Commit Graph

380 Commits

Author SHA1 Message Date
GJ
dda8c0c9e0 Fixed bug with Tree Feller changing durability too soon. 2012-05-30 10:48:25 -04:00
GJ
92acf62884 More mod fixes for Woodcutting. 2012-05-27 14:40:35 -04:00
GJ
c2fb57fce9 Fix Tree Feller not working with custom axes 2012-05-27 14:31:37 -04:00
GJ
450e938092 Change Spout Config file to only load if Spout is enabled.
Removed unused imports.
2012-05-23 14:31:03 -04:00
GJ
63f683982f Moved Spout stuff to its own config file. 2012-05-23 10:50:47 -04:00
GJ
9525ce8299 Cleanup. 2012-05-23 09:35:16 -04:00
NuclearW
c5183309ae New line on the factory floor
For RepairableFactory
2012-05-22 08:10:22 -04:00
NuclearW
8feaf4410f getRepairable by id 2012-05-22 05:33:04 -04:00
NuclearW
4e224d761e Cleanup Repair.java 2012-05-22 05:33:04 -04:00
NuclearW
60754c9380 Implement xp 2012-05-22 05:33:04 -04:00
NuclearW
9f9c0059a5 Change xpHandler for new system usage
This commit marks the first breaking change for this new system
2012-05-22 05:33:03 -04:00
NuclearW
4eabd417b9 Level check 2012-05-22 05:33:03 -04:00
NuclearW
4b5ca5ecf4 Logic fix 2012-05-22 05:33:02 -04:00
NuclearW
edbf46a751 Unused import 2012-05-22 05:33:02 -04:00
NuclearW
437a608d2b Return on this error 2012-05-22 05:33:01 -04:00
NuclearW
b7cec8a0c4 Most of handleRepair() done, level checking still needed
- Move Repair
- Change visibility of a few methods for repurposing Repair soon
2012-05-22 04:22:29 -04:00
NuclearW
28578bd6b0 Convenience method for RepairManager 2012-05-22 02:59:10 -04:00
NuclearW
20b169e8eb Typo 2012-05-22 00:00:01 -04:00
GJ
41c9741b72 Fixed exploit where you could gain tons of Acrobatics XP from spamming
Ender Pearls
2012-05-21 23:41:11 -04:00
GJ
f9e5096ceb Cleanup 2012-05-21 10:31:24 -04:00
GJ
f66c6ab8fc Cleanup 2012-05-21 09:33:21 -04:00
GJ
73902d5f92 Minor cleanup / refactoring 2012-05-21 09:21:26 -04:00
GJ
16ad8502d2 Cleanup, changed order of some logic checks. 2012-05-21 09:04:51 -04:00
NuclearW
3f211c6277 Generalize Wolf to Tameable
Also generalize Arrow to Projectile
For MCCORE-263
2012-05-21 04:44:48 -04:00
GJ
f3074461ed More cleanup. 2012-05-18 14:29:53 -04:00
GJ
146f832919 Minor refactoring & cleanup. 2012-05-18 13:40:21 -04:00
GJ
a622707608 Cleanup & Silk Touch changes. 2012-05-18 11:15:30 -04:00
NuclearW
7f0803c3f6 Add in xpMultiplier 2012-05-17 22:40:46 -04:00
GJ
c559e70270 Mod support - able to define tiers for custom blocks now.
Tier 1 - breaks with wood/gold
Tier 2 - breaks with stone
Tier 3 - breaks with iron
Tier 4 - breaks with diamond
2012-05-17 21:57:41 -04:00
GJ
efcc15d89d Custom blocks should now work right with Super Breaker. 2012-05-17 21:37:14 -04:00
NuclearW
bd3491d210 Registration 2012-05-17 20:01:37 -04:00
NuclearW
d139146e0b Too much space 2012-05-17 19:57:56 -04:00
GJ
d20c5e1773 Mod Support - Woodcutting now works. Still need to add # of drops from a
given block.
2012-05-17 17:03:56 -04:00
GJ
0afc0d59a4 Config refactoring. 2012-05-17 10:26:21 -04:00
NuclearW
26481c547a Beginnings of RepairManager implementation
Plus more factories for a stronger economy
2012-05-17 09:43:42 -04:00
NuclearW
45fe8c182b Put new permissions to good use 2012-05-17 09:43:42 -04:00
NuclearW
efc9a10fdf Make use of enum 2012-05-17 09:43:42 -04:00
NuclearW
a8eb9dfedf <GJ> All hail the enum! 2012-05-17 09:43:42 -04:00
NuclearW
87cf5cb932 Add metadata value for repair material 2012-05-17 09:43:41 -04:00
NuclearW
a9295751c8 Beginnings of RepairManager interface
Not sure yet exactly what to leave in Repair and what to have in the Manager implementation.

I'm fairly sure that the xpHandler should be in Repair, but that's private at the moment so usage from the Manager is impossible except with public modifier, which is unacceptable.

Considering moving Repair to the new repair package, perhaps eventually all skills will have packages and skills.  Moving it seems like the logical solution with protected modifier.
2012-05-17 04:32:14 -04:00
NuclearW
2a46a5c00a Remove boost from the repair xpHandler
Replace old false values with doubles which will produce identical results

While the boost value will remain confusing in configs later, it will now at least be easier.
2012-05-17 04:28:31 -04:00
NuclearW
d3b7af3c5f Beginnings of the repairable 2012-05-17 04:01:47 -04:00
GJ
5645bf7982 Mod support - XP gain & double drops should now work for custom blocks
EXCEPT Woodcutting. Custom excavation blocks will also never drop
treasures.
2012-05-17 00:24:33 -04:00
GJ
bc642deebd Custom armor can now be repaired. 2012-05-15 16:12:59 -04:00
GJ
e84a9643f8 Enchanted custom tools should now support Arcane Forging. 2012-05-15 14:39:39 -04:00
GJ
81ac4e8d01 WIP on custom mod support - should now be able to repair custom tools at
an anvil.
2012-05-15 10:44:57 -04:00
NuclearW
bcee6abb65 Re-add call to updateInventory 2012-05-15 00:49:19 -04:00
bm01
cbafa7110a Fixed minor Green Terra bugs on Stone Brick 2012-05-10 15:54:29 +02:00
bm01
5fa79926db Fixed arrow boucing off entities on daze proc 2012-05-08 21:58:01 +02:00
NuclearW
b0157c9bd2 Replace Bukkit Metadata for user placed blocks 2012-05-07 22:38:22 -04:00