nossr50
95d60e646d
Diminishing returns now has an optional minimum gains setting
2019-01-14 22:11:58 -08:00
nossr50
ba5428ff12
Adding more combat messages to Action Bar
2019-01-13 22:21:16 -08:00
nossr50
6f77bb206d
Refactoring + adding a new skillranks config (not functional yet)
2019-01-12 23:54:53 -08:00
nossr50
d3c47935d4
Some refactoring
2019-01-12 19:56:54 -08:00
nossr50
85fd0a79bc
Sounds volume and pitch are now configurable in the new sounds.yml file
2019-01-12 19:08:54 -08:00
nossr50
d141a28747
Most things that print to your chat will now print to action bar
2019-01-11 07:11:17 -08:00
nossr50
f11b98c29d
Players need to have unique objectives
2019-01-11 05:26:05 -08:00
nossr50
362d036b16
4 days of work and I'm still not done ;_;
2019-01-08 19:52:52 -08:00
nossr50
0d260a74c9
Refactoring to make my life easier
2018-12-29 05:24:55 -08:00
t00thpick1
b73eced36f
Remove sound adapter
2018-07-25 20:29:40 -04:00
Jacob Martin
6388246418
Fix an issue where brewing stands will consume two fuel units for vanilla ingredients.
2016-11-13 10:26:29 -06:00
Sid Shakal
b3e1acc563
Correcting conditions related to "ghost block" mitigation.
...
If radius is 1 (as it is when called elsewhere in the class), the loop
conditions fail to refresh some of the neighboring chunks, allowing for
ghost blocks to continue to occur on eastern and southern edges of the
chunk the player is in.
This commit fixes the loop conditions.
= Chunk diagram of old behavior =
-----
-RR--
-RP--
-----
-----
= Chunk diagram of new behavior =
-----
-RRR-
-RPR-
-RRR-
-----
= Legend =
P: the chunk the player is in
R and P: chunks that are refreshed
-: chunks that do not get refreshed
2016-08-07 17:32:34 -05:00
minoneer
25cad3afc6
Fix brewing stands consuming all remaining fuel items when the fuel bar is refilled
2016-06-09 02:10:27 +02:00
Dor
4054315c19
Custom potion brewing now consume fuel from the brewing stand.
...
Fixed a glitch that let players remove the ingredient of a custom potion
from the brewing stand without cancelling the brewing task (this doesn't
seem to have caused any duplicates, once the task finished nothing
happened).
2016-03-16 15:16:48 +02:00
t00thpick1
88b99a3835
I *think* this should be backwards compatible, I may be wrong and it could break both.
2016-03-01 13:08:11 -05:00
t00thpick1
fde9ba86a2
Actually update all sounds
2016-03-01 12:39:05 -05:00
t00thpick1
429a7d926a
1.8 changed the inheritance structure of Squids, this update resolves issues that cropped up from this change.
2014-12-18 18:15:02 -05:00
TfT_02
a5bc547c40
Add settings for Bleed damage
...
Adds #2154
2014-10-11 12:18:31 +02:00
TfT_02
8a35d69540
Move RefreshChunks setting from hidden.yml to config.yml
...
Adds #2213
2014-08-17 20:21:23 -06:00
TfT_02
8fec1af257
Fix a bunch of small formatting issues
2014-05-11 15:15:44 +02:00
TfT_02
af64bdf742
Added API to check if an entity is bleeding
2014-05-02 19:41:44 +02:00
TfT_02
9f53426511
Added API to XP events to get XP gain reason
2014-04-18 22:32:32 +02:00
TfT_02
e1b8088c17
Improve holiday manager with 1.7 changes
2014-03-29 17:50:29 +01:00
TfT_02
beab794c0e
Fixed some issues with the HolidayManager
...
Was severely lacking more lols
2014-03-29 16:52:41 +01:00
TfT_02
f79a4741cc
Store Locations, not BlockStates
...
Fixes #1862
2014-02-15 01:31:13 +01:00
GJ
988006f913
Alchemy cleanup, part 1.
2014-02-11 16:22:57 -05:00
TfT_02
6264bfa15f
Don't store Block objects, use BlockState
...
Fixes #1811 , Closes #1822
2014-01-30 20:45:21 +01:00
TfT_02
a1c1271d21
Fix issues pointed out by the FindBugs plugin
2014-01-20 23:20:51 +01:00
TfT_02
d1fcd6958f
Check if brewingStand == null
...
Fixes #1804
2014-01-20 22:38:20 +01:00
TfT_02
f39623c279
Bit of Alchemy cleanup
2014-01-20 22:38:04 +01:00
GJ
43e2c813d1
Clean up some of our messes.
2014-01-20 13:58:40 -08:00
TfT_02
de912c1e07
Make sure the player is valid as well
2014-01-19 01:08:37 +01:00
TfT_02
9349416326
Check if brewing stand still exists before processing AlchemyBrewTask
2014-01-18 19:11:15 +01:00
TfT_02
7c891e9ba8
Optimize imports
2014-01-16 22:32:40 +01:00
TfT_02
6143003516
Update PR to changes in master
...
- Special thanks, instead of in dev team
- Fix formatting issues
* Remove trailing whitespaces
* Rename method names of event listeners
* Check for negative instead of positive
- Added Alchemy skill guide
2014-01-16 22:32:40 +01:00
Eric Hildebrand
8f83e328b0
Introduction of new Alchemy skill!
2014-01-16 22:32:40 +01:00
GJ
13a623ea1f
Misc was getting crowded again.
2014-01-03 11:07:13 -05:00
TfT_02
d410251595
Changed kraken default behavior
...
It will no longer broadcast chat messages globally by default, as well as strike lightning on it's target. Instead it will spawn explosion effects.
2013-10-20 17:04:50 +02:00
GJ
b8c1f868f5
Event updates
2013-10-18 08:54:06 -04:00
GJ
de42063171
Fixed a bug where Kraken messages couldn't be disabled.
...
Fixes #1174
2013-09-12 15:53:43 -04:00
GJ
d07b67b5bf
Health and damage are now doubles, not ints.
2013-07-11 12:43:36 -04:00
GJ
050be563bf
Less magic numbers.
2013-06-12 19:26:09 -04:00
T00thpick1
12e70490d8
Cooldowns messages need to be affected by perks too
2013-05-20 22:35:34 -04:00
GJ
f10b3cef01
Config option for escaping from the Kraken.
2013-05-14 12:43:02 -04:00
T00thpick1
ad39c94773
AbilityDeactivateEvent
2013-05-14 12:18:52 -04:00
NuclearW
c0b7eb526a
Change Squid variables to Creature.
2013-05-09 11:00:28 -04:00
GJ
b07cf6bdde
It's now possible to run away from the Kraken.
2013-05-03 15:49:29 -04:00
GJ
3aedeea220
Remove client-side rain if the player kills the kraken.
2013-05-03 12:11:52 -04:00
GJ
09abab1b5d
Kraken sounds can now be set to either player-only or global (default).
2013-05-03 07:51:58 -04:00
GJ
0574de4a29
Configure the Kraken!
2013-05-02 07:56:29 -04:00