Commit Graph

  • 3c10be6d1a Added some missing defaults to switch cases. GJ 2012-07-02 19:26:40 -04:00
  • f18a9bdcc7 Fixed duplication bug with sticky pistons bm01 2012-07-02 23:54:05 +02:00
  • 87f59cd3eb Fixed the possibility to use some abilities without the proper tool bm01 2012-07-02 21:29:25 +02:00
  • 819b6fcacb Added "lucky" donor perk - abilities have 25% better chance to activate GJ 2012-07-02 11:09:55 -04:00
  • 246961887e Build test bm01 2012-07-01 13:08:02 +02:00
  • 54e21333a3 Reworked some Spout stuff among other things bm01 2012-07-01 04:48:23 +02:00
  • c45beec59d Fixed repair enchant downgrade bm01 2012-07-01 00:04:53 +02:00
  • c88ada489a Chunklets optimization bm01 2012-06-28 23:20:03 +02:00
  • 189f23f407 Fixed custom tools not handling the Ability_Enabled flag properly. GJ 2012-06-28 11:20:53 -04:00
  • 9789143c6d Check if player is online for EntityDamage events too. GJ 2012-06-28 10:22:00 -04:00
  • f4dd7ff483 Fixed ClassDef error that prevented the server from loading unless Spout was installed. GJ 2012-06-28 10:03:22 -04:00
  • 50e05c6320 Minor refactoring GJ 2012-06-28 09:01:02 -04:00
  • 9ba5360bfc Cleaned up inSameParty method GJ 2012-06-28 08:14:30 -04:00
  • 565ef693ce Fix issue with EntityDamageByEntityEvents & Offline Players GJ 2012-06-28 08:14:14 -04:00
  • 0c1a8eff85 Fixed NPE caused by Spout players after a /reload bm01 2012-06-28 06:50:47 +02:00
  • 32e9de6e9a Fix for NPE on party checks due to CombatTag plugin. GJ 2012-06-27 23:50:59 -04:00
  • 533955a9c7 Removed redundant calls bm01 2012-06-28 05:35:56 +02:00
  • 2faa0356a5 It's better that way bm01 2012-06-27 20:46:13 +02:00
  • ee2a5c199a Added functionality to specify custom blocks that should not trigger abilities. GJ 2012-06-27 14:46:31 -04:00
  • bdcc522897 Fixed ConcurrentModificationException on world unload bm01 2012-06-27 20:39:54 +02:00
  • 71b20bdeaa Fixed ArrayIndexOutOfBounds error GJ 2012-06-27 11:18:04 -04:00
  • 0e85b4776a Add more XP boost permissions nodes. GJ 2012-06-27 08:31:10 -04:00
  • 24d2c1bc7a Fix for UTFDataFormatException GJ 2012-06-26 14:58:51 -04:00
  • 1610e932c6 Removed some debug code that got left in... GJ 2012-06-26 13:23:56 -04:00
  • 31d7bb2332 Javadoc fix GJ 2012-06-26 08:03:19 -04:00
  • 3d9c03c0c8 Added a few requested functions to the ExperienceAPI GJ 2012-06-26 08:02:31 -04:00
  • dd94343d92 One more fix to admin chat bm01 2012-06-25 21:34:13 +02:00
  • 4b93dede33 Add ability to check if any ability is enabled. GJ 2012-06-25 10:35:47 -04:00
  • 61205989cc Cleanup cooldown monitoring a bit. GJ 2012-06-25 10:29:29 -04:00
  • 2559ea61d8 Added Ability API GJ 2012-06-25 10:05:47 -04:00
  • eae665c1c5 Added ability for custom blocks to drop a range of items. MOD BLOCK FILES WILL NEED TO BE REDONE. GJ 2012-06-25 09:39:02 -04:00
