mcMMO/src/main/java/com/gmail/nossr50/skills/woodcutting/WoodcuttingManager.java

385 lines
16 KiB
Java

package com.gmail.nossr50.skills.woodcutting;
import com.gmail.nossr50.api.ItemSpawnReason;
import com.gmail.nossr50.config.experience.ExperienceConfig;
import com.gmail.nossr50.datatypes.experience.XPGainReason;
import com.gmail.nossr50.datatypes.interactions.NotificationType;
import com.gmail.nossr50.datatypes.player.McMMOPlayer;
import com.gmail.nossr50.datatypes.skills.PrimarySkillType;
import com.gmail.nossr50.datatypes.skills.SubSkillType;
import com.gmail.nossr50.datatypes.skills.SuperAbilityType;
import com.gmail.nossr50.mcMMO;
import com.gmail.nossr50.skills.SkillManager;
import com.gmail.nossr50.util.*;
import com.gmail.nossr50.util.player.NotificationManager;
import com.gmail.nossr50.util.random.RandomChanceUtil;
import com.gmail.nossr50.util.skills.CombatUtils;
import com.gmail.nossr50.util.skills.RankUtils;
import com.gmail.nossr50.util.skills.SkillActivationType;
import com.gmail.nossr50.util.skills.SkillUtils;
import org.bukkit.Bukkit;
import org.bukkit.Material;
import org.bukkit.block.Block;
import org.bukkit.block.BlockFace;
import org.bukkit.block.BlockState;
import org.bukkit.entity.Player;
import org.bukkit.event.player.PlayerItemDamageEvent;
import org.bukkit.inventory.ItemStack;
import org.bukkit.inventory.meta.Damageable;
import org.bukkit.inventory.meta.ItemMeta;
import org.jetbrains.annotations.NotNull;
import java.util.ArrayList;
import java.util.HashSet;
import java.util.List;
import java.util.Set;
public class WoodcuttingManager extends SkillManager {
private boolean treeFellerReachedThreshold = false;
private static int treeFellerThreshold; //TODO: Shared setting, will be removed in 2.2
/**
* The x/y differences to the blocks in a flat cylinder around the center
* block, which is excluded.
*/
private static final int[][] directions = {
new int[] {-2, -1}, new int[] {-2, 0}, new int[] {-2, 1},
new int[] {-1, -2}, new int[] {-1, -1}, new int[] {-1, 0}, new int[] {-1, 1}, new int[] {-1, 2},
new int[] { 0, -2}, new int[] { 0, -1}, new int[] { 0, 1}, new int[] { 0, 2},
new int[] { 1, -2}, new int[] { 1, -1}, new int[] { 1, 0}, new int[] { 1, 1}, new int[] { 1, 2},
new int[] { 2, -1}, new int[] { 2, 0}, new int[] { 2, 1},
};
public WoodcuttingManager(McMMOPlayer mcMMOPlayer) {
super(mcMMOPlayer, PrimarySkillType.WOODCUTTING);
treeFellerThreshold = mcMMO.p.getGeneralConfig().getTreeFellerThreshold();
}
public boolean canUseLeafBlower(ItemStack heldItem) {
return Permissions.isSubSkillEnabled(getPlayer(), SubSkillType.WOODCUTTING_LEAF_BLOWER)
&& RankUtils.hasUnlockedSubskill(getPlayer(), SubSkillType.WOODCUTTING_LEAF_BLOWER)
&& ItemUtils.isAxe(heldItem);
}
public boolean canUseTreeFeller(ItemStack heldItem) {
return mmoPlayer.getAbilityMode(SuperAbilityType.TREE_FELLER)
&& ItemUtils.isAxe(heldItem);
}
private boolean checkHarvestLumberActivation(@NotNull Material material) {
