GJ
ede0757d83
Remove /mmoupdate and replace with /mcconvert database
2013-08-22 22:33:06 +02:00
GJ
8282d84b16
Validate, and nicer loading.
2013-08-22 22:22:19 +02:00
GJ
223649ec28
Formatting and localizing.
2013-08-22 22:22:19 +02:00
TfT_02
68e433b3b7
Added new ExperienceFormula config and /mcconvert command
2013-08-22 22:22:19 +02:00
GJ
1a51b93ec9
Another quick check to avoid issues with NPCs.
2013-08-22 14:45:30 -04:00
TfT_02
ca6bee07ea
Fix formatting
2013-08-22 00:37:48 +02:00
gmcferrin
2bae937b28
Don't throw a warning if we're expecting a null object.
2013-08-21 14:20:12 +00:00
GJ
c8c76f4174
Put this function in a better place.
2013-08-20 15:12:38 -04:00
GJ
50ef8d9610
Improvements to mcMMOPlayer lookup.
2013-08-20 14:10:49 -04:00
GJ
62146480db
Hardcoding this is a bad idea.
2013-08-19 15:12:08 -04:00
TfT_02
6518d192ec
Improved partial name matcher
...
Fixes #1164
2013-08-19 10:37:04 +02:00
TfT_02
3fe9cfee74
Slightly improved update checker feedback
2013-08-18 18:04:20 +02:00
TfT_02
560c3860b4
Fixed bug which allowed players to bypass fishing's exploit prevention
...
Fixes #1319
2013-08-17 10:11:46 +02:00
TfT_02
90fcf35c34
Javadocs cleanup
2013-08-10 20:10:45 +02:00
TfT_02
ead1398132
Super Breaker & Giga Driller now use more durability
...
A configurable amount is added to the vanilla durability loss.
Use `Abilities.Tools.Durability_Loss` to disable (set to 0) or set it
to -1 for no durability loss while using abilities. Closes #1363
2013-08-09 22:21:45 +02:00
TfT_02
6330c4a69e
Move the noErrorsInConfig check to Misc
2013-08-09 19:10:03 +02:00
TfT_02
1f53c62ced
Added McMMOPlayerDeathPenaltyEvent
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Called when a player dies and mcMMO tries to invoke Hardcore mode or
Vampirism
2013-08-07 01:21:52 +02:00
TfT_02
ccbffca278
Validate config.yml settings
2013-08-06 21:17:14 +02:00
Glitchfinder
aeaab43f44
Fixing a multitude of reported NPEs.
2013-08-04 12:15:01 -07:00
GJ
d1bf48ad79
Fix bug where teleport location was never reset if warmup was set to 0
...
for Chimera Wing.
Fixes #1323
2013-07-30 15:20:18 -04:00
GJ
c5137eb884
Begin work on cleaning up our listeners and their Javadocs.
2013-07-25 14:52:21 -04:00
GJ
e0e574c19e
Fix a potential issue with PTP and Chimera Wing teleportation cooldowns.
2013-07-24 13:50:33 -04:00
GJ
37671bad9a
We already have the mcMMOPlayer here.
2013-07-24 12:30:02 -04:00
GJ
001f1dbd3c
Fix issue with truncating things that don't need truncating.
2013-07-17 13:45:31 -04:00
GJ
7b5372a985
Temporary fix for MCPC+ entity issues. This change will be reverted
...
after the fix is made in MCPC+.
Fixes #1197
2013-07-17 10:29:42 -04:00
GJ
1647ef4fae
Fixed issue where locale strings could cause the scoreboard header to be
...
longer than 16 characters.
Fixes #1278
2013-07-17 08:18:54 -04:00
GJ
c9aba059e2
Don't provide direct access to the players map.
2013-07-15 09:14:23 -04:00
TfT_02
696e82e622
Add missing Axes locale string
...
* Somehow, the message notifying a player that he was struck by Skull
Splitter wasn't in the locale files anymore.
* Re-added this string and renamed it.
* Fixes #1271
2013-07-15 13:18:13 +02:00
GJ
04224b309a
Add snow to excavation. No treasures will drop from snow by default,
...
but they can be added to the treasures.yml file by specifying
"Drops_From:
Snow: true"
Adds #1229
2013-07-11 14:41:23 -04:00
GJ
d07b67b5bf
Health and damage are now doubles, not ints.
2013-07-11 12:43:36 -04:00
riking
23729f45ee
Pull changes from dev-dbman (commit f63c5e3
)
2013-06-28 15:02:58 -07:00
TfT_02
af60f08a8b
Localize the ScoreboardManager
...
Closes #1232
2013-06-28 19:17:39 +02:00
TfT_02
1edb11cedf
Disable mob healthbars for boss mobs!
...
Fixes #1210
2013-06-28 13:36:48 +02:00
GJ
050be563bf
Less magic numbers.
2013-06-12 19:26:09 -04:00
GJ
965dbda101
Clean up some stuff with our DATS.
2013-06-12 19:20:05 -04:00
GJ
3a78e1b487
More code duplication removal.
2013-06-12 15:56:42 -04:00
GJ
db637f0bc9
Remove more code duplication.
2013-06-12 15:41:26 -04:00
GJ
28a78d820a
Tidy up our InventoryListener.
2013-06-12 15:10:43 -04:00
GJ
a1792fe125
We were calling deflect twice. Also made individual functions for each
...
type of combat.
2013-06-07 15:47:00 -04:00
T00thpick1
8705974e08
Use a single manager to handle our databases.
2013-06-07 15:46:57 -04:00
TfT_02
de0487d16f
This should make it work properly
2013-06-07 15:46:56 -04:00
TfT_02
375fa4f75c
Added permission node to prevent inspecting hidden players
2013-06-07 15:46:53 -04:00
GJ
d43ae17bd2
Tweak a few things on the UpdateChecker.
2013-06-07 15:46:52 -04:00
Kane York
f81a763d6c
Use finally to close the update checker stream
2013-06-07 15:46:52 -04:00
GJ
0ba4bc25c7
Use player objects instead of names - should be more efficient and less
...
buggy.
2013-05-28 13:33:20 -04:00
TfT_02
1ae9b0f4d2
Animals can also have the "Spawned Entity" tag
2013-05-26 17:55:24 +02:00
GJ
5e00636761
And a little more...
2013-05-22 22:30:09 -04:00
GJ
030c8e59d7
The other way leaks memory like a sieve.
2013-05-22 00:01:19 -04:00
GJ
9aa49a09da
Little more cleanup.
2013-05-21 14:03:00 -04:00
GJ
bf8945ac59
Try to clean CombatUtils a bit...
2013-05-21 13:36:44 -04:00