Commit Graph

1409 Commits

Author SHA1 Message Date
TfT_02
4486261413 Schedule an Alchemy check after using a hotkey to add ingredients
Fixes #1834
2014-02-07 13:39:24 +01:00
GJ
8e040ae8d9 Refactor to match existing conventions 2014-02-03 14:57:45 -05:00
GJ
0c9836eb03 Made mod config files modular. Addresses #1802 2014-02-03 14:48:43 -05:00
TfT_02
62b13a9a84 Fixed bug where Snow would never drop treasures
Fixes #1820
2014-02-01 00:30:42 +01:00
TfT_02
6264bfa15f Don't store Block objects, use BlockState
Fixes #1811, Closes #1822
2014-01-30 20:45:21 +01:00
TfT_02
a1c1271d21 Fix issues pointed out by the FindBugs plugin 2014-01-20 23:20:51 +01:00
TfT_02
f39623c279 Bit of Alchemy cleanup 2014-01-20 22:38:04 +01:00
GJ
43e2c813d1 Clean up some of our messes. 2014-01-20 13:58:40 -08:00
TfT_02
976c3b8494 Fix bug which prevented Hoppers from inserting new bottles
Fixes #1801
2014-01-19 15:35:27 +01:00
TfT_02
2159aa91ff Add missing alchemy ingredient tiers to ingredient check 2014-01-18 20:28:28 +01:00
TfT_02
748dba41dc Randomize the treasure drop amounts instead of always dropping everything
For example, the guaranteed 5 diamonds will now be a 1-5 diamond drop.
2014-01-18 19:15:38 +01:00
TfT_02
4e86f60fd2 Replace ingredient strings correctly
Fixes #1789
2014-01-17 14:00:22 +01:00
TfT_02
7c891e9ba8 Optimize imports 2014-01-16 22:32:40 +01:00
TfT_02
6143003516 Update PR to changes in master
- Special thanks, instead of in dev team
- Fix formatting issues
  * Remove trailing whitespaces
  * Rename method names of event listeners
  * Check for negative instead of positive
- Added Alchemy skill guide
2014-01-16 22:32:40 +01:00
Eric Hildebrand
8f83e328b0 Introduction of new Alchemy skill! 2014-01-16 22:32:40 +01:00
TfT_02
393d9ca74e Fixed bug where Hylian Luck was broken
Fixes #1771
2014-01-13 14:18:16 +01:00
GJ
26174d88f4 Remove unused import 2014-01-03 08:30:59 -05:00
TfT_02
cdcda03e92 Moved repair config classes to the config package 2013-12-12 19:53:27 +01:00
Glitchfinder
06c9ea7068 Minecraft handles block drop chances internally.
Fixes #1678
2013-12-08 12:49:43 -08:00
riking
3b1bb3e08a Minor changes to Tree Feller - use a HashSet, move comment
LinkedHashSet doesn't actually do anything for us - we were never using the consistent ordering it promises, and openjdk-7 doesn't even provide that consistent ordering. Better to just not use it.
2013-12-06 23:55:26 -08:00
t00thpick1
2d577e92f1 AntiTheft option for Disarm Ability 2013-12-01 19:08:22 -05:00
GJ
24c1dec046 Fix missing import & broken build.
That's what I get for editing through Github's web UI...
2013-11-25 09:32:16 -05:00
GJ
6c478a26c4 Fix issue with custom axes not working with Tree Feller.
Most custom materials don't properly report their max durability, so we need to use our repairable manager to handle them instead.
2013-11-25 09:29:41 -05:00
t00thpick1
de3b2b8024 Damage should probably actually be fatal I would think. 2013-11-23 12:34:14 -05:00
t00thpick1
c0dee19cb0 Missed a refactor :P Also, javadoc event 2013-11-22 12:48:53 -05:00
t00thpick1
870987bba7 SecondaryAbility's API additions 2013-11-22 12:32:23 -05:00
TfT_02
445f805bb8 Set the treasure drop after using .clone()
Fixes #1603
2013-11-12 12:49:16 +01:00
t00thpick1
df77b9d0ed Parenthesis 2013-11-10 13:56:15 -05:00
t00thpick1
29f2525b58 Tend toward the smaller values, and configurable maximum for horse jump strength 2013-11-10 13:54:45 -05:00
GJ
d1d6b80676 Allow repair of items without a recipe. 2013-11-08 10:52:43 -05:00
riking
e5acf6d936 Also clone fishing treasures, use alternate Wool method
The alternate wool method is testing, the treasure clone is there to stay ;)
2013-11-06 21:34:16 -08:00
riking
bca0ca6766 Fix Shake poisoning the treasure cache with Wither skeletons
The returned ItemStack is modified for both Sheep and Skeletons, so a copy should be returned.
2013-11-06 21:03:13 -08:00
GJ
f20fa571f1 Update changelog. 2013-11-06 11:56:50 -05:00
GJ
cf56ca35eb Tweaked durability handling slightly.
Now routes everything through one function to handle enchants and max
durability. Use max durability from RepairableManager by default to
account for mod tools.
2013-11-06 08:45:20 -05:00
TfT_02
c31f5b5782 Account for Unbreaking enchantment when using abilities 2013-11-05 14:51:54 +01:00
GJ
af98c8eb59 Best way to handle minimum quantities.
Check repair function first, assuming the item isn't null, otherwise
check the config. If not found, check config.
2013-11-04 11:01:14 -05:00
TfT_02
3a10b2d83c Make sure we're not setting a bite chance > 1.0
Fixes #1592
2013-11-04 10:32:05 +01:00
Glitchfinder
af578870c7 Defaulted quantities should be defaulted everywhere.
Fixes #1581
2013-11-03 09:40:04 -08:00
TfT_02
1fea786669 Added bypass permission for finding Fishing traps 2013-11-02 19:25:02 +01:00
GJ
71141a0f8d Minimum quantity should default to 2.
Fixes #1581
2013-11-01 08:22:14 -04:00
TfT_02
bded936af5 Cleanup our imports 2013-10-31 22:30:05 +01:00
GJ
caaac232d7 Cleanup CombatUtils.
Opting to stick with the if-else rather than the switch statement,
because I think it's slightly easier to read.
2013-10-31 15:03:06 -04:00
GJ
a9d51dad34 Clean up Smelting checks.
Now uses recipes to check if an item is the result of smelting.
2013-10-31 14:29:06 -04:00
GJ
88296da0af Removed MCPC+ workaround.
This has been fixed by MCPC+ starting with build 112.

