zreed
7d0fd36a2a
Further cleanup of SQLDatabaseManager upgrades
2014-07-24 12:12:41 +02:00
TfT_02
1c4ac1d766
Remove hidden interval option
2014-07-24 12:12:41 +02:00
TfT_02
7861e93497
Fixed formatting!
2014-07-24 12:12:41 +02:00
TfT_02
7118f8850d
Also update flatfile with uuids
2014-07-24 12:12:40 +02:00
zreed
384bb6306a
Add saveUserUUIDs to FlatfileDatabaseManager so mcMMO compiles
...
Minimal changes were made but it hasn't been tested at all and almost certainly doesn't work.
2014-07-24 01:08:00 +02:00
zreed
8fd9982f69
Optimize SQL side of UUID update
2014-07-24 01:08:00 +02:00
SLiPCoR
c5e1a735f9
Check for uuids instead of usernames when loading a player
2014-07-24 01:08:00 +02:00
SLiPCoR
80754b4426
Add a new fallback method that does the exact same thing; add it when the retry on getting a UUID player would have failed twice
2014-07-24 01:08:00 +02:00
SLiPCoR
4524a3e437
Add saving of UUIDs (used in the UUID Fetcher update task)
2014-07-24 01:08:00 +02:00
TfT_02
83c8d3cdb9
Save if uuid conversion is complete
2014-07-24 01:08:00 +02:00
TfT_02
ed95cfcbfc
Update to UUIDFetcher v3
2014-07-24 01:08:00 +02:00
TfT_02
69ebde052d
Load UUID with SQL
2014-07-24 01:08:00 +02:00
TfT_02
072e7c8b19
Update playername in database when a name changes
2014-07-24 01:07:59 +02:00
TfT_02
792f21bc20
Save and load profiles using UUIDs
...
fall back on usernames if neccesary
2014-07-24 01:07:59 +02:00
TfT_02
e619e01c23
UUID flatfile stuff
2014-07-24 01:07:59 +02:00
TfT_02
e7d5aa17bf
Add hidden options for uuid conversion
2014-07-24 01:07:59 +02:00
TfT_02
8d6f151a54
Deprecate PlayerProfiles relying on names
2014-07-24 01:07:59 +02:00
TfT_02
d3faff67ad
UUID Conversion stuff
2014-07-24 01:07:59 +02:00
TfT_02
dc21e18cc2
Deprecate methods in ExperienceAPI
2014-07-24 01:07:59 +02:00
TfT_02
7643edfdcd
Prepare for UUID update
2014-07-24 01:07:58 +02:00
zreed
48c7aa3e84
Add an UpgradeManager
2014-07-23 12:37:02 +02:00
TfT_02
87bce65098
Update twilightforest.blocks.yml
2014-07-20 19:44:13 +02:00
TfT_02
c288dc433b
Add Twilightforest mod configs, made by joulesbeef
2014-07-20 17:17:02 +02:00
TfT_02
0cc29d070f
Move 1.6.x mod config to their own folder
...
and add a folder for 1.7.x mod config files
2014-07-20 16:11:41 +02:00
TfT_02
8fd94b625c
Fix Blast Mining and change its behavior slightly
...
Fixed bug where Blast Minings ability "Demolition Expert" would not
work with certain CB versions. DanageCause.BLOCK_EXPLOSION was not
passed, ENTITY_EXPLOSION was used instead.
Changed behavior of the Blast Mining ability "Demolition Expert"; now
only decreases damage for the ability user and for Blast Mining
explosions.
2014-07-20 00:43:53 +02:00
TfT_02
ccca3fff26
Don't use hardcoded unlock levels for Blast Mining
2014-07-20 00:43:52 +02:00
TfT_02
f77446919f
Can't use more function modifiers than necessary
...
Fixes #2139
2014-07-18 17:11:26 +02:00
TfT_02
96fdf265d5
Don't run party chat on a separate thread
...
Fixes #2080
2014-07-18 17:06:30 +02:00
TfT_02
b964e3f7c3
Show colors in console for party chat
...
Fixes #2129
2014-07-18 00:51:09 +02:00
TfT_02
d93c83f775
Add a modifier function for each DamageModifier
...
Must have a modifier function for each DamageModifier
Fixes #2139
2014-07-18 00:16:12 +02:00
TfT_02
6b9f6c29ec
Actually fix the isWaterBottle() check
...
Fixes #2134
For some reason Bukkit wanted to use Potion(PotionType type, int level)
when calling .toPotion(), even though .getDataValue() is 0.
2014-07-17 00:14:06 +02:00
TfT_02
09b0bf62e2
Added SkillAPI used to get a list of skill names
...
This prevents having to rely on the SkillType enum
2014-07-16 20:07:23 +02:00
TfT_02
15d7d3f8a2
Add Snow to Excavation guide
2014-07-16 11:47:28 +02:00
TfT_02
dedbdf890a
Fixed broken isWaterBottle() check
2014-07-15 17:50:39 +02:00
TfT_02
30085e1e34
Add option to control Unarmed item pickup behavior
...
By default when using Unarmed, picking up items is prevented when a
players entire inventory is full, except for his empty hand.
2014-07-15 15:40:49 +02:00
TfT_02
1c30146491
Fixed bug where Berserk deletes items
...
when the players inventory is full.
Fixes #1947
2014-07-15 15:25:02 +02:00
TfT_02
037022b175
Fixed bug where falling blocks were not tracked
...
Fixes #2130
2014-07-15 14:46:20 +02:00
TfT_02
0aa67727f5
Fixed bug with flatfile format updater
2014-07-12 14:02:53 +02:00
TfT_02
8e3e1d5f11
Use deprecated events for damage dealing for now
2014-07-11 21:33:35 +02:00
TfT_02
d2d70089ca
Update for modifierFunctions
2014-07-11 14:02:42 +02:00
zreed
94a566acc9
Remove redundant maxReconnects database connection property
2014-07-09 19:03:15 +02:00
TfT_02
daab095557
I was actually using the wrong Map
...
Fixes #2113
2014-07-03 12:33:03 +02:00
TfT_02
2b9b5df1ee
Alter original event and stop firing FakeDamageEvents
...
Fixes #2105
2014-07-02 11:28:21 +02:00
TfT_02
e7e62b8d40
SecondaryAbilityEvent now implements Cancellable
...
Fire SecondaryAbilityEvent for abilities with static chances
Also cleanup some of the event handling for Armor Impact, Greater
Impact and Fast Food
2014-07-02 11:25:13 +02:00
TfT_02
3d242bbdb6
Always call back events
2014-07-02 11:25:13 +02:00
TfT_02
e796eae3c3
Update for new damage API
2014-07-02 11:25:08 +02:00
TfT_02
a257e83a62
Update for new getOnlinePlayers behavior
2014-06-29 14:04:36 +02:00
Kane York
d527584248
A private method cannot be abstract >.>
2014-06-28 23:49:46 -07:00
Kane York
0a4de6e2fc
Reword statement in standards.md
2014-06-28 23:48:12 -07:00
TfT_02
4b20f12eff
Fix a NPE with getFlowerAndGrassXp()
...
Fixes #1975
2014-06-23 22:52:34 +02:00