t00thpick1
7917b84eca
Hopefully this works.
2014-07-27 11:03:16 -04:00
TfT_02
49f2bf5452
Fix formatting in SQLDatabaseManager
2014-07-27 12:32:48 +02:00
zreed
16b40c3eba
Create the UUID index on the right table as well as on table creation
2014-07-26 01:42:27 -04:00
t00thpick1
1396d6d9ad
Explicitly close every resource
2014-07-26 00:00:40 -04:00
zreed
b2015d68d1
Work by Zreed
2014-07-25 23:31:41 -04:00
t00thpick1
a3066803d0
Completely untested, needs some more work as follows:
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A. Handle reconnecting on full disconnects.
B. refactor code to use same connection object in same task(Some tasks go through many methods that each get their own connection object)
C. Test that it actually works :P
2014-07-24 23:27:56 -04:00
SLiPCoR
d02058ca13
Update player name in case it has changed.
...
TODO: Check for double names if that happens? In general?
2014-07-24 19:31:38 +02:00
zreed
7d0fd36a2a
Further cleanup of SQLDatabaseManager upgrades
2014-07-24 12:12:41 +02:00
TfT_02
1c4ac1d766
Remove hidden interval option
2014-07-24 12:12:41 +02:00
TfT_02
7861e93497
Fixed formatting!
2014-07-24 12:12:41 +02:00
TfT_02
7118f8850d
Also update flatfile with uuids
2014-07-24 12:12:40 +02:00
zreed
384bb6306a
Add saveUserUUIDs to FlatfileDatabaseManager so mcMMO compiles
...
Minimal changes were made but it hasn't been tested at all and almost certainly doesn't work.
2014-07-24 01:08:00 +02:00
zreed
8fd9982f69
Optimize SQL side of UUID update
2014-07-24 01:08:00 +02:00
SLiPCoR
c5e1a735f9
Check for uuids instead of usernames when loading a player
2014-07-24 01:08:00 +02:00
SLiPCoR
80754b4426
Add a new fallback method that does the exact same thing; add it when the retry on getting a UUID player would have failed twice
2014-07-24 01:08:00 +02:00
SLiPCoR
4524a3e437
Add saving of UUIDs (used in the UUID Fetcher update task)
2014-07-24 01:08:00 +02:00
TfT_02
83c8d3cdb9
Save if uuid conversion is complete
2014-07-24 01:08:00 +02:00
TfT_02
ed95cfcbfc
Update to UUIDFetcher v3
2014-07-24 01:08:00 +02:00
TfT_02
69ebde052d
Load UUID with SQL
2014-07-24 01:08:00 +02:00
TfT_02
072e7c8b19
Update playername in database when a name changes
2014-07-24 01:07:59 +02:00
TfT_02
792f21bc20
Save and load profiles using UUIDs
...
fall back on usernames if neccesary
2014-07-24 01:07:59 +02:00
TfT_02
e619e01c23
UUID flatfile stuff
2014-07-24 01:07:59 +02:00
TfT_02
e7d5aa17bf
Add hidden options for uuid conversion
2014-07-24 01:07:59 +02:00
TfT_02
8d6f151a54
Deprecate PlayerProfiles relying on names
2014-07-24 01:07:59 +02:00
TfT_02
d3faff67ad
UUID Conversion stuff
2014-07-24 01:07:59 +02:00
TfT_02
dc21e18cc2
Deprecate methods in ExperienceAPI
2014-07-24 01:07:59 +02:00
TfT_02
7643edfdcd
Prepare for UUID update
2014-07-24 01:07:58 +02:00
zreed
48c7aa3e84
Add an UpgradeManager
2014-07-23 12:37:02 +02:00
TfT_02
87bce65098
Update twilightforest.blocks.yml
2014-07-20 19:44:13 +02:00
TfT_02
c288dc433b
Add Twilightforest mod configs, made by joulesbeef
2014-07-20 17:17:02 +02:00
TfT_02
0cc29d070f
Move 1.6.x mod config to their own folder
...
and add a folder for 1.7.x mod config files
2014-07-20 16:11:41 +02:00
TfT_02
8fd94b625c
Fix Blast Mining and change its behavior slightly
...
Fixed bug where Blast Minings ability "Demolition Expert" would not
work with certain CB versions. DanageCause.BLOCK_EXPLOSION was not
passed, ENTITY_EXPLOSION was used instead.
Changed behavior of the Blast Mining ability "Demolition Expert"; now
only decreases damage for the ability user and for Blast Mining
explosions.
2014-07-20 00:43:53 +02:00
TfT_02
ccca3fff26
Don't use hardcoded unlock levels for Blast Mining
2014-07-20 00:43:52 +02:00
TfT_02
f77446919f
Can't use more function modifiers than necessary
...
Fixes #2139
2014-07-18 17:11:26 +02:00
TfT_02
96fdf265d5
Don't run party chat on a separate thread
...
Fixes #2080
2014-07-18 17:06:30 +02:00
TfT_02
b964e3f7c3
Show colors in console for party chat
...
Fixes #2129
2014-07-18 00:51:09 +02:00
TfT_02
d93c83f775
Add a modifier function for each DamageModifier
...
Must have a modifier function for each DamageModifier
Fixes #2139
2014-07-18 00:16:12 +02:00
TfT_02
6b9f6c29ec
Actually fix the isWaterBottle() check
...
Fixes #2134
For some reason Bukkit wanted to use Potion(PotionType type, int level)
when calling .toPotion(), even though .getDataValue() is 0.
2014-07-17 00:14:06 +02:00
TfT_02
09b0bf62e2
Added SkillAPI used to get a list of skill names
...
This prevents having to rely on the SkillType enum
2014-07-16 20:07:23 +02:00
TfT_02
15d7d3f8a2
Add Snow to Excavation guide
2014-07-16 11:47:28 +02:00
TfT_02
dedbdf890a
Fixed broken isWaterBottle() check
2014-07-15 17:50:39 +02:00
TfT_02
30085e1e34
Add option to control Unarmed item pickup behavior
...
By default when using Unarmed, picking up items is prevented when a
players entire inventory is full, except for his empty hand.
2014-07-15 15:40:49 +02:00
TfT_02
1c30146491
Fixed bug where Berserk deletes items
...
when the players inventory is full.
Fixes #1947
2014-07-15 15:25:02 +02:00
TfT_02
037022b175
Fixed bug where falling blocks were not tracked
...
Fixes #2130
2014-07-15 14:46:20 +02:00
TfT_02
0aa67727f5
Fixed bug with flatfile format updater
2014-07-12 14:02:53 +02:00
TfT_02
8e3e1d5f11
Use deprecated events for damage dealing for now
2014-07-11 21:33:35 +02:00
TfT_02
d2d70089ca
Update for modifierFunctions
2014-07-11 14:02:42 +02:00
zreed
94a566acc9
Remove redundant maxReconnects database connection property
2014-07-09 19:03:15 +02:00
TfT_02
daab095557
I was actually using the wrong Map
...
Fixes #2113
2014-07-03 12:33:03 +02:00
TfT_02
2b9b5df1ee
Alter original event and stop firing FakeDamageEvents
...
Fixes #2105
2014-07-02 11:28:21 +02:00