63 Commits

Author SHA1 Message Date
Robert Alan Chapton
2594dc1bca
Endgame Update (#4840)
General
Added Crossbows Skill, this skill is a WIP and feedback on discord is appreciated.
Added Tridents Skill, this skill is a WIP and feedback on discord is appreciated.
Added the "endgame" triple drop subskill 'Mother Lode' to Mining
Added the "endgame" triple drop subskill 'Clean Cuts' to Woodcutting
Added the "endgame" triple drop subskill 'Verdant Bounty' to Herbalism
Added /mmopower command which simply shows your power level (aliases /mmopowerlevel /powerlevel)

Config
Added 'Send_To_Console' settings to chat.yml to toggle sending party or admin chat messages to console.
Replaced 'Experience_Formula.Modifier' in experience.yml with 'Experience_Formula.Skill_Multiplier' which is easier to understand and less prone to divide by zero bugs.
child.yml config is gone now, feel free to delete it.

Tweaks
Tree Feller now drops 90% less non-wood block rewards (leaves/etc) on average from Knock on Wood.
Treasure drop rate from Shake, Fishing, Hylian, and Excavation now benefit from the Luck perk.
Updated advanced.yml with entries for the new skills

Permission nodes
Added 'mcmmo.commands.mmopower' permission node for the new /mmopower command
Added 'mcmmo.commands.crossbows' permission node
Added 'mcmmo.ability.crossbows.crossbowslimitbreak' permission node
Added 'mcmmo.ability.crossbows.trickshot' permission node
Added 'mcmmo.ability.herbalism.verdantbounty' permission node
Added 'mcmmo.ability.mining.motherlode' permission node
Added 'mcmmo.ability.woodcutting.cleancuts' permission node

Locale
Added locale entries for motherlode, cleancuts, and verdant bounty.

Codebase
Major rewrite for how random chance was handled in the code.
Many skills with RNG elements now send out a SubSkillEvent (which can be used to modify probability or cancel the results), some skills without RNG still send out this event when activated, this event is cancellable so it can be used to make a skill fail.
A lot of new unit tests were added to help keep mcMMO stable as part of this update, of course, more could always be added.

NOTES:
One feature of this update is to provide an endgame benefits to some skills that you can grind for a long time, ideally for a long while. I will likely expand upon this idea in future updates.
A few skills have these endgame-oriented subskills, these new subskills provide a small benefit at first that grows and scales up to level 10,000 (or 1,000 for Standard mode which no one uses) and does not have ranks (other than the initial rank to unlock it).
These endgame sub skills unlock at level 1000 for users with default mcMMO settings, or 100 for those using the optional Standard scaling.
You can tweak the benefits of these skills in advanced.yml, the default settings are meant to be a good starting point.

Crossbows and Tridents are WIP skills, I would like feedback on discord about them.

More info on the new Triple Drop skills (Mother Lode, Clean Cuts, Verdant Bounty):
Currently these start at about 5%  chance and can reach a maximum 50% chance if a player acquired 10,000 skill, you can adjust this in advanced.yml
These skills respect double drop settings from config.yml just like the corresponding Double Drop skills do, if a double drop is disabled for an item, then it's disabled for triple drops too.
I added a new Power Level Command, for now this just shows you your current power level. If I ever add features based on power level, this command will likely display output related to those features.

