks);
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if (treeFellerReachedThreshold) {
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return;
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}
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}
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}
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else {
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// Cover DOWN
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processTreeFellerTargetBlock(blockState.getBlock().getRelative(BlockFace.DOWN).getState(), futureCenterBlocks, treeFellerBlocks);
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// Search in a cube
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for (int y = -1; y <= 1; y++) {
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for (int[] dir : directions) {
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processTreeFellerTargetBlock(blockState.getBlock().getRelative(dir[0], y, dir[1]).getState(), futureCenterBlocks, treeFellerBlocks);
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if (treeFellerReachedThreshold) {
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return;
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}
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}
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}
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}
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// Recursive call for each log found
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for (BlockState futureCenterBlock : futureCenterBlocks) {
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if (treeFellerReachedThreshold) {
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return;
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}
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processTree(futureCenterBlock, treeFellerBlocks);
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}
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}
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/**
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* Handles the durability loss
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*
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* @param treeFellerBlocks List of blocks to be removed
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* @param inHand tool being used
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* @param player the player holding the item
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* @return True if the tool can sustain the durability loss
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*/
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private static boolean handleDurabilityLoss(@NotNull Set<BlockState> treeFellerBlocks, @NotNull ItemStack inHand, @NotNull Player player) {
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//Treat the NBT tag for unbreakable and the durability enchant differently
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ItemMeta meta = inHand.getItemMeta();
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if (meta != null && meta.isUnbreakable()) {
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return true;
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}
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int durabilityLoss = 0;
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Material type = inHand.getType();
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for (BlockState blockState : treeFellerBlocks) {
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if (BlockUtils.hasWoodcuttingXP(blockState)) {
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durabilityLoss += mcMMO.p.getGeneralConfig().getAbilityToolDamage();
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}
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}
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// Call PlayerItemDamageEvent first to make sure it's not cancelled
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//TODO: Put this event stuff in handleDurabilityChange
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final PlayerItemDamageEvent event = new PlayerItemDamageEvent(player, inHand, durabilityLoss);
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Bukkit.getPluginManager().callEvent(event);
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if (event.isCancelled()) {
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return true;
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}
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SkillUtils.handleDurabilityChange(inHand, durabilityLoss);
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int durability = meta instanceof Damageable ? ((Damageable) meta).getDamage(): 0;
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return (durability < (mcMMO.getRepairableManager().isRepairable(type) ? mcMMO.getRepairableManager().getRepairable(type).getMaximumDurability() : type.getMaxDurability()));
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}
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/**
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* Handle a block addition to the list of blocks to be removed and to the
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* list of blocks used for future recursive calls of
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* 'processTree()'
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*
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* @param blockState Block to be added
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* @param futureCenterBlocks List of blocks that will be used to call
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* 'processTree()'
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* @param treeFellerBlocks List of blocks to be removed
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* @return true if and only if the given blockState was a Log not already
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* in treeFellerBlocks.
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*/
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private boolean processTreeFellerTargetBlock(@NotNull BlockState blockState, @NotNull List<BlockState> futureCenterBlocks, @NotNull Set<BlockState> treeFellerBlocks) {
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if (treeFellerBlocks.contains(blockState) || mcMMO.getPlaceStore().isTrue(blockState)) {
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return false;
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}
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// Without this check Tree Feller propagates through leaves until the threshold is hit
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if (treeFellerBlocks.size() > treeFellerThreshold) {
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treeFellerReachedThreshold = true;
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}
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if (BlockUtils.hasWoodcuttingXP(blockState)) {
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treeFellerBlocks.add(blockState);
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futureCenterBlocks.add(blockState);
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return true;
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}
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else if (BlockUtils.isNonWoodPartOfTree(blockState)) {
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treeFellerBlocks.add(blockState);
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return false;
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}
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return false;
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}
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/**
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* Handles the dropping of blocks
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*
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* @param treeFellerBlocks List of blocks to be dropped
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*/
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private void dropTreeFellerLootFromBlocks(@NotNull Set<BlockState> treeFellerBlocks) {
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Player player = getPlayer();