return Permissions.isSubSkillEnabled(getPlayer(), SubSkillType.WOODCUTTING_HARVEST_LUMBER)
&& RankUtils.hasReachedRank(1, getPlayer(), SubSkillType.WOODCUTTING_HARVEST_LUMBER)
&& RandomChanceUtil.isActivationSuccessful(SkillActivationType.RANDOM_LINEAR_100_SCALE_WITH_CAP, SubSkillType.WOODCUTTING_HARVEST_LUMBER, getPlayer())
&& mcMMO.p.getGeneralConfig().getDoubleDropsEnabled(PrimarySkillType.WOODCUTTING, material);
}
/**
* Begins Woodcutting
*
* @param blockState Block being broken
*/
public void processHarvestLumber(@NotNull BlockState blockState) {
if (checkHarvestLumberActivation(blockState.getType())) {
spawnHarvestLumberBonusDrops(blockState);
}
}
public void processWoodcuttingBlockXP(@NotNull BlockState blockState) {
if(mcMMO.getPlaceStore().isTrue(blockState))
return;
int xp = getExperienceFromLog(blockState);
applyXpGain(xp, XPGainReason.PVE);
}
/**
* Begins Tree Feller
*
* @param blockState Block being broken
*/
public void processTreeFeller(BlockState blockState) {
Player player = getPlayer();
Set<BlockState> treeFellerBlocks = new HashSet<>();
treeFellerReachedThreshold = false;
processTree(blockState, treeFellerBlocks);
// If the tool can't sustain the durability loss
if (!handleDurabilityLoss(treeFellerBlocks, player.getInventory().getItemInMainHand(), player)) {
NotificationManager.sendPlayerInformation(player, NotificationType.SUBSKILL_MESSAGE_FAILED, "Woodcutting.Skills.TreeFeller.Splinter");
double health = player.getHealth();
if (health > 1) {
CombatUtils.dealDamage(player, Misc.getRandom().nextInt((int) (health - 1)));
}
return;
}
dropTreeFellerLootFromBlocks(treeFellerBlocks);
treeFellerReachedThreshold = false; // Reset the value after we're done with Tree Feller each time.
}
/**
* Processes Tree Feller in a recursive manner
*
* @param blockState Block being checked
* @param treeFellerBlocks List of blocks to be removed
*/
/*
* Algorithm: An int[][] of X/Z directions is created on static class
* initialization, representing a cylinder with radius of about 2 - the
* (0,0) center and all (+-2, +-2) corners are omitted.
*
* processTreeFellerTargetBlock() returns a boolean, which is used for the sole purpose of
* switching between these two behaviors:
*
* (Call blockState "this log" for the below explanation.)
*
* [A] There is another log above this log (TRUNK)
* Only the flat cylinder in the directions array is searched.
* [B] There is not another log above this log (BRANCH AND TOP)
* The cylinder in the directions array is extended up and down by 1
* block in the Y-axis, and the block below this log is checked as
* well. Due to the fact that the directions array will catch all
* blocks on a red mushroom, the special method for it is eliminated.
*
* This algorithm has been shown to achieve a performance of 2-5
* milliseconds on regular trees and 10-15 milliseconds on jungle trees
* once the JIT has optimized the function (use the ability about 4 times
* before taking measurements).
