Commit Graph

6057 Commits

Author SHA1 Message Date
bm01
3e20dc7de6 combatChecks optimization 2012-06-22 18:54:49 +02:00
GJ
dce1d7ba39 Fixed calculations on Reduced Cooldown perk 2012-06-22 10:57:51 -04:00
GJ
adffea1d52 Increased the seconds for activation time perk. 2012-06-22 10:13:37 -04:00
GJ
20b73dcc84 Fixed not checking if an Entity was a LivingEntity before applying the
Counter-Attack ability.
2012-06-22 09:47:18 -04:00
GJ
b331fa353b Added increased activate time donor perks 2012-06-21 23:01:02 -04:00
GJ
9fe14609af Locale update. 2012-06-21 22:26:29 -04:00
GJ
f6973b8907 Changelog update. 2012-06-21 21:51:43 -04:00
GJ
8738036f6f Added Reduced Cooldown perk for donors. 2012-06-21 21:50:48 -04:00
GJ
fce02dc0e5 Fixed possible NPE with Acrobatics fall checks. 2012-06-21 21:04:19 -04:00
GJ
2bef0e833f Rework of Swords handling 2012-06-21 09:04:45 -04:00
GJ
9040a2a2e3 Optimizations to Combat.java 2012-06-18 08:50:14 -04:00
NuclearW
4407ed0a6f Fixed bug with Chunklets not being reloaded on /reload 2012-06-16 21:43:04 -04:00
GJ
09721518b0 Fixed Unarmed using Taming levels.
My copy-paste skills are failing.
2012-06-15 11:11:57 -04:00
GJ
8ad6337dde Avoid calling the same thing 3 times. 2012-06-15 10:58:38 -04:00
bm01
271740d2ac Re-added mcMMO.getPlayerProfile(Player) 2012-06-15 10:03:00 +02:00
GJ
48dd537257 More reworking of Unarmed, renamed ArcheryBonusDamageEventHandler for
clarity's sake.
2012-06-14 23:59:36 -04:00
GJ
77b4aaa50d Updating Unarmed (WIP) 2012-06-14 23:59:35 -04:00
bm01
1014316581 Whoops D: 2012-06-15 03:32:46 +02:00
bm01
739cd83155 Forgot to cancel the task 2012-06-15 03:30:36 +02:00
bm01
df08bc4da0 Changelog update 2012-06-15 02:56:36 +02:00
bm01
55e832d4f6 Do not track arrow if the bow has Infinity 2012-06-15 02:53:11 +02:00
bm01
032472dcb3 Avoid unnecessary iteration 2012-06-15 02:46:41 +02:00
bm01
68bf93d1ac Remove inactive entities from the arrow tracker 2012-06-15 02:43:13 +02:00
bm01
ba133f94fc Extra equals 2012-06-15 02:34:24 +02:00
bm01
064c16f4d7 Reverted last commit 2012-06-15 02:14:53 +02:00
bm01
5a394ee744 Fixed killed entities not being removed from arrowTracker 2012-06-15 02:08:15 +02:00
bm01
3bc2f5dc55 Fixed Archery using Taming skill level 2012-06-15 02:06:06 +02:00
GJ
6f63818e5f Check for the block before throwing the fake break event. 2012-06-14 10:24:58 -04:00
GJ
a5d7bee939 Spacing 2012-06-14 00:01:31 -04:00
bm01
9d396162f1 Hardcore.java cleanup 2012-06-14 01:22:35 +02:00
bm01
4a0d9a96ab Fixed minor bug with Vampirism notification 2012-06-14 00:48:40 +02:00
GJ
9f65e5a9ab PermissionsHandler was a stupid idea. 2012-06-13 12:31:20 -04:00
GJ
c71f4e438b Organize imports. 2012-06-13 08:54:02 -04:00
GJ
14d13eb4c7 Archery rework. 2012-06-13 08:53:18 -04:00
GJ
29c629eb22 WIP on Archery rework. 2012-06-12 21:36:17 -04:00
bm01
050b794b42 Fixed NPE with /mmoedit 2012-06-12 23:31:32 +02:00
NuclearW
89b5f8c275 Changelog 2012-06-12 17:01:18 -04:00
NuclearW
f589197321 Load the lowest chunklets right now.
Thanks for @Glitchfinder for finding this glitch.

Closes #205
2012-06-12 17:00:05 -04:00
NuclearW
09575a68f0 Handle corrupt chunklets by making a new one and not throw stacktrace 2012-06-12 16:45:28 -04:00
NuclearW
c1b838e356 Typo fix 2012-06-12 16:45:00 -04:00
GJ
8ed2696315 Fix issue with trying to remove all of the item in hand. 2012-06-12 15:11:13 -04:00
GJ
ab138bdba2 Javadocs, added Lighting to the damage types affected by Shock Proof 2012-06-12 14:48:28 -04:00
GJ
5ba9fb78fd More tweaks to Taming. 2012-06-12 14:42:38 -04:00
GJ
2d47447375 Begin rework of Taming skill 2012-06-12 11:07:51 -04:00
GJ
d9eaede4c2 Spacing 2012-06-12 11:07:27 -04:00
GJ
c6db11a10b Use EntityDamage event instead of EntityDamageByEnitity 2012-06-12 10:23:34 -04:00
GJ
2225e542ad Spacing issues. 2012-06-12 09:20:39 -04:00
GJ
975e13d45f Tweaked how we check XP gain permissions. 2012-06-12 08:10:18 -04:00
bm01
534a165c45 Tweaked a few things 2012-06-12 06:18:00 +02:00
bm01
5cff6ed67b Removed xpGainATS, it actually never worked 2012-06-12 05:59:26 +02:00