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Rework of Swords handling
This commit is contained in:
parent
9040a2a2e3
commit
2bef0e833f
@ -1,101 +0,0 @@
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package com.gmail.nossr50.skills.combat;
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import java.util.Random;
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import org.bukkit.entity.AnimalTamer;
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import org.bukkit.entity.Entity;
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import org.bukkit.entity.LivingEntity;
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import org.bukkit.entity.Player;
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import org.bukkit.entity.Tameable;
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import com.gmail.nossr50.datatypes.PlayerProfile;
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import com.gmail.nossr50.datatypes.SkillType;
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import com.gmail.nossr50.locale.LocaleLoader;
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import com.gmail.nossr50.party.PartyManager;
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import com.gmail.nossr50.runnables.BleedTimer;
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import com.gmail.nossr50.util.Combat;
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import com.gmail.nossr50.util.ItemChecks;
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import com.gmail.nossr50.util.Misc;
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import com.gmail.nossr50.util.Permissions;
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import com.gmail.nossr50.util.Users;
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public class Swords {
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private static Random random = new Random();
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/**
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* Check for Bleed effect.
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*
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* @param attacker The attacking player
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* @param defender The defending entity
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*/
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public static void bleedCheck(Player attacker, LivingEntity defender) {
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if (defender instanceof Tameable) {
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Tameable pet = (Tameable) defender;
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if (pet.isTamed()) {
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AnimalTamer tamer = pet.getOwner();
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if (tamer instanceof Player) {
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Player owner = (Player) tamer;
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if (owner == attacker || PartyManager.getInstance().inSameParty(attacker, owner)) {
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return;
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}
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}
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}
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}
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final int MAX_BONUS_LEVEL = 750;
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PlayerProfile PPa = Users.getProfile(attacker);
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int skillLevel = PPa.getSkillLevel(SkillType.SWORDS);
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int skillCheck = Misc.skillCheck(skillLevel, MAX_BONUS_LEVEL);
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if (random.nextInt(1000) <= skillCheck && !defender.isDead()) {
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int bleedTicks = 0;
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if (skillLevel >= 750) {
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bleedTicks = 3;
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}
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else {
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bleedTicks = 2;
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}
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BleedTimer.add(defender, bleedTicks);
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attacker.sendMessage(LocaleLoader.getString("Swords.Combat.Bleeding"));
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}
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}
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/**
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* Counter-attack entities.
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*
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* @param attacker The attacking entity
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* @param defender The defending player
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* @param damage The amount of damage being countered
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*/
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public static void counterAttackChecks(Entity attacker, Player defender, int damage) {
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if (!(attacker instanceof LivingEntity)) {
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return;
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}
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PlayerProfile PPd = Users.getProfile(defender);
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if (ItemChecks.isSword(defender.getItemInHand()) && Permissions.getInstance().counterAttack(defender)) {
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final int MAX_BONUS_LEVEL = 600;
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final int COUNTER_ATTACK_MODIFIER = 2;
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int skillLevel = PPd.getSkillLevel(SkillType.SWORDS);
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int skillCheck = Misc.skillCheck(skillLevel, MAX_BONUS_LEVEL);
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if (random.nextInt(2000) <= skillCheck) {
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Combat.dealDamage((LivingEntity) attacker, damage / COUNTER_ATTACK_MODIFIER);
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defender.sendMessage(LocaleLoader.getString("Swords.Combat.Countered"));
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if (attacker instanceof Player) {
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((Player) attacker).sendMessage(LocaleLoader.getString("Swords.Combat.Counter.Hit"));
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}
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}
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}
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}
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}
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@ -0,0 +1,49 @@
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package com.gmail.nossr50.skills.swords;
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import org.bukkit.entity.LivingEntity;
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import org.bukkit.entity.Player;
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import com.gmail.nossr50.locale.LocaleLoader;
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import com.gmail.nossr50.runnables.BleedTimer;
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import com.gmail.nossr50.util.Misc;
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public class BleedEventHandler {
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private SwordsManager manager;
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private int skillLevel;
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private LivingEntity defender;
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protected int skillModifier;
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protected BleedEventHandler(SwordsManager manager, LivingEntity defender) {
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this.manager = manager;
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this.skillLevel = manager.getSkillLevel();
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this.defender = defender;
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calculateSkillModifier();
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}
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protected void calculateSkillModifier() {
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this.skillModifier = Misc.skillCheck(skillLevel, Swords.BLEED_MAX_BONUS_LEVEL);
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}
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protected void addBleedTicks() {
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int bleedTicks;
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if (skillLevel >= Swords.BLEED_MAX_BONUS_LEVEL) {
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bleedTicks = Swords.MAX_BLEED_TICKS;
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}
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else {
