mcMMO now allows for the use of scoreboards to display information in
several instances. By default, all scoreboards are enabled in the config,
and will only display for 10 seconds. After 10 seconds, the scoreboard
will go away and revert to the previously displayed scoreboard, if one
exists.
A global scoreboard now exists for tracking all player stats, and will be
displayed when /mctop is used. Your name will be highlighted in gold when
looking through the scoreboard. Additionally, the scoreboard will display
players in groups of 15, rather than groups of 10 like in chat.
Unfortunately, due to the limitations of scoreboards, the player's rank
will not be displayed in front of their name.
The scoreboard area is now also used for displaying data for /mcrank,
/inspect. and /mcstats. Due to the way scoreboards are handled, the power
level is not guarenteed to show up at any given location in the
scoreboard, but is instead displayed in gold so that it can be easily
found.
Lastly, the scoreboard area is also now used for displaying current data
on skills when the relevant /<skillname> command is used. The effects and
ability stats will still be shown in chat, but the current level, xp, and
remaining xp will be shown in the scoreboard.
During combat, players will now see a healthbar appear over the head of
hostile mobs when they are damaged. This healthbar will have two display
options - HEARTS and BAR - which can be changed via the /mobhealth
command.
New Permissions:
mcmmo.mobhealthdisplay - Allows viewing of mob health display
mcmmo.commands.mobhealth - Allows access to the /mobhealth command
New Config Options (config.yml):
Mob_Healthbar.Display_Type - the default health display type
Mob_Healthbar.Display_Time - the amount of time to show health display
This, if enabled, should fix the problem of clients believing they have broken more blocks than they really have when the enchanced enchantment is removed.
If testing proves it to be useful, could be enabled by default. This currently send a 3x3 set of chunks centered around the player, so some servers may wish to disable it in that case.
Slightly cleaner way of handling equal item sharing.
Reset the item share modifier back to base when a player leaves the party
Added a new config file for the itemWeights
Removed the debug messages.
Added Lapis_Ore to itemweights.yml
Drop the item on the ground if the winningPlayer's inventory is full.
Unneccesary
Added a feature which allows the party leader to toggle item share categories....
That should be the rest.
ItemWeights to Item_Weights
given to a material or entity by Bukkit.
This WILL wipe some custom values you may have set, so please verify
that your values are what you want them to be after the new config file
is generated.
ConfigLoader will now read the internal and external versions of files it is loading to:
- Prune old keys in the external not in the internal
- Add new keys to the external from the internal
Additionally, while order is not presently preserved, all comments will be copied out, even for new keys.
Old keys will retain their values in the external if they differ from the internal.
Also changed the config.yml to say the version on which the config was last updated, not first generated as this will be updated as part of copying out comments.
Known issue: Extra spacing in the internal config files will not be copied out.
Closes#629