TfT_02
e796eae3c3
Update for new damage API
2014-07-02 11:25:08 +02:00
TfT_02
4643cf1070
A whole bunch of more work to convert Salvage to a child skill
2014-05-18 17:04:39 +02:00
GJ
91bf54019e
Convert Salvage to a child skill.
2014-05-18 17:04:38 +02:00
TfT_02
9f53426511
Added API to XP events to get XP gain reason
2014-04-18 22:32:32 +02:00
TfT_02
20092d55fd
Fix bug where dodge would check the wrong player
2014-04-18 00:49:40 +02:00
TfT_02
a9488bc18b
Vanished players no longer get hit by AoE effects
...
Fixes #1964
2014-04-05 13:12:20 +02:00
TfT_02
09557e378b
Update to the new ProjectileSource API
2014-03-29 17:12:54 +01:00
GJ
30f7521a3a
Handle healthbars even when skills are disabled. Fixes #1194
2014-03-03 10:29:14 -05:00
TfT_02
34d6d867f2
Prevent combat abilities from damaging allied players
2014-02-28 22:08:48 +01:00
TfT_02
9f9de86d21
The defender isn't necessarily a player here
...
Besides, the defender doesn’t need to have the player data key anyways
2014-02-16 00:11:15 +01:00
GJ
0c9836eb03
Made mod config files modular. Addresses #1802
2014-02-03 14:48:43 -05:00
GJ
43e2c813d1
Clean up some of our messes.
2014-01-20 13:58:40 -08:00
TfT_02
c6ea32f0b0
Added Ender Dragon, Wither, and Witch to combat experience multipliers
...
They do not give any XP by default.
Fixes #1763
2014-01-19 19:40:33 +01:00
TfT_02
82509fb476
Added custom XP boost perk
2014-01-19 01:08:38 +01:00
TfT_02
c27d79cf25
Added new XP perk - 10% boost
...
Adds #1698
2014-01-19 01:08:37 +01:00
GJ
13a623ea1f
Misc was getting crowded again.
2014-01-03 11:07:13 -05:00
Sean Porter
a87bd14342
The attack target can still be an NPC without being an instance of Player.
2013-12-27 14:50:01 -08:00
GJ
48821a710f
Fixed bug with cooldown donor perks
2013-12-02 08:30:45 -05:00
t00thpick1
c0dee19cb0
Missed a refactor :P Also, javadoc event
2013-11-22 12:48:53 -05:00
t00thpick1
870987bba7
SecondaryAbility's API additions
2013-11-22 12:32:23 -05:00
GJ
f17b5faaf6
Parenthesis are good.
2013-11-06 14:52:19 -05:00
GJ
cf56ca35eb
Tweaked durability handling slightly.
...
Now routes everything through one function to handle enchants and max
durability. Use max durability from RepairableManager by default to
account for mod tools.
2013-11-06 08:45:20 -05:00
TfT_02
c31f5b5782
Account for Unbreaking enchantment when using abilities
2013-11-05 14:51:54 +01:00
GJ
caaac232d7
Cleanup CombatUtils.
...
Opting to stick with the if-else rather than the switch statement,
because I think it's slightly easier to read.
2013-10-31 15:03:06 -04:00
GJ
97b9214d6e
Wrap these inside McMMOPlayer for easier access.
2013-10-29 11:02:57 -04:00
GJ
cc2c9eb21d
Move this to the skill itself.
2013-10-28 16:32:40 -04:00
GJ
c79f8043ad
Use proper functions where they exist, and move functions to better locations.
2013-10-28 15:12:24 -04:00
GJ
9ef3c721df
Formatting cleanup from the scoreboard update. Also handle skill permissions differently.
2013-10-28 13:04:46 -04:00
riking
c6ca65f5c9
Create a utility method in SkillUtils to easily check ability cooldowns
2013-10-25 09:49:02 -07:00
GJ
b8c1f868f5
Event updates
2013-10-18 08:54:06 -04:00
Bestle
d8e86d0fc7
Fix logic error in fireworkParticleShower
...
If a player is inside a vehicle, the y position of the spawned firework should be modified, not the x
2013-10-18 12:59:21 +01:00
GJ
468fbdab56
SkillUtils cleanup, EventUtils creation
...
Move some functions in SkillUtils to more relevant locations.
Begin work on utility class to handle all event calls.
2013-10-15 13:03:33 -04:00
GJ
309dfd50cd
Revert change to smoke particle handling
...
Have to do it this way, because not all block directions are valid for
smoke
2013-10-15 08:38:59 -04:00
GJ
056f7cc93b
Nicer handling of some particle effect code.
2013-10-14 11:29:25 -04:00
TfT_02
741f629ab8
Don't spawn fireworks under a boat (for real this time)
...
Fixes #1534
2013-10-14 17:07:15 +02:00
TfT_02
5a6bb363cf
Don't spawn fireworks under the player if they're in a vehicle
2013-10-06 12:08:22 +02:00
GJ
a63f745c73
Add custom mobs automatically as they're killed.
2013-09-26 15:06:36 +02:00
GJ
4a0fee5796
Use class names to better find custom entities.
2013-09-26 15:06:21 +02:00
GJ
792ecd6aad
Rework armor.yml to take item names instead of IDs in advance of 1.7 changes.
...
** YOU WILL NEED TO REDO YOUR armor.yml FILE **
2013-09-26 14:58:30 +02:00
TfT_02
3828f78480
Fixed respawn cooldown checks
...
Thanks @Riking for pointing this out!
2013-09-22 23:28:08 +02:00
TfT_02
7bac0e2ca5
Dropped SpoutPlugin support
...
Because SpoutPlugin is not being updated to 1.6.x and mcMMO 1.4.07 does
not support any CB version below 1.6.x SpoutPlugin support is no longer
needed.
https://blog.spout.org/minecraft-1-6-and-the-legacy-finale/
2013-09-16 16:48:42 +02:00
GJ
e8bc2475c3
Add sound for level-up even when not using Spout.
2013-09-16 09:52:09 -04:00
TfT_02
17faf1561f
Refactor to getMaxLength
2013-09-15 21:45:16 +02:00
GJ
58c7dcb705
Fix issues with double damage, double death messages, and other damage oddities.
...
Fixes #1450
2013-09-12 11:52:34 -04:00
t00thpick1
f7928787dc
Skill shot should be after deflect check
2013-09-11 10:17:24 -04:00
TfT_02
93fe2ff504
Cleanup our imports
2013-09-10 15:28:11 +02:00
GJ
89ddf8c4fa
Fixed issues with dealing damage to Entities
2013-09-09 20:41:06 +02:00
GJ
71ab678945
Fix bug where mcMMO damage wasn't awarding XP.
...
Fixes #1400
2013-09-09 12:00:37 -04:00
GJ
14daee3b1b
Fixed a bug where squid were not awarding XP.
2013-09-09 10:46:26 -04:00
GJ
a639a37637
Add per-skill XP boost perks.
...
Fixes #1412
2013-09-03 09:24:58 -04:00