GJ
|
e2d13034a8
|
Kill it with fire, part 1 - MySpawn
|
2012-02-28 18:01:35 -05:00 |
|
GJ
|
e55006f662
|
Fixed the fact that myspawn would clear if you broke ANY bed (not just
your own) - Addresses MCCORE-50
|
2012-02-28 17:06:13 -05:00 |
|
GJ
|
64b46a88c9
|
Breaking a bed now clears your spawn, just as if you had used the
/clearmyspawn command.
|
2012-02-28 16:52:16 -05:00 |
|
nossr50
|
69b7c3077f
|
Tweaked mcremove
|
2012-02-28 12:53:27 -08:00 |
|
nossr50
|
7aa7de75a2
|
Made mcremove work for FlatFile (sort of).
|
2012-02-28 12:33:57 -08:00 |
|
nossr50
|
6cc22a3b63
|
mcremove command is now fully functional for MySQL
|
2012-02-28 12:16:23 -08:00 |
|
nossr50
|
649ce1c147
|
Forgot to commit this, file renamed.
|
2012-02-28 11:19:12 -08:00 |
|
nossr50
|
1281843d45
|
Removing redundancy in most commands
|
2012-02-28 11:17:54 -08:00 |
|
nossr50
|
e31aea3492
|
Beginning work on mcremove
|
2012-02-28 11:05:48 -08:00 |
|
GJ
|
26e3403ff4
|
Fixed Call of The Wild & RIGHT_CLICK_AIR tool activation not working.
Apparently we can't use ignoreCancelled=true on PlayerInteractEvent...
|
2012-02-28 09:27:14 -05:00 |
|
GJ
|
e5922bf3e7
|
Fixed my brakes. >.<
|
2012-02-28 00:18:55 -05:00 |
|
GJ
|
2b9baaf0ea
|
Possible fix for not registering right click air events.
|
2012-02-27 23:38:33 -05:00 |
|
GJ
|
8ad4e20cab
|
Fixed leaving out a logical check for new skill processing. (Oops.)
|
2012-02-27 20:40:25 -05:00 |
|
GJ
|
1511c5737b
|
Fixed missing return calls in ToolType.java
|
2012-02-27 17:37:43 -05:00 |
|
GJ
|
57bf414d59
|
OPTIMIZE ALL THE SKILLS!
Adds some cool enum features & cleans up Skills.java - may possibly
break some message displays for Axes & Woodcutting.
|
2012-02-27 17:28:47 -05:00 |
|
nossr50
|
16a0a3364a
|
NPE fix for Bleed Simulation (hopefully)
|
2012-02-27 07:56:12 -08:00 |
|
nossr50
|
d09512373b
|
Added an isConnected() method
|
2012-02-27 05:27:59 -08:00 |
|
nossr50
|
26c9ba0c3b
|
Major optimization to how MySQL connection is handled.
|
2012-02-27 05:20:55 -08:00 |
|
nossr50
|
d7d1d0b58d
|
Merge branch 'master' of github.com:mcMMO-Dev/mcMMO
|
2012-02-27 03:53:46 -08:00 |
|
nossr50
|
a0ab16eaa7
|
Minor tweaks to BleedSimulate()
|
2012-02-27 03:53:15 -08:00 |
|
GJ
|
cae4b47538
|
Updates to Unarmed
|
2012-02-26 14:38:55 -05:00 |
|
GJ
|
dd445dbac5
|
Updates to Combat - Breaks R4 Compatability.
|
2012-02-26 14:38:03 -05:00 |
|
nossr50
|
4b26732f51
|
Removed redundancy
|
2012-02-26 04:15:50 -08:00 |
|
bm01
|
aff6b0925f
|
Optimization in Combat.java
|
2012-02-26 13:06:47 +01:00 |
|
GJ
|
a7f259ea3c
|
Moved wolf damage checks to Taming.java
|
2012-02-26 02:38:07 -05:00 |
|
GJ
|
3a1ee58339
|
Added custom values for mob combat multipliers.
|
2012-02-26 01:53:54 -05:00 |
|
GJ
|
6b0c46b634
|
Minor updates/optimizations to PlayerListener
|
2012-02-26 00:05:32 -05:00 |
|
GJ
|
6b36a030f6
|
Added back updateInventory() methods.
