NuclearW
|
a728d1f9c8
|
These must be called in the reverse order we open them
|
2012-07-07 14:43:12 -04:00 |
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NuclearW
|
b893e86f3c
|
A bit more clear
But no functional change
|
2012-07-07 14:43:12 -04:00 |
|
NuclearW
|
63cf6e9b3a
|
Do not increment i in this location
|
2012-07-07 14:43:12 -04:00 |
|
NuclearW
|
67738d811e
|
Move things around to fit together better
|
2012-07-07 14:43:12 -04:00 |
|
bm01
|
4d77f6d04d
|
Introducing external chunklets
|
2012-07-07 14:43:11 -04:00 |
|
bm01
|
ede08ce5ac
|
Moved hudType back to PlayerProfile
Removed some convenient methods from PlayerProfile to avoid NPE because of
spoutHud
|
2012-07-07 19:59:10 +02:00 |
|
GJ
|
5b8811bd09
|
More work on McMMOPlayer
|
2012-07-06 11:57:17 -04:00 |
|
GJ
|
bc6233541a
|
Start changing PlayerProfile to use an OfflinePlayer
|
2012-07-06 09:14:25 -04:00 |
|
GJ
|
cefec723d0
|
Javadoc typo
|
2012-07-04 10:12:10 -04:00 |
|
GJ
|
dbc7277ba9
|
FileWriter is pointless here.
|
2012-07-04 09:45:47 -04:00 |
|
GJ
|
24d8769b5b
|
Remove useless FileWriter
|
2012-07-03 21:23:32 -04:00 |
|
GJ
|
5ee440d9a5
|
Ensure that our stuff gets closed when working with Chunklets.
|
2012-07-03 15:10:35 -04:00 |
|
GJ
|
cda3675dc5
|
More bad variable names.
|
2012-07-03 10:14:01 -04:00 |
|
GJ
|
caf9c07ba3
|
Because PP is an awful variable name.
|
2012-07-03 10:04:04 -04:00 |
|
GJ
|
96e70aa4d2
|
Fixed "lower tool" messages still being displayed even when ability
messages are disabled.
|
2012-07-03 08:40:56 -04:00 |
|
GJ
|
9f1b77a007
|
Refactoring
|
2012-07-03 08:36:21 -04:00 |
|
GJ
|
8257fd8e7c
|
Tweaked a few switch statements.
|
2012-07-02 21:05:55 -04:00 |
|
GJ
|
3c10be6d1a
|
Added some missing defaults to switch cases.
|
2012-07-02 19:27:07 -04:00 |
|
bm01
|
54e21333a3
|
Reworked some Spout stuff
among other things
|
2012-07-01 12:54:11 +02:00 |
|
bm01
|
c88ada489a
|
Chunklets optimization
|
2012-06-30 02:38:22 +02:00 |
|
GJ
|
189f23f407
|
Fixed custom tools not handling the Ability_Enabled flag properly.
|
2012-06-28 11:20:53 -04:00 |
|
bm01
|
533955a9c7
|
Removed redundant calls
|
2012-06-28 05:35:56 +02:00 |
|
bm01
|
2faa0356a5
|
It's better that way
|
2012-06-27 20:46:45 +02:00 |
|
GJ
|
ee2a5c199a
|
Added functionality to specify custom blocks that should not trigger
abilities.
|
2012-06-27 14:46:44 -04:00 |
|
bm01
|
bdcc522897
|
Fixed ConcurrentModificationException on world unload
|
2012-06-27 20:39:54 +02:00 |
|
GJ
|
24d2c1bc7a
|
Fix for UTFDataFormatException
|
2012-06-26 14:58:51 -04:00 |
|
GJ
|
61205989cc
|
Cleanup cooldown monitoring a bit.
|
2012-06-25 10:29:29 -04:00 |
|
GJ
|
881f2c023e
|
Added permission node for Iron Grip
|
2012-06-25 08:54:05 -04:00 |
|
bm01
|
b8e9269488
|
Made things cleaner
|
2012-06-25 14:37:18 +02:00 |
|
bm01
|
dc48d467f5
|
Return to HashMap!
|
2012-06-24 22:46:45 +02:00 |
|
bm01
|
6b84d39dda
|
Fixed AE abilities not being applied correctly
|
2012-06-22 23:10:17 +02:00 |
|
bm01
|
e61342177d
|
Simplified combat ability checks
|
2012-06-22 20:20:28 +02:00 |
|
bm01
|
d51fa92b46
|
Made 'shooterless' arrows dodgeable
|
2012-06-22 19:39:14 +02:00 |
|
bm01
|
3e20dc7de6
|
combatChecks optimization
|
2012-06-22 18:54:49 +02:00 |
|
GJ
|
dce1d7ba39
|
Fixed calculations on Reduced Cooldown perk
|
2012-06-22 10:57:51 -04:00 |
|
GJ
|
adffea1d52
|
Increased the seconds for activation time perk.
|
2012-06-22 10:13:37 -04:00 |
|
GJ
|
20b73dcc84
|
Fixed not checking if an Entity was a LivingEntity before applying the
Counter-Attack ability.
|
2012-06-22 09:47:18 -04:00 |
|
GJ
|
b331fa353b
|
Added increased activate time donor perks
|
2012-06-21 23:01:02 -04:00 |
|
GJ
|
8738036f6f
|
Added Reduced Cooldown perk for donors.
|
2012-06-21 21:50:48 -04:00 |
|
GJ
|
2bef0e833f
|
Rework of Swords handling
|
2012-06-21 09:04:45 -04:00 |
|
GJ
|
9040a2a2e3
|
Optimizations to Combat.java
|
2012-06-18 08:50:14 -04:00 |
|
NuclearW
|
4407ed0a6f
|
Fixed bug with Chunklets not being reloaded on /reload
|
2012-06-16 21:43:04 -04:00 |
|
GJ
|
8ad6337dde
|
Avoid calling the same thing 3 times.
|
2012-06-15 10:58:38 -04:00 |
|
GJ
|
48dd537257
|
More reworking of Unarmed, renamed ArcheryBonusDamageEventHandler for
clarity's sake.
|
2012-06-14 23:59:36 -04:00 |
|
GJ
|
77b4aaa50d
|
Updating Unarmed (WIP)
|
2012-06-14 23:59:35 -04:00 |
|
bm01
|
55e832d4f6
|
Do not track arrow if the bow has Infinity
|
2012-06-15 02:53:11 +02:00 |
|
GJ
|
6f63818e5f
|
Check for the block before throwing the fake break event.
|
2012-06-14 10:24:58 -04:00 |
|
bm01
|
9d396162f1
|
Hardcore.java cleanup
|
2012-06-14 01:22:35 +02:00 |
|
bm01
|
4a0d9a96ab
|
Fixed minor bug with Vampirism notification
|
2012-06-14 00:48:40 +02:00 |
|
GJ
|
14d13eb4c7
|
Archery rework.
|
2012-06-13 08:53:18 -04:00 |
|