Addresses #1549
2013-10-31 13:28:54 -04:00
GJ
de3c4f8fd7 Smelting now works with custom ores.
Also fixed exploit where smelting XP could be awarded for some
non-smeltable materials.
2013-10-31 13:25:06 -04:00
GJ
41da32cd1b Added options to disable various sound effects.
Fixes #1577
2013-10-31 09:03:29 -04:00
GJ
4889769522 Workaround MCPC+ shortcomings for now.
Fixes #1549
2013-10-30 15:33:37 -04:00
GJ
97b9214d6e Wrap these inside McMMOPlayer for easier access. 2013-10-29 11:02:57 -04:00
GJ
3be443c63c Cleanup some XP functions, remove unused scoreboard values, minor refactoring. 2013-10-29 09:49:41 -04:00
GJ
9b3ae5c729 These belong in their managers, not in McMMOPlayer 2013-10-28 16:14:52 -04:00
GJ
c79f8043ad Use proper functions where they exist, and move functions to better locations. 2013-10-28 15:12:24 -04:00
TfT_02
f55039ac6b Earn XP when using Shake
Adds #1564
2013-10-28 17:38:03 +01:00
TfT_02
be792a1052 Fix exploitPrevention() and add Javadocs 2013-10-28 15:39:47 +01:00
GJ
c612036db3 Don't try to find a treasure if there aren't any.
Fixes #1572
2013-10-28 08:52:55 -04:00
GJ
ad4ee6f402 Cleanup exploit prevention method. 2013-10-28 08:17:06 -04:00
TfT_02
49a5bd2ba6 We can move this check to exploitPrevention() 2013-10-26 00:50:31 +02:00
TfT_02
7b3fb46a9a Improved AFK Acrobatics prevention mechanism 2013-10-25 22:02:39 +02:00
riking
c6ca65f5c9 Create a utility method in SkillUtils to easily check ability cooldowns 2013-10-25 09:49:02 -07:00
TfT_02
89dabaeb43 Hook location cleanup 2013-10-24 23:14:23 +02:00
TfT_02
c2e100b1e3 Use hook location in Master Angler 2013-10-24 21:19:24 +02:00
GJ
9f33c6cef1 Use addUnsafeEnchantment instead of addEnchantment
Since the enchantment was already present on the item, there's no need to check if it's valid. This also avoids any errors that may occur when trying to repair an item with non-standard enchants.

Fixes #1561
2013-10-22 09:57:13 -04:00
TfT_02
d410251595 Changed kraken default behavior
It will no longer broadcast chat messages globally by default, as well as strike lightning on it's target. Instead it will spawn explosion effects.
2013-10-20 17:04:50 +02:00
GJ
b8c1f868f5 Event updates 2013-10-18 08:54:06 -04:00
riking
b4f4de4628 Get all logs in Tree Feller, and optimize performance
Tree Feller has been shown, both anecdotally and with timings, to put a strain on the server, and therefore is worthy of the effort of optimization.
Prior to this change, on jungle trees, Tree Feller would take around 20-40 milliseconds to process a Jungle Tree after the JIT kicked in, and around 15-25 milliseconds for a normal tree.

Additionally, logs would be left up in the air for jungle trees.

After this change, Tree Feller takes 2-5 milliseconds on normal trees, and 10-15 milliseconds on jungle trees, and no logs are left up in the air.
2013-10-16 00:59:11 +02:00
GJ
468fbdab56 SkillUtils cleanup, EventUtils creation
Move some functions in SkillUtils to more relevant locations.

