TfT_02
4486261413
Schedule an Alchemy check after using a hotkey to add ingredients
...
Fixes #1834
2014-02-07 13:39:24 +01:00
GJ
8e040ae8d9
Refactor to match existing conventions
2014-02-03 14:57:45 -05:00
GJ
0c9836eb03
Made mod config files modular. Addresses #1802
2014-02-03 14:48:43 -05:00
TfT_02
62b13a9a84
Fixed bug where Snow would never drop treasures
...
Fixes #1820
2014-02-01 00:30:42 +01:00
TfT_02
6264bfa15f
Don't store Block objects, use BlockState
...
Fixes #1811 , Closes #1822
2014-01-30 20:45:21 +01:00
TfT_02
a1c1271d21
Fix issues pointed out by the FindBugs plugin
2014-01-20 23:20:51 +01:00
TfT_02
f39623c279
Bit of Alchemy cleanup
2014-01-20 22:38:04 +01:00
GJ
43e2c813d1
Clean up some of our messes.
2014-01-20 13:58:40 -08:00
TfT_02
976c3b8494
Fix bug which prevented Hoppers from inserting new bottles
...
Fixes #1801
2014-01-19 15:35:27 +01:00
TfT_02
2159aa91ff
Add missing alchemy ingredient tiers to ingredient check
2014-01-18 20:28:28 +01:00
TfT_02
748dba41dc
Randomize the treasure drop amounts instead of always dropping everything
...
For example, the guaranteed 5 diamonds will now be a 1-5 diamond drop.
2014-01-18 19:15:38 +01:00
TfT_02
4e86f60fd2
Replace ingredient strings correctly
...
Fixes #1789
2014-01-17 14:00:22 +01:00
TfT_02
7c891e9ba8
Optimize imports
2014-01-16 22:32:40 +01:00
TfT_02
6143003516
Update PR to changes in master
...
- Special thanks, instead of in dev team
- Fix formatting issues
* Remove trailing whitespaces
* Rename method names of event listeners
* Check for negative instead of positive
- Added Alchemy skill guide
2014-01-16 22:32:40 +01:00
Eric Hildebrand
8f83e328b0
Introduction of new Alchemy skill!
2014-01-16 22:32:40 +01:00
TfT_02
393d9ca74e
Fixed bug where Hylian Luck was broken
...
Fixes #1771
2014-01-13 14:18:16 +01:00
GJ
26174d88f4
Remove unused import
2014-01-03 08:30:59 -05:00
TfT_02
cdcda03e92
Moved repair config classes to the config package
2013-12-12 19:53:27 +01:00
Glitchfinder
06c9ea7068
Minecraft handles block drop chances internally.
...
Fixes #1678
2013-12-08 12:49:43 -08:00
riking
3b1bb3e08a
Minor changes to Tree Feller - use a HashSet, move comment
...
LinkedHashSet doesn't actually do anything for us - we were never using the consistent ordering it promises, and openjdk-7 doesn't even provide that consistent ordering. Better to just not use it.
2013-12-06 23:55:26 -08:00
t00thpick1
2d577e92f1
AntiTheft option for Disarm Ability
2013-12-01 19:08:22 -05:00
GJ
24c1dec046
Fix missing import & broken build.
...
That's what I get for editing through Github's web UI...
2013-11-25 09:32:16 -05:00
GJ
6c478a26c4
Fix issue with custom axes not working with Tree Feller.
...
Most custom materials don't properly report their max durability, so we need to use our repairable manager to handle them instead.
2013-11-25 09:29:41 -05:00
t00thpick1
de3b2b8024
Damage should probably actually be fatal I would think.
2013-11-23 12:34:14 -05:00
t00thpick1
c0dee19cb0
Missed a refactor :P Also, javadoc event
2013-11-22 12:48:53 -05:00
t00thpick1
870987bba7
SecondaryAbility's API additions
2013-11-22 12:32:23 -05:00
TfT_02
445f805bb8
Set the treasure drop after using .clone()
...
Fixes #1603
2013-11-12 12:49:16 +01:00
t00thpick1
df77b9d0ed
Parenthesis
2013-11-10 13:56:15 -05:00
t00thpick1
29f2525b58
Tend toward the smaller values, and configurable maximum for horse jump strength
2013-11-10 13:54:45 -05:00
GJ
d1d6b80676
Allow repair of items without a recipe.
2013-11-08 10:52:43 -05:00
riking
e5acf6d936
Also clone fishing treasures, use alternate Wool method
...
The alternate wool method is testing, the treasure clone is there to stay ;)
2013-11-06 21:34:16 -08:00
riking
bca0ca6766
Fix Shake poisoning the treasure cache with Wither skeletons
...
The returned ItemStack is modified for both Sheep and Skeletons, so a copy should be returned.
2013-11-06 21:03:13 -08:00
GJ
f20fa571f1
Update changelog.
2013-11-06 11:56:50 -05:00
GJ
cf56ca35eb
Tweaked durability handling slightly.
...
Now routes everything through one function to handle enchants and max
durability. Use max durability from RepairableManager by default to
account for mod tools.
2013-11-06 08:45:20 -05:00
TfT_02
c31f5b5782
Account for Unbreaking enchantment when using abilities
2013-11-05 14:51:54 +01:00
GJ
af98c8eb59
Best way to handle minimum quantities.
...
Check repair function first, assuming the item isn't null, otherwise
check the config. If not found, check config.
2013-11-04 11:01:14 -05:00
TfT_02
3a10b2d83c
Make sure we're not setting a bite chance > 1.0
...
Fixes #1592
2013-11-04 10:32:05 +01:00
Glitchfinder
af578870c7
Defaulted quantities should be defaulted everywhere.
...