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bleedTicks = Swords.BASE_BLEED_TICKS;
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}
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BleedTimer.add(defender, bleedTicks);
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}
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protected void sendAbilityMessages() {
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manager.getPlayer().sendMessage(LocaleLoader.getString("Swords.Combat.Bleeding"));
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if (defender instanceof Player) {
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((Player) defender).sendMessage(LocaleLoader.getString("Swords.Combat.Bleeding.Started"));
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}
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}
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}
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@ -0,0 +1,45 @@
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package com.gmail.nossr50.skills.swords;
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import org.bukkit.entity.LivingEntity;
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import org.bukkit.entity.Player;
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import com.gmail.nossr50.locale.LocaleLoader;
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import com.gmail.nossr50.util.Combat;
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import com.gmail.nossr50.util.ItemChecks;
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import com.gmail.nossr50.util.Misc;
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public class CounterAttackEventHandler {
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private SwordsManager manager;
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private Player player;
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private LivingEntity attacker;
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private int damage;
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protected int skillModifier;
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protected CounterAttackEventHandler(SwordsManager manager, LivingEntity attacker, int damage) {
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this.manager = manager;
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this.player = manager.getPlayer();
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this.attacker = attacker;
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this.damage = damage;
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}
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protected boolean isHoldingSword() {
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return ItemChecks.isSword(player.getItemInHand());
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}
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protected void calculateSkillModifier() {
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this.skillModifier = Misc.skillCheck(manager.getSkillLevel(), Swords.COUNTER_ATTACK_MAX_BONUS_LEVEL);
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}
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protected void dealDamage() {
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Combat.dealDamage(attacker, damage / Swords.COUNTER_ATTACK_MODIFIER);
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}
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protected void sendAbilityMessages() {
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player.sendMessage(LocaleLoader.getString("Swords.Combat.Countered"));
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if (attacker instanceof Player) {
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((Player) attacker).sendMessage(LocaleLoader.getString("Swords.Combat.Counter.Hit"));
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}
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}
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}
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@ -0,0 +1,25 @@
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package com.gmail.nossr50.skills.swords;
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import org.bukkit.entity.LivingEntity;
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import org.bukkit.entity.Player;
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import com.gmail.nossr50.datatypes.SkillType;
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import com.gmail.nossr50.runnables.BleedTimer;
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import com.gmail.nossr50.util.Combat;
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public class SerratedStrikesEventHandler {
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private Player player;
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private LivingEntity target;
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private int damage;
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protected SerratedStrikesEventHandler(SwordsManager manager, LivingEntity target, int damage) {
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this.player = manager.getPlayer();
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this.target = target;
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this.damage = damage;
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}
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protected void applyAbilityEffects() {
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Combat.applyAbilityAoE(player, target, damage / Swords.SERRATED_STRIKES_MODIFIER, SkillType.SWORDS);
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BleedTimer.add(target, Swords.SERRATED_STRIKES_BLEED_TICKS);
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}
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}
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21
src/main/java/com/gmail/nossr50/skills/swords/Swords.java
Normal file
21
src/main/java/com/gmail/nossr50/skills/swords/Swords.java
Normal file
@ -0,0 +1,21 @@
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package com.gmail.nossr50.skills.swords;
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import java.util.Random;
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public class Swords {
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public static final int BLEED_MAX_BONUS_LEVEL = 750;
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public static final int MAX_BLEED_TICKS = 3;
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public static final int BASE_BLEED_TICKS = 2;
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public static final int COUNTER_ATTACK_MAX_BONUS_LEVEL = 600;
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public static final int COUNTER_ATTACK_MODIFIER = 2;
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public static final int SERRATED_STRIKES_MODIFIER = 4;
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public static final int SERRATED_STRIKES_BLEED_TICKS = 5;
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private static Random random = new Random();
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protected static Random getRandom() {
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return random;
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}
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}
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@ -0,0 +1,79 @@
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package com.gmail.nossr50.skills.swords;
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import org.bukkit.entity.LivingEntity;
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import org.bukkit.entity.Player;
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import com.gmail.nossr50.datatypes.PlayerProfile;
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import com.gmail.nossr50.datatypes.SkillType;
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import com.gmail.nossr50.util.Combat;
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import com.gmail.nossr50.util.Permissions;
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import com.gmail.nossr50.util.Users;
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public class SwordsManager {
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private Player player;
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private PlayerProfile profile;
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private int skillLevel;
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private Permissions permissionsInstance;
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public SwordsManager (Player player) {
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this.player = player;
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this.profile = Users.getProfile(player);
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this.skillLevel = profile.getSkillLevel(SkillType.SWORDS);
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this.permissionsInstance = Permissions.getInstance();
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}
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/**
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* Check for Bleed effect.