  • d73521e0a0 Fixed admin chat being seen by everyone bm01 2012-06-25 15:05:20 +02:00
  • e8deb0384a Fix Iron Grip calculations using incorrect values. GJ 2012-06-25 08:52:20 -04:00
  • 881f2c023e Added permission node for Iron Grip GJ 2012-06-25 08:44:05 -04:00
  • 5057a8a7a3 Fixed memory leak in ProfileSaveTask bm01 2012-06-25 14:36:02 +02:00
  • b8e9269488 Made things cleaner bm01 2012-06-25 14:30:55 +02:00
  • 76afd5a7ca Back to new development. GJ 2012-06-25 08:29:58 -04:00
  • dc48d467f5 Return to HashMap! 1.3.09 bm01 2012-06-24 22:46:45 +02:00
  • 0b0390620e Whoops :D nossr50 2012-06-24 13:26:49 -07:00
  • 24eb34c182 Back to the old way of doing things nossr50 2012-06-24 13:26:21 -07:00
  • 1a5bd1b6a2 Getting ready for release nossr50 2012-06-24 12:59:54 -07:00
  • ab7b6ce460 Fixed bug that caused NPE when trying to compare null parties nossr50 2012-06-24 12:48:03 -07:00
  • c4cd677021 Added new methods to replace deprecation in latest Bukkit. Commented out until RB. GJ 2012-06-23 12:13:30 -04:00
  • 6b84d39dda Fixed AE abilities not being applied correctly bm01 2012-06-22 23:10:17 +02:00
  • e61342177d Simplified combat ability checks bm01 2012-06-22 20:20:28 +02:00
  • d51fa92b46 Made 'shooterless' arrows dodgeable bm01 2012-06-22 19:39:14 +02:00
  • 3e20dc7de6 combatChecks optimization bm01 2012-06-22 18:54:49 +02:00
  • dce1d7ba39 Fixed calculations on Reduced Cooldown perk GJ 2012-06-22 10:57:51 -04:00
  • adffea1d52 Increased the seconds for activation time perk. GJ 2012-06-22 10:13:37 -04:00
  • 20b73dcc84 Fixed not checking if an Entity was a LivingEntity before applying the Counter-Attack ability. GJ 2012-06-22 09:47:18 -04:00
  • b331fa353b Added increased activate time donor perks GJ 2012-06-21 23:01:02 -04:00
  • 9fe14609af Locale update. GJ 2012-06-21 22:26:29 -04:00
  • f6973b8907 Changelog update. GJ 2012-06-21 21:51:43 -04:00
  • 8738036f6f Added Reduced Cooldown perk for donors. GJ 2012-06-21 21:50:48 -04:00
  • fce02dc0e5 Fixed possible NPE with Acrobatics fall checks. GJ 2012-06-21 21:04:19 -04:00
  • 2bef0e833f Rework of Swords handling GJ 2012-06-21 09:04:45 -04:00
  • 9040a2a2e3 Optimizations to Combat.java GJ 2012-06-18 08:50:14 -04:00
  • 4407ed0a6f Fixed bug with Chunklets not being reloaded on /reload NuclearW 2012-06-16 21:43:04 -04:00
  • 09721518b0 Fixed Unarmed using Taming levels. GJ 2012-06-15 11:11:57 -04:00
  • 8ad6337dde Avoid calling the same thing 3 times. GJ 2012-06-15 10:58:38 -04:00
  • 271740d2ac Re-added mcMMO.getPlayerProfile(Player) bm01 2012-06-15 10:03:00 +02:00
  • 48dd537257 More reworking of Unarmed, renamed ArcheryBonusDamageEventHandler for clarity's sake. GJ 2012-06-14 23:29:08 -04:00
  • 77b4aaa50d Updating Unarmed (WIP) GJ 2012-06-14 21:10:47 -04:00
  • 1014316581 Whoops D: bm01 2012-06-15 03:32:46 +02:00
