38 Commits

Author SHA1 Message Date
nossr50
d0ab2bdb2f clean up if/else formatting 2024-05-19 14:09:00 -07:00
nossr50
291effdbc8 if( -> if ( 2024-05-12 14:13:34 -07:00
Robert Alan Chapton
2594dc1bca
Endgame Update (#4840)
General
Added Crossbows Skill, this skill is a WIP and feedback on discord is appreciated.
Added Tridents Skill, this skill is a WIP and feedback on discord is appreciated.
Added the "endgame" triple drop subskill 'Mother Lode' to Mining
Added the "endgame" triple drop subskill 'Clean Cuts' to Woodcutting
Added the "endgame" triple drop subskill 'Verdant Bounty' to Herbalism
Added /mmopower command which simply shows your power level (aliases /mmopowerlevel /powerlevel)

Config
Added 'Send_To_Console' settings to chat.yml to toggle sending party or admin chat messages to console.
Replaced 'Experience_Formula.Modifier' in experience.yml with 'Experience_Formula.Skill_Multiplier' which is easier to understand and less prone to divide by zero bugs.
child.yml config is gone now, feel free to delete it.

Tweaks
Tree Feller now drops 90% less non-wood block rewards (leaves/etc) on average from Knock on Wood.
Treasure drop rate from Shake, Fishing, Hylian, and Excavation now benefit from the Luck perk.
Updated advanced.yml with entries for the new skills

Permission nodes
Added 'mcmmo.commands.mmopower' permission node for the new /mmopower command
Added 'mcmmo.commands.crossbows' permission node
Added 'mcmmo.ability.crossbows.crossbowslimitbreak' permission node
Added 'mcmmo.ability.crossbows.trickshot' permission node
Added 'mcmmo.ability.herbalism.verdantbounty' permission node
Added 'mcmmo.ability.mining.motherlode' permission node
Added 'mcmmo.ability.woodcutting.cleancuts' permission node

Locale
Added locale entries for motherlode, cleancuts, and verdant bounty.

Codebase
Major rewrite for how random chance was handled in the code.
Many skills with RNG elements now send out a SubSkillEvent (which can be used to modify probability or cancel the results), some skills without RNG still send out this event when activated, this event is cancellable so it can be used to make a skill fail.
A lot of new unit tests were added to help keep mcMMO stable as part of this update, of course, more could always be added.

NOTES:
One feature of this update is to provide an endgame benefits to some skills that you can grind for a long time, ideally for a long while. I will likely expand upon this idea in future updates.
A few skills have these endgame-oriented subskills, these new subskills provide a small benefit at first that grows and scales up to level 10,000 (or 1,000 for Standard mode which no one uses) and does not have ranks (other than the initial rank to unlock it).
These endgame sub skills unlock at level 1000 for users with default mcMMO settings, or 100 for those using the optional Standard scaling.
You can tweak the benefits of these skills in advanced.yml, the default settings are meant to be a good starting point.

Crossbows and Tridents are WIP skills, I would like feedback on discord about them.

More info on the new Triple Drop skills (Mother Lode, Clean Cuts, Verdant Bounty):
Currently these start at about 5%  chance and can reach a maximum 50% chance if a player acquired 10,000 skill, you can adjust this in advanced.yml
These skills respect double drop settings from config.yml just like the corresponding Double Drop skills do, if a double drop is disabled for an item, then it's disabled for triple drops too.
I added a new Power Level Command, for now this just shows you your current power level. If I ever add features based on power level, this command will likely display output related to those features.

Regarding Maces, I will likely add that as a WIP skill when the next Minecraft update drops.
2024-03-30 06:09:59 -07:00
nossr50
85f27fdbdb 2.1.228 2024-02-14 13:17:46 -08:00
Yomamaeatstoes
c34230a82e
mcMMO-Folia-PR (#4925)
Folia Support