Regarding Maces, I will likely add that as a WIP skill when the next Minecraft update drops.
2024-03-30 06:09:59 -07:00
nossr50
dc94fedee1 Added member getPlayer to McMMOItemSpawnEvent
Fixes #4572
2021-07-20 18:47:25 -07:00
nossr50
5080d86e44 Refactoring code part 1 to prep for adding a bunch of unit tests 2021-04-08 10:39:07 -07:00
nossr50
b31e1e533b New skill 'Knock On Wood', changes to axe readying messages 2020-11-10 15:17:52 -08:00
nossr50
15578bb84e Some refactoring 2020-11-04 12:12:51 -08:00
nossr50
65fba3e20e Expanding McMMOItemSpawnEvent & Fixing a bug with Tree Feller drops 2020-11-02 13:51:43 -08:00
nossr50
fdd951f1f1 Second Smelt makes use of its own section in Bonus Drops in config.yml
Co-authored-by: t00thpick1 <t00thpick1dirko@gmail.com>
2020-07-13 12:31:30 -07:00
nossr50
421d6cff3b Tweak archaeology numbers 2019-06-24 22:48:22 -07:00
nossr50
ee2a1b332e tweak Archaeology rewards 2019-06-24 22:30:20 -07:00
nossr50
913323245c Archaeology now does something 2019-06-24 20:27:50 -07:00
nossr50
e389c4b8f1 WG API shouldn't be used unless WG is on version 7 2019-02-05 10:49:40 -08:00
nossr50
f89b7ccc9f better debug stick 2019-01-27 23:12:04 -08:00
nossr50
5f39a7cb80 Fixing a bug where Lucky perk wasn't adding to success 2019-01-27 18:53:10 -08:00
nossr50
d81c3d06c5 XP Gains now report sources, added some config options regarding XP bars
Fixed some issues with Roll
Fixes https://github.com/mcMMO-Dev/mcMMO/issues/3732
2019-01-27 18:11:51 -08:00
nossr50
d84d487435 Debug stick tells you about placestore & treasure data when hitting blocks 2019-01-26 08:14:06 -08:00
nossr50
f1fc095876 Removed the Kraken 2019-01-25 14:00:18 -08:00
nossr50
1d6a142b12 Rewrote the RNG system to be more unified 2019-01-24 20:45:26 -08:00
nossr50
97670f14d1 Treasure Hunter (Exc.) is now Archaelogy, retro mode now scales up treasure drop level requirements by 10, the default file has been edited to reflect this change, I recommend regenerating your treasures.yml by deleting it for now 2019-01-21 04:54:48 -08:00
nossr50
95d60e646d Diminishing returns now has an optional minimum gains setting 2019-01-14 22:11:58 -08:00
nossr50
6f77bb206d Refactoring + adding a new skillranks config (not functional yet) 2019-01-12 23:54:53 -08:00
nossr50
362d036b16 4 days of work and I'm still not done ;_; 2019-01-08 19:52:52 -08:00
nossr50
0d260a74c9 Refactoring to make my life easier 2018-12-29 05:24:55 -08:00
t00thpick1
5663b71387 Some of these should not have been blockdata, also this should check age of crops. 2018-10-09 21:52:23 -04:00
Shane Robertson
ee324c77a9 Fixed errors with block-based skill experience (#3506)
* Updated configs

* [WIP] Replacing MaterialData with Blockdata

* Fixed most block based experience gain

* Fixed most block based experience gain & updated wooden_tools

* Removed debug prints
2018-07-26 19:53:29 -04:00
t00thpick1
15436b44da Update configurations and skill block checks to be more configurable. 2017-06-10 13:47:20 -04:00
Sid Shakal
123a139e43 Moving the center of block drops to block center. Fixes #2544. 2016-03-16 11:47:40 -05:00
Dor
40c61149cf Treat grass paths as grass. 2016-03-12 08:12:27 +02:00
Dor
a557fc7d3c Use getItemInMainHand()
Add 1.9 blocks to be detected for experience rewards.
Add experience rewards for the Chorus plant.
Add experience rewards for the Shulker mob.
2016-03-11 16:20:23 +02:00
TfT_02
2650d57d8e Added options to experience.yml for Dirt and Sand variations
Adds #2194
2014-08-19 21:28:53 -06:00
TfT_02
9f53426511 Added API to XP events to get XP gain reason 2014-04-18 22:32:32 +02:00
GJ
da5e770e06 Add Podzol & Red Sand to Excavation 2014-03-29 17:12:54 +01:00
TfT_02
862d38b587 Clean up all of the imports 2014-03-03 18:27:45 +01:00
GJ
0c9836eb03 Made mod config files modular. Addresses #1802 2014-02-03 14:48:43 -05:00
TfT_02
62b13a9a84 Fixed bug where Snow would never drop treasures
Fixes #1820
2014-02-01 00:30:42 +01:00
t00thpick1
c0dee19cb0 Missed a refactor :P Also, javadoc event 2013-11-22 12:48:53 -05:00
t00thpick1
870987bba7 SecondaryAbility's API additions 2013-11-22 12:32:23 -05:00
GJ
cf56ca35eb Tweaked durability handling slightly.
Now routes everything through one function to handle enchants and max
durability. Use max durability from RepairableManager by default to
account for mod tools.
2013-11-06 08:45:20 -05:00
TfT_02
c31f5b5782 Account for Unbreaking enchantment when using abilities 2013-11-05 14:51:54 +01:00
TfT_02
964b2636fb Move experience related settings from config.yml to experience.yml 2013-08-23 19:37:44 +02:00
TfT_02
ead1398132 Super Breaker & Giga Driller now use more durability
A configurable amount is added to the vanilla durability loss.

