t00thpick1
ce3bc07aa8
Reasonably sure this needs to be this way
2013-10-06 17:46:45 -04:00
TfT_02
e8b886fcc6
This check somehow got removed
2013-10-05 01:18:51 +02:00
GJ
3365da7f8d
MCPC+ checks, notify server owners that they're missing out.
2013-10-04 09:50:49 -04:00
GJ
5541c15753
Try/catch was stupid.
2013-10-02 09:07:30 -04:00
GJ
f87110749e
ACTUALLY fix the NPE here.
2013-10-02 09:03:09 -04:00
GJ
a0ef0d5708
Check vanilla's maxDurability here as well, just to be safe.
...
Fixes #1504
2013-10-02 08:56:48 -04:00
TfT_02
763cff6898
Fixed a bug where Repair wasn't asking for confirmation
2013-09-28 19:46:47 +02:00
riking
fa34d06341
Clear child skill FamilyTree on reload
2013-09-27 15:46:19 -07:00
TfT_02
1ca53da0e2
Also try to count recipe ingredients regardless of repairMaterial
...
when the normal counting and the config value result in 0
Fixes #1484
2013-09-27 13:42:50 +02:00
TfT_02
57dfa00541
Fixed a NPE when an invalid repair material was entered
...
#1484
2013-09-27 10:46:54 +02:00
GJ
7f290504ad
Set random jump strength for horses as well.
2013-09-26 10:43:45 -04:00
GJ
a63f745c73
Add custom mobs automatically as they're killed.
2013-09-26 15:06:36 +02:00
GJ
792ecd6aad
Rework armor.yml to take item names instead of IDs in advance of 1.7 changes.
...
** YOU WILL NEED TO REDO YOUR armor.yml FILE **
2013-09-26 14:58:30 +02:00
dddeeefff
1254ab232a
Add randomized Horse appearance to Call Of The Wild
2013-09-23 22:29:02 +02:00
dddeeefff
b49e56c857
Added missing COTW message when there are too many Horses nearby
2013-09-23 22:29:01 +02:00
TfT_02
6a3a564bd4
Use cooldownExpired here as well.
2013-09-22 23:28:09 +02:00
TfT_02
3828f78480
Fixed respawn cooldown checks
...
Thanks @Riking for pointing this out!
2013-09-22 23:28:08 +02:00
TfT_02
ce7a7a31a7
A bit of cleaning up
2013-09-20 00:15:22 +02:00
TfT_02
834e26b44e
Minor improvements
2013-09-19 21:47:12 +02:00
GJ
566a381e95
Remove debug message, use recipe method for salvage.
2013-09-19 15:17:19 -04:00
GJ
5d7d779a49
Changed format of repair.vanilla.yml. **YOU WILL NEED TO UPDATE YOUR FILE TO THE NEW FORMAT**
2013-09-19 11:02:47 -04:00
GJ
59a35b170c
Oh yeah, that's why.
2013-09-18 15:42:54 -04:00
GJ
14eb473355
Why we were making this so complicated, I'll never know.
2013-09-18 14:55:17 -04:00
GJ
9be9908a22
Remove unused imports.
2013-09-18 09:39:54 -04:00
GJ
1ec55c2d7e
Remove the last bits of Spout from our code.
2013-09-16 12:05:39 -04:00
TfT_02
7bac0e2ca5
Dropped SpoutPlugin support
...
Because SpoutPlugin is not being updated to 1.6.x and mcMMO 1.4.07 does
not support any CB version below 1.6.x SpoutPlugin support is no longer
needed.
https://blog.spout.org/minecraft-1-6-and-the-legacy-finale/
2013-09-16 16:48:42 +02:00
GJ
f6e60bebcc
Fix dropping sideways logs and leaf blocks.
...
Fixes #1460
2013-09-15 15:09:48 -04:00
GJ
4eba33a1c6
Use doubles in config.yml where appropriate. Change item IDs to item names
...
in light of upcoming Minecraft changes that will remove access to item
IDs.
2013-09-13 09:52:52 -04:00
GJ
800a452d62
Remove use of deprecated function.
2013-09-13 09:11:34 -04:00
GJ
de42063171
Fixed a bug where Kraken messages couldn't be disabled.
...
Fixes #1174
2013-09-12 15:53:43 -04:00
GJ
25e4700ef9
Changed various values to double in advanced.yml for the sake of consistency.
2013-09-12 14:18:13 -04:00
GJ
58c7dcb705
Fix issues with double damage, double death messages, and other damage oddities.
...