Fixes #1581
2013-11-03 09:40:04 -08:00
TfT_02
1fea786669
Added bypass permission for finding Fishing traps
2013-11-02 19:25:02 +01:00
GJ
71141a0f8d
Minimum quantity should default to 2.
...
Fixes #1581
2013-11-01 08:22:14 -04:00
TfT_02
bded936af5
Cleanup our imports
2013-10-31 22:30:05 +01:00
GJ
caaac232d7
Cleanup CombatUtils.
...
Opting to stick with the if-else rather than the switch statement,
because I think it's slightly easier to read.
2013-10-31 15:03:06 -04:00
GJ
a9d51dad34
Clean up Smelting checks.
...
Now uses recipes to check if an item is the result of smelting.
2013-10-31 14:29:06 -04:00
GJ
88296da0af
Removed MCPC+ workaround.
...
This has been fixed by MCPC+ starting with build 112.
Addresses #1549
2013-10-31 13:28:54 -04:00
GJ
de3c4f8fd7
Smelting now works with custom ores.
...
Also fixed exploit where smelting XP could be awarded for some
non-smeltable materials.
2013-10-31 13:25:06 -04:00
GJ
41da32cd1b
Added options to disable various sound effects.
...
Fixes #1577
2013-10-31 09:03:29 -04:00
GJ
4889769522
Workaround MCPC+ shortcomings for now.
...
Fixes #1549
2013-10-30 15:33:37 -04:00
GJ
97b9214d6e
Wrap these inside McMMOPlayer for easier access.
2013-10-29 11:02:57 -04:00
GJ
3be443c63c
Cleanup some XP functions, remove unused scoreboard values, minor refactoring.
2013-10-29 09:49:41 -04:00
GJ
9b3ae5c729
These belong in their managers, not in McMMOPlayer
2013-10-28 16:14:52 -04:00
GJ
c79f8043ad
Use proper functions where they exist, and move functions to better locations.
2013-10-28 15:12:24 -04:00
TfT_02
f55039ac6b
Earn XP when using Shake
...
Adds #1564
2013-10-28 17:38:03 +01:00
TfT_02
be792a1052
Fix exploitPrevention() and add Javadocs
2013-10-28 15:39:47 +01:00
GJ
c612036db3
Don't try to find a treasure if there aren't any.
...
Fixes #1572
2013-10-28 08:52:55 -04:00
GJ
ad4ee6f402
Cleanup exploit prevention method.
2013-10-28 08:17:06 -04:00
TfT_02
49a5bd2ba6
We can move this check to exploitPrevention()
2013-10-26 00:50:31 +02:00
TfT_02
7b3fb46a9a
Improved AFK Acrobatics prevention mechanism
2013-10-25 22:02:39 +02:00
riking
c6ca65f5c9
Create a utility method in SkillUtils to easily check ability cooldowns
2013-10-25 09:49:02 -07:00
TfT_02
89dabaeb43
Hook location cleanup
2013-10-24 23:14:23 +02:00
TfT_02
c2e100b1e3
Use hook location in Master Angler
2013-10-24 21:19:24 +02:00
GJ
9f33c6cef1
Use addUnsafeEnchantment instead of addEnchantment
...
Since the enchantment was already present on the item, there's no need to check if it's valid. This also avoids any errors that may occur when trying to repair an item with non-standard enchants.
Fixes #1561
2013-10-22 09:57:13 -04:00
TfT_02
d410251595
Changed kraken default behavior
...
It will no longer broadcast chat messages globally by default, as well as strike lightning on it's target. Instead it will spawn explosion effects.
2013-10-20 17:04:50 +02:00
GJ
b8c1f868f5
Event updates
2013-10-18 08:54:06 -04:00
riking
b4f4de4628
Get all logs in Tree Feller, and optimize performance
...
Tree Feller has been shown, both anecdotally and with timings, to put a strain on the server, and therefore is worthy of the effort of optimization.
Prior to this change, on jungle trees, Tree Feller would take around 20-40 milliseconds to process a Jungle Tree after the JIT kicked in, and around 15-25 milliseconds for a normal tree.
Additionally, logs would be left up in the air for jungle trees.
After this change, Tree Feller takes 2-5 milliseconds on normal trees, and 10-15 milliseconds on jungle trees, and no logs are left up in the air.
2013-10-16 00:59:11 +02:00
GJ
468fbdab56
SkillUtils cleanup, EventUtils creation
...
Move some functions in SkillUtils to more relevant locations.
Begin work on utility class to handle all event calls.
2013-10-15 13:03:33 -04:00
riking
476f426590
Remove RepairableManagerFactory until we actually need it
...
Let's hold off on the factory pattern until we actually offer choices.
2013-10-14 20:48:35 +02:00
TfT_02
67e9d9c535
Fishing TNT traps should not destroy blocks
2013-10-12 03:30:10 +02:00
TfT_02
ed8197bd50
Remove level based bonus from Master Angler
...
Let's try this another way, instead of removing this passive ability all togheter I think it would be nice to keep the boat/biome catch rate boost. The level based boost was out of hand and counter-intuitive as it made leveling easier on high skill levels.
2013-10-12 02:41:13 +02:00
TfT_02
82f8c4ce36
Fishing Treasure Hunter overhaul
2013-10-12 02:41:13 +02:00
TfT_02
b1cf7d0348
Fire FakeBlockBreakEvent when using Hylian Luck
...
Fixes #1528
2013-10-11 23:47:42 +02:00
TfT_02
1d96ed72dc
Move Acrobatics XP settings to experience.yml
2013-10-11 15:18:57 +02:00
TfT_02
ec378d046f
Reformat advanced.yml making the keys consistent
2013-10-11 15:18:56 +02:00
GJ
a25dc24c6c
No reason to have this many functions...
2013-10-11 15:18:56 +02:00
TfT_02
68eb51a3d0
Removed Shake_UnlockLevel config option
...
because it is no longer needed.
