package com.gmail.nossr50.skills.woodcutting; import com.gmail.nossr50.api.ItemSpawnReason; import com.gmail.nossr50.config.experience.ExperienceConfig; import com.gmail.nossr50.datatypes.experience.XPGainReason; import com.gmail.nossr50.datatypes.interactions.NotificationType; import com.gmail.nossr50.datatypes.player.McMMOPlayer; import com.gmail.nossr50.datatypes.skills.PrimarySkillType; import com.gmail.nossr50.datatypes.skills.SubSkillType; import com.gmail.nossr50.datatypes.skills.SuperAbilityType; import com.gmail.nossr50.mcMMO; import com.gmail.nossr50.skills.SkillManager; import com.gmail.nossr50.util.*; import com.gmail.nossr50.util.player.NotificationManager; import com.gmail.nossr50.util.random.RandomChanceUtil; import com.gmail.nossr50.util.skills.CombatUtils; import com.gmail.nossr50.util.skills.RankUtils; import com.gmail.nossr50.util.skills.SkillActivationType; import com.gmail.nossr50.util.skills.SkillUtils; import org.bukkit.Bukkit; import org.bukkit.Material; import org.bukkit.block.Block; import org.bukkit.block.BlockFace; import org.bukkit.block.BlockState; import org.bukkit.entity.Player; import org.bukkit.event.player.PlayerItemDamageEvent; import org.bukkit.inventory.ItemStack; import org.bukkit.inventory.meta.Damageable; import org.bukkit.inventory.meta.ItemMeta; import org.jetbrains.annotations.NotNull; import java.util.ArrayList; import java.util.HashSet; import java.util.List; import java.util.Set; public class WoodcuttingManager extends SkillManager { private boolean treeFellerReachedThreshold = false; private static int treeFellerThreshold; //TODO: Shared setting, will be removed in 2.2 /** * The x/y differences to the blocks in a flat cylinder around the center * block, which is excluded. */ private static final int[][] directions = { new int[] {-2, -1}, new int[] {-2, 0}, new int[] {-2, 1}, new int[] {-1, -2}, new int[] {-1, -1}, new int[] {-1, 0}, new int[] {-1, 1}, new int[] {-1, 2}, new int[] { 0, -2}, new int[] { 0, -1}, new int[] { 0, 1}, new int[] { 0, 2}, new int[] { 1, -2}, new int[] { 1, -1}, new int[] { 1, 0}, new int[] { 1, 1}, new int[] { 1, 2}, new int[] { 2, -1}, new int[] { 2, 0}, new int[] { 2, 1}, }; public WoodcuttingManager(McMMOPlayer mcMMOPlayer) { super(mcMMOPlayer, PrimarySkillType.WOODCUTTING); treeFellerThreshold = mcMMO.p.getGeneralConfig().getTreeFellerThreshold(); } public boolean canUseLeafBlower(ItemStack heldItem) { return Permissions.isSubSkillEnabled(getPlayer(), SubSkillType.WOODCUTTING_LEAF_BLOWER) && RankUtils.hasUnlockedSubskill(getPlayer(), SubSkillType.WOODCUTTING_LEAF_BLOWER) && ItemUtils.isAxe(heldItem); } public boolean canUseTreeFeller(ItemStack heldItem) { return mmoPlayer.getAbilityMode(SuperAbilityType.TREE_FELLER) && ItemUtils.isAxe(heldItem); } private boolean checkHarvestLumberActivation(@NotNull Material material) { return Permissions.isSubSkillEnabled(getPlayer(), SubSkillType.WOODCUTTING_HARVEST_LUMBER) && RankUtils.hasReachedRank(1, getPlayer(), SubSkillType.WOODCUTTING_HARVEST_LUMBER) && RandomChanceUtil.isActivationSuccessful(SkillActivationType.RANDOM_LINEAR_100_SCALE_WITH_CAP, SubSkillType.WOODCUTTING_HARVEST_LUMBER, getPlayer()) && mcMMO.p.getGeneralConfig().getDoubleDropsEnabled(PrimarySkillType.WOODCUTTING, material); } /** * Begins Woodcutting * * @param blockState Block being broken */ public void processHarvestLumber(@NotNull BlockState blockState) { if (checkHarvestLumberActivation(blockState.getType())) { spawnHarvestLumberBonusDrops(blockState); } } public void processWoodcuttingBlockXP(@NotNull BlockState blockState) { if(mcMMO.getPlaceStore().isTrue(blockState)) return; int xp = getExperienceFromLog(blockState); applyXpGain(xp, XPGainReason.PVE); } /** * Begins Tree Feller * * @param blockState Block being broken */ public void processTreeFeller(BlockState blockState) { Player player = getPlayer(); Set treeFellerBlocks = new HashSet<>(); treeFellerReachedThreshold = false; processTree(blockState, treeFellerBlocks); // If the tool can't sustain the durability loss if (!handleDurabilityLoss(treeFellerBlocks, player.getInventory().getItemInMainHand(), player)) { NotificationManager.sendPlayerInformation(player, NotificationType.SUBSKILL_MESSAGE_FAILED, "Woodcutting.Skills.TreeFeller.Splinter"); double health = player.getHealth(); if (health > 1) { CombatUtils.dealDamage(player, Misc.getRandom().nextInt((int) (health - 1))); } return; } dropTreeFellerLootFromBlocks(treeFellerBlocks); treeFellerReachedThreshold = false; // Reset the value after we're done with Tree Feller each time. } /** * Processes Tree Feller in a recursive manner * * @param blockState Block being checked * @param treeFellerBlocks List of blocks to be removed */ /* * Algorithm: An int[][] of X/Z directions is created on static class * initialization, representing a cylinder with radius of about 2 - the * (0,0) center and all (+-2, +-2) corners are omitted. * * processTreeFellerTargetBlock() returns a boolean, which is used for the sole purpose of * switching between these two behaviors: * * (Call blockState "this log" for the below explanation.) * * [A] There is another log above this log (TRUNK) * Only the flat cylinder in the directions array is searched. * [B] There is not another log above this log (BRANCH AND TOP) * The cylinder in the directions array is extended up and down by 1 * block in the Y-axis, and the block below this log is checked as * well. Due to the fact that the directions array will catch all * blocks on a red mushroom, the special method for it is eliminated. * * This algorithm has been shown to achieve a performance of 2-5 * milliseconds on regular trees and 10-15 milliseconds on jungle trees * once the JIT has optimized the function (use the ability about 4 times * before taking measurements). */ private void processTree(BlockState blockState, Set treeFellerBlocks) { List futureCenterBlocks = new ArrayList<>(); // Check the block up and take different behavior (smaller search) if it's a log if (processTreeFellerTargetBlock(blockState.getBlock().getRelative(BlockFace.UP).getState(), futureCenterBlocks, treeFellerBlocks)) { for (int[] dir : directions) { processTreeFellerTargetBlock(blockState.getBlock().getRelative(dir[0], 0, dir[1]).getState(), futureCenterBlocks, treeFellerBlocks); if (treeFellerReachedThreshold) { return; } } } else { // Cover DOWN processTreeFellerTargetBlock(blockState.getBlock().getRelative(BlockFace.DOWN).getState(), futureCenterBlocks, treeFellerBlocks); // Search in a cube for (int y = -1; y <= 1; y++) { for (int[] dir : directions) { processTreeFellerTargetBlock(blockState.getBlock().getRelative(dir[0], y, dir[1]).getState(), futureCenterBlocks, treeFellerBlocks); if (treeFellerReachedThreshold) { return; } } } } // Recursive call for each log found for (BlockState futureCenterBlock : futureCenterBlocks) { if (treeFellerReachedThreshold) { return; } processTree(futureCenterBlock, treeFellerBlocks); } } /** * Handles the durability loss * * @param treeFellerBlocks List of blocks to be removed * @param inHand tool being used * @param player the player holding the item * @return True if the tool can sustain the durability loss */ private static boolean handleDurabilityLoss(@NotNull Set treeFellerBlocks, @NotNull ItemStack inHand, @NotNull Player player) { //Treat the NBT tag for unbreakable and the durability enchant differently ItemMeta meta = inHand.getItemMeta(); if (meta != null && meta.isUnbreakable()) { return true; } int durabilityLoss = 0; Material type = inHand.getType(); for (BlockState blockState : treeFellerBlocks) { if (BlockUtils.hasWoodcuttingXP(blockState)) { durabilityLoss += mcMMO.p.getGeneralConfig().getAbilityToolDamage(); } } // Call PlayerItemDamageEvent first to make sure it's not cancelled //TODO: Put this event stuff in handleDurabilityChange final PlayerItemDamageEvent event = new PlayerItemDamageEvent(player, inHand, durabilityLoss); Bukkit.getPluginManager().callEvent(event); if (event.isCancelled()) { return true; } SkillUtils.handleDurabilityChange(inHand, durabilityLoss); int durability = meta instanceof Damageable ? ((Damageable) meta).getDamage(): 0; return (durability < (mcMMO.getRepairableManager().isRepairable(type) ? mcMMO.getRepairableManager().getRepairable(type).getMaximumDurability() : type.getMaxDurability())); } /** * Handle a block addition to the list of blocks to be removed and to the * list of blocks used for future recursive calls of * 'processTree()' * * @param blockState Block to be added * @param futureCenterBlocks List of blocks that will be used to call * 'processTree()' * @param treeFellerBlocks List of blocks to be removed * @return true if and only if the given blockState was a Log not already * in treeFellerBlocks. */ private boolean