---------

Co-authored-by: Rockyers <ethan@yocom.org>
Co-authored-by: TechnicallyCoded <technicallycoded@gmail.com>
Co-authored-by: HSGamer <huynhqtienvtag@gmail.com>
2023-08-26 16:16:18 -07:00
nossr50
5ab55c1653 mcMMO will no longer use the DamageModifier API (potentially fix immortal player bug) 2022-03-17 19:58:42 -07:00
nossr50
fbe0cd1471 Fixing like 10 memory leaks Fixes #4670 2021-12-11 22:22:02 -08:00
nossr50
8d27e8fccf 2.1.205 2021-11-14 09:33:27 -08:00
nossr50
5080d86e44 Refactoring code part 1 to prep for adding a bunch of unit tests 2021-04-08 10:39:07 -07:00
nossr50
a2ee4be86a Fix some bugs with Rupture and fix a small memory leak 2021-04-02 20:31:19 -07:00
nossr50
6c5eb72ab4 Fixed an error in bstats where Retro Mode was reported as Standard mode and vice versa
I might be the most dyslexic person ever
2021-01-21 14:56:45 -08:00
nossr50
8181743114 Fix compile issue 2021-01-21 14:44:13 -08:00
nossr50
0ce316e428 update adventure (used for chat) 2020-11-27 16:55:40 -08:00
nossr50
15578bb84e Some refactoring 2020-11-04 12:12:51 -08:00
nossr50
fdd951f1f1 Second Smelt makes use of its own section in Bonus Drops in config.yml
Co-authored-by: t00thpick1 <t00thpick1dirko@gmail.com>
2020-07-13 12:31:30 -07:00
Frank van der Heijden
7f1944b61d
Update regex to also match colorless healthbar instances 2020-07-13 15:33:22 +02:00
Shane Freeder
3cbbf1bee0
Move valid check higher up, no need to set additional metadata 2019-12-31 12:17:03 +00:00
Shane Freeder
8fd1af4cbf
Don't cache mob infomation in the updater task 2019-12-31 12:16:12 +00:00
nossr50
6ff13077be Mobhealth bars are no longer a per-player setting.
Removed the mobhealthbar command.
Removed the mobhealthbar permissions.
2019-01-23 15:39:04 -08:00
nossr50
6ad9c8e664 Readying a Tool now has a sound 2019-01-20 00:46:33 -08:00
nossr50
12af9af902 Fixes #3672, Fixes #3316, Fixes #3288, Fixes #2434, Fixes #1732, Fixes #1726, Fixes #1597, Fixes #941 2019-01-15 07:19:00 -08:00
nossr50
95d60e646d Diminishing returns now has an optional minimum gains setting 2019-01-14 22:11:58 -08:00
t00thpick1
9df72e61a2 Mob Health bars global toggle 2017-10-03 23:32:54 -04:00
GJ
0c9836eb03 Made mod config files modular. Addresses #1802 2014-02-03 14:48:43 -05:00
GJ
43e2c813d1 Clean up some of our messes. 2014-01-20 13:58:40 -08:00
GJ
71141a0f8d Minimum quantity should default to 2.
Fixes #1581
2013-11-01 08:22:14 -04:00
TfT_02
3a37d0e092 Fixing an error due to confusingly named check
Refactored healthBarEnabled to healthBarPluginEnabled to avoid this
from happening again.
2013-09-29 23:57:13 +02:00
TfT_02
b8c479549c Disable our healthbars when the plugin "HealthBar" is found
Adds #1477
2013-09-22 16:55:02 +02:00
GJ
d07b67b5bf Health and damage are now doubles, not ints. 2013-07-11 12:43:36 -04:00
TfT_02
1edb11cedf Disable mob healthbars for boss mobs!
Fixes #1210
2013-06-28 13:36:48 +02:00
GJ
050be563bf Less magic numbers. 2013-06-12 19:26:09 -04:00
riking
71d030e5ad Change rounding strategy to ceiling for mob healthbars 2013-05-17 00:19:59 -04:00
GJ
501f5de55a Fixing everything you guys broke while I was gone... 2013-05-14 11:28:50 -04:00
Glitchfinder
7550b99aaa Patching more NPEs involving invbalid players, plus mob health bars. 2013-05-13 18:46:19 -07:00
GJ
0574de4a29 Configure the Kraken! 2013-05-02 07:56:29 -04:00
GJ
c465546871 Unleash the Kraken! 2013-05-01 21:17:59 -04:00
GJ
d34a0cca30 Fix issue with using /mcpurge, /mcremove, and /mmoupdate from the
console. These commands now default to OP, because frankly there are
much worse things someone can do with OP status than mess with the mcMMO
database.
2013-05-01 08:40:01 -04:00
GJ
4fc6349824 Move healthbar stuff to it own class. 2013-04-24 11:40:34 -04:00