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Make the MagicHunter Chance configurable
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@ -68,7 +68,7 @@ public class AdvancedConfig extends ConfigLoader {
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/* FISHING */
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public int getShakeUnlockLevel() { return config.getInt("Skills.Fishing.Shake_UnlockLevel", 150); }
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public int getFishingEnchantmentChance() { return config.getInt("Skills.Fishing.Enchantment_Chance", 10); }
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public int getFishingMagicMultiplier() { return config.getInt("Skills.Fishing.MagicHunter_Multiplier", 5); }
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/* HERBALISM */
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public int getFarmerDietRankChange() { return config.getInt("Skills.Herbalism.Food_RankChange", 200); }
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@ -151,6 +151,7 @@ public class Fishing {
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if (theCatch.getItemStack().getType() != Material.RAW_FISH) {
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int lootTier = Fishing.getFishingLootTier(profile);
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int magicHunterMultiplier = advancedConfig.getFishingMagicMultiplier();
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int specificChance = 1;
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boolean enchanted = false;
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ItemStack fishingResults = theCatch.getItemStack();
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@ -171,7 +172,7 @@ public class Fishing {
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* 20% - Tier 4
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* 25% - Tier 5
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*/
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if (Misc.getRandom().nextInt(randomChance) <= (lootTier * 5) && Permissions.fishingMagic(player)) {
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if (Misc.getRandom().nextInt(randomChance) <= (lootTier * magicHunterMultiplier) && Permissions.fishingMagic(player)) {
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for (Enchantment newEnchant : Enchantment.values()) {
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if (newEnchant.canEnchantItem(fishingResults)) {
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specificChance++;
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@ -97,8 +97,8 @@ Skills:
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# Shake_UnlockLevel: Fishing level when the Shake ability unlocks
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Shake_UnlockLevel: 150
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# Enchantment_Chance: Chance of getting fishing treasure with enchantments
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Enchantment_Chance: 10
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# MagicHunter_Multiplier: Determines the chance of fishing enchanted items. The chance is calculated by getting the fishing TreasureHunt tier and multiplying it with MagicHunter_Multiplier
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MagicHunter_Multiplier: 5
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#
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# Settings for Herbalism
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###
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