Commit Graph

658 Commits

Author SHA1 Message Date
GJ
724aad8504 Allow for a chance at 3x drops from Super Breaker again - Addresses #456 2013-01-14 17:11:35 -05:00
GJ
348887f799 Refactoring, removing useless variables, changing ints to doubles, etc. 2013-01-14 12:41:39 -05:00
GJ
0587741437 More Axe restructuring, changing some config values from int to double,
added function to duplicate code.
2013-01-14 11:55:43 -05:00
GJ
00ee75bb29 Remove unused imports. 2013-01-14 00:26:18 -05:00
Glitchfinder
f73d0dbc40 Missed one of the calls. 2013-01-13 18:24:43 -08:00
Glitchfinder
395e243730 Converting calls again. 2013-01-13 18:23:11 -08:00
Glitchfinder
eb2c552316 Bukkit Devs renamed a method and didn't leave a mirror in the old name. 2013-01-13 17:56:05 -08:00
gmcferrin
ea97dcdb55 Fix missing Spout check. Will switch to Bukkit sounds soon. 2013-01-12 19:17:29 -05:00
TfT_02
54ef85e1a3 Fishing in the rain gives you a higher chance of getting magical items! 2013-01-13 00:26:18 +01:00
gmcferrin
2ed5e8e717 Fixes issue #315 - Fishing will now properly respect min/max levels in
treasures.yml
2013-01-11 17:55:54 -05:00
gmcferrin
487e67d208 Because NuclearW said I was wrong...
"Final is final unless it's not really final."
2013-01-10 23:15:53 -05:00
gmcferrin
a8abfdae5e Start Axe restructuring. 2013-01-10 22:39:08 -05:00
TfT_02
6cdb27aef0 Moving Fishing and Arcance Forging settings to advanced.yml 2013-01-11 00:21:18 +01:00
TfT_02
085a25306c Make the MagicHunter Chance configurable 2013-01-10 22:54:57 +01:00
gmcferrin
93180ccd06 Because 50% was too high. 2013-01-10 15:28:02 -05:00
gmcferrin
f43b4ebdc5 Clarify the way fishing enchantments work - need to fix command display
still.
2013-01-10 15:22:47 -05:00
gmcferrin
74c3ce0552 Support for auto-replanting cocoa. 2013-01-10 12:55:54 -05:00
gmcferrin
bcfec56300 Because it's not just Citizens that uses NPCs. 2013-01-10 12:18:48 -05:00
gmcferrin
621f739831 Axes restructuring, part 1 2013-01-10 09:26:28 -05:00
gmcferrin
607d2b8bd7 Abstraction is good. 2013-01-10 09:26:01 -05:00
gmcferrin
c1463c3257 Because we don't need that many Random objects. 2013-01-09 23:46:35 -05:00
gmcferrin
e193da2cd7 My OCD made me do it. 2013-01-09 23:03:17 -05:00
gmcferrin
8b9432d1d9 So many useless else statements... 2013-01-09 22:43:21 -05:00
gmcferrin
1055186e86 Finished Mining restructuring. 2013-01-09 21:44:53 -05:00
gmcferrin
1839f6ce8c Restructuring Blast Mining. 2013-01-09 19:45:34 -05:00
TfT_02
fca095689e Fixed wrongly named config node 2013-01-09 16:54:01 +01:00
Glitchfinder
46bf22e36b Merging TfT_02's branch in. 2013-01-08 17:28:09 -08:00
gmcferrin
003c89c3a4 Missed one. 2013-01-08 18:54:22 -05:00
gmcferrin
793bd04afe Fixing merge issues, again. 2013-01-08 18:52:50 -05:00
gmcferrin
0249ae2724 Handle potions better. 2013-01-08 18:46:26 -05:00
Glitchfinder
e5592c5da8 Resolving minor merge conflict. 2013-01-08 15:27:59 -08:00
Glitchfinder
b0500332bc Finishing up backwards compatibility for dye colors. 2013-01-08 15:14:12 -08:00
gmcferrin
78b8ac663e A little more cleanup. 2013-01-08 18:09:13 -05:00
Glitchfinder
e41ab3ac18 Merge pull request #457 from Glitchfinder/master
Minor updates.