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*
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* @param defender The defending entity
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*/
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public void bleedCheck(LivingEntity defender) {
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if (!permissionsInstance.swordsBleed(player)) {
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return;
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}
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if (Combat.shouldBeAffected(player, defender)) {
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BleedEventHandler eventHandler = new BleedEventHandler(this, defender);
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if (Swords.getRandom().nextInt(1000) < eventHandler.skillModifier) {
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eventHandler.addBleedTicks();
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eventHandler.sendAbilityMessages();
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}
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}
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}
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public void counterAttackChecks(LivingEntity attacker, int damage) {
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if (!permissionsInstance.counterAttack(player)) {
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return;
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}
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CounterAttackEventHandler eventHandler = new CounterAttackEventHandler(this, attacker, damage);
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if (eventHandler.isHoldingSword()) {
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eventHandler.calculateSkillModifier();
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if (Swords.getRandom().nextInt(2000) < eventHandler.skillModifier) {
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eventHandler.dealDamage();
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eventHandler.sendAbilityMessages();
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}
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}
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}
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public void serratedStrikes(LivingEntity target, int damage) {
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if (!permissionsInstance.serratedStrikes(player)) {
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return;
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}
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SerratedStrikesEventHandler eventHandler = new SerratedStrikesEventHandler(this, target, damage);
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eventHandler.applyAbilityEffects();
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}
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protected int getSkillLevel() {
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return skillLevel;
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}
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protected Player getPlayer() {
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return player;
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}
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}
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@ -34,6 +34,7 @@ import com.gmail.nossr50.skills.acrobatics.AcrobaticsManager;
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import com.gmail.nossr50.skills.archery.ArcheryManager;
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import com.gmail.nossr50.skills.combat.Axes;
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import com.gmail.nossr50.skills.swords.Swords;
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import com.gmail.nossr50.skills.swords.SwordsManager;
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import com.gmail.nossr50.skills.taming.TamingManager;
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import com.gmail.nossr50.skills.unarmed.UnarmedManager;
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@ -64,7 +65,7 @@ public class Combat {
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combatAbilityChecks(attacker);
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if (ItemChecks.isSword(itemInHand) && permInstance.swords(attacker)) {
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if (ItemChecks.isSword(itemInHand)) {
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if (!configInstance.getSwordsPVP()) {
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if (targetIsPlayer || targetIsTamedPet) {
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return;
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@ -77,13 +78,12 @@ public class Combat {
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}
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}
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if (permInstance.swordsBleed(attacker)) {
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Swords.bleedCheck(attacker, target);
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}
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SwordsManager swordsManager = new SwordsManager(attacker);
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if (PPa.getAbilityMode(AbilityType.SERRATED_STRIKES) && permInstance.serratedStrikes(attacker)) {
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applyAbilityAoE(attacker, target, event.getDamage() / 4, SkillType.SWORDS);
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BleedTimer.add(target, 5);
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swordsManager.bleedCheck(target);
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if (PPa.getAbilityMode(AbilityType.SERRATED_STRIKES)) {
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swordsManager.serratedStrikes(target, event.getDamage());
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}
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startGainXp(attacker, PPa, target, SkillType.SWORDS);
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@ -199,14 +199,17 @@ public class Combat {
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}
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if (target instanceof Player) {
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AcrobaticsManager acroManager = new AcrobaticsManager((Player) target);
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Player player = (Player) target;
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AcrobaticsManager acroManager = new AcrobaticsManager(player);
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SwordsManager swordsManager = new SwordsManager(player);
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if (configInstance.getSwordsPVP() && damager instanceof Player) {
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Swords.counterAttackChecks(damager, (Player) target, event.getDamage());
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swordsManager.counterAttackChecks((Player) damager, event.getDamage());
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}
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if (configInstance.getSwordsPVE() && !(damager instanceof Player)) {
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Swords.counterAttackChecks(damager, (Player) target, event.getDamage());