processTreeFellerTargetBlock(@NotNull BlockState blockState, @NotNull List futureCenterBlocks, @NotNull Set treeFellerBlocks) { if (treeFellerBlocks.contains(blockState) || mcMMO.getPlaceStore().isTrue(blockState)) { return false; } // Without this check Tree Feller propagates through leaves until the threshold is hit if (treeFellerBlocks.size() > treeFellerThreshold) { treeFellerReachedThreshold = true; } if (BlockUtils.hasWoodcuttingXP(blockState)) { treeFellerBlocks.add(blockState); futureCenterBlocks.add(blockState); return true; } else if (BlockUtils.isNonWoodPartOfTree(blockState)) { treeFellerBlocks.add(blockState); return false; } return false; } /** * Handles the dropping of blocks * * @param treeFellerBlocks List of blocks to be dropped */ private void dropTreeFellerLootFromBlocks(@NotNull Set treeFellerBlocks) { Player player = getPlayer(); int xp = 0; int processedLogCount = 0; ItemStack itemStack = player.getInventory().getItemInMainHand(); for (BlockState blockState : treeFellerBlocks) { int beforeXP = xp; Block block = blockState.getBlock(); if (!EventUtils.simulateBlockBreak(block, player, true)) { continue; } /* * Handle Drops & XP */ if (BlockUtils.hasWoodcuttingXP(blockState)) { //Add XP xp += processTreeFellerXPGains(blockState, processedLogCount); //Drop displaced block Misc.spawnItemsFromCollection(getPlayer(), Misc.getBlockCenter(blockState), block.getDrops(itemStack), ItemSpawnReason.TREE_FELLER_DISPLACED_BLOCK); //Bonus Drops / Harvest lumber checks processHarvestLumber(blockState); } else if (BlockUtils.isNonWoodPartOfTree(blockState)) { //Drop displaced non-woodcutting XP blocks if(RankUtils.hasUnlockedSubskill(player, SubSkillType.WOODCUTTING_KNOCK_ON_WOOD)) { Misc.spawnItemsFromCollection(getPlayer(), Misc.getBlockCenter(blockState), block.getDrops(itemStack), ItemSpawnReason.TREE_FELLER_DISPLACED_BLOCK); if(RankUtils.hasReachedRank(2, player, SubSkillType.WOODCUTTING_KNOCK_ON_WOOD)) { if(mcMMO.p.getAdvancedConfig().isKnockOnWoodXPOrbEnabled()) { if(RandomChanceUtil.rollDice(10, 100)) { int randOrbCount = Math.max(1, Misc.getRandom().nextInt(100)); Misc.spawnExperienceOrb(blockState.getLocation(), randOrbCount); } } } } else { Misc.spawnItemsFromCollection(getPlayer(), Misc.getBlockCenter(blockState), block.getDrops(itemStack), ItemSpawnReason.TREE_FELLER_DISPLACED_BLOCK, 1); } } blockState.setType(Material.AIR); blockState.update(true); //Update only when XP changes processedLogCount = updateProcessedLogCount(xp, processedLogCount, beforeXP); } applyXpGain(xp, XPGainReason.PVE); } private int updateProcessedLogCount(int xp, int processedLogCount, int beforeXP) { if(beforeXP != xp) processedLogCount+=1; return processedLogCount; } /** * Retrieves the experience reward from logging via Tree Feller * Experience is reduced per log processed so far * Experience is only reduced if the config option to reduce Tree Feller XP is set * Experience per log will not fall below 1 unless the experience for that log is set to 0 in the config * * @param blockState Log being broken * @param woodCount how many logs have given out XP for this tree feller so far * @return Amount of experience */ private static int processTreeFellerXPGains(BlockState blockState, int woodCount) { if(mcMMO.getPlaceStore().isTrue(blockState)) return 0; int rawXP = ExperienceConfig.getInstance().getXp(PrimarySkillType.WOODCUTTING, blockState.getType()); if(rawXP <= 0) return 0; if(ExperienceConfig.getInstance().isTreeFellerXPReduced()) { int reducedXP = rawXP - (woodCount * 5); rawXP = Math.max(1, reducedXP); return rawXP; } else { return ExperienceConfig.getInstance().getXp(PrimarySkillType.WOODCUTTING, blockState.getType()); } } /** * Retrieves the experience reward from a log * * @param blockState Log being broken * @return Amount of experience */ protected static int getExperienceFromLog(BlockState blockState) { if (mcMMO.getModManager().isCustomLog(blockState)) { return mcMMO.getModManager().getBlock(blockState).getXpGain(); } return ExperienceConfig.getInstance().getXp(PrimarySkillType.WOODCUTTING, blockState.getType()); } /** * Spawns harvest lumber bonus drops * * @param blockState Block being broken */ protected void spawnHarvestLumberBonusDrops(@NotNull BlockState blockState) { Misc.spawnItemsFromCollection(getPlayer(), Misc.getBlockCenter(blockState), blockState.getBlock().getDrops(), ItemSpawnReason.BONUS_DROPS); } }