2013-10-11 15:18:56 +02:00
TfT_02
2eda3a9c83
Add extra tiers! Every ability now has 8 tiers
2013-10-11 15:18:55 +02:00
GJ
0c83bf2a80
Improve our drop handling.
2013-10-09 11:44:45 -04:00
GJ
6eaec5ffab
We don't need this anymore.
2013-10-09 10:27:06 -04:00
GJ
8a2c5fb051
Check 0 first.
2013-10-09 10:26:51 -04:00
GJ
81140824e4
Backup and replace updated treasures.yml file.
2013-10-07 13:09:46 -04:00
GJ
d5545de81f
Backup & replace the repair config files that have been updated.
2013-10-07 13:04:36 -04:00
GJ
3927427b5b
Refactor all our repairable stuff into a special package.
2013-10-07 10:23:04 -04:00
GJ
fb4777e7f0
Added XP boost to Acrobatics when wearing Boots of Feather Falling.
...
Adds #1098
2013-10-07 09:53:32 -04:00
t00thpick1
ce3bc07aa8
Reasonably sure this needs to be this way
2013-10-06 17:46:45 -04:00
TfT_02
e8b886fcc6
This check somehow got removed
2013-10-05 01:18:51 +02:00
GJ
3365da7f8d
MCPC+ checks, notify server owners that they're missing out.
2013-10-04 09:50:49 -04:00
GJ
5541c15753
Try/catch was stupid.
2013-10-02 09:07:30 -04:00
GJ
f87110749e
ACTUALLY fix the NPE here.
2013-10-02 09:03:09 -04:00
GJ
a0ef0d5708
Check vanilla's maxDurability here as well, just to be safe.
...
Fixes #1504
2013-10-02 08:56:48 -04:00
TfT_02
763cff6898
Fixed a bug where Repair wasn't asking for confirmation
2013-09-28 19:46:47 +02:00
riking
fa34d06341
Clear child skill FamilyTree on reload
2013-09-27 15:46:19 -07:00
TfT_02
1ca53da0e2
Also try to count recipe ingredients regardless of repairMaterial
...
when the normal counting and the config value result in 0
Fixes #1484
2013-09-27 13:42:50 +02:00
TfT_02
57dfa00541
Fixed a NPE when an invalid repair material was entered
...
#1484
2013-09-27 10:46:54 +02:00
GJ
7f290504ad
Set random jump strength for horses as well.
2013-09-26 10:43:45 -04:00
GJ
a63f745c73
Add custom mobs automatically as they're killed.
2013-09-26 15:06:36 +02:00
GJ
792ecd6aad
Rework armor.yml to take item names instead of IDs in advance of 1.7 changes.
...
** YOU WILL NEED TO REDO YOUR armor.yml FILE **
2013-09-26 14:58:30 +02:00
dddeeefff
1254ab232a
Add randomized Horse appearance to Call Of The Wild
2013-09-23 22:29:02 +02:00
dddeeefff
b49e56c857
Added missing COTW message when there are too many Horses nearby
2013-09-23 22:29:01 +02:00
TfT_02
6a3a564bd4
Use cooldownExpired here as well.
2013-09-22 23:28:09 +02:00
TfT_02
3828f78480
Fixed respawn cooldown checks
...
Thanks @Riking for pointing this out!
2013-09-22 23:28:08 +02:00
TfT_02
ce7a7a31a7
A bit of cleaning up
2013-09-20 00:15:22 +02:00
TfT_02
834e26b44e
Minor improvements
2013-09-19 21:47:12 +02:00
GJ
566a381e95
Remove debug message, use recipe method for salvage.
2013-09-19 15:17:19 -04:00
GJ
5d7d779a49
Changed format of repair.vanilla.yml. **YOU WILL NEED TO UPDATE YOUR FILE TO THE NEW FORMAT**
2013-09-19 11:02:47 -04:00
GJ
59a35b170c
Oh yeah, that's why.
2013-09-18 15:42:54 -04:00
GJ
14eb473355
Why we were making this so complicated, I'll never know.
2013-09-18 14:55:17 -04:00
GJ
9be9908a22
Remove unused imports.
2013-09-18 09:39:54 -04:00
GJ
1ec55c2d7e
Remove the last bits of Spout from our code.
2013-09-16 12:05:39 -04:00
TfT_02
7bac0e2ca5
Dropped SpoutPlugin support
...
Because SpoutPlugin is not being updated to 1.6.x and mcMMO 1.4.07 does
not support any CB version below 1.6.x SpoutPlugin support is no longer
needed.
https://blog.spout.org/minecraft-1-6-and-the-legacy-finale/
2013-09-16 16:48:42 +02:00
GJ
f6e60bebcc
Fix dropping sideways logs and leaf blocks.
...
Fixes #1460
2013-09-15 15:09:48 -04:00
GJ
4eba33a1c6
Use doubles in config.yml where appropriate. Change item IDs to item names
...
in light of upcoming Minecraft changes that will remove access to item
IDs.
2013-09-13 09:52:52 -04:00
GJ
800a452d62
Remove use of deprecated function.
2013-09-13 09:11:34 -04:00
GJ
de42063171
Fixed a bug where Kraken messages couldn't be disabled.
...
Fixes #1174
2013-09-12 15:53:43 -04:00
GJ
25e4700ef9
Changed various values to double in advanced.yml for the sake of consistency.
2013-09-12 14:18:13 -04:00
GJ
58c7dcb705
Fix issues with double damage, double death messages, and other damage oddities.
...