Use `Abilities.Tools.Durability_Loss` to disable (set to 0) or set it
to -1 for no durability loss while using abilities. Closes #1363
2013-08-09 22:21:45 +02:00
NuclearW
a542d6cf3e Squashed commit of the following:
commit cb3e057dee1f2b29838ab654a526baac1baab7d6
Author: NuclearW <incongruency@gmail.com>
Date:   Fri Mar 1 00:43:57 2013 -0500

    1.4.00 release

commit 4f9628d2e4cde31c8946e9a911ee6f10e1fb6b35
Author: NuclearW <incongruency@gmail.com>
Date:   Fri Mar 1 00:07:30 2013 -0500

    \r -> \n

commit b2ca22e0477c747143b0f08a28a096967ee6ffd7
Author: GJ <gjmcferrin@gmail.com>
Date:   Thu Feb 28 23:53:56 2013 -0500

    Commented-out code shouldn't be done like that.

commit 92f131712cc671e3e616c14a22e22769ef6d6d0b
Author: GJ <gjmcferrin@gmail.com>
Date:   Thu Feb 28 23:45:36 2013 -0500

    More things we missed.

commit 408b03766f6261a03a862a1ab7f5835772feda4a
Author: NuclearW <incongruency@gmail.com>
Date:   Thu Feb 28 23:20:13 2013 -0500

    Format: util through spout and backup lib

commit d6bd2c29bbb51bee3607247468cfe145d4f38c9e
Author: GJ <gjmcferrin@gmail.com>
Date:   Thu Feb 28 22:50:08 2013 -0500

    The things we missed the first time through...

commit 393f0b889aa1b7011ee81ee7b15413d8824b8cfb
Author: GJ <gjmcferrin@gmail.com>
Date:   Thu Feb 28 22:05:29 2013 -0500

    Formatting: Skills

commit c097a6e188a7b760dd1b4389ed81dca417146b16
Author: GJ <gjmcferrin@gmail.com>
Date:   Thu Feb 28 19:30:12 2013 -0500

    Organize imports.

commit 34c3e74be7eb5f983f21d969e30155c5d82c01c1
Author: GJ <gjmcferrin@gmail.com>
Date:   Thu Feb 28 19:09:45 2013 -0500

    Fixed a missing fallthrough comment from ChatCommand

commit b4a76c9f022a2fd98bdd8f083accfea03becfd71
Author: GJ <gjmcferrin@gmail.com>
Date:   Thu Feb 28 19:09:36 2013 -0500

    Formatting: datatypes.* through events.*

commit 3e57dd41d3265a7c8106c7eb026df926770a4d15
Author: NuclearW <incongruency@gmail.com>
Date:   Thu Feb 28 17:56:15 2013 -0500

    Fix issue with bad rebase

commit e8c8e06b2971555b7334e49128257e3af6f36892
Author: GJ <gjmcferrin@gmail.com>
Date:   Thu Feb 28 17:35:32 2013 -0500

    Formatting: DatabaseManager, LeaderboardManager, DatabaseUpdateType, and
    PlayerStat

commit 13ecf1cc41f377a12991e357ac10abdcda24d6de
Author: NuclearW <incongruency@gmail.com>
Date:   Thu Feb 28 17:31:43 2013 -0500

