GJ
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5541c15753
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Try/catch was stupid.
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2013-10-02 09:07:30 -04:00 |
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GJ
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f87110749e
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ACTUALLY fix the NPE here.
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2013-10-02 09:03:09 -04:00 |
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GJ
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a0ef0d5708
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Check vanilla's maxDurability here as well, just to be safe.
Fixes #1504
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2013-10-02 08:56:48 -04:00 |
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GJ
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a63f745c73
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Add custom mobs automatically as they're killed.
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2013-09-26 15:06:36 +02:00 |
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GJ
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792ecd6aad
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Rework armor.yml to take item names instead of IDs in advance of 1.7 changes.
** YOU WILL NEED TO REDO YOUR armor.yml FILE **
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2013-09-26 14:58:30 +02:00 |
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GJ
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58c7dcb705
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Fix issues with double damage, double death messages, and other damage oddities.
Fixes #1450
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2013-09-12 11:52:34 -04:00 |
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GJ
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71ab678945
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Fix bug where mcMMO damage wasn't awarding XP.
Fixes #1400
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2013-09-09 12:00:37 -04:00 |
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TfT_02
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9c54f8fd11
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Fix Javadocs issues
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2013-08-23 20:14:13 +02:00 |
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GJ
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6bfc1b84de
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Let's do this the right way.
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2013-08-23 20:14:13 +02:00 |
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GJ
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d07b67b5bf
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Health and damage are now doubles, not ints.
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2013-07-11 12:43:36 -04:00 |
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GJ
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df53e2fd4f
|
Fixed issue with some skill activations not activating enough or
activating too much.
Fixes #785
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2013-03-04 22:45:37 -05:00 |
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GJ
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0c027ca697
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Straightening up our Managers more, also fixed a few bugs regarding
unlock levels and Deflect not working properly.
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2013-03-04 09:41:24 -05:00 |
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bm01
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c0b7f8a323
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Moved everything that could be moved from PlayerProfile to McMMOPlayer
PlayerProfile now only store stored (flatfile or MySQL) data
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2013-03-03 17:06:32 +01:00 |
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bm01
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f8b4412049
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Each McMMOPlayer now store its SkillManager objects
Should fix a recent memory leak
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2013-03-03 17:06:32 +01:00 |
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