Minor cleanup / refactoring

This commit is contained in:
GJ 2012-05-21 09:21:26 -04:00
parent 0bb5f9f297
commit 73902d5f92
3 changed files with 15 additions and 17 deletions

View File

@ -13,7 +13,6 @@ import org.bukkit.entity.Player;
import org.bukkit.event.entity.EntityDamageByEntityEvent;
import org.bukkit.inventory.ItemStack;
import com.gmail.nossr50.mcMMO;
import com.gmail.nossr50.datatypes.PlayerProfile;
import com.gmail.nossr50.datatypes.SkillType;
import com.gmail.nossr50.locale.LocaleLoader;
@ -21,24 +20,24 @@ import com.gmail.nossr50.util.Misc;
import com.gmail.nossr50.util.Users;
public class Archery {
public static Map<Entity, Integer> arrowTracker = new HashMap<Entity, Integer>();
private static Random random = new Random();
public static Map<Entity, Integer> arrowTracker = new HashMap<Entity, Integer>();
/**
* Track arrows fired for later retrieval.
*
* @param plugin mcMMO plugin instance
* @param entity Entity damaged by the arrow
* @param PPa PlayerProfile of the player firing the arrow
*/
public static void trackArrows(mcMMO plugin, Entity entity, PlayerProfile PPa) {
public static void trackArrows(Entity entity, PlayerProfile PPa) {
final int MAX_BONUS_LEVEL = 1000;
int skillLevel = PPa.getSkillLevel(SkillType.ARCHERY);
if (skillLevel > MAX_BONUS_LEVEL || (random.nextInt(1000) <= skillLevel)) {
int skillLevel = PPa.getSkillLevel(SkillType.ARCHERY);
int skillCheck = Misc.skillCheck(skillLevel, MAX_BONUS_LEVEL);
if (random.nextInt(1000) <= skillCheck) {
for (Entry<Entity, Integer> entry : arrowTracker.entrySet()) {
if (entry.getKey() == entity) {
if (entry.getKey() == entity) { //Shouldn't we be using .equals() here?
entry.setValue(entry.getValue() + 1);
return;
}
@ -59,18 +58,18 @@ public class Archery {
final int MAX_BONUS_LEVEL = 1000;
int skillLevel = Users.getProfile(attacker).getSkillLevel(SkillType.ARCHERY);
Location loc = defender.getLocation();
Location location = defender.getLocation();
int skillCheck = Misc.skillCheck(skillLevel, MAX_BONUS_LEVEL);
if (random.nextInt(10) > 5) {
loc.setPitch(90);
location.setPitch(90);
}
else {
loc.setPitch(-90);
location.setPitch(-90);
}
if (random.nextInt(2000) <= skillCheck) {
defender.teleport(loc);
defender.teleport(location);
event.setDamage(event.getDamage() + 4);
defender.sendMessage(LocaleLoader.getString("Combat.TouchedFuzzy"));
attacker.sendMessage(LocaleLoader.getString("Combat.TargetDazed"));
@ -83,10 +82,10 @@ public class Archery {
* @param entity The entity hit by the arrows
*/
public static void arrowRetrievalCheck(Entity entity) {
for (Iterator<Map.Entry<Entity, Integer>> it = arrowTracker.entrySet().iterator() ; it.hasNext() ; ) {
for (Iterator<Map.Entry<Entity, Integer>> it = arrowTracker.entrySet().iterator() ; it.hasNext() ; ) { //This is a wee bit confusing...
Entry<Entity, Integer> entry = it.next();
if (entry.getKey() == entity) {
if (entry.getKey() == entity) { //Shouldn't we be using .equals() here?
Misc.dropItems(entity.getLocation(), new ItemStack(Material.ARROW), entry.getValue());
it.remove();
return;

View File

@ -80,8 +80,7 @@ public class Axes {
if (entity instanceof Player){
event.setDamage((int) (damage * PVP_MODIFIER));
Player player = (Player) entity;
player.sendMessage(LocaleLoader.getString("Axes.Combat.CritStruck"));
((Player) entity).sendMessage(LocaleLoader.getString("Axes.Combat.CritStruck"));
}
else {
event.setDamage(damage * PVE_MODIFIER);

View File

@ -286,7 +286,7 @@ public class Combat {
}
if (permInstance.trackArrows(attacker)) {
Archery.trackArrows(pluginx, target, PPa);
Archery.trackArrows(target, PPa);
}
if (target != attacker) {