Fixes #1450
2013-09-12 11:52:34 -04:00
GJ
44626c36a9
Nerfed Archery damage to eliminate constant one-hit kills
2013-09-11 11:43:06 -04:00
TfT_02
cfd5bfe2c4
Deal skillShot bonus damage properly
2013-09-11 17:08:59 +02:00
TfT_02
93fe2ff504
Cleanup our imports
2013-09-10 15:28:11 +02:00
GJ
71ab678945
Fix bug where mcMMO damage wasn't awarding XP.
...
Fixes #1400
2013-09-09 12:00:37 -04:00
GJ
d2bbbb0fe7
More deprecation fixes.
2013-09-05 16:36:02 -04:00
GJ
fd8d9b02a9
Begin trying to remove newly-deprecated "magic numbers"
2013-09-05 14:55:08 -04:00
GJ
7eec53d621
Added Horses to Taming.
2013-08-30 14:25:46 -04:00
GJ
7523afffb5
Updated permissions for more control over Call of the Wild.
2013-08-30 13:50:34 -04:00
TfT_02
9c54f8fd11
Fix Javadocs issues
2013-08-23 20:14:13 +02:00
GJ
6bfc1b84de
Let's do this the right way.
2013-08-23 20:14:13 +02:00
TfT_02
59f545d5ce
Fixed FakeEntityDamageByEntityEvent not getting fired
2013-08-23 20:14:13 +02:00
TfT_02
964b2636fb
Move experience related settings from config.yml to experience.yml
2013-08-23 19:37:44 +02:00
GJ
c31ffa5ab4
Remove unused import.
2013-08-22 13:51:01 -04:00
TfT_02
51bf989418
Counter Attack now only activates when the player is blocking
...
Closes #1018
2013-08-20 23:23:49 +02:00
GJ
07dd460d78
Validate in a seperate function.
2013-08-20 15:51:12 -04:00
GJ
62146480db
Hardcoding this is a bad idea.
2013-08-19 15:12:08 -04:00
T00thpick1
ce80636141
Min value for IronArm configurable
2013-08-18 02:38:57 -04:00
TfT_02
560c3860b4
Fixed bug which allowed players to bypass fishing's exploit prevention
...
Fixes #1319
2013-08-17 10:11:46 +02:00
TfT_02
36f1a2d78a
Changed the way Repair hands out XP
...
Closes #373
2013-08-15 20:50:19 +02:00
TfT_02
90fcf35c34
Javadocs cleanup
2013-08-10 20:10:45 +02:00
TfT_02
ead1398132
Super Breaker & Giga Driller now use more durability
...
A configurable amount is added to the vanilla durability loss.
Use `Abilities.Tools.Durability_Loss` to disable (set to 0) or set it
to -1 for no durability loss while using abilities. Closes #1363
2013-08-09 22:21:45 +02:00
TfT_02
7683dfc436
Move validation to proper location
2013-08-06 21:27:16 +02:00
T00thpick1
c85bd8ab70
One more last try
2013-08-04 11:56:37 -04:00
T00thpick1
3f6bce0fc6
One last try
2013-08-04 11:51:34 -04:00
T00thpick1
e566b20e2b
This might be important
2013-08-04 11:38:52 -04:00
T00thpick1
f37a7d759a
Hack around nms bug
2013-08-04 11:34:04 -04:00
T00thpick1
d1341b0be0
Would help if I actualized the value... Fix dupe bug for realz
2013-08-04 11:05:53 -04:00
T00thpick1
4ea3d690db
Fix Dupe bug...... why was this overlooked?
2013-08-03 11:37:29 -04:00
GJ
15e0570a8c
Else if > if
2013-07-29 08:45:30 -04:00
GJ
09e77c8c94
Move break event to the initial check.
2013-07-29 08:29:10 -04:00
GJ
78f2e0a064
Check the range in a seperate function
2013-07-24 14:13:58 -04:00
TfT_02
df2defe969
Added extra settings for Call of the Wild
...
* Requested in issue #910
* Adds a setting to configure the range check
* Adds a setting to summon multiple pets with one summon
2013-07-24 20:01:26 +02:00
TfT_02
bf2e527e72
Fixed NPE with Beast Lore
...
Fixes #1289
2013-07-22 11:35:48 +02:00
GJ
d07b67b5bf
Health and damage are now doubles, not ints.
2013-07-11 12:43:36 -04:00
TfT_02
de46277bea
Realized that it wasn't only happening in the Nether
2013-06-24 17:10:39 +02:00
TfT_02
6d7d811814
Fixed bug with Ice Fishing in the Nether
...
Fixes #1218
2013-06-24 16:25:49 +02:00
GJ
050be563bf
Less magic numbers.
2013-06-12 19:26:09 -04:00
GJ
965dbda101
Clean up some stuff with our DATS.
2013-06-12 19:20:05 -04:00
GJ
3a78e1b487
More code duplication removal.
2013-06-12 15:56:42 -04:00
TfT_02
da25b02e0a
Only set the item in hand null if it's actually a fishing rod
2013-06-07 15:46:53 -04:00
GJ
b0eb4b93a8
Cleaner way to avoid salvaging chainmail.
2013-05-28 12:59:10 -04:00
GJ
54f135aebd
We're checking this twice and shouldn't be.
2013-05-28 12:53:12 -04:00
GJ
10e369f9c5
Increased auto-fishing detection.
2013-05-28 12:42:39 -04:00
TfT_02
2414ddf485
Fix broken Tree Feller
...
Fixes #1139
2013-05-25 14:45:24 +02:00
GJ
5e00636761
And a little more...
2013-05-22 22:30:09 -04:00
GJ
0b6372a6ea
Don't run these calculations twice. Also, pretty sure one of these was
...
bugged.
2013-05-21 11:41:39 -04:00
GJ
0c52b3016c
We've got these functions, might as well use them.
2013-05-21 10:02:09 -04:00
GJ
87df536a1f
Only check for kraken if you're actually fishing.
