t00thpick1
789aaec186
I should probably compile before committing in the future.
2016-12-04 21:42:26 -05:00
t00thpick1
6c5fb5f398
Fix entity kill xp
2016-12-04 20:53:51 -05:00
Dor
a557fc7d3c
Use getItemInMainHand()
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Add 1.9 blocks to be detected for experience rewards.
Add experience rewards for the Chorus plant.
Add experience rewards for the Shulker mob.
2016-03-11 16:20:23 +02:00
t00thpick1
760178c061
Give custom perk boost the highest priority.
2016-01-28 13:37:21 -05:00
t00thpick1
bef28583f3
Fix missed compile error. Re-release 1.5.03
2015-07-28 17:48:24 -04:00
t00thpick1
2aade8b7ff
Remove no longer needed DualSupport classes, we crossed that road long ago.
2015-07-25 22:29:19 -04:00
TfT_02
385fe1bb05
Added option for XP gained by killing bred animals
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Fixes #2402
2015-01-10 12:31:13 +01:00
mjkaufer
9426f44cdd
Added isUnarmed Method
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Checks if the player is not holding a tool, as opposed to checking if
the player is holding air. This means that attacking with something such
as a dirt block would count as unarmed.
2014-12-29 16:31:18 +01:00
TfT_02
3ea845cfd9
Changed Flux Mining mechanics
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Previously, Flux Mining would get unlocked at a specified level with a
specified chance. Once unlocked, the player would have no control over
this ability and some players complained they would like to be able to
turn it on and off.
By adding a new furnace recipe, to craft a special pickaxe - a Flux
Pickaxe - this issue is solved. If a player doesn’t want to use Flux
Mining, they simply shouldn’t mine using a Flux Pickaxe.
Crafting a Flux Pickaxe is simple, just place one of the vanilla
pickaxes in a furnace and cook it up.
Every time the ability is successful, extra durability damage is dealt
to the tool. Just like with other abilities.
Adds #2320
2014-12-22 16:58:22 +01:00
t00thpick1
bfff5682b5
As a semi-temporary measure, lets move 1.8 specific objects into their own classes, so we can be 1.7 and 1.8 compatable.
2014-12-19 13:48:06 -05:00
t00thpick1
32336b712b
Quick initial update for 1.8
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Adds default configuration for new blocks and entities.
Updates a few hardcoded utilities to account for new blocks and entities.
2014-12-18 01:36:02 -05:00
TfT_02
8e5340ebc3
Wolves attack a target when shot by their owner
2014-10-11 11:38:53 +02:00
TfT_02
c31281971c
Summon amount limits and new ability
2014-10-11 11:38:52 +02:00
TfT_02
eda38cba66
Add lifespan to Taming summons
2014-10-11 11:25:57 +02:00
TfT_02
80d358d1fd
Fix dealing too much AOE damage
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Bandaid for #2170
2014-08-13 21:24:32 -06:00
t00thpick1
f097aa4a67
Missed loaded profile check, Fix #2189
2014-08-07 23:46:22 -04:00
t00thpick1
d857bf483e
Fix #2184
2014-08-07 11:23:02 -04:00
TfT_02
8e3e1d5f11
Use deprecated events for damage dealing for now
2014-07-11 21:33:35 +02:00
TfT_02
d2d70089ca
Update for modifierFunctions
2014-07-11 14:02:42 +02:00
TfT_02
daab095557
I was actually using the wrong Map
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Fixes #2113
2014-07-03 12:33:03 +02:00
TfT_02
2b9b5df1ee
Alter original event and stop firing FakeDamageEvents
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Fixes #2105
2014-07-02 11:28:21 +02:00
TfT_02
e7e62b8d40
SecondaryAbilityEvent now implements Cancellable
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Fire SecondaryAbilityEvent for abilities with static chances
Also cleanup some of the event handling for Armor Impact, Greater
Impact and Fast Food
2014-07-02 11:25:13 +02:00
TfT_02
3d242bbdb6
Always call back events
2014-07-02 11:25:13 +02:00
TfT_02
e796eae3c3
Update for new damage API
2014-07-02 11:25:08 +02:00
TfT_02
4643cf1070
A whole bunch of more work to convert Salvage to a child skill
2014-05-18 17:04:39 +02:00
GJ
91bf54019e
Convert Salvage to a child skill.
2014-05-18 17:04:38 +02:00
TfT_02
9f53426511
Added API to XP events to get XP gain reason
2014-04-18 22:32:32 +02:00
TfT_02
20092d55fd
Fix bug where dodge would check the wrong player
2014-04-18 00:49:40 +02:00
TfT_02
a9488bc18b
Vanished players no longer get hit by AoE effects
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Fixes #1964
2014-04-05 13:12:20 +02:00
TfT_02
09557e378b
Update to the new ProjectileSource API
2014-03-29 17:12:54 +01:00
GJ
30f7521a3a
Handle healthbars even when skills are disabled. Fixes #1194
2014-03-03 10:29:14 -05:00
TfT_02
34d6d867f2
Prevent combat abilities from damaging allied players
2014-02-28 22:08:48 +01:00
TfT_02
9f9de86d21
The defender isn't necessarily a player here
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Besides, the defender doesn’t need to have the player data key anyways
2014-02-16 00:11:15 +01:00
GJ
0c9836eb03
Made mod config files modular. Addresses #1802
2014-02-03 14:48:43 -05:00
GJ
43e2c813d1
Clean up some of our messes.
2014-01-20 13:58:40 -08:00
TfT_02
c6ea32f0b0
Added Ender Dragon, Wither, and Witch to combat experience multipliers
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They do not give any XP by default.
Fixes #1763
2014-01-19 19:40:33 +01:00
TfT_02
82509fb476
Added custom XP boost perk
2014-01-19 01:08:38 +01:00
TfT_02
c27d79cf25
Added new XP perk - 10% boost
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Adds #1698
2014-01-19 01:08:37 +01:00
GJ
13a623ea1f
Misc was getting crowded again.
2014-01-03 11:07:13 -05:00
Sean Porter
a87bd14342
The attack target can still be an NPC without being an instance of Player.
2013-12-27 14:50:01 -08:00
GJ
48821a710f
Fixed bug with cooldown donor perks
2013-12-02 08:30:45 -05:00
t00thpick1
c0dee19cb0
Missed a refactor :P Also, javadoc event
2013-11-22 12:48:53 -05:00
t00thpick1
870987bba7
SecondaryAbility's API additions
2013-11-22 12:32:23 -05:00
GJ
f17b5faaf6
Parenthesis are good.
2013-11-06 14:52:19 -05:00
GJ
cf56ca35eb
Tweaked durability handling slightly.
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Now routes everything through one function to handle enchants and max
durability. Use max durability from RepairableManager by default to
account for mod tools.
2013-11-06 08:45:20 -05:00
TfT_02
c31f5b5782
Account for Unbreaking enchantment when using abilities
2013-11-05 14:51:54 +01:00
GJ
caaac232d7
Cleanup CombatUtils.
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Opting to stick with the if-else rather than the switch statement,
because I think it's slightly easier to read.
2013-10-31 15:03:06 -04:00
GJ
97b9214d6e
Wrap these inside McMMOPlayer for easier access.
2013-10-29 11:02:57 -04:00
GJ
cc2c9eb21d
Move this to the skill itself.
2013-10-28 16:32:40 -04:00
GJ
c79f8043ad
Use proper functions where they exist, and move functions to better locations.
2013-10-28 15:12:24 -04:00