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int xp = 0;
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int processedLogCount = 0;
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ItemStack itemStack = player.getInventory().getItemInMainHand();
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for (BlockState blockState : treeFellerBlocks) {
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int beforeXP = xp;
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Block block = blockState.getBlock();
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if (!EventUtils.simulateBlockBreak(block, player, true)) {
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continue;
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}
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/*
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* Handle Drops & XP
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*/
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if (BlockUtils.hasWoodcuttingXP(blockState)) {
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//Add XP
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xp += processTreeFellerXPGains(blockState, processedLogCount);
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//Drop displaced block
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Misc.spawnItemsFromCollection(getPlayer(), Misc.getBlockCenter(blockState), block.getDrops(itemStack), ItemSpawnReason.TREE_FELLER_DISPLACED_BLOCK);
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//Bonus Drops / Harvest lumber checks
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processHarvestLumber(blockState);
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} else if (BlockUtils.isNonWoodPartOfTree(blockState)) {
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//Drop displaced non-woodcutting XP blocks
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if(RankUtils.hasUnlockedSubskill(player, SubSkillType.WOODCUTTING_KNOCK_ON_WOOD)) {
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Misc.spawnItemsFromCollection(getPlayer(), Misc.getBlockCenter(blockState), block.getDrops(itemStack), ItemSpawnReason.TREE_FELLER_DISPLACED_BLOCK);
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if(RankUtils.hasReachedRank(2, player, SubSkillType.WOODCUTTING_KNOCK_ON_WOOD)) {
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if(mcMMO.p.getAdvancedConfig().isKnockOnWoodXPOrbEnabled()) {
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if(RandomChanceUtil.rollDice(10, 100)) {
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int randOrbCount = Math.max(1, Misc.getRandom().nextInt(100));
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Misc.spawnExperienceOrb(blockState.getLocation(), randOrbCount);
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}
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}
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}
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} else {
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Misc.spawnItemsFromCollection(getPlayer(), Misc.getBlockCenter(blockState), block.getDrops(itemStack), ItemSpawnReason.TREE_FELLER_DISPLACED_BLOCK, 1);
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}
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}
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blockState.setType(Material.AIR);
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blockState.update(true);
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//Update only when XP changes
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processedLogCount = updateProcessedLogCount(xp, processedLogCount, beforeXP);
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}
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applyXpGain(xp, XPGainReason.PVE);
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}
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private int updateProcessedLogCount(int xp, int processedLogCount, int beforeXP) {
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if(beforeXP != xp)
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processedLogCount+=1;
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return processedLogCount;
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}
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/**
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* Retrieves the experience reward from logging via Tree Feller
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* Experience is reduced per log processed so far
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* Experience is only reduced if the config option to reduce Tree Feller XP is set
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* Experience per log will not fall below 1 unless the experience for that log is set to 0 in the config
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*
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* @param blockState Log being broken
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* @param woodCount how many logs have given out XP for this tree feller so far
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* @return Amount of experience
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*/
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private static int processTreeFellerXPGains(BlockState blockState, int woodCount) {
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if(mcMMO.getPlaceStore().isTrue(blockState))
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return 0;
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int rawXP = ExperienceConfig.getInstance().getXp(PrimarySkillType.WOODCUTTING, blockState.getType());
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if(rawXP <= 0)
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return 0;
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if(ExperienceConfig.getInstance().isTreeFellerXPReduced()) {
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int reducedXP = rawXP - (woodCount * 5);
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rawXP = Math.max(1, reducedXP);
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return rawXP;
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} else {
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return ExperienceConfig.getInstance().getXp(PrimarySkillType.WOODCUTTING, blockState.getType());
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}
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}
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/**
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* Retrieves the experience reward from a log
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*
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* @param blockState Log being broken
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* @return Amount of experience
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*/
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protected static int getExperienceFromLog(BlockState blockState) {
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if (mcMMO.getModManager().isCustomLog(blockState)) {
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return mcMMO.getModManager().getBlock(blockState).getXpGain();
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}
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return ExperienceConfig.getInstance().getXp(PrimarySkillType.WOODCUTTING, blockState.getType());
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}
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/**
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* Spawns harvest lumber bonus drops
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*
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* @param blockState Block being broken
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*/
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protected void spawnHarvestLumberBonusDrops(@NotNull BlockState blockState) {
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Misc.spawnItemsFromCollection(getPlayer(), Misc.getBlockCenter(blockState), blockState.getBlock().getDrops(), ItemSpawnReason.BONUS_DROPS);
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}
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}
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