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swordsManager.counterAttackChecks((LivingEntity) damager, event.getDamage());
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}
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if (configInstance.getAcrobaticsPVP() && damager instanceof Player) {
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@ -339,7 +342,7 @@ public class Combat {
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* @param damage The initial damage amount
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* @param type The type of skill being used
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*/
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private static void applyAbilityAoE(Player attacker, LivingEntity target, int damage, SkillType type) {
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public static void applyAbilityAoE(Player attacker, LivingEntity target, int damage, SkillType type) {
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ItemStack inHand = attacker.getItemInHand();
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if (ModChecks.isCustomTool(inHand) && !ModChecks.getToolFromItemStack(inHand).isAbilityEnabled()) {
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@ -362,28 +365,7 @@ public class Combat {
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break;
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}
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if (entity instanceof Player) {
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Player defender = (Player) entity;
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if (!target.getWorld().getPVP()) {
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continue;
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}
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if (defender.getName().equals(attacker.getName())) {
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continue;
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}
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if (PartyManager.getInstance().inSameParty(attacker, defender)) {
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continue;
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}
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PlayerProfile playerProfile = Users.getProfile((Player) entity);
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if (playerProfile.getGodMode()) {
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continue;
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}
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}
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else if (!shouldBeAffected(attacker, target)) {
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if (!shouldBeAffected(attacker, target)) {
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continue;
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}
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@ -396,7 +378,7 @@ public class Combat {
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((Player) entity).sendMessage(LocaleLoader.getString("Swords.Combat.SS.Struck"));
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}
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BleedTimer.add((LivingEntity) entity, 5);
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BleedTimer.add((LivingEntity) entity, Swords.SERRATED_STRIKES_BLEED_TICKS);
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break;
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@ -526,9 +508,26 @@ public class Combat {
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* @return true if the LivingEntity should be damaged, false otherwise.
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*/
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public static boolean shouldBeAffected(Player player, LivingEntity livingEntity) {
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boolean isAffected = true;
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if (livingEntity instanceof Player) {
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Player defender = (Player) livingEntity;
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if (livingEntity instanceof Tameable) {
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if (!defender.getWorld().getPVP()) {
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return false;
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}
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if (defender.getName().equals(player.getName())) {
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return false;
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}
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if (PartyManager.getInstance().inSameParty(player, defender)) {
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return false;
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}
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if (Users.getProfile(defender).getGodMode()) {
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return false;
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}
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}
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else if (livingEntity instanceof Tameable) {
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Tameable pet = (Tameable) livingEntity;
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if (pet.isTamed()) {
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@ -538,12 +537,12 @@ public class Combat {
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Player owner = (Player) tamer;
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if (owner == player || PartyManager.getInstance().inSameParty(player, owner)) {
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isAffected = false;
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return false;
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}
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}
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}
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}
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return isAffected;
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return true;
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}
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}
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@ -235,6 +235,7 @@ Swords.Ability.Ready=[[GREEN]]**YOU READY YOUR SWORD**
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Swords.Combat.Bleed.Chance=[[RED]]Bleed Chance: [[YELLOW]]{0}
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Swords.Combat.Bleed.Length=[[RED]]Bleed Length: [[YELLOW]]{0} ticks
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Swords.Combat.Bleed.Note=[[GRAY]]NOTE: [[YELLOW]]1 Tick happens every 2 seconds
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Swords.Combat.Bleeding.Started=[[DARK_RED]] You're bleeding!
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Swords.Combat.Bleeding.Stopped=[[GRAY]]The bleeding has [[GREEN]]stopped[[GRAY]]!
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Swords.Combat.Bleeding=[[GREEN]]**ENEMY BLEEDING**
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Swords.Combat.Counter.Chance=[[RED]]Counter Attack Chance: [[YELLOW]]{0}
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||||
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Reference in New Issue
Block a user