Begin work on utility class to handle all event calls.
2013-10-15 13:03:33 -04:00
riking
476f426590 Remove RepairableManagerFactory until we actually need it
Let's hold off on the factory pattern until we actually offer choices.
2013-10-14 20:48:35 +02:00
TfT_02
67e9d9c535 Fishing TNT traps should not destroy blocks 2013-10-12 03:30:10 +02:00
TfT_02
ed8197bd50 Remove level based bonus from Master Angler
Let's try this another way, instead of removing this passive ability all togheter I think it would be nice to keep the boat/biome catch rate boost. The level based boost was out of hand and counter-intuitive as it made leveling easier on high skill levels.
2013-10-12 02:41:13 +02:00
TfT_02
82f8c4ce36 Fishing Treasure Hunter overhaul 2013-10-12 02:41:13 +02:00
TfT_02
b1cf7d0348 Fire FakeBlockBreakEvent when using Hylian Luck
Fixes #1528
2013-10-11 23:47:42 +02:00
TfT_02
1d96ed72dc Move Acrobatics XP settings to experience.yml 2013-10-11 15:18:57 +02:00
TfT_02
ec378d046f Reformat advanced.yml making the keys consistent 2013-10-11 15:18:56 +02:00
GJ
a25dc24c6c No reason to have this many functions... 2013-10-11 15:18:56 +02:00
TfT_02
68eb51a3d0 Removed Shake_UnlockLevel config option
because it is no longer needed.
2013-10-11 15:18:56 +02:00
TfT_02
2eda3a9c83 Add extra tiers! Every ability now has 8 tiers 2013-10-11 15:18:55 +02:00
GJ
0c83bf2a80 Improve our drop handling. 2013-10-09 11:44:45 -04:00
GJ
6eaec5ffab We don't need this anymore. 2013-10-09 10:27:06 -04:00
GJ
8a2c5fb051 Check 0 first. 2013-10-09 10:26:51 -04:00
GJ
81140824e4 Backup and replace updated treasures.yml file. 2013-10-07 13:09:46 -04:00
GJ
d5545de81f Backup & replace the repair config files that have been updated. 2013-10-07 13:04:36 -04:00
GJ
3927427b5b Refactor all our repairable stuff into a special package. 2013-10-07 10:23:04 -04:00
GJ
fb4777e7f0 Added XP boost to Acrobatics when wearing Boots of Feather Falling.
Adds #1098
2013-10-07 09:53:32 -04:00
t00thpick1
ce3bc07aa8 Reasonably sure this needs to be this way 2013-10-06 17:46:45 -04:00
TfT_02
e8b886fcc6 This check somehow got removed 2013-10-05 01:18:51 +02:00
GJ
3365da7f8d MCPC+ checks, notify server owners that they're missing out. 2013-10-04 09:50:49 -04:00
GJ
5541c15753 Try/catch was stupid. 2013-10-02 09:07:30 -04:00
GJ
f87110749e ACTUALLY fix the NPE here. 2013-10-02 09:03:09 -04:00
GJ
a0ef0d5708 Check vanilla's maxDurability here as well, just to be safe.
Fixes #1504
2013-10-02 08:56:48 -04:00
TfT_02
763cff6898 Fixed a bug where Repair wasn't asking for confirmation 2013-09-28 19:46:47 +02:00
riking
fa34d06341 Clear child skill FamilyTree on reload 2013-09-27 15:46:19 -07:00
TfT_02
1ca53da0e2 Also try to count recipe ingredients regardless of repairMaterial
when the normal counting and the config value result in 0

Fixes #1484
2013-09-27 13:42:50 +02:00
TfT_02
57dfa00541 Fixed a NPE when an invalid repair material was entered
#1484
2013-09-27 10:46:54 +02:00
GJ
7f290504ad Set random jump strength for horses as well. 2013-09-26 10:43:45 -04:00
GJ
a63f745c73 Add custom mobs automatically as they're killed. 2013-09-26 15:06:36 +02:00
GJ
792ecd6aad Rework armor.yml to take item names instead of IDs in advance of 1.7 changes.
** YOU WILL NEED TO REDO YOUR armor.yml FILE **
2013-09-26 14:58:30 +02:00
dddeeefff
1254ab232a Add randomized Horse appearance to Call Of The Wild 2013-09-23 22:29:02 +02:00
dddeeefff
b49e56c857 Added missing COTW message when there are too many Horses nearby 2013-09-23 22:29:01 +02:00
TfT_02
6a3a564bd4 Use cooldownExpired here as well. 2013-09-22 23:28:09 +02:00
TfT_02
3828f78480 Fixed respawn cooldown checks
Thanks @Riking for pointing this out!
2013-09-22 23:28:08 +02:00
TfT_02
ce7a7a31a7 A bit of cleaning up 2013-09-20 00:15:22 +02:00
TfT_02
834e26b44e Minor improvements 2013-09-19 21:47:12 +02:00
GJ
566a381e95 Remove debug message, use recipe method for salvage. 2013-09-19 15:17:19 -04:00
GJ
5d7d779a49 Changed format of repair.vanilla.yml. **YOU WILL NEED TO UPDATE YOUR FILE TO THE NEW FORMAT** 2013-09-19 11:02:47 -04:00
GJ
59a35b170c Oh yeah, that's why. 2013-09-18 15:42:54 -04:00
GJ
14eb473355 Why we were making this so complicated, I'll never know. 2013-09-18 14:55:17 -04:00
GJ
9be9908a22 Remove unused imports. 2013-09-18 09:39:54 -04:00
GJ
1ec55c2d7e Remove the last bits of Spout from our code. 2013-09-16 12:05:39 -04:00
TfT_02
7bac0e2ca5 Dropped SpoutPlugin support
Because SpoutPlugin is not being updated to 1.6.x and mcMMO 1.4.07 does
not support any CB version below 1.6.x SpoutPlugin support is no longer
needed.
https://blog.spout.org/minecraft-1-6-and-the-legacy-finale/
2013-09-16 16:48:42 +02:00
GJ
f6e60bebcc Fix dropping sideways logs and leaf blocks.
Fixes #1460
2013-09-15 15:09:48 -04:00
GJ
4eba33a1c6 Use doubles in config.yml where appropriate. Change item IDs to item names
in light of upcoming Minecraft changes that will remove access to item
IDs.
2013-09-13 09:52:52 -04:00
GJ
800a452d62 Remove use of deprecated function. 2013-09-13 09:11:34 -04:00
GJ
de42063171 Fixed a bug where Kraken messages couldn't be disabled.
Fixes #1174
2013-09-12 15:53:43 -04:00
GJ
25e4700ef9 Changed various values to double in advanced.yml for the sake of consistency. 2013-09-12 14:18:13 -04:00
GJ
58c7dcb705 Fix issues with double damage, double death messages, and other damage oddities.
Fixes #1450
2013-09-12 11:52:34 -04:00
GJ
44626c36a9 Nerfed Archery damage to eliminate constant one-hit kills 2013-09-11 11:43:06 -04:00
TfT_02
cfd5bfe2c4 Deal skillShot bonus damage properly 2013-09-11 17:08:59 +02:00
TfT_02
93fe2ff504 Cleanup our imports 2013-09-10 15:28:11 +02:00
GJ
71ab678945 Fix bug where mcMMO damage wasn't awarding XP.
Fixes #1400
2013-09-09 12:00:37 -04:00
GJ
d2bbbb0fe7 More deprecation fixes. 2013-09-05 16:36:02 -04:00
GJ
fd8d9b02a9 Begin trying to remove newly-deprecated "magic numbers" 2013-09-05 14:55:08 -04:00
GJ
7eec53d621 Added Horses to Taming. 2013-08-30 14:25:46 -04:00
GJ
7523afffb5 Updated permissions for more control over Call of the Wild. 2013-08-30 13:50:34 -04:00
TfT_02
9c54f8fd11 Fix Javadocs issues 2013-08-23 20:14:13 +02:00
GJ
6bfc1b84de Let's do this the right way. 2013-08-23 20:14:13 +02:00
TfT_02
59f545d5ce Fixed FakeEntityDamageByEntityEvent not getting fired 2013-08-23 20:14:13 +02:00
TfT_02
964b2636fb Move experience related settings from config.yml to experience.yml 2013-08-23 19:37:44 +02:00
GJ
c31ffa5ab4 Remove unused import. 2013-08-22 13:51:01 -04:00
TfT_02
51bf989418 Counter Attack now only activates when the player is blocking
Closes #1018
2013-08-20 23:23:49 +02:00
GJ
07dd460d78 Validate in a seperate function. 2013-08-20 15:51:12 -04:00
GJ
62146480db Hardcoding this is a bad idea. 2013-08-19 15:12:08 -04:00
T00thpick1
ce80636141 Min value for IronArm configurable 2013-08-18 02:38:57 -04:00
TfT_02
560c3860b4 Fixed bug which allowed players to bypass fishing's exploit prevention
Fixes #1319
2013-08-17 10:11:46 +02:00
TfT_02
36f1a2d78a Changed the way Repair hands out XP
Closes #373
2013-08-15 20:50:19 +02:00
TfT_02
90fcf35c34 Javadocs cleanup 2013-08-10 20:10:45 +02:00
TfT_02
ead1398132 Super Breaker & Giga Driller now use more durability
A configurable amount is added to the vanilla durability loss.