Fixes #1450
2013-09-12 11:52:34 -04:00
GJ
44626c36a9
Nerfed Archery damage to eliminate constant one-hit kills
2013-09-11 11:43:06 -04:00
TfT_02
cfd5bfe2c4
Deal skillShot bonus damage properly
2013-09-11 17:08:59 +02:00
TfT_02
93fe2ff504
Cleanup our imports
2013-09-10 15:28:11 +02:00
GJ
71ab678945
Fix bug where mcMMO damage wasn't awarding XP.
...
Fixes #1400
2013-09-09 12:00:37 -04:00
GJ
d2bbbb0fe7
More deprecation fixes.
2013-09-05 16:36:02 -04:00
GJ
fd8d9b02a9
Begin trying to remove newly-deprecated "magic numbers"
2013-09-05 14:55:08 -04:00
GJ
7eec53d621
Added Horses to Taming.
2013-08-30 14:25:46 -04:00
GJ
7523afffb5
Updated permissions for more control over Call of the Wild.
2013-08-30 13:50:34 -04:00
TfT_02
9c54f8fd11
Fix Javadocs issues
2013-08-23 20:14:13 +02:00
GJ
6bfc1b84de
Let's do this the right way.
2013-08-23 20:14:13 +02:00
TfT_02
59f545d5ce
Fixed FakeEntityDamageByEntityEvent not getting fired
2013-08-23 20:14:13 +02:00
TfT_02
964b2636fb
Move experience related settings from config.yml to experience.yml
2013-08-23 19:37:44 +02:00
GJ
c31ffa5ab4
Remove unused import.
2013-08-22 13:51:01 -04:00
TfT_02
51bf989418
Counter Attack now only activates when the player is blocking
...
Closes #1018
2013-08-20 23:23:49 +02:00
GJ
07dd460d78
Validate in a seperate function.
2013-08-20 15:51:12 -04:00
GJ
62146480db
Hardcoding this is a bad idea.
2013-08-19 15:12:08 -04:00
T00thpick1
ce80636141
Min value for IronArm configurable
2013-08-18 02:38:57 -04:00
TfT_02
560c3860b4
Fixed bug which allowed players to bypass fishing's exploit prevention
...
Fixes #1319
2013-08-17 10:11:46 +02:00
TfT_02
36f1a2d78a
Changed the way Repair hands out XP
...
Closes #373
2013-08-15 20:50:19 +02:00
TfT_02
90fcf35c34
Javadocs cleanup
2013-08-10 20:10:45 +02:00
TfT_02
ead1398132
Super Breaker & Giga Driller now use more durability
...
A configurable amount is added to the vanilla durability loss.
Use `Abilities.Tools.Durability_Loss` to disable (set to 0) or set it
to -1 for no durability loss while using abilities. Closes #1363
2013-08-09 22:21:45 +02:00
TfT_02
7683dfc436
Move validation to proper location
2013-08-06 21:27:16 +02:00
T00thpick1
c85bd8ab70
One more last try
2013-08-04 11:56:37 -04:00
T00thpick1
3f6bce0fc6
One last try
2013-08-04 11:51:34 -04:00
T00thpick1
e566b20e2b
This might be important
2013-08-04 11:38:52 -04:00
T00thpick1
f37a7d759a
Hack around nms bug
2013-08-04 11:34:04 -04:00
T00thpick1
d1341b0be0
Would help if I actualized the value... Fix dupe bug for realz
2013-08-04 11:05:53 -04:00
T00thpick1
4ea3d690db
Fix Dupe bug...... why was this overlooked?
2013-08-03 11:37:29 -04:00
GJ
15e0570a8c
Else if > if
2013-07-29 08:45:30 -04:00
GJ
09e77c8c94
Move break event to the initial check.
2013-07-29 08:29:10 -04:00
GJ
78f2e0a064
Check the range in a seperate function
2013-07-24 14:13:58 -04:00
TfT_02
df2defe969
Added extra settings for Call of the Wild
...
* Requested in issue #910
* Adds a setting to configure the range check
* Adds a setting to summon multiple pets with one summon
2013-07-24 20:01:26 +02:00
TfT_02
bf2e527e72
Fixed NPE with Beast Lore
...
Fixes #1289
2013-07-22 11:35:48 +02:00
GJ
d07b67b5bf
Health and damage are now doubles, not ints.
2013-07-11 12:43:36 -04:00
TfT_02
de46277bea
Realized that it wasn't only happening in the Nether
2013-06-24 17:10:39 +02:00
TfT_02
6d7d811814
Fixed bug with Ice Fishing in the Nether
...