*/
private void processTree(BlockState blockState, Set<BlockState> treeFellerBlocks) {
List<BlockState> futureCenterBlocks = new ArrayList<>();
// Check the block up and take different behavior (smaller search) if it's a log
if (processTreeFellerTargetBlock(blockState.getBlock().getRelative(BlockFace.UP).getState(), futureCenterBlocks, treeFellerBlocks)) {
for (int[] dir : directions) {
processTreeFellerTargetBlock(blockState.getBlock().getRelative(dir[0], 0, dir[1]).getState(), futureCenterBlocks, treeFellerBlocks);
if (treeFellerReachedThreshold) {
return;
}
}
}
else {
// Cover DOWN
processTreeFellerTargetBlock(blockState.getBlock().getRelative(BlockFace.DOWN).getState(), futureCenterBlocks, treeFellerBlocks);
// Search in a cube
for (int y = -1; y <= 1; y++) {
for (int[] dir : directions) {
processTreeFellerTargetBlock(blockState.getBlock().getRelative(dir[0], y, dir[1]).getState(), futureCenterBlocks, treeFellerBlocks);
if (treeFellerReachedThreshold) {
return;
}
}
}
}
// Recursive call for each log found
for (BlockState futureCenterBlock : futureCenterBlocks) {
if (treeFellerReachedThreshold) {
return;
}
processTree(futureCenterBlock, treeFellerBlocks);
}
}
/**
* Handles the durability loss
*
* @param treeFellerBlocks List of blocks to be removed
* @param inHand tool being used
* @param player the player holding the item
* @return True if the tool can sustain the durability loss
*/
private static boolean handleDurabilityLoss(@NotNull Set<BlockState> treeFellerBlocks, @NotNull ItemStack inHand, @NotNull Player player) {
//Treat the NBT tag for unbreakable and the durability enchant differently
ItemMeta meta = inHand.getItemMeta();
if (meta != null && meta.isUnbreakable()) {
return true;
}
int durabilityLoss = 0;
Material type = inHand.getType();
for (BlockState blockState : treeFellerBlocks) {
if (BlockUtils.hasWoodcuttingXP(blockState)) {
durabilityLoss += mcMMO.p.getGeneralConfig().getAbilityToolDamage();
}
}
// Call PlayerItemDamageEvent first to make sure it's not cancelled
//TODO: Put this event stuff in handleDurabilityChange
final PlayerItemDamageEvent event = new PlayerItemDamageEvent(player, inHand, durabilityLoss);
Bukkit.getPluginManager().callEvent(event);
if (event.isCancelled()) {
return true;
}
SkillUtils.handleDurabilityChange(inHand, durabilityLoss);
int durability = meta instanceof Damageable ? ((Damageable) meta).getDamage(): 0;
return (durability < (mcMMO.getRepairableManager().isRepairable(type) ? mcMMO.getRepairableManager().getRepairable(type).getMaximumDurability() : type.getMaxDurability()));
}
/**
* Handle a block addition to the list of blocks to be removed and to the
* list of blocks used for future recursive calls of
* 'processTree()'
*
* @param blockState Block to be added
* @param futureCenterBlocks List of blocks that will be used to call
* 'processTree()'
* @param treeFellerBlocks List of blocks to be removed
* @return true if and only if the given blockState was a Log not already
* in treeFellerBlocks.
*/
private boolean processTreeFellerTargetBlock(@NotNull BlockState blockState, @NotNull List<BlockState> futureCenterBlocks, @NotNull Set<BlockState> treeFellerBlocks) {
if (treeFellerBlocks.contains(blockState) || mcMMO.getPlaceStore().isTrue(blockState)) {
return false;
}
// Without this check Tree Feller propagates through leaves until the threshold is hit
if (treeFellerBlocks.size() > treeFellerThreshold) {
treeFellerReachedThreshold = true;
}
if (BlockUtils.hasWoodcuttingXP(blockState)) {
treeFellerBlocks.add(blockState);
futureCenterBlocks.add(blockState);
return true;
}
else if (BlockUtils.isNonWoodPartOfTree(blockState)) {
treeFellerBlocks.add(blockState);
return false;
}
return false;
}
/**
* Handles the dropping of blocks