Use `Abilities.Tools.Durability_Loss` to disable (set to 0) or set it
to -1 for no durability loss while using abilities. Closes #1363
2013-08-09 22:21:45 +02:00
TfT_02
7683dfc436 Move validation to proper location 2013-08-06 21:27:16 +02:00
T00thpick1
c85bd8ab70 One more last try 2013-08-04 11:56:37 -04:00
T00thpick1
3f6bce0fc6 One last try 2013-08-04 11:51:34 -04:00
T00thpick1
e566b20e2b This might be important 2013-08-04 11:38:52 -04:00
T00thpick1
f37a7d759a Hack around nms bug 2013-08-04 11:34:04 -04:00
T00thpick1
d1341b0be0 Would help if I actualized the value... Fix dupe bug for realz 2013-08-04 11:05:53 -04:00
T00thpick1
4ea3d690db Fix Dupe bug...... why was this overlooked? 2013-08-03 11:37:29 -04:00
GJ
15e0570a8c Else if > if 2013-07-29 08:45:30 -04:00
GJ
09e77c8c94 Move break event to the initial check. 2013-07-29 08:29:10 -04:00
GJ
78f2e0a064 Check the range in a seperate function 2013-07-24 14:13:58 -04:00
TfT_02
df2defe969 Added extra settings for Call of the Wild
* Requested in issue #910
* Adds a setting to configure the range check
* Adds a setting to summon multiple pets with one summon
2013-07-24 20:01:26 +02:00
TfT_02
bf2e527e72 Fixed NPE with Beast Lore
Fixes #1289
2013-07-22 11:35:48 +02:00
GJ
d07b67b5bf Health and damage are now doubles, not ints. 2013-07-11 12:43:36 -04:00
TfT_02
de46277bea Realized that it wasn't only happening in the Nether 2013-06-24 17:10:39 +02:00
TfT_02
6d7d811814 Fixed bug with Ice Fishing in the Nether
Fixes  #1218
2013-06-24 16:25:49 +02:00
GJ
050be563bf Less magic numbers. 2013-06-12 19:26:09 -04:00
GJ
965dbda101 Clean up some stuff with our DATS. 2013-06-12 19:20:05 -04:00
GJ
3a78e1b487 More code duplication removal. 2013-06-12 15:56:42 -04:00
TfT_02
da25b02e0a Only set the item in hand null if it's actually a fishing rod 2013-06-07 15:46:53 -04:00
GJ
b0eb4b93a8 Cleaner way to avoid salvaging chainmail. 2013-05-28 12:59:10 -04:00
GJ
54f135aebd We're checking this twice and shouldn't be. 2013-05-28 12:53:12 -04:00
GJ
10e369f9c5 Increased auto-fishing detection. 2013-05-28 12:42:39 -04:00
TfT_02
2414ddf485 Fix broken Tree Feller
Fixes #1139
2013-05-25 14:45:24 +02:00
GJ
5e00636761 And a little more... 2013-05-22 22:30:09 -04:00
GJ
0b6372a6ea Don't run these calculations twice. Also, pretty sure one of these was
bugged.
2013-05-21 11:41:39 -04:00
GJ
0c52b3016c We've got these functions, might as well use them. 2013-05-21 10:02:09 -04:00
GJ
87df536a1f Only check for kraken if you're actually fishing. 2013-05-21 09:14:54 -04:00
T00thpick1
6dbf2e0d95 FishingTreasureEvent, FishingShakeEvent and MagicHunterEvent 2013-05-20 17:27:59 -04:00
TfT_02
2d66b8ed12 Cleanup - fixing various formatting issues 2013-05-18 22:41:42 +02:00
TfT_02
483f348403 Fixed bug with Blast Mining where the Ability refreshed message was being send too early 2013-05-18 22:27:17 +02:00
TfT_02
7f1ef61657 Get rid of the SuccessModifier
There's no need for this modifier, because the user can define the
exact chance for Rolls and Gracefull Rolls in the config file. This
means that the ratio between the two is already configurable.
2013-05-18 14:12:07 +02:00
GJ
a7861fc54b Move all miscellaneous Spout code to a single location. 2013-05-16 10:51:18 -04:00
T00thpick1
48aafa9834 Unused import 2013-05-15 14:27:31 -04:00
T00thpick1
78f53f294a Debris should drop normal drops 2013-05-15 13:02:21 -04:00
GJ
d8ddd27d71 Calculate bonus XP based on initial arrow location, rather than final
shooter location.
2013-05-15 08:35:12 -04:00
GJ
2e79c8d770 Properly track infinite arrows. 2013-05-14 22:45:09 -04:00
GJ
f910c76248 Conventions. 2013-05-14 12:46:45 -04:00
GJ
975cbf0bf8 The cache should be here, not in the manager. 2013-05-14 12:46:04 -04:00
GJ
501f5de55a Fixing everything you guys broke while I was gone... 2013-05-14 11:28:50 -04:00
Paul J Thordarson
c5e6704530 Magic Hunter fix and optimization
There was a small bug in magic hunter, where it tried to apply an
enchantment level between 1 and the Enchantment.getMaxLevel(), however
it didn't take into account Enchantment.getStartLevel(), so when it
tried to apply an enchantment level below the start level, an
IllegalArgumentException was being thrown and the magic hunter event
wasn't happening.

