TfT_02
f39623c279
Bit of Alchemy cleanup
2014-01-20 22:38:04 +01:00
GJ
43e2c813d1
Clean up some of our messes.
2014-01-20 13:58:40 -08:00
TfT_02
976c3b8494
Fix bug which prevented Hoppers from inserting new bottles
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Fixes #1801
2014-01-19 15:35:27 +01:00
TfT_02
2159aa91ff
Add missing alchemy ingredient tiers to ingredient check
2014-01-18 20:28:28 +01:00
TfT_02
748dba41dc
Randomize the treasure drop amounts instead of always dropping everything
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For example, the guaranteed 5 diamonds will now be a 1-5 diamond drop.
2014-01-18 19:15:38 +01:00
TfT_02
4e86f60fd2
Replace ingredient strings correctly
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Fixes #1789
2014-01-17 14:00:22 +01:00
TfT_02
7c891e9ba8
Optimize imports
2014-01-16 22:32:40 +01:00
TfT_02
6143003516
Update PR to changes in master
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- Special thanks, instead of in dev team
- Fix formatting issues
* Remove trailing whitespaces
* Rename method names of event listeners
* Check for negative instead of positive
- Added Alchemy skill guide
2014-01-16 22:32:40 +01:00
Eric Hildebrand
8f83e328b0
Introduction of new Alchemy skill!
2014-01-16 22:32:40 +01:00
TfT_02
393d9ca74e
Fixed bug where Hylian Luck was broken
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Fixes #1771
2014-01-13 14:18:16 +01:00
GJ
26174d88f4
Remove unused import
2014-01-03 08:30:59 -05:00
TfT_02
cdcda03e92
Moved repair config classes to the config package
2013-12-12 19:53:27 +01:00
Glitchfinder
06c9ea7068
Minecraft handles block drop chances internally.
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Fixes #1678
2013-12-08 12:49:43 -08:00
riking
3b1bb3e08a
Minor changes to Tree Feller - use a HashSet, move comment
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LinkedHashSet doesn't actually do anything for us - we were never using the consistent ordering it promises, and openjdk-7 doesn't even provide that consistent ordering. Better to just not use it.
2013-12-06 23:55:26 -08:00
t00thpick1
2d577e92f1
AntiTheft option for Disarm Ability
2013-12-01 19:08:22 -05:00
GJ
24c1dec046
Fix missing import & broken build.
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That's what I get for editing through Github's web UI...
2013-11-25 09:32:16 -05:00
GJ
6c478a26c4
Fix issue with custom axes not working with Tree Feller.
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Most custom materials don't properly report their max durability, so we need to use our repairable manager to handle them instead.
2013-11-25 09:29:41 -05:00
t00thpick1
de3b2b8024
Damage should probably actually be fatal I would think.
2013-11-23 12:34:14 -05:00
t00thpick1
c0dee19cb0
Missed a refactor :P Also, javadoc event
2013-11-22 12:48:53 -05:00
t00thpick1
870987bba7
SecondaryAbility's API additions
2013-11-22 12:32:23 -05:00
TfT_02
445f805bb8
Set the treasure drop after using .clone()
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Fixes #1603
2013-11-12 12:49:16 +01:00
t00thpick1
df77b9d0ed
Parenthesis
2013-11-10 13:56:15 -05:00
t00thpick1
29f2525b58
Tend toward the smaller values, and configurable maximum for horse jump strength
2013-11-10 13:54:45 -05:00
GJ
d1d6b80676
Allow repair of items without a recipe.
2013-11-08 10:52:43 -05:00
riking
e5acf6d936
Also clone fishing treasures, use alternate Wool method
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The alternate wool method is testing, the treasure clone is there to stay ;)
2013-11-06 21:34:16 -08:00
riking
bca0ca6766
Fix Shake poisoning the treasure cache with Wither skeletons
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The returned ItemStack is modified for both Sheep and Skeletons, so a copy should be returned.
2013-11-06 21:03:13 -08:00
GJ
f20fa571f1
Update changelog.
2013-11-06 11:56:50 -05:00
GJ
cf56ca35eb
Tweaked durability handling slightly.
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Now routes everything through one function to handle enchants and max
durability. Use max durability from RepairableManager by default to
account for mod tools.
2013-11-06 08:45:20 -05:00
TfT_02
c31f5b5782
Account for Unbreaking enchantment when using abilities
2013-11-05 14:51:54 +01:00
GJ
af98c8eb59
Best way to handle minimum quantities.
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Check repair function first, assuming the item isn't null, otherwise
check the config. If not found, check config.
2013-11-04 11:01:14 -05:00
TfT_02
3a10b2d83c
Make sure we're not setting a bite chance > 1.0
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Fixes #1592
2013-11-04 10:32:05 +01:00
Glitchfinder
af578870c7
Defaulted quantities should be defaulted everywhere.
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Fixes #1581
2013-11-03 09:40:04 -08:00
TfT_02
1fea786669
Added bypass permission for finding Fishing traps
2013-11-02 19:25:02 +01:00
GJ
71141a0f8d
Minimum quantity should default to 2.
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Fixes #1581
2013-11-01 08:22:14 -04:00
TfT_02
bded936af5
Cleanup our imports
2013-10-31 22:30:05 +01:00
GJ
caaac232d7
Cleanup CombatUtils.
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Opting to stick with the if-else rather than the switch statement,
because I think it's slightly easier to read.
2013-10-31 15:03:06 -04:00
GJ
a9d51dad34
Clean up Smelting checks.
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Now uses recipes to check if an item is the result of smelting.
2013-10-31 14:29:06 -04:00
GJ
88296da0af
Removed MCPC+ workaround.
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This has been fixed by MCPC+ starting with build 112.
Addresses #1549
2013-10-31 13:28:54 -04:00
GJ
de3c4f8fd7
Smelting now works with custom ores.
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Also fixed exploit where smelting XP could be awarded for some
non-smeltable materials.
2013-10-31 13:25:06 -04:00
GJ
41da32cd1b
Added options to disable various sound effects.
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Fixes #1577
2013-10-31 09:03:29 -04:00
GJ
4889769522
Workaround MCPC+ shortcomings for now.
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Fixes #1549
2013-10-30 15:33:37 -04:00
GJ
97b9214d6e
Wrap these inside McMMOPlayer for easier access.
2013-10-29 11:02:57 -04:00
GJ
3be443c63c
Cleanup some XP functions, remove unused scoreboard values, minor refactoring.
2013-10-29 09:49:41 -04:00
GJ
9b3ae5c729
These belong in their managers, not in McMMOPlayer
2013-10-28 16:14:52 -04:00
GJ
c79f8043ad
Use proper functions where they exist, and move functions to better locations.
2013-10-28 15:12:24 -04:00
TfT_02
f55039ac6b
Earn XP when using Shake
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Adds #1564
2013-10-28 17:38:03 +01:00
TfT_02
be792a1052
Fix exploitPrevention() and add Javadocs
2013-10-28 15:39:47 +01:00
GJ
c612036db3
Don't try to find a treasure if there aren't any.
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Fixes #1572
2013-10-28 08:52:55 -04:00
GJ
ad4ee6f402
Cleanup exploit prevention method.
2013-10-28 08:17:06 -04:00
TfT_02
49a5bd2ba6
We can move this check to exploitPrevention()
2013-10-26 00:50:31 +02:00