t00thpick1
a2bcce9ab1
I believe this resolves berserk allowing you to take drops into your equipment slots.
2016-12-17 17:32:16 -05:00
Jake Ben-Tovim
5f9f3e8167
Fix 1.11 brewing, remove health bar from armor stands
...
This fixes brewing on the newest Spigot API builds. The Alchemy skill was completely broken due to a change in the Spigot BrewEvent constructor, which this fixes via the changes to FakeBrewEvent.java and AlchemyPotionBrewer.java. This also adds a check in EntityListener.java for armor stands, so that health bars aren't displayed for them. The health bars never really displayed properly (armor stand health acts differently from most entities), and it allowed players to punch invisible armor stands server admins may have been intentionally hiding to temporarily reveal them via a health bar, which is an issue.
2016-11-28 21:28:05 -05:00
t00thpick1
8901db4e18
Add Beetroot to herbalism skill
...
Merge pull request #2918 from isokissa3/master
His was better.
(cherry picked from commit 3ed0fdf330
)
2016-06-26 17:14:19 -04:00
t00thpick1
3bb920f22c
This is completely untested but it probably works. Maybe Fixes #2966
2016-06-23 21:22:40 -04:00
t00thpick1
315b713005
These should definently not be hard coded in the future... but allow rabbits and guardians to be shaken down
2016-06-19 17:41:18 -04:00
t00thpick1
70de0ba00b
Enable Beetroot I think
2016-06-19 17:33:43 -04:00
t00thpick1
4c4df60b81
Was in a second location as well.
2016-03-20 17:52:21 -05:00
t00thpick1
d1cf08c6ba
Null check. Fixes #2840 #2842
2016-03-20 12:47:27 -05:00
t00thpick1
e091a8eb55
Fix material validation errors.
2016-03-20 12:42:16 -05:00
t00thpick1
d579c9a2af
Merge pull request #2829 from DorCoMaNdO/master
...
Stop duplicate messages from abilities.
2016-03-17 19:38:55 -05:00
Dor
a711d3a3e3
Stop duplicate messages from abilities.
2016-03-18 02:18:40 +02:00
t00thpick1
fd3d60d112
Merge pull request #2828 from SidShakal/master
...
Moved center of block drops to block center. Fixes #2544 .
2016-03-17 11:16:24 -05:00
Sid Shakal
60bfabb097
Moved salvaged material spawn center to center of top face of anvil.
...
My fix for the central spawn points of various block-based item drops
moved them from the low corner of the block to the center of the block.
In the case of the salvaged materials, this moved the central spawn
point from the low corner of the top face of the anvil block to the
center of the block above the anvil block. This felt unnatural, so the
point has been moved to the center of the top face of the anvil block.
2016-03-17 02:06:19 -05:00
Sid Shakal
123a139e43
Moving the center of block drops to block center. Fixes #2544 .
2016-03-16 11:47:40 -05:00
t00thpick1
ec774b590b
Fix potions. Fixes #2813 , #2814
2016-03-16 00:39:36 -05:00
Dor
98511136ee
Fix Shroom Thumb not removing the item held.
2016-03-12 20:35:19 +02:00
Dor
40c61149cf
Treat grass paths as grass.
2016-03-12 08:12:27 +02:00
Dor
a557fc7d3c
Use getItemInMainHand()
...
Add 1.9 blocks to be detected for experience rewards.
Add experience rewards for the Chorus plant.
Add experience rewards for the Shulker mob.
2016-03-11 16:20:23 +02:00
Tslat
bddca30668
Fix infinite GreenThumb & ShroomThumb usage bug
2016-03-05 20:39:16 +10:00
t00thpick1
f52d9feef8
Update Alchemy for 1.9 Configuration style has changed, but theoretically old version should still work I think.
2016-03-01 17:05:58 -05:00
t00thpick1
f77ae6ee15
Biome needs to be in the enum compatability as well.
2016-03-01 13:25:51 -05:00
t00thpick1
88b99a3835
I *think* this should be backwards compatible, I may be wrong and it could break both.
2016-03-01 13:08:11 -05:00
t00thpick1
8d16af8770
Why is my local compiler missing thigns the CI hits?