Also, it's potentially inefficient to recalculate which enchantments
are possible for each ItemStack every time, so I added a HashMap to
cache the possibleEnchantments for each material type, then check this
cache instead of just looping to regenerate the list each time.
2013-05-13 20:22:08 -04:00
NuclearW
2b414526e5 Unleash the Quacken! 2013-05-09 11:04:34 -04:00
NuclearW
c0b7eb526a Change Squid variables to Creature. 2013-05-09 11:00:28 -04:00
GJ
33610c8997 Whoops. 2013-05-03 16:15:34 -04:00
GJ
8e0a1f4f70 Summon the kraken at will! 2013-05-03 16:14:03 -04:00
GJ
b07cf6bdde It's now possible to run away from the Kraken. 2013-05-03 15:49:29 -04:00
GJ
4f9b7b2609 Because you might be legitimately fishing at 5 seconds. 2013-05-03 07:51:59 -04:00
GJ
09abab1b5d Kraken sounds can now be set to either player-only or global (default). 2013-05-03 07:51:58 -04:00
GJ
499713c8e7 Because autoclicking to shake is OK. 2013-05-03 07:51:57 -04:00
GJ
cb953a1619 Disable global chat spam from the kraken by setting the server message
to an empty string in the config.
2013-05-03 07:51:56 -04:00
TfT_02
3ab4938f3d Also need to locale these two strings
Closes #1019
2013-05-02 21:08:20 +02:00
TfT_02
f6e9fd9f3a Add more localisation 2013-05-02 21:02:12 +02:00
GJ
8dab75f3cb Can't use brackets in YAML. 2013-05-02 08:48:17 -04:00
GJ
0574de4a29 Configure the Kraken! 2013-05-02 07:56:29 -04:00
GJ
5c4c3cf59c The Kraken hates boats. 2013-05-01 22:50:12 -04:00
GJ
e7c749ee3a Added boosts to Fishing chance depending on conditions. Also, the
kraken, now with 100% more sound!
2013-05-01 21:57:42 -04:00
GJ
5c026be0cd Don't need those. 2013-05-01 21:19:29 -04:00
GJ
c465546871 Unleash the Kraken! 2013-05-01 21:17:59 -04:00
GJ
3322677d32 Added "Ice Fishing" ability to Fishing 2013-05-01 10:18:19 -04:00
GJ
b55ce30b2d Clean up our main class a bit more. Still not perfect, but it's getting
there.
2013-04-30 15:07:29 -04:00
GJ
339a54b0ac Replace SkillMonitorTask with 3 unique timers instead. This should greatly
optimize our tool and ability cooldown tracking and hopefully reduce
server load.
2013-04-29 15:33:55 -04:00
TfT_02
68a7b540c5 Ask a confirmation when a player tries to repair an enchanted item 2013-04-25 23:29:49 +02:00
GJ
98dc7b853a Protect our managers. 2013-04-25 09:16:42 -04:00
TfT_02
17a0382283 Changed experience storage from integers to floats
This will make sure no experience is lost when the server has high
skill modifiers configured, or when low amounts of experience are being
shared.
2013-04-25 07:42:38 -04:00
GJ
e99599c377 Fixed Smelting returning ink sacs instead of Lapis when double-dropping.
Fixes #986
2013-04-24 07:08:24 -04:00
TfT_02
e831f0561a Changed Call of the Wild, newly summoned pet's will have a custom name
Closes #972
2013-04-18 23:04:27 +02:00
GJ
42a30b4521 Fixed Fishing treasures always having the same enchants. 2013-04-17 07:47:43 -04:00
GJ
07ba7a8d9e Nerf fishing again... AGAIN 2013-04-16 23:48:36 -04:00
GJ
5dc40f3c03 Nerf fishing... again. 2013-04-12 17:48:04 -04:00
GJ
875091a1ce Added ability to configure drops from Shake in treasures.yml 2013-04-11 21:40:09 -04:00
GJ
fbee4f1b37 Remove debug messages. 2013-04-10 19:41:55 -04:00
GJ
26542f3d6e Because otherwise you can't fish at low levels. 2013-04-10 19:32:26 -04:00
GJ
14630fe956 Nerfin' it. 2013-04-10 18:44:11 -04:00
GJ
365abaaa8f Reverse the order to avoid NPE 2013-04-10 14:04:46 -04:00
GJ
f4681a282c Better handling of picking up items with unarmed. 2013-04-10 13:20:44 -04:00
GJ
4f87cb6446 Added "Master Angler" ability to Fishing.
This ability increases the chance that a fish will bite the line while
fishing.
2013-04-09 20:53:54 -04:00
GJ
158b3c43f8 Fixed wolves from Call of the Wild only having 8 health. 2013-04-05 16:17:59 -04:00
GJ
d4c8cc28a1 Use new hasConflictingEnchant method. 2013-04-04 22:26:48 -04:00
GJ
ce08405c00 Use new NetherWartState values. 2013-04-04 22:24:02 -04:00
GJ
0f023f627c Metadata > Hashmap 2013-04-02 08:41:51 -04:00
GJ
24153c2fb1 Dumb ternary statement was dumb. 2013-03-28 07:45:35 -04:00
TfT_02
94b560ba01 Don't activate abilities when a player is in creative mode. 2013-03-25 23:15:09 +01:00
Glitchfinder
9f55c25775 Actually adding Nether Quartz to Mining for double drops. 2013-03-21 16:05:34 -07:00
TfT_02
9730cdb880 Normalize line endings 2013-03-21 20:46:23 +01:00
GJ
399bf8e3b9 Use BukkitRunnable. 2013-03-20 03:11:16 -04:00
GJ
c3a69c8c55 Change to the newer, shorter scheduler methods. 2013-03-20 02:15:15 -04:00
GJ
255dece550 Move Arcane Forging to it's own class to match the structure we used
with Blast Mining.
2013-03-18 14:02:53 -04:00
GJ
ed09d1b390 Fixed bug where Shake wouldn't damage mobs whose max health was less
than 4.

