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synced 2024-11-22 13:16:45 +01:00
Make it possible to shake heads from players
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parent
3422c5d3eb
commit
d188224c06
@ -57,6 +57,7 @@ public class TreasureConfig extends ConfigLoader {
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public List<ShakeTreasure> shakeFromMushroomCow = new ArrayList<ShakeTreasure>();
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public List<ShakeTreasure> shakeFromPig = new ArrayList<ShakeTreasure>();
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public List<ShakeTreasure> shakeFromPigZombie = new ArrayList<ShakeTreasure>();
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public List<ShakeTreasure> shakeFromPlayer = new ArrayList<ShakeTreasure>();
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public List<ShakeTreasure> shakeFromSheep = new ArrayList<ShakeTreasure>();
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public List<ShakeTreasure> shakeFromSkeleton = new ArrayList<ShakeTreasure>();
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public List<ShakeTreasure> shakeFromSlime = new ArrayList<ShakeTreasure>();
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@ -353,6 +354,9 @@ public class TreasureConfig extends ConfigLoader {
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else if (type.equals("Shake.PIG_ZOMBIE")) {
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shakeFromPigZombie.add(shakeTreasure);
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}
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else if (type.equals("Shake.PLAYER")) {
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shakeFromPlayer.add(shakeTreasure);
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}
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else if (type.equals("Shake.SHEEP")) {
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shakeFromSheep.add(shakeTreasure);
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}
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@ -110,6 +110,9 @@ public final class Fishing {
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case PIG_ZOMBIE:
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return TreasureConfig.getInstance().shakeFromPigZombie;
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case PLAYER:
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return TreasureConfig.getInstance().shakeFromPlayer;
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case SHEEP:
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return TreasureConfig.getInstance().shakeFromSheep;
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@ -28,6 +28,7 @@ import org.bukkit.entity.TNTPrimed;
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import org.bukkit.entity.ThrownPotion;
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import org.bukkit.event.player.PlayerTeleportEvent.TeleportCause;
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import org.bukkit.inventory.ItemStack;
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import org.bukkit.inventory.meta.SkullMeta;
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import org.bukkit.material.Wool;
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import org.bukkit.potion.Potion;
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import org.bukkit.potion.PotionType;
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@ -393,6 +394,23 @@ public class FishingManager extends SkillManager {
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// Extra processing depending on the mob and drop type
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switch (target.getType()) {
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case PLAYER:
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Player targetPlayer = (Player) target;
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switch (drop.getType()) {
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case SKULL_ITEM:
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drop.setDurability((short) 3);
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SkullMeta skullMeta = (SkullMeta) drop.getItemMeta();
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skullMeta.setOwner(targetPlayer.getName());
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drop.setItemMeta(skullMeta);
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break;
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default:
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break;
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}
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break;
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case SHEEP:
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Sheep sheep = (Sheep) target;
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@ -793,6 +793,12 @@ Shake:
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XP: 0
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Drop_Chance: 50.0
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Drop_Level: 0
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PLAYER:
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SKULL_ITEM:
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Amount: 1
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XP: 0
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Drop_Chance: 0.0
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Drop_Level: 0
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SHEEP:
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WOOL:
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Amount: 3
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