2013-05-21 09:14:54 -04:00
T00thpick1
6dbf2e0d95
FishingTreasureEvent, FishingShakeEvent and MagicHunterEvent
2013-05-20 17:27:59 -04:00
TfT_02
2d66b8ed12
Cleanup - fixing various formatting issues
2013-05-18 22:41:42 +02:00
TfT_02
483f348403
Fixed bug with Blast Mining where the Ability refreshed message was being send too early
2013-05-18 22:27:17 +02:00
TfT_02
7f1ef61657
Get rid of the SuccessModifier
...
There's no need for this modifier, because the user can define the
exact chance for Rolls and Gracefull Rolls in the config file. This
means that the ratio between the two is already configurable.
2013-05-18 14:12:07 +02:00
GJ
a7861fc54b
Move all miscellaneous Spout code to a single location.
2013-05-16 10:51:18 -04:00
T00thpick1
48aafa9834
Unused import
2013-05-15 14:27:31 -04:00
T00thpick1
78f53f294a
Debris should drop normal drops
2013-05-15 13:02:21 -04:00
GJ
d8ddd27d71
Calculate bonus XP based on initial arrow location, rather than final
...
shooter location.
2013-05-15 08:35:12 -04:00
GJ
2e79c8d770
Properly track infinite arrows.
2013-05-14 22:45:09 -04:00
GJ
f910c76248
Conventions.
2013-05-14 12:46:45 -04:00
GJ
975cbf0bf8
The cache should be here, not in the manager.
2013-05-14 12:46:04 -04:00
GJ
501f5de55a
Fixing everything you guys broke while I was gone...
2013-05-14 11:28:50 -04:00
Paul J Thordarson
c5e6704530
Magic Hunter fix and optimization
...
There was a small bug in magic hunter, where it tried to apply an
enchantment level between 1 and the Enchantment.getMaxLevel(), however
it didn't take into account Enchantment.getStartLevel(), so when it
tried to apply an enchantment level below the start level, an
IllegalArgumentException was being thrown and the magic hunter event
wasn't happening.
Also, it's potentially inefficient to recalculate which enchantments
are possible for each ItemStack every time, so I added a HashMap to
cache the possibleEnchantments for each material type, then check this
cache instead of just looping to regenerate the list each time.
2013-05-13 20:22:08 -04:00
NuclearW
2b414526e5
Unleash the Quacken!
2013-05-09 11:04:34 -04:00
NuclearW
c0b7eb526a
Change Squid variables to Creature.
2013-05-09 11:00:28 -04:00
GJ
33610c8997
Whoops.
2013-05-03 16:15:34 -04:00
GJ
8e0a1f4f70
Summon the kraken at will!
2013-05-03 16:14:03 -04:00
GJ
b07cf6bdde
It's now possible to run away from the Kraken.
2013-05-03 15:49:29 -04:00
GJ
4f9b7b2609
Because you might be legitimately fishing at 5 seconds.
2013-05-03 07:51:59 -04:00
GJ
09abab1b5d
Kraken sounds can now be set to either player-only or global (default).
2013-05-03 07:51:58 -04:00
GJ
499713c8e7
Because autoclicking to shake is OK.
2013-05-03 07:51:57 -04:00
GJ
cb953a1619
Disable global chat spam from the kraken by setting the server message
...
to an empty string in the config.
2013-05-03 07:51:56 -04:00
TfT_02
3ab4938f3d
Also need to locale these two strings
...
Closes #1019
2013-05-02 21:08:20 +02:00
TfT_02
f6e9fd9f3a
Add more localisation
2013-05-02 21:02:12 +02:00
GJ
8dab75f3cb
Can't use brackets in YAML.
2013-05-02 08:48:17 -04:00
GJ
0574de4a29
Configure the Kraken!
2013-05-02 07:56:29 -04:00
GJ
5c4c3cf59c
The Kraken hates boats.
2013-05-01 22:50:12 -04:00
GJ
e7c749ee3a
Added boosts to Fishing chance depending on conditions. Also, the
...
kraken, now with 100% more sound!
2013-05-01 21:57:42 -04:00
GJ
5c026be0cd
Don't need those.
2013-05-01 21:19:29 -04:00
GJ
c465546871
Unleash the Kraken!
2013-05-01 21:17:59 -04:00
GJ
3322677d32
Added "Ice Fishing" ability to Fishing
2013-05-01 10:18:19 -04:00
GJ
b55ce30b2d
Clean up our main class a bit more. Still not perfect, but it's getting
...
there.
2013-04-30 15:07:29 -04:00
GJ
339a54b0ac
Replace SkillMonitorTask with 3 unique timers instead. This should greatly
...
optimize our tool and ability cooldown tracking and hopefully reduce
server load.
2013-04-29 15:33:55 -04:00
TfT_02
68a7b540c5
Ask a confirmation when a player tries to repair an enchanted item
2013-04-25 23:29:49 +02:00
GJ
98dc7b853a
Protect our managers.
2013-04-25 09:16:42 -04:00
TfT_02
17a0382283
Changed experience storage from integers to floats
...
This will make sure no experience is lost when the server has high
skill modifiers configured, or when low amounts of experience are being
shared.
2013-04-25 07:42:38 -04:00
GJ
e99599c377
Fixed Smelting returning ink sacs instead of Lapis when double-dropping.
...
Fixes #986
2013-04-24 07:08:24 -04:00
TfT_02
e831f0561a
Changed Call of the Wild, newly summoned pet's will have a custom name
...
Closes #972
2013-04-18 23:04:27 +02:00
GJ
42a30b4521
Fixed Fishing treasures always having the same enchants.
2013-04-17 07:47:43 -04:00
GJ
07ba7a8d9e
Nerf fishing again... AGAIN
2013-04-16 23:48:36 -04:00
GJ
5dc40f3c03
Nerf fishing... again.