2016-03-01 12:42:26 -05:00
t00thpick1
fde9ba86a2
Actually update all sounds
2016-03-01 12:39:05 -05:00
t00thpick1
c9356f9ef5
Update for 1.9 Sound enum changes. Now only compatible with 1.9+
2016-03-01 12:21:00 -05:00
t00thpick1
420559efec
Append to existing lore when crafting Flux Pickaxes. Fixes #2557
2015-11-12 19:13:27 -05:00
t00thpick1
ac9447d439
This is actually not correct.
2015-11-04 16:31:30 -05:00
t00thpick1
a5bcc3ce58
Correctly identify tree species. Fixes #2667
2015-11-04 16:06:28 -05:00
t00thpick1
a020890244
Remove hardcoded nerf to treefeller. Fixes #2666
2015-11-04 15:53:38 -05:00
t00thpick1
50e727d591
Fix salvaging to return more than 1 item. Fixes #2627
2015-11-04 15:35:22 -05:00
t00thpick1
f84e98d836
Simulate block break for flux mining. Fixes #2668
2015-11-04 15:27:03 -05:00
t00thpick1
9b24dd306c
Actually use Hylian Treasure config values. Fixes #2688
2015-11-04 13:35:25 -05:00
t00thpick1
eff53d90ab
We need to preserve block data with our double drops for silk touch. Fixes #2625
2015-07-25 22:30:22 -04:00
t00thpick1
4fe41fe416
Check Item Type, not Material Type a second time. Fixes #2584
2015-06-11 21:15:40 -04:00
t00thpick1
4aeda6e9e8
Still not fully on track with the original event, but as we want them to see the potions we create, we can't be fully correct. However, correcting the behavior to decrement the ingredient after the event shouldn't harm anything. Fixes #2486
2015-03-18 16:23:07 -04:00
t00thpick1
4f1f10333f
Use notification settings for critical hits Fixes #2498
2015-03-18 16:09:15 -04:00
TfT_02
5670e6696a
Archery distance XP bonus cannot exceed indefinitely anymore
...
Fixes #2465
2015-02-21 09:42:22 +01:00
t00thpick1
30ebe318e0
Since apparently we magically can no longer compile without these.
2015-02-16 22:13:32 -05:00
t00thpick1
4f1004472c
Possibly fix berserk bug
2015-02-15 22:03:58 -05:00
mjkaufer
9426f44cdd
Added isUnarmed Method
...
Checks if the player is not holding a tool, as opposed to checking if
the player is holding air. This means that attacking with something such
as a dirt block would count as unarmed.
2014-12-29 16:31:18 +01:00
TfT_02
af7ff3df58
Make Archery distance multiplier configurable
...
Add #2385
2014-12-24 11:00:43 +01:00
TfT_02
522b085499
Fix bug where no XP was granted when Flux Mining
...
Fixes #2359
2014-12-22 17:25:55 +01:00
TfT_02
3ea845cfd9
Changed Flux Mining mechanics
...
Previously, Flux Mining would get unlocked at a specified level with a
specified chance. Once unlocked, the player would have no control over
this ability and some players complained they would like to be able to
turn it on and off.
By adding a new furnace recipe, to craft a special pickaxe - a Flux
Pickaxe - this issue is solved. If a player doesn’t want to use Flux
Mining, they simply shouldn’t mine using a Flux Pickaxe.
Crafting a Flux Pickaxe is simple, just place one of the vanilla
pickaxes in a furnace and cook it up.
Every time the ability is successful, extra durability damage is dealt
to the tool. Just like with other abilities.
Adds #2320
2014-12-22 16:58:22 +01:00
TfT_02
d5a2dea06b
Add option to shake items from player inventories
2014-12-20 23:55:49 +01:00
TfT_02
d188224c06
Make it possible to shake heads from players
2014-12-20 23:55:49 +01:00
TfT_02
3422c5d3eb
Don't need this here
2014-12-20 19:14:52 +01:00
TfT_02
ebeebbde72
Randomize spawn location of Call of the Wild pets
...
So that when you’re spawning multiple pets at once, they don’t all
spawn at the same spot.
2014-12-20 19:14:52 +01:00
t00thpick1
429a7d926a
1.8 changed the inheritance structure of Squids, this update resolves issues that cropped up from this change.
2014-12-18 18:15:02 -05:00
t00thpick1
cfc51e9b96
use players for events
2014-12-17 22:34:42 -05:00
TfT_02
5d246d2701
Add missing UserManager check
...
Caused an java.lang.IndexOutOfBoundsException: Index: 0
Fixes #2335
2014-10-25 17:29:58 +02:00