2013-01-08 14:50:39 -08:00
gmcferrin
36d97bbcaf Store the scheduler. 2013-01-08 17:45:52 -05:00
gmcferrin
f3c89fe48b Archery cleanup. 2013-01-08 17:44:05 -05:00
Glitchfinder
9b31520684 Basic error check for backwards compatibility with dye colors. 2013-01-08 14:39:08 -08:00
gmcferrin
b78299bbbd Metadata does nothing, apparently. 2013-01-08 17:24:09 -05:00
gmcferrin
e0da506d1a Protected, not public. 2013-01-08 16:10:19 -05:00
gmcferrin
d2f6191615 Starting on cleaning up null checks & type casting 2013-01-08 16:07:29 -05:00
gmcferrin
7c211fa50c Fix for Super Breaker & Giga Drill Breaker double/triple drops. 2013-01-08 14:56:31 -05:00
gmcferrin
ccfe1181be More mining restructuring. 2013-01-08 12:52:16 -05:00
gmcferrin
85fb12a4ec Use new Bukkit DyeColor data. 2013-01-08 11:31:07 -05:00
gmcferrin
84994c2b2f Remove a few unused imports & variables. 2013-01-08 10:50:37 -05:00
gmcferrin
753652dcf9 More mining updates. 2013-01-08 10:46:19 -05:00
gmcferrin
b99d261084 Remove our workaround for NBT tag issues since Bukkit fixed it. 2013-01-08 10:45:49 -05:00
gmcferrin
aee4bcd65e More mining restructuring. 2013-01-08 09:42:37 -05:00
gmcferrin
159ec3f04d Pass location & type as params, rather than calling inside the function. 2013-01-08 09:35:41 -05:00
gmcferrin
3d38892f7e Only call for an instance of Config once. 2013-01-07 17:40:33 -05:00
gmcferrin
1d990979ac Made the casting a little less complex.
No need to cast them BOTH to a double, only one is needed.
2013-01-07 17:27:52 -05:00
gmcferrin
d69cf09d4e Removed some unnecessary casting. 2013-01-07 17:08:53 -05:00
gmcferrin
b8d346d890 More work on Mining restructuring. 2013-01-07 12:51:39 -05:00
Glitchfinder
e8f6d4107b Merge conflicts are fun. 2013-01-06 18:02:52 -08:00
Glitchfinder
83888f80d4 Fixing merge conflicts 2013-01-06 17:59:31 -08:00
Glitchfinder
974862a60a Updating permissions for consistency. 2013-01-06 17:52:31 -08:00
TfT_02
00020a9cbb Skill commands now show the perk effect, if any are active 2013-01-06 12:16:08 +01:00
TfT_02
cdd9745341 Fixing formatting 2013-01-03 17:40:22 +01:00
TfT_02
4f8337c11a Fixed a bug which caused advanced.yml not to respect every MaxChance node 2013-01-02 01:27:50 +01:00
TfT_02
3aee334fbd Fixed Arcobatics & Archery ignoring ChanceMax settings from advanced config 2013-01-02 00:34:32 +01:00
gmcferrin
48150e2002 Move permissions declaration to the constructor. 2013-01-01 17:54:58 -05:00
TfT_02
d741d9a11e Merge pull request #400 from TfT-02/master
Various fixed for issues in the issue tracker
2013-01-01 14:17:06 -08:00
gmcferrin
3194baffd7 Use finals rather than local variables. 2013-01-01 17:12:15 -05:00
gmcferrin
aeaad41c45 Fix static access issues. 2013-01-01 16:04:53 -05:00
gmcferrin
15cdf3bfd6 More unused imports 2013-01-01 16:03:33 -05:00
gmcferrin
11468abc98 Fixed update for Mining refactoring 2013-01-01 16:01:51 -05:00
gmcferrin
ef6d47b801 Update for Mining refactoring. 2013-01-01 15:54:41 -05:00
Glitchfinder
d33334708d Fixing recursion errors by switching from an unnecessary btree to a simple ArrayList. 2012-12-31 19:40:33 -08:00
Glitchfinder
0e853d44b7 Fixing a bug where repairing could leave items with the enchant effect but no enchantments. 2012-12-31 16:04:17 -08:00
Glitchfinder
e607e04af4 Merge pull request #396 from Glitchfinder/master
Fixes and Patches
2012-12-31 10:03:19 -08:00
TfT_02
00279502e4 This does prevent using wood axes everytime you tree fell 2012-12-31 11:04:01 +01:00
TfT_02
cc18794a93 Don't damage the tool more than it's max durability 2012-12-31 11:00:27 +01:00
Glitchfinder
905e92fa4d Adding the ability to track spawned mobs when chunks unload. 2012-12-30 19:51:26 -08:00
TfT_02
eed8a57ff9 Merge pull request #392 from TfT-02/master
Various fixed for issues in the issue tracker
2012-12-30 15:03:12 -08:00
TfT_02
2968803f29 Fixed formatting 2012-12-31 00:01:58 +01:00
TfT_02
6cf6e8ab54 This needs to be on this line. 2012-12-30 23:54:51 +01:00
TfT_02
3668249267 Iterate through the durability damage with Unbreaking check 2012-12-30 23:46:21 +01:00
Glitchfinder
c0bba7dead Merge pull request #395 from Glitchfinder/master
Fixing an issue where players repaired items a hundred times better than they should be able to.