Even though I updated old inventory methods it still needs these to
reflect the amounts removed...
|
2012-02-25 21:42:03 -05:00 |
|
nossr50
|
f481741bb5
|
This should make us fully NoCheat compatible.
|
2012-02-25 04:27:09 -08:00 |
|
nossr50
|
77b0dd725c
|
Fixing unwanted block data changes
|
2012-02-25 04:07:07 -08:00 |
|
nossr50
|
f850c0ead6
|
Merge branch 'master' of github.com:mcMMO-Dev/mcMMO
|
2012-02-25 03:51:49 -08:00 |
|
nossr50
|
7ad9b2ed58
|
Gutting out the old Party HUD. Lets make a new one.
|
2012-02-25 03:51:22 -08:00 |
|
GJ
|
695d76dcf4
|
ENUM ALL THE THINGS!
|
2012-02-25 02:49:53 -05:00 |
|
GJ
|
19ea6707fe
|
Updated locale files to reflect increases to Blast Mining ore drops.
|
2012-02-25 00:26:10 -05:00 |
|
GJ
|
649bccb0d0
|
Added /addlevels command (Implements MCCORE-23)
|
2012-02-24 21:05:01 -05:00 |
|
GJ
|
73f1c08366
|
Blast Mining optimization
|
2012-02-24 18:25:24 -05:00 |
|
GJ
|
b98120192a
|
Removed useless removal checks.
|
2012-02-24 12:14:35 -05:00 |
|
GJ
|
1cd7181d26
|
Minor tweaks & fixes. Changed Tree Feller to use custom item drop method
so we fire the event like we're supposed to.
|
2012-02-24 11:21:07 -05:00 |
|
nossr50
|
fb35e7dd5d
|
Updating changelog. Fixing Herbalism command display.
|
2012-02-24 07:54:17 -08:00 |
|
nossr50
|
1c4275ce37
|
Misc formatting. Clarifying something in changelog.
|
2012-02-24 07:19:55 -08:00 |
|
nossr50
|
3ff9a28fa7
|
Fixed exploit in Tree Feller
|
2012-02-24 04:52:30 -08:00 |
|
nossr50
|
04f13ab090
|
Fixed Tree Feller dropping too many saplings
|
2012-02-24 03:41:43 -08:00 |
|
nossr50
|
e42b9db159
|
Fixed bug with Swords command display
|
2012-02-24 03:37:41 -08:00 |
|
nossr50
|
deb3a3bd48
|
Fixed bug with Leaf Blower & Tree Feller permission nodes
|
2012-02-24 03:03:19 -08:00 |
|
nossr50
|
6708947332
|
Tree Feller is faster. Added limit to tree feller.
Added Jungle Tree to Woodcutting XP Tables.
Renamed Pine to Oak. Modified default Woodcutting XP Tables.
|
2012-02-24 01:46:34 -08:00 |
|
GJ
|
1f0fcb119d
|
Removed outdated inventory methods
|
2012-02-24 01:02:23 -05:00 |
|
GJ
|
bdb74d4719
|
Optimize even more things.
|
2012-02-23 23:04:41 -05:00 |
|
GJ
|
19ab8b89f5
|
More optimizing.
|
2012-02-23 22:26:20 -05:00 |
|
GJ
|
10fa9e5465
|
Optimize more things.
|
2012-02-23 21:44:44 -05:00 |
|
GJ
|
1fe259eb7a
|
Archery optimizations.
|
2012-02-23 21:13:06 -05:00 |
|