*
* @param treeFellerBlocks List of blocks to be dropped
*/
private void dropTreeFellerLootFromBlocks(@NotNull Set<BlockState> treeFellerBlocks) {
Player player = getPlayer();
int xp = 0;
int processedLogCount = 0;
ItemStack itemStack = player.getInventory().getItemInMainHand();
for (BlockState blockState : treeFellerBlocks) {
int beforeXP = xp;
Block block = blockState.getBlock();
if (!EventUtils.simulateBlockBreak(block, player, true)) {
continue;
}
/*
* Handle Drops & XP
*/
if (BlockUtils.hasWoodcuttingXP(blockState)) {
//Add XP
xp += processTreeFellerXPGains(blockState, processedLogCount);
//Drop displaced block
Misc.spawnItemsFromCollection(getPlayer(), Misc.getBlockCenter(blockState), block.getDrops(itemStack), ItemSpawnReason.TREE_FELLER_DISPLACED_BLOCK);
//Bonus Drops / Harvest lumber checks
processHarvestLumber(blockState);
} else if (BlockUtils.isNonWoodPartOfTree(blockState)) {
//Drop displaced non-woodcutting XP blocks
if(RankUtils.hasUnlockedSubskill(player, SubSkillType.WOODCUTTING_KNOCK_ON_WOOD)) {
Misc.spawnItemsFromCollection(getPlayer(), Misc.getBlockCenter(blockState), block.getDrops(itemStack), ItemSpawnReason.TREE_FELLER_DISPLACED_BLOCK);
if(RankUtils.hasReachedRank(2, player, SubSkillType.WOODCUTTING_KNOCK_ON_WOOD)) {
if(mcMMO.p.getAdvancedConfig().isKnockOnWoodXPOrbEnabled()) {
if(RandomChanceUtil.rollDice(10, 100)) {
int randOrbCount = Math.max(1, Misc.getRandom().nextInt(100));
Misc.spawnExperienceOrb(blockState.getLocation(), randOrbCount);
}
}
}
} else {
Misc.spawnItemsFromCollection(getPlayer(), Misc.getBlockCenter(blockState), block.getDrops(itemStack), ItemSpawnReason.TREE_FELLER_DISPLACED_BLOCK, 1);
}
}
blockState.setType(Material.AIR);
blockState.update(true);
//Update only when XP changes
processedLogCount = updateProcessedLogCount(xp, processedLogCount, beforeXP);
}
applyXpGain(xp, XPGainReason.PVE);
}
private int updateProcessedLogCount(int xp, int processedLogCount, int beforeXP) {
if(beforeXP != xp)
processedLogCount+=1;
return processedLogCount;
}
/**
* Retrieves the experience reward from logging via Tree Feller
* Experience is reduced per log processed so far
* Experience is only reduced if the config option to reduce Tree Feller XP is set
* Experience per log will not fall below 1 unless the experience for that log is set to 0 in the config
*
* @param blockState Log being broken
* @param woodCount how many logs have given out XP for this tree feller so far
* @return Amount of experience
*/
private static int processTreeFellerXPGains(BlockState blockState, int woodCount) {
if(mcMMO.getPlaceStore().isTrue(blockState))
return 0;
int rawXP = ExperienceConfig.getInstance().getXp(PrimarySkillType.WOODCUTTING, blockState.getType());
if(rawXP <= 0)
return 0;
if(ExperienceConfig.getInstance().isTreeFellerXPReduced()) {
int reducedXP = rawXP - (woodCount * 5);
rawXP = Math.max(1, reducedXP);
return rawXP;
} else {
return ExperienceConfig.getInstance().getXp(PrimarySkillType.WOODCUTTING, blockState.getType());
}
}
/**
* Retrieves the experience reward from a log
*
* @param blockState Log being broken
* @return Amount of experience
*/
protected static int getExperienceFromLog(BlockState blockState) {
if (mcMMO.getModManager().isCustomLog(blockState)) {
return mcMMO.getModManager().getBlock(blockState).getXpGain();
}
return ExperienceConfig.getInstance().getXp(PrimarySkillType.WOODCUTTING, blockState.getType());
}
/**
* Spawns harvest lumber bonus drops
*
* @param blockState Block being broken
*/
protected void spawnHarvestLumberBonusDrops(@NotNull BlockState blockState) {
Misc.spawnItemsFromCollection(getPlayer(), Misc.getBlockCenter(blockState), blockState.getBlock().getDrops(), ItemSpawnReason.BONUS_DROPS);
}
}