Remove our workaround for NBT tag issues since Bukkit fixed it.

This commit is contained in:
gmcferrin 2013-01-08 10:45:49 -05:00
parent aee4bcd65e
commit b99d261084

View File

@ -108,7 +108,6 @@ public class Repair {
is.removeEnchantment(x);
}
player.sendMessage(LocaleLoader.getString("Repair.Arcane.Lost"));
clearEnchantTag(is);
return;
}
@ -142,7 +141,6 @@ public class Repair {
if (newEnchants.isEmpty()) {
player.sendMessage(LocaleLoader.getString("Repair.Arcane.Fail"));
clearEnchantTag(is);
}
else if (downgraded || newEnchants.size() < enchants.size()) {
player.sendMessage(LocaleLoader.getString("Repair.Arcane.Downgrade"));
@ -152,33 +150,6 @@ public class Repair {
}
}
private static void clearEnchantTag(ItemStack is) {
Object o;
Class c;
Field f;
o = is;
c = o.getClass();
try {
f = c.getDeclaredField("handle");
f.setAccessible(true);
o = f.get(o);
c = o.getClass();
f = c.getDeclaredField("tag");
o = f.get(o);
c = o.getClass();
f = c.getDeclaredField("map");
f.setAccessible(true);
Map tagMap = (Map) f.get(o);
tagMap.remove("ench");
}
catch(Exception e) {}
}
/**
* Gets chance of keeping enchantment during repair.
*