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https://github.com/mcMMO-Dev/mcMMO.git
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Work by Zreed
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a3066803d0
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5
pom.xml
5
pom.xml
@ -76,6 +76,7 @@
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<artifactSet>
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<includes>
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<include>com.turt2live.metrics:MetricsExtension</include>
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<include>commons-logging:commons-logging</include>
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<include>net.snaq:dbpool</include>
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</includes>
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</artifactSet>
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@ -84,6 +85,10 @@
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<pattern>com.turt2live.metrics</pattern>
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<shadedPattern>com.gmail.nossr50.metrics.mcstats</shadedPattern>
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</relocation>
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<relocation>
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<pattern>org.apache.commons.logging</pattern>
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<shadedPattern>com.gmail.nossr50.commons.logging</shadedPattern>
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</relocation>
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<relocation>
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<pattern>net.snaq</pattern>
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<shadedPattern>com.gmail.nossr50.dbpool</shadedPattern>
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Load Diff
@ -1,39 +0,0 @@
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package com.gmail.nossr50.runnables.database;
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import java.lang.ref.WeakReference;
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import org.bukkit.scheduler.BukkitRunnable;
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import com.gmail.nossr50.database.SQLDatabaseManager;
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/**
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* This task is in charge of sending a MySQL ping over the MySQL connection
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* every hour to prevent the connection from timing out and losing players'
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* data when they join.
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* <p/>
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* A WeakReference is used to keep the database instance, because
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* {@link com.gmail.nossr50.commands.database.ConvertDatabaseCommand database
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* conversion} may create a SQLDatabaseManager that will be thrown out. If a
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* normal reference was used, the conversion would cause a combined data and
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* resource leak through this task.
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*/
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public class SQLDatabaseKeepaliveTask extends BukkitRunnable {
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WeakReference<SQLDatabaseManager> databaseInstance;
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public SQLDatabaseKeepaliveTask(SQLDatabaseManager dbman) {
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databaseInstance = new WeakReference<SQLDatabaseManager>(dbman);
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}
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public void run() {
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SQLDatabaseManager dbman = databaseInstance.get();
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if (dbman != null) {
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dbman.checkConnected();
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}
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else {
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// This happens when the database was started for a conversion,
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// or discarded by its creator for any other reason. If this code
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// was not present, we would leak the connection resources.
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this.cancel();
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}
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}
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}
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@ -1,22 +0,0 @@
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package com.gmail.nossr50.runnables.database;
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import org.bukkit.entity.Player;
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import org.bukkit.scheduler.BukkitRunnable;
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import com.gmail.nossr50.mcMMO;
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import com.gmail.nossr50.database.SQLDatabaseManager;
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import com.gmail.nossr50.util.player.UserManager;
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public class SQLReconnectTask extends BukkitRunnable {
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@Override
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public void run() {
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if (((SQLDatabaseManager) mcMMO.getDatabaseManager()).checkConnected()) {
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UserManager.saveAll(); // Save all profiles
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UserManager.clearAll(); // Clear the profiles
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for (Player player : mcMMO.p.getServer().getOnlinePlayers()) {
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UserManager.addUser(player); // Add in new profiles, forcing them to 'load' again from MySQL
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}
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}
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}
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}
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