Fixes #1218
2013-06-24 16:25:49 +02:00
GJ
050be563bf
Less magic numbers.
2013-06-12 19:26:09 -04:00
GJ
965dbda101
Clean up some stuff with our DATS.
2013-06-12 19:20:05 -04:00
GJ
3a78e1b487
More code duplication removal.
2013-06-12 15:56:42 -04:00
TfT_02
da25b02e0a
Only set the item in hand null if it's actually a fishing rod
2013-06-07 15:46:53 -04:00
GJ
b0eb4b93a8
Cleaner way to avoid salvaging chainmail.
2013-05-28 12:59:10 -04:00
GJ
54f135aebd
We're checking this twice and shouldn't be.
2013-05-28 12:53:12 -04:00
GJ
10e369f9c5
Increased auto-fishing detection.
2013-05-28 12:42:39 -04:00
TfT_02
2414ddf485
Fix broken Tree Feller
...
Fixes #1139
2013-05-25 14:45:24 +02:00
GJ
5e00636761
And a little more...
2013-05-22 22:30:09 -04:00
GJ
0b6372a6ea
Don't run these calculations twice. Also, pretty sure one of these was
...
bugged.
2013-05-21 11:41:39 -04:00
GJ
0c52b3016c
We've got these functions, might as well use them.
2013-05-21 10:02:09 -04:00
GJ
87df536a1f
Only check for kraken if you're actually fishing.
2013-05-21 09:14:54 -04:00
T00thpick1
6dbf2e0d95
FishingTreasureEvent, FishingShakeEvent and MagicHunterEvent
2013-05-20 17:27:59 -04:00
TfT_02
2d66b8ed12
Cleanup - fixing various formatting issues
2013-05-18 22:41:42 +02:00
TfT_02
483f348403
Fixed bug with Blast Mining where the Ability refreshed message was being send too early
2013-05-18 22:27:17 +02:00
TfT_02
7f1ef61657
Get rid of the SuccessModifier
...
There's no need for this modifier, because the user can define the
exact chance for Rolls and Gracefull Rolls in the config file. This
means that the ratio between the two is already configurable.
2013-05-18 14:12:07 +02:00
GJ
a7861fc54b
Move all miscellaneous Spout code to a single location.
2013-05-16 10:51:18 -04:00
T00thpick1
48aafa9834
Unused import
2013-05-15 14:27:31 -04:00
T00thpick1
78f53f294a
Debris should drop normal drops
2013-05-15 13:02:21 -04:00
GJ
d8ddd27d71
Calculate bonus XP based on initial arrow location, rather than final
...
shooter location.
2013-05-15 08:35:12 -04:00
GJ
2e79c8d770
Properly track infinite arrows.
2013-05-14 22:45:09 -04:00
GJ
f910c76248
Conventions.
2013-05-14 12:46:45 -04:00
GJ
975cbf0bf8
The cache should be here, not in the manager.
2013-05-14 12:46:04 -04:00
GJ
501f5de55a
Fixing everything you guys broke while I was gone...
2013-05-14 11:28:50 -04:00
Paul J Thordarson
c5e6704530
Magic Hunter fix and optimization
...
There was a small bug in magic hunter, where it tried to apply an
enchantment level between 1 and the Enchantment.getMaxLevel(), however
it didn't take into account Enchantment.getStartLevel(), so when it
tried to apply an enchantment level below the start level, an
IllegalArgumentException was being thrown and the magic hunter event
wasn't happening.
Also, it's potentially inefficient to recalculate which enchantments
are possible for each ItemStack every time, so I added a HashMap to
cache the possibleEnchantments for each material type, then check this
cache instead of just looping to regenerate the list each time.
2013-05-13 20:22:08 -04:00
NuclearW
2b414526e5
Unleash the Quacken!
2013-05-09 11:04:34 -04:00
NuclearW
c0b7eb526a
Change Squid variables to Creature.
2013-05-09 11:00:28 -04:00
GJ
33610c8997
Whoops.
2013-05-03 16:15:34 -04:00
GJ
8e0a1f4f70
Summon the kraken at will!
2013-05-03 16:14:03 -04:00
GJ
b07cf6bdde
It's now possible to run away from the Kraken.
2013-05-03 15:49:29 -04:00
GJ
4f9b7b2609
Because you might be legitimately fishing at 5 seconds.
2013-05-03 07:51:59 -04:00
GJ
09abab1b5d
Kraken sounds can now be set to either player-only or global (default).
2013-05-03 07:51:58 -04:00