Fixes #845
2013-03-17 08:11:20 -04:00
GJ
171026ba23 Fixed bug where Mining wasn't awarding double drops 2013-03-17 00:36:40 -04:00
bm01
3f56c8e690 Fixed Treefeller trying to cut too many leaves 2013-03-16 16:49:32 +01:00
TfT_02
b2f400f61a "Splinter the axe into dozens of pieces" 2013-03-12 23:31:44 +01:00
GJ
3a7d88db4f Fixed bug with Blast Mining increasing TNT damage. 2013-03-10 21:30:35 -04:00
GJ
9eba2c683b Use equalsIgnoreCase() instead of equals(), and use == for compaing
worlds.

Fixes #815
2013-03-10 18:06:10 -04:00
GJ
d78a1efbf6 Fixed bug with Repair not decreasing enchanting levels properly.
Fixes #817
2013-03-10 15:48:16 -04:00
t00thpick1
df67bd6720 Message player only when enchants actually exist 2013-03-09 20:05:15 -05:00
bm01
0e2746622d Fixed the Cacti & Sugar Cane fix! 2013-03-08 19:33:03 +01:00
GJ
e31b7d5c48 Cacti & Sugar Cane are an exception, because the bottom block is
normally player-placed but the top two are grown naturally.
2013-03-08 08:53:54 -05:00
GJ
4bddbbf56e This must be handled first, else no XP is awarded if double-drops are
disabled.
2013-03-08 08:49:07 -05:00
GJ
0654f27599 Fixed bug where Blast Mining was awarding too much XP 2013-03-08 08:45:16 -05:00
GJ
bd45fff1b4 Fixed bug relating to "empty" ItemStacks. Fixes #807 2013-03-08 07:40:25 -05:00
GJ
9618e45a11 That was bothering me. 2013-03-08 07:26:43 -05:00
bm01
3839373f5a Forgot this one 2013-03-08 10:35:52 +01:00
bm01
1633617006 Minor cleanup 2013-03-08 10:33:20 +01:00
bm01
57e33bbf39 Fixed triple drop awarding experience twice in mining
The previous commit also fixed this for Herbalism
2013-03-08 10:31:32 +01:00
bm01
cddcf36016 Reworked some methods related to Herbalism
Fixes double seed consumption for Green Terra when used on crops
Fixes wheat consumption instead of seed for Green Thumb
Fixes XP and double drop exploit with some blocks (flowers...)
2013-03-08 10:11:33 +01:00
NuclearW
03d0ecd450 text=auto 2013-03-07 14:43:03 -05:00
GJ
3a809dab32 Fix downgrade chances all being calculated from Rank4. 2013-03-07 12:52:43 -05:00
GJ
9377de930f Fixed bug with using Salvage on stacked items. Stacked items will now
return the appropriate amount of materials. Fixes #802
2013-03-07 08:03:18 -05:00
GJ
a9438ed52b Move BlockCracker into the UnarmedManager 2013-03-06 19:19:26 -05:00
GJ
09169bd019 Fixed bug where Fishing was becoming less successful at higher levels 2013-03-06 18:17:54 -05:00
GJ
44ede5c3f8 Create a WoodcuttingManager 2013-03-06 16:23:41 -05:00
GJ
f6a18ef777 Move Salvage functions into Repair 2013-03-06 11:31:51 -05:00
GJ
3e084b3b5d Unlock levels go in advanced.yml, not config.yml 2013-03-06 11:13:25 -05:00
GJ
2c7f931c4d Removed option to disable Salvage via the config file. This should be
handled via permissions instead.
2013-03-06 10:50:59 -05:00
GJ
6b18cec7fb Combine our placedAnvil checks into one function. 2013-03-06 10:47:56 -05:00
GJ
08960a2dbc Move Salvage checks into our RepairManager 2013-03-06 10:02:34 -05:00
GJ
5f4e269efa Fixed bug with repairing using materials with byte metadata 2013-03-06 09:43:09 -05:00
GJ
e5f6da01ec Create a proper RepairManager to match the others, rename our old
RepairManager to RepairableManager.
2013-03-06 09:37:09 -05:00
GJ
df53e2fd4f Fixed issue with some skill activations not activating enough or
activating too much.