2013-04-12 17:48:04 -04:00
GJ
875091a1ce
Added ability to configure drops from Shake in treasures.yml
2013-04-11 21:40:09 -04:00
GJ
fbee4f1b37
Remove debug messages.
2013-04-10 19:41:55 -04:00
GJ
26542f3d6e
Because otherwise you can't fish at low levels.
2013-04-10 19:32:26 -04:00
GJ
14630fe956
Nerfin' it.
2013-04-10 18:44:11 -04:00
GJ
365abaaa8f
Reverse the order to avoid NPE
2013-04-10 14:04:46 -04:00
GJ
f4681a282c
Better handling of picking up items with unarmed.
2013-04-10 13:20:44 -04:00
GJ
4f87cb6446
Added "Master Angler" ability to Fishing.
...
This ability increases the chance that a fish will bite the line while
fishing.
2013-04-09 20:53:54 -04:00
GJ
158b3c43f8
Fixed wolves from Call of the Wild only having 8 health.
2013-04-05 16:17:59 -04:00
GJ
d4c8cc28a1
Use new hasConflictingEnchant method.
2013-04-04 22:26:48 -04:00
GJ
ce08405c00
Use new NetherWartState values.
2013-04-04 22:24:02 -04:00
GJ
0f023f627c
Metadata > Hashmap
2013-04-02 08:41:51 -04:00
GJ
24153c2fb1
Dumb ternary statement was dumb.
2013-03-28 07:45:35 -04:00
TfT_02
94b560ba01
Don't activate abilities when a player is in creative mode.
2013-03-25 23:15:09 +01:00
Glitchfinder
9f55c25775
Actually adding Nether Quartz to Mining for double drops.
2013-03-21 16:05:34 -07:00
TfT_02
9730cdb880
Normalize line endings
2013-03-21 20:46:23 +01:00
GJ
399bf8e3b9
Use BukkitRunnable.
2013-03-20 03:11:16 -04:00
GJ
c3a69c8c55
Change to the newer, shorter scheduler methods.
2013-03-20 02:15:15 -04:00
GJ
255dece550
Move Arcane Forging to it's own class to match the structure we used
...
with Blast Mining.
2013-03-18 14:02:53 -04:00
GJ
ed09d1b390
Fixed bug where Shake wouldn't damage mobs whose max health was less
...
than 4.
Fixes #845
2013-03-17 08:11:20 -04:00
GJ
171026ba23
Fixed bug where Mining wasn't awarding double drops
2013-03-17 00:36:40 -04:00
bm01
3f56c8e690
Fixed Treefeller trying to cut too many leaves
2013-03-16 16:49:32 +01:00
TfT_02
b2f400f61a
"Splinter the axe into dozens of pieces"
2013-03-12 23:31:44 +01:00
GJ
3a7d88db4f
Fixed bug with Blast Mining increasing TNT damage.
2013-03-10 21:30:35 -04:00
GJ
9eba2c683b
Use equalsIgnoreCase() instead of equals(), and use == for compaing
...
worlds.
Fixes #815
2013-03-10 18:06:10 -04:00
GJ
d78a1efbf6
Fixed bug with Repair not decreasing enchanting levels properly.
...
Fixes #817
2013-03-10 15:48:16 -04:00
t00thpick1
df67bd6720
Message player only when enchants actually exist
2013-03-09 20:05:15 -05:00
bm01
0e2746622d
Fixed the Cacti & Sugar Cane fix!
2013-03-08 19:33:03 +01:00
GJ
e31b7d5c48
Cacti & Sugar Cane are an exception, because the bottom block is
...
normally player-placed but the top two are grown naturally.
2013-03-08 08:53:54 -05:00
GJ
4bddbbf56e
This must be handled first, else no XP is awarded if double-drops are
...
disabled.
2013-03-08 08:49:07 -05:00
GJ
0654f27599
Fixed bug where Blast Mining was awarding too much XP
2013-03-08 08:45:16 -05:00
GJ
bd45fff1b4
Fixed bug relating to "empty" ItemStacks. Fixes #807
2013-03-08 07:40:25 -05:00
GJ
9618e45a11
That was bothering me.
2013-03-08 07:26:43 -05:00
bm01
3839373f5a
Forgot this one
2013-03-08 10:35:52 +01:00
bm01
1633617006
Minor cleanup
2013-03-08 10:33:20 +01:00
bm01
57e33bbf39
Fixed triple drop awarding experience twice in mining
...
The previous commit also fixed this for Herbalism
2013-03-08 10:31:32 +01:00
bm01
cddcf36016
Reworked some methods related to Herbalism
...
Fixes double seed consumption for Green Terra when used on crops
Fixes wheat consumption instead of seed for Green Thumb
Fixes XP and double drop exploit with some blocks (flowers...)
2013-03-08 10:11:33 +01:00
NuclearW
03d0ecd450
text=auto
2013-03-07 14:43:03 -05:00
GJ
3a809dab32
Fix downgrade chances all being calculated from Rank4.
2013-03-07 12:52:43 -05:00
GJ
9377de930f
Fixed bug with using Salvage on stacked items. Stacked items will now
...
return the appropriate amount of materials. Fixes #802
2013-03-07 08:03:18 -05:00
GJ
a9438ed52b
Move BlockCracker into the UnarmedManager
2013-03-06 19:19:26 -05:00
GJ
09169bd019
Fixed bug where Fishing was becoming less successful at higher levels
2013-03-06 18:17:54 -05:00
GJ
44ede5c3f8
Create a WoodcuttingManager
2013-03-06 16:23:41 -05:00
GJ
f6a18ef777
Move Salvage functions into Repair
2013-03-06 11:31:51 -05:00
GJ
3e084b3b5d
Unlock levels go in advanced.yml, not config.yml
2013-03-06 11:13:25 -05:00
GJ
2c7f931c4d
Removed option to disable Salvage via the config file. This should be
...
handled via permissions instead.