  • 739cd83155 Forgot to cancel the task bm01 2012-06-15 03:30:36 +02:00
  • df08bc4da0 Changelog update bm01 2012-06-15 02:56:36 +02:00
  • 55e832d4f6 Do not track arrow if the bow has Infinity bm01 2012-06-15 02:53:11 +02:00
  • 032472dcb3 Avoid unnecessary iteration bm01 2012-06-15 02:46:41 +02:00
  • 68bf93d1ac Remove inactive entities from the arrow tracker bm01 2012-06-15 02:43:13 +02:00
  • ba133f94fc Extra equals bm01 2012-06-15 02:34:24 +02:00
  • 064c16f4d7 Reverted last commit bm01 2012-06-15 02:14:53 +02:00
  • 5a394ee744 Fixed killed entities not being removed from arrowTracker bm01 2012-06-15 02:08:15 +02:00
  • 3bc2f5dc55 Fixed Archery using Taming skill level bm01 2012-06-15 02:06:06 +02:00
  • 6f63818e5f Check for the block before throwing the fake break event. GJ 2012-06-14 10:24:58 -04:00
  • a5d7bee939 Spacing GJ 2012-06-13 15:13:45 -04:00
  • 9d396162f1 Hardcore.java cleanup bm01 2012-06-14 01:22:35 +02:00
  • 4a0d9a96ab Fixed minor bug with Vampirism notification bm01 2012-06-14 00:48:40 +02:00
  • 9f65e5a9ab PermissionsHandler was a stupid idea. GJ 2012-06-13 12:31:20 -04:00
  • c71f4e438b Organize imports. GJ 2012-06-13 08:54:02 -04:00
  • 14d13eb4c7 Archery rework. GJ 2012-06-13 08:53:18 -04:00
  • 29c629eb22 WIP on Archery rework. GJ 2012-06-12 21:36:01 -04:00
  • 050b794b42 Fixed NPE with /mmoedit bm01 2012-06-12 22:51:57 +02:00
  • 89b5f8c275 Changelog NuclearW 2012-06-12 17:01:18 -04:00
  • f589197321 Load the lowest chunklets right now. NuclearW 2012-06-12 17:00:05 -04:00
  • 09575a68f0 Handle corrupt chunklets by making a new one and not throw stacktrace NuclearW 2012-06-12 16:45:28 -04:00
  • c1b838e356 Typo fix NuclearW 2012-06-12 16:45:00 -04:00
  • 8ed2696315 Fix issue with trying to remove all of the item in hand. GJ 2012-06-12 15:11:13 -04:00
  • ab138bdba2 Javadocs, added Lighting to the damage types affected by Shock Proof GJ 2012-06-12 14:48:28 -04:00
  • 5ba9fb78fd More tweaks to Taming. GJ 2012-06-12 14:42:38 -04:00
  • 2d47447375 Begin rework of Taming skill GJ 2012-06-12 11:07:51 -04:00
  • d9eaede4c2 Spacing GJ 2012-06-12 11:07:27 -04:00
  • c6db11a10b Use EntityDamage event instead of EntityDamageByEnitity GJ 2012-06-12 10:23:34 -04:00
  • 2225e542ad Spacing issues. GJ 2012-06-12 09:20:39 -04:00
  • 975e13d45f Tweaked how we check XP gain permissions. GJ 2012-06-12 08:10:18 -04:00
  • 534a165c45 Tweaked a few things bm01 2012-06-12 06:08:54 +02:00
  • 5cff6ed67b Removed xpGainATS, it actually never worked bm01 2012-06-12 05:59:26 +02:00
  • 3448733834 Removed unused variable bm01 2012-06-12 05:40:07 +02:00
  • c382c95d24 Re-added respawnATS bm01 2012-06-12 05:32:56 +02:00
  • 0034226fa7 Reorder constructors to avoid errors GJ 2012-06-11 21:03:49 -04:00
  • 5f067a6bb5 More tweaks to Acrobatics. GJ 2012-06-11 20:37:09 -04:00