Fixes #785
2013-03-04 22:45:37 -05:00
GJ
4210920c5f Fixed ClassCastException relating to counter-attack with Swords. Fixes
#784
2013-03-04 21:59:16 -05:00
GJ
0c027ca697 Straightening up our Managers more, also fixed a few bugs regarding
unlock levels and Deflect not working properly.
2013-03-04 09:41:24 -05:00
GJ
1fc3c8fab2 AnimalTamer already has a getName() method. 2013-03-03 15:22:40 -05:00
GJ
7c28be5e62 Straightening up our InventoryListener, SwordsManager, TamingManager,
and UnarmedManager.
2013-03-03 14:59:22 -05:00
GJ
cbe9cae4ea Straighten up the Taming classes in order to stop passing events around quite so much. Also reordered some checks in our EntityDamage listeners for readability & efficiency purposes. 2013-03-03 14:48:13 -05:00
bm01
c0b7f8a323 Moved everything that could be moved from PlayerProfile to McMMOPlayer
PlayerProfile now only store stored (flatfile or MySQL) data
2013-03-03 17:06:32 +01:00
bm01
f8b4412049 Each McMMOPlayer now store its SkillManager objects
Should fix a recent memory leak
2013-03-03 17:06:32 +01:00
GJ
cf82ae4c66 Fixed bug where repairing an mcMMO ability-buffed item with mcMMO repair
could take the enchant but leave the lore tag
2013-03-02 19:38:29 -05:00
NuclearW
a542d6cf3e Squashed commit of the following:
commit cb3e057dee1f2b29838ab654a526baac1baab7d6
Author: NuclearW <incongruency@gmail.com>
Date:   Fri Mar 1 00:43:57 2013 -0500

    1.4.00 release

commit 4f9628d2e4cde31c8946e9a911ee6f10e1fb6b35
Author: NuclearW <incongruency@gmail.com>
Date:   Fri Mar 1 00:07:30 2013 -0500

    \r -> \n

commit b2ca22e0477c747143b0f08a28a096967ee6ffd7
Author: GJ <gjmcferrin@gmail.com>
Date:   Thu Feb 28 23:53:56 2013 -0500

    Commented-out code shouldn't be done like that.

commit 92f131712cc671e3e616c14a22e22769ef6d6d0b
Author: GJ <gjmcferrin@gmail.com>
Date:   Thu Feb 28 23:45:36 2013 -0500

    More things we missed.

commit 408b03766f6261a03a862a1ab7f5835772feda4a
Author: NuclearW <incongruency@gmail.com>
Date:   Thu Feb 28 23:20:13 2013 -0500

    Format: util through spout and backup lib

commit d6bd2c29bbb51bee3607247468cfe145d4f38c9e
Author: GJ <gjmcferrin@gmail.com>
Date:   Thu Feb 28 22:50:08 2013 -0500

    The things we missed the first time through...

commit 393f0b889aa1b7011ee81ee7b15413d8824b8cfb
Author: GJ <gjmcferrin@gmail.com>
Date:   Thu Feb 28 22:05:29 2013 -0500

    Formatting: Skills

commit c097a6e188a7b760dd1b4389ed81dca417146b16
Author: GJ <gjmcferrin@gmail.com>
Date:   Thu Feb 28 19:30:12 2013 -0500

    Organize imports.

commit 34c3e74be7eb5f983f21d969e30155c5d82c01c1
Author: GJ <gjmcferrin@gmail.com>
Date:   Thu Feb 28 19:09:45 2013 -0500

    Fixed a missing fallthrough comment from ChatCommand

commit b4a76c9f022a2fd98bdd8f083accfea03becfd71
Author: GJ <gjmcferrin@gmail.com>
Date:   Thu Feb 28 19:09:36 2013 -0500

    Formatting: datatypes.* through events.*

commit 3e57dd41d3265a7c8106c7eb026df926770a4d15
Author: NuclearW <incongruency@gmail.com>
Date:   Thu Feb 28 17:56:15 2013 -0500

    Fix issue with bad rebase

commit e8c8e06b2971555b7334e49128257e3af6f36892
Author: GJ <gjmcferrin@gmail.com>
Date:   Thu Feb 28 17:35:32 2013 -0500

    Formatting: DatabaseManager, LeaderboardManager, DatabaseUpdateType, and
    PlayerStat

commit 13ecf1cc41f377a12991e357ac10abdcda24d6de
Author: NuclearW <incongruency@gmail.com>
Date:   Thu Feb 28 17:31:43 2013 -0500

    Format: listeners.* through runnables.*

commit 71686e3c0d96c2dcf25442b91703fadda1ea3bb0
Author: NuclearW <incongruency@gmail.com>
Date:   Thu Feb 28 17:13:57 2013 -0500

    Format PartyLockCommand

commit d50abed10bf94e1a88df3dc5cc07c259aea920ea
Author: NuclearW <incongruency@gmail.com>
Date:   Thu Feb 28 16:54:08 2013 -0500