2012-12-30 09:39:05 -08:00
Glitchfinder
7fc8d432b5 Fixing an issue where players repaired items a hundred times better than they should be able to. 2012-12-30 09:37:38 -08:00
TfT_02
43de871392 Fixed enchantments being ignored + removed uneccesary code
Fixed Unbreaking enchantments being ignored when using Treefelling and
when hit by Armor Impact
2012-12-29 22:38:57 +01:00
Glitchfinder
17169903b4 Merge pull request #391 from Glitchfinder/master
Fixing Data Value issues caused by the patch to deprecated ItemStack use.
2012-12-29 13:02:07 -08:00
Glitchfinder
aa70c82824 Fixing issues caused by the patch to deprecated ItemStack changes. 2012-12-29 12:59:18 -08:00
Glitchfinder
d35e56fd37 Merge pull request #383 from Glitchfinder/master
Fixing a few more NPEs.
2012-12-28 21:11:58 -08:00
Glitchfinder
cafed2d98c Fixing remaining NPEs with custom blocks using vanilla IDs. 2012-12-28 21:11:22 -08:00
Glitchfinder
cd5df82d72 Fixing more NPEs with custom blocks. 2012-12-28 20:47:39 -08:00
Glitchfinder
5404371b35 Merge pull request #357 from TfT-02/master
Various fixes and patches
2012-12-28 12:19:44 -08:00
Glitchfinder
b9f2aa5eff Fixing an NPE involving custom blocks. More investigation needed to find the source of the issue. 2012-12-28 12:14:25 -08:00
TfT_02
e5cc06e822 Fix for wrong datataypes 2012-12-28 02:12:34 +01:00
Glitchfinder
b491090037 Repairing the Repair skill. 2012-12-27 15:08:10 -08:00
TfT_02
de3bae41ae Implementing an durability cap for ArmorImpact 2012-12-27 17:36:12 +01:00
gmcferrin
9af66a8e69 Fixed ItemStack deprecation issues. 2012-12-25 01:01:10 -05:00
Grant
36d5344ded Cleanup formatting. 2012-12-24 16:56:25 -05:00
Grant
6b3bde585d Fixed some issues with static access 2012-12-24 16:17:33 -05:00
Grant
f7ea25be61 Fixed issue with Mining using actual skill level rather than max skill
level
2012-12-24 16:17:33 -05:00
Grant
f4e7e6c74a Added default cases to switch/case statements 2012-12-24 16:17:32 -05:00
TfT_02
cdb5fed5a5 Changed bonus to float
Fixes bug where only 1 diamond was needed to fully repair an almost
broken diamond pickaxe
2012-12-24 13:00:50 +01:00
TfT_02
bb1dbab984 Iron golem and Snowman pumpkin drop rates are now 3% for the sake of consistency 2012-12-23 22:05:10 +01:00
TfT_02
8a97718dd4 Don't use MaterialData when its not needed. 2012-12-23 18:44:39 +01:00
TfT_02
01142b67c6 Changed skull drop rates to 3% 2012-12-23 00:00:29 +01:00
TfT_02
e0bba80f55 Made skulls drops more rare. 2012-12-22 11:17:48 +01:00
TfT_02
34276539fa Got rid of reflection code, now uses Bukkit method to check if witherskeleton 2012-12-22 10:11:18 +01:00