    Format: listeners.* through runnables.*

commit 71686e3c0d96c2dcf25442b91703fadda1ea3bb0
Author: NuclearW <incongruency@gmail.com>
Date:   Thu Feb 28 17:13:57 2013 -0500

    Format PartyLockCommand

commit d50abed10bf94e1a88df3dc5cc07c259aea920ea
Author: NuclearW <incongruency@gmail.com>
Date:   Thu Feb 28 16:54:08 2013 -0500

    Format: base through config.*

commit 7004823eeebbae5be7728bf9cafc3b04e57b64cf
Author: NuclearW <incongruency@gmail.com>
Date:   Thu Feb 28 15:21:40 2013 -0500

    Example of using spaces to align like things

commit 534190cfe2481e466fe459d65628550458cc2993
Author: NuclearW <incongruency@gmail.com>
Date:   Thu Feb 28 15:12:19 2013 -0500

    Capitalization

commit 5b61d3ba4c8d81e6f358b0cf4f460abfe9798414
Author: NuclearW <incongruency@gmail.com>
Date:   Thu Feb 28 15:07:43 2013 -0500

    Updated readme, added standards.md

commit 5ec0df70fb82c527420a2f437f27f31bd758f884
Author: NuclearW <incongruency@gmail.com>
Date:   Thu Feb 28 14:42:16 2013 -0500

    Markdown was here, Creole is a loser

commit 70d557c59d086b6a5fb5e0e63c0c1d8eb4c8d19c
Author: NuclearW <incongruency@gmail.com>
Date:   Thu Feb 28 13:46:24 2013 -0500

    Move MCStats shading to .metrics.mcstats

commit eb9d67e66b1659d6abd2397ecf403343cfeffdda
Author: GJ <gjmcferrin@gmail.com>
Date:   Thu Feb 28 13:37:37 2013 -0500

    Move ALL the packages!

commit 8ffa9e7b75417b6c7f158613d4b4ffb783dcf2d0
Author: NuclearW <incongruency@gmail.com>
Date:   Thu Feb 28 12:37:12 2013 -0500

    /r/n -> /n
2013-03-01 00:52:01 -05:00
GJ
294393bd1c Work on FishingManager. 2013-02-26 22:38:22 -05:00
GJ
e46ed07b94 Goodbye, unused imports. 2013-02-26 18:12:40 -05:00
GJ
3db6762531 Javadoc updates. 2013-02-26 18:08:28 -05:00
GJ
f388948f04 Hire an Excavation manager. 2013-02-26 18:06:30 -05:00
NuclearW
d052d7a3ce Change from using Block to BlockState in many locations
Convert Herbalism ability to use BlockState instead of Block.
Move all block checks back to BlockChecks.
Don't need this if we're using BlockState
Convert Excavation to BlockState. We don't need to return booleans here
because we never edit the block state.Switch ModCheck.getCustomBlock to use BlockState
More work on the conversion to BlockState
More conversion to BlockState
Better way to handle mining drops, I believe.
Remove useless imports.
A test of making the diff look nicer
BlockChecks diff cleanup
Herbalism diff cleanup
Gotta update the block states here.
Moar blockstate.
Little more blockState stuff.
Even more blockstate.
2013-02-22 11:23:46 -05:00
GJ
c589c5556b MASSIVE config overhaul - most keys are now based on the "proper" name
given to a material or entity by Bukkit.

This WILL wipe some custom values you may have set, so please verify
that your values are what you want them to be after the new config file
is generated.
2013-02-20 16:44:15 -05:00
GJ
701822c69f MASSIVE Permissions overhaul. Added a handful of new permissions,
renamed a few more. Changed Green Terra to handle blocks based on
perms rather than the config file.

For more details, read the diff.
2013-02-19 01:02:29 -05:00
GJ
083a89c1a3 Handle all our donor perks in one class. 2013-02-18 11:41:44 -05:00
GJ
4071f259ad Handle all the buff removal in BlockDamage. Also removes the config
option for using Mining & Excavation without tools.
2013-02-16 11:28:19 -05:00