t00thpick1
cfc51e9b96
use players for events
2014-12-17 22:34:42 -05:00
riking
2c940ecdac
Try again later when Mojang ratelimits us
2014-11-26 01:52:17 -08:00
riking
e51809d066
Goddamnit, save more often to make sure progress is made
2014-11-26 01:24:44 -08:00
riking
3275395d53
Remove dead logoutParty() method
2014-11-24 05:28:46 -08:00
riking
5db09bf45c
Allow synchronous save on logout
...
This is intended for plugins that have foreknowledge of a logout
happening (e.g. a BungeeCord server hop about to happen), so that they
can tell mcMMO to save the data, and the new server will be able to pull
the profile correctly from the database.
2014-11-24 05:24:13 -08:00
riking
f4406bd9cf
Move PlayerQuit logic to mcMMOPlayer.logout()
2014-11-24 05:23:37 -08:00
riking
3b441073fd
Change PROFILES_PER_REQUEST to 50
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@blood thinks this may fix the 429 issue
2014-11-18 17:25:03 -08:00
riking
da22a8ff93
Change UUID ratelimits to sane values
2014-11-18 17:21:44 -08:00
Harry
f8469cbe00
Fix an old bug where the config is read incorrectly
...
This should be "DamageModifier" not "DamagerModifier.". As seen here dbc7b98b0d/src/main/resources/advanced.yml (L140)
. Thanks to @matagin for pointing this out.
2014-11-03 12:36:20 +01:00
TfT_02
0188629fe2
Should add these to the hash map to prevent a NPE
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Fixes #2333
2014-10-25 17:33:55 +02:00
TfT_02
5d246d2701
Add missing UserManager check
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Caused an java.lang.IndexOutOfBoundsException: Index: 0
Fixes #2335
2014-10-25 17:29:58 +02:00
t00thpick1
b3cd5486d6
Actually use settings
2014-10-19 01:55:10 -04:00
t00thpick1
8fcd286eb0
This might be important
2014-10-15 01:31:11 -04:00
t00thpick1
4723a7cbdb
Switch to a different ConnectionPool implementation
2014-10-15 00:15:43 -04:00
TfT_02
dbc7b98b0d
Properly name these config nodes
...
I forgot that we don’t use underscores here
2014-10-11 13:37:25 +02:00
TfT_02
a5bc547c40
Add settings for Bleed damage
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Adds #2154
2014-10-11 12:18:31 +02:00
TfT_02
63b332216e
Read summon item from config in /taming command
2014-10-11 11:38:53 +02:00
TfT_02
8e5340ebc3
Wolves attack a target when shot by their owner
2014-10-11 11:38:53 +02:00
TfT_02
e4af611c91
Fix formatting of TreeFeller threshold locale key
2014-10-11 11:38:52 +02:00
TfT_02
c31281971c
Summon amount limits and new ability
2014-10-11 11:38:52 +02:00
TfT_02
eda38cba66
Add lifespan to Taming summons
2014-10-11 11:25:57 +02:00
TfT_02
b5a2e76926
Fixed diminished returns not getting disabled
2014-10-10 00:03:51 +02:00
TfT_02
38cc7435dc
Prevent strings from getting larger than 16 chars
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Fixes #2314
2014-10-04 20:31:37 +02:00
TfT_02
864a760e9c
Better like this
2014-10-04 14:16:38 +02:00
TfT_02
0838cbb874
Add option to not show ability names on scoreboard
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Adds #2249
2014-10-04 14:05:30 +02:00
TfT_02
4844be80da
Fixed bug with Salvage and ability tools
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Fixes #2311
2014-10-04 01:36:57 +02:00
TfT-02
62a767db89
Add enable toggle and per skill thresholds
2014-09-28 11:43:17 +02:00
TfT_02
ce3463ad6d
Cleanup
2014-09-28 11:34:50 +02:00
TfT_02
5d059d8537
Move SkillXpGain to datatypes/experience
2014-09-28 11:34:49 +02:00
riking
332860b9ce
Use a DelayQueue to manage rolling diminished returns
2014-09-28 11:34:49 +02:00
TfT_02
2a443cd9db
Diminished instead of Deminished
2014-09-28 11:34:49 +02:00
NuclearW
f4d1004d32
Rolling xp diminishing returns
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This adds on top of the diminishing returns system a mechanic such that gains will expire the configured number of minutes after they occured, rather than all being reset at once.
This prevents someone from not getting diminishing returns on the xp gain they recieved just before the reset would have occured.
Obligatory explanatory graphs: http://i.imgur.com/uSzicIR.png
2014-09-28 11:34:49 +02:00
TfT_02
9d8aec7eca
Add diminished returns when a player has earned too much XP
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When a player reaches a certain (configurable) threshold value of total
XP earned in a specific skill, his earned XP in this skill will be
decreased.
Depending on how far the player has exceeded the threshold value, his
XP will decrease more. After the (configurable) time interval of 10
minutes, the registered data will be cleared and the player can earn XP
as normal again.
2014-09-28 11:34:49 +02:00
Ivo Julca
958c116fd0
Acrobatics: cap same-location fall counter for XP gain
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It used to increase boundlessly, thus preventing players from gaining XP for a while even after moving to another place.
2014-09-28 11:19:41 +02:00
Bestle
ec1a125809
These are the wrong way round
...
The UUID's are the keys, not the names
2014-09-28 11:13:23 +02:00
TfT_02
2dd8e719c8
UUID support for parties
2014-09-28 11:13:23 +02:00
TfT_02
3c6dd290f4
Allow AdvancedSalvage unlock level 0
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Fixes #2265
2014-09-06 20:23:41 +02:00
TfT_02
07e589aae3
Allow equal rank levels for Salvage
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Fixes #2270
2014-09-06 19:59:26 +02:00
t00thpick1
1119d3c17f
Actually fix flatfile player loading....
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you lied to me @tft_02
2014-09-03 00:05:48 -04:00
TfT_02
eac5d1ee7a
Improve auto mod config generator
2014-08-31 19:10:49 +02:00
TfT_02
56cb5c092f
Should be this
2014-08-26 21:55:35 +02:00
Shevchik
9d7faf9ed9
Fix database loading data for wrong player
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Fixes #2223
2014-08-24 15:25:56 -07:00
TfT_02
7da661546f
Fixed bug where processing message would always get displayed
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and the player could never execute /mctop or /mcrank if chat display
was disabled.
2014-08-24 09:21:40 -07:00
TfT_02
48d3280e5e
Make sure that player has McMMOPlayer object before calling API
2014-08-22 15:50:40 -07:00
TfT_02
b61c65636b
Add new ExperienceAPI method to specify if XP can be shared
2014-08-22 15:50:40 -07:00
TfT_02
087a0b079f
Fixed bug with new Death API
2014-08-22 15:50:40 -07:00
t00thpick1
2147417322
This seems easier.
2014-08-22 15:16:40 -04:00
t00thpick1
4304970059
This was supposed to be a zero.
2014-08-22 00:59:20 -04:00
t00thpick1
fc981fda20
Better connection validation for us.
2014-08-21 19:42:03 -04:00
t00thpick1
be9ff51fd9
Should fix #2223 for realz this time.
2014-08-21 19:42:03 -04:00