2013-03-06 10:50:59 -05:00
GJ
6b18cec7fb
Combine our placedAnvil checks into one function.
2013-03-06 10:47:56 -05:00
GJ
08960a2dbc
Move Salvage checks into our RepairManager
2013-03-06 10:02:34 -05:00
GJ
5f4e269efa
Fixed bug with repairing using materials with byte metadata
2013-03-06 09:43:09 -05:00
GJ
e5f6da01ec
Create a proper RepairManager to match the others, rename our old
...
RepairManager to RepairableManager.
2013-03-06 09:37:09 -05:00
GJ
df53e2fd4f
Fixed issue with some skill activations not activating enough or
...
activating too much.
Fixes #785
2013-03-04 22:45:37 -05:00
GJ
4210920c5f
Fixed ClassCastException relating to counter-attack with Swords. Fixes
...
#784
2013-03-04 21:59:16 -05:00
GJ
0c027ca697
Straightening up our Managers more, also fixed a few bugs regarding
...
unlock levels and Deflect not working properly.
2013-03-04 09:41:24 -05:00
GJ
1fc3c8fab2
AnimalTamer already has a getName() method.
2013-03-03 15:22:40 -05:00
GJ
7c28be5e62
Straightening up our InventoryListener, SwordsManager, TamingManager,
...
and UnarmedManager.
2013-03-03 14:59:22 -05:00
GJ
cbe9cae4ea
Straighten up the Taming classes in order to stop passing events around quite so much. Also reordered some checks in our EntityDamage listeners for readability & efficiency purposes.
2013-03-03 14:48:13 -05:00
bm01
c0b7f8a323
Moved everything that could be moved from PlayerProfile to McMMOPlayer
...
PlayerProfile now only store stored (flatfile or MySQL) data
2013-03-03 17:06:32 +01:00
bm01
f8b4412049
Each McMMOPlayer now store its SkillManager objects
...
Should fix a recent memory leak
2013-03-03 17:06:32 +01:00
GJ
cf82ae4c66
Fixed bug where repairing an mcMMO ability-buffed item with mcMMO repair
...
could take the enchant but leave the lore tag
2013-03-02 19:38:29 -05:00
NuclearW
a542d6cf3e
Squashed commit of the following:
...
commit cb3e057dee1f2b29838ab654a526baac1baab7d6
Author: NuclearW <incongruency@gmail.com>
Date: Fri Mar 1 00:43:57 2013 -0500
1.4.00 release
commit 4f9628d2e4cde31c8946e9a911ee6f10e1fb6b35
Author: NuclearW <incongruency@gmail.com>
Date: Fri Mar 1 00:07:30 2013 -0500
\r -> \n
commit b2ca22e0477c747143b0f08a28a096967ee6ffd7
Author: GJ <gjmcferrin@gmail.com>
Date: Thu Feb 28 23:53:56 2013 -0500
Commented-out code shouldn't be done like that.
commit 92f131712cc671e3e616c14a22e22769ef6d6d0b
Author: GJ <gjmcferrin@gmail.com>
Date: Thu Feb 28 23:45:36 2013 -0500
More things we missed.
commit 408b03766f6261a03a862a1ab7f5835772feda4a
Author: NuclearW <incongruency@gmail.com>
Date: Thu Feb 28 23:20:13 2013 -0500
Format: util through spout and backup lib
commit d6bd2c29bbb51bee3607247468cfe145d4f38c9e
Author: GJ <gjmcferrin@gmail.com>
Date: Thu Feb 28 22:50:08 2013 -0500
The things we missed the first time through...
commit 393f0b889aa1b7011ee81ee7b15413d8824b8cfb
Author: GJ <gjmcferrin@gmail.com>
Date: Thu Feb 28 22:05:29 2013 -0500
Formatting: Skills
commit c097a6e188a7b760dd1b4389ed81dca417146b16
Author: GJ <gjmcferrin@gmail.com>
Date: Thu Feb 28 19:30:12 2013 -0500
Organize imports.
commit 34c3e74be7eb5f983f21d969e30155c5d82c01c1
Author: GJ <gjmcferrin@gmail.com>
Date: Thu Feb 28 19:09:45 2013 -0500
Fixed a missing fallthrough comment from ChatCommand
commit b4a76c9f022a2fd98bdd8f083accfea03becfd71
Author: GJ <gjmcferrin@gmail.com>
Date: Thu Feb 28 19:09:36 2013 -0500
Formatting: datatypes.* through events.*
commit 3e57dd41d3265a7c8106c7eb026df926770a4d15
Author: NuclearW <incongruency@gmail.com>
Date: Thu Feb 28 17:56:15 2013 -0500
Fix issue with bad rebase
commit e8c8e06b2971555b7334e49128257e3af6f36892
Author: GJ <gjmcferrin@gmail.com>
Date: Thu Feb 28 17:35:32 2013 -0500
Formatting: DatabaseManager, LeaderboardManager, DatabaseUpdateType, and
PlayerStat
commit 13ecf1cc41f377a12991e357ac10abdcda24d6de
Author: NuclearW <incongruency@gmail.com>
Date: Thu Feb 28 17:31:43 2013 -0500
Format: listeners.* through runnables.*
commit 71686e3c0d96c2dcf25442b91703fadda1ea3bb0
Author: NuclearW <incongruency@gmail.com>
Date: Thu Feb 28 17:13:57 2013 -0500
Format PartyLockCommand
commit d50abed10bf94e1a88df3dc5cc07c259aea920ea
Author: NuclearW <incongruency@gmail.com>
Date: Thu Feb 28 16:54:08 2013 -0500
Format: base through config.*
commit 7004823eeebbae5be7728bf9cafc3b04e57b64cf
Author: NuclearW <incongruency@gmail.com>
Date: Thu Feb 28 15:21:40 2013 -0500
Example of using spaces to align like things
commit 534190cfe2481e466fe459d65628550458cc2993
Author: NuclearW <incongruency@gmail.com>
Date: Thu Feb 28 15:12:19 2013 -0500
Capitalization
commit 5b61d3ba4c8d81e6f358b0cf4f460abfe9798414
Author: NuclearW <incongruency@gmail.com>
Date: Thu Feb 28 15:07:43 2013 -0500
Updated readme, added standards.md
commit 5ec0df70fb82c527420a2f437f27f31bd758f884
Author: NuclearW <incongruency@gmail.com>
Date: Thu Feb 28 14:42:16 2013 -0500
Markdown was here, Creole is a loser
commit 70d557c59d086b6a5fb5e0e63c0c1d8eb4c8d19c
Author: NuclearW <incongruency@gmail.com>
Date: Thu Feb 28 13:46:24 2013 -0500
Move MCStats shading to .metrics.mcstats
commit eb9d67e66b1659d6abd2397ecf403343cfeffdda
Author: GJ <gjmcferrin@gmail.com>
Date: Thu Feb 28 13:37:37 2013 -0500
Move ALL the packages!