    Format: base through config.*

commit 7004823eeebbae5be7728bf9cafc3b04e57b64cf
Author: NuclearW <incongruency@gmail.com>
Date:   Thu Feb 28 15:21:40 2013 -0500

    Example of using spaces to align like things

commit 534190cfe2481e466fe459d65628550458cc2993
Author: NuclearW <incongruency@gmail.com>
Date:   Thu Feb 28 15:12:19 2013 -0500

    Capitalization

commit 5b61d3ba4c8d81e6f358b0cf4f460abfe9798414
Author: NuclearW <incongruency@gmail.com>
Date:   Thu Feb 28 15:07:43 2013 -0500

    Updated readme, added standards.md

commit 5ec0df70fb82c527420a2f437f27f31bd758f884
Author: NuclearW <incongruency@gmail.com>
Date:   Thu Feb 28 14:42:16 2013 -0500

    Markdown was here, Creole is a loser

commit 70d557c59d086b6a5fb5e0e63c0c1d8eb4c8d19c
Author: NuclearW <incongruency@gmail.com>
Date:   Thu Feb 28 13:46:24 2013 -0500

    Move MCStats shading to .metrics.mcstats

commit eb9d67e66b1659d6abd2397ecf403343cfeffdda
Author: GJ <gjmcferrin@gmail.com>
Date:   Thu Feb 28 13:37:37 2013 -0500

    Move ALL the packages!

commit 8ffa9e7b75417b6c7f158613d4b4ffb783dcf2d0
Author: NuclearW <incongruency@gmail.com>
Date:   Thu Feb 28 12:37:12 2013 -0500

    /r/n -> /n
2013-03-01 00:52:01 -05:00
GJ
13111a8d1b Fixed a few small bugs with Smelting. 2013-02-28 17:32:36 -05:00
GJ
bbbba12e95 Small TamingManager changes. Halting the rest of the major changes for
now to prepare for 1.4.00 release.
2013-02-28 12:13:13 -05:00
GJ
fbd016f86d Cleaning up our UnarmedManager 2013-02-28 11:52:56 -05:00
GJ
8fb8c67148 SwordsManager cleaning 2013-02-27 23:18:17 -05:00
GJ
499411f6a2 SmeltingManager cleaning. 2013-02-27 18:28:20 -05:00
GJ
c3eaec513b GIANT Blast Mining update. Lots of new config options in advanced.yml 2013-02-27 15:45:15 -05:00
nossr50
a7f858ab03 Added new Tree Feller algorithm for Huge Red Mushroom 2013-02-27 11:51:44 -08:00
GJ
5ba4dc7b77 Leave some room. 2013-02-27 08:33:06 -05:00
GJ
bbcc8f918e Hire another manager in charge of Herbalism. 2013-02-27 08:33:05 -05:00
bm01
356c97cd67 Fixed CME in BleedTimer 2013-02-27 13:49:56 +01:00
GJ
0bdd5b219f Finish off FishingManager. 2013-02-26 23:31:00 -05:00
GJ
294393bd1c Work on FishingManager. 2013-02-26 22:38:22 -05:00
GJ
18510ba851 Don't check the permissions here. 2013-02-26 18:26:52 -05:00
GJ
0201ed332f Quit passing this event around. 2013-02-26 18:21:14 -05:00
GJ
e46ed07b94 Goodbye, unused imports. 2013-02-26 18:12:40 -05:00
GJ
3db6762531 Javadoc updates. 2013-02-26 18:08:28 -05:00
GJ
f388948f04 Hire an Excavation manager. 2013-02-26 18:06:30 -05:00
GJ
4392e6b9ab Minor tweaks. 2013-02-26 16:06:13 -05:00
GJ
38c3891533 Minor JD fixes. 2013-02-26 16:00:15 -05:00
GJ
a28d673eb7 Reworking the AxeManager. 2013-02-26 15:59:16 -05:00
GJ
55138f1599 Managers control everything relating to players. 2013-02-26 12:38:17 -05:00
GJ
ae1eda915b Use an iterator rather than that stupid lock boolean. 2013-02-26 10:32:06 -05:00
GJ
38cd395171 Clean up the bleed list a bit. 2013-02-26 10:13:40 -05:00
GJ
3aec0e5ef4 Using UUID is safer. 2013-02-26 10:07:00 -05:00
GJ
56bd782625 Getting it through Bukkit is bad. 2013-02-26 10:02:25 -05:00
GJ
d8904827ec This should have the same effect. 2013-02-26 10:01:37 -05:00
GJ
07a0f43825 Don't need that anymore. 2013-02-26 09:42:22 -05:00
GJ
ec8581a835 Pass less events. 2013-02-26 09:41:47 -05:00
GJ
f5290c3256 Name 'em all the same. 2013-02-26 08:22:08 -05:00
GJ
070189a7fd Don't need those anymore. 2013-02-26 08:19:55 -05:00
GJ
d409610a55 Move Roll checks into the manager. 2013-02-26 08:19:21 -05:00
GJ
d46b134dbb Don't pass our events around so much. 2013-02-25 18:00:15 -05:00
NuclearW
5026bdcbd4 Add new child.yml config for picking parents of child skills 2013-02-25 16:58:37 -05:00
GJ
3607d0b9a1 Eclipse - still being stupid. 2013-02-25 16:58:06 -05:00
GJ
21b8626366 Put our managers on payroll, rather than firing them at the end of
their shift.
2013-02-25 16:54:46 -05:00
NuclearW
4c10fdf34a Use Debug Filter here 2013-02-25 16:00:09 -05:00
GJ
2373ca82ba Added "Shroom Thumb" ability to Herbalism. Closes #724 2013-02-25 09:58:25 -05:00
GJ
19068dee03 Fix Tree Feller not working but still awarding XP. 2013-02-25 08:01:06 -05:00