commit 8ffa9e7b75417b6c7f158613d4b4ffb783dcf2d0
Author: NuclearW <incongruency@gmail.com>
Date: Thu Feb 28 12:37:12 2013 -0500
/r/n -> /n
2013-03-01 00:52:01 -05:00
GJ
13111a8d1b
Fixed a few small bugs with Smelting.
2013-02-28 17:32:36 -05:00
GJ
bbbba12e95
Small TamingManager changes. Halting the rest of the major changes for
...
now to prepare for 1.4.00 release.
2013-02-28 12:13:13 -05:00
GJ
fbd016f86d
Cleaning up our UnarmedManager
2013-02-28 11:52:56 -05:00
GJ
8fb8c67148
SwordsManager cleaning
2013-02-27 23:18:17 -05:00
GJ
499411f6a2
SmeltingManager cleaning.
2013-02-27 18:28:20 -05:00
GJ
c3eaec513b
GIANT Blast Mining update. Lots of new config options in advanced.yml
2013-02-27 15:45:15 -05:00
nossr50
a7f858ab03
Added new Tree Feller algorithm for Huge Red Mushroom
2013-02-27 11:51:44 -08:00
GJ
5ba4dc7b77
Leave some room.
2013-02-27 08:33:06 -05:00
GJ
bbcc8f918e
Hire another manager in charge of Herbalism.
2013-02-27 08:33:05 -05:00
bm01
356c97cd67
Fixed CME in BleedTimer
2013-02-27 13:49:56 +01:00
GJ
0bdd5b219f
Finish off FishingManager.
2013-02-26 23:31:00 -05:00
GJ
294393bd1c
Work on FishingManager.
2013-02-26 22:38:22 -05:00
GJ
18510ba851
Don't check the permissions here.
2013-02-26 18:26:52 -05:00
GJ
0201ed332f
Quit passing this event around.
2013-02-26 18:21:14 -05:00
GJ
e46ed07b94
Goodbye, unused imports.
2013-02-26 18:12:40 -05:00
GJ
3db6762531
Javadoc updates.
2013-02-26 18:08:28 -05:00
GJ
f388948f04
Hire an Excavation manager.
2013-02-26 18:06:30 -05:00
GJ
4392e6b9ab
Minor tweaks.
2013-02-26 16:06:13 -05:00
GJ
38c3891533
Minor JD fixes.
2013-02-26 16:00:15 -05:00
GJ
a28d673eb7
Reworking the AxeManager.
2013-02-26 15:59:16 -05:00
GJ
55138f1599
Managers control everything relating to players.
2013-02-26 12:38:17 -05:00
GJ
ae1eda915b
Use an iterator rather than that stupid lock boolean.
2013-02-26 10:32:06 -05:00
GJ
38cd395171
Clean up the bleed list a bit.
2013-02-26 10:13:40 -05:00
GJ
3aec0e5ef4
Using UUID is safer.
2013-02-26 10:07:00 -05:00
GJ
56bd782625
Getting it through Bukkit is bad.
2013-02-26 10:02:25 -05:00
GJ
d8904827ec
This should have the same effect.
2013-02-26 10:01:37 -05:00
GJ
07a0f43825
Don't need that anymore.
2013-02-26 09:42:22 -05:00
GJ
ec8581a835
Pass less events.
2013-02-26 09:41:47 -05:00
GJ
f5290c3256
Name 'em all the same.
2013-02-26 08:22:08 -05:00
GJ
070189a7fd
Don't need those anymore.
2013-02-26 08:19:55 -05:00
GJ
d409610a55
Move Roll checks into the manager.
2013-02-26 08:19:21 -05:00
GJ
d46b134dbb
Don't pass our events around so much.
2013-02-25 18:00:15 -05:00
NuclearW
5026bdcbd4
Add new child.yml config for picking parents of child skills
2013-02-25 16:58:37 -05:00
GJ
3607d0b9a1
Eclipse - still being stupid.
2013-02-25 16:58:06 -05:00
GJ
21b8626366
Put our managers on payroll, rather than firing them at the end of
...
their shift.
2013-02-25 16:54:46 -05:00
NuclearW
4c10fdf34a
Use Debug Filter here
2013-02-25 16:00:09 -05:00
GJ
2373ca82ba
Added "Shroom Thumb" ability to Herbalism. Closes #724
2013-02-25 09:58:25 -05:00
GJ
19068dee03
Fix Tree Feller not working but still awarding XP.
2013-02-25 08:01:06 -05:00