bm01
bff7919c21
Major cleanup
2013-01-26 23:01:55 +01:00
GJ
56e16acce4
Fix bug where smelting allowed for XP gain in Mining/Repair even if
...
permissions were not present.
2013-01-26 00:25:14 -05:00
TfT_02
4692a461eb
burnTimeModifier only needs show two decimal places
2013-01-26 02:13:10 +01:00
GJ
3e04bacf73
Tweak a few things with Herbalism.
2013-01-25 19:21:33 -05:00
bm01
a0a52a3433
Added the possibility to not use a max level for Fishing
...
by using a negative number, changed default
treasure.yml file accordingly
2013-01-26 01:04:24 +01:00
bm01
188ad359fe
Changed Fishing to always give a fish on a successful catch
2013-01-26 01:03:42 +01:00
GJ
18a4f5ed40
Fixed bug where Iron Grip was using the attacker's skill values rather
...
than the defender's
2013-01-25 17:57:42 -05:00
GJ
c4ec9a6df9
Fixed issues with combat abilities not checking cooldowns in last few
...
dev builds.
2013-01-25 17:21:18 -05:00
bm01
b61410b6eb
Make this constant
2013-01-25 22:34:35 +01:00
bm01
51d681974c
Re-added unbreaking enchant handling for Tree Feller
2013-01-25 22:32:52 +01:00
GJ
91e8051cee
Fixed abilities activating with the wrong tool in hand
2013-01-25 13:54:32 -05:00
GJ
a7be57241c
Cleanup listeners a bit more. Also fix bug in recent dev builds where
...
placed blocks were not properly tracked.
2013-01-25 12:33:48 -05:00
GJ
a35af4dbe6
This is better & cleaner than just comparing the data.
2013-01-25 10:41:43 -05:00
GJ
3d275a4f53
Hopefully a better fix for the previously mentioned issue.
2013-01-24 23:54:07 -05:00
GJ
06cf0ff2c2
Temporary fix for some of our combat checks not being called properly. A
...
better fix will be coming soon.
2013-01-24 23:03:00 -05:00
GJ
ba7ebe1319
Minor Database refactoring.
2013-01-24 22:53:02 -05:00
GJ
f5179cdcea
Fixing awkward Bukkit bug related to Flame arrows.
2013-01-24 21:55:56 -05:00
GJ
9cdfebda9a
Trying to clean up duplicate checks & whatnot in our listeners.
2013-01-24 20:10:50 -05:00
GJ
7c59621c9e
More cleaning on listeners. Also fixes NPE with itemInHand, because
...
Bukkit is dumb.
2013-01-24 15:46:29 -05:00
GJ
76a987e1e0
PlayerListener cleanup
2013-01-24 14:19:26 -05:00
GJ
ab677e941d
Start cleaning up the mess we've made of our listeners.
2013-01-24 11:50:12 -05:00
bm01
29d796b6af
Partially reverted my previous fix
...
ItemStack constructor actually worked,
the issue was about double drops using
the original data, not about TreeFeller.
2013-01-24 16:15:10 +01:00
GJ
276800f999
Change how we handle players not being able to pick up items while using
...
Berserk.
2013-01-24 09:44:48 -05:00
bm01
8d077ff4f2
Cleanup
2013-01-24 15:37:02 +01:00
bm01
58b01021c1
Definitely fixed sideways logs issues
...
... Apparently
2013-01-24 15:28:18 +01:00
bm01
5a6dc8511f
Actually fixed TreeFeller and sideways logs items
2013-01-24 15:13:56 +01:00
GJ
b7bb3f4487
Don't include child skills in these loops. Fixes #577
2013-01-24 09:08:30 -05:00
GJ
531e92bda3
It's over 5000!
...
Fixes #571
2013-01-23 23:55:51 -05:00
GJ
1337c45f1d
Fixed NPE with startup relating to SmeltingCommand.
2013-01-23 19:10:12 -05:00
bm01
7e91776cfb
Made Tree Feller a little more aggressive
2013-01-24 00:53:08 +01:00
bm01
9689c50603
Javadoc update & fixes
2013-01-24 00:53:08 +01:00
bm01
bb2eb053da
Fixed Tree Feller dropping sideways log items
2013-01-24 00:53:08 +01:00
GJ
64137995c2
Add advanced.yml config options for Smelting.
2013-01-23 17:07:26 -05:00
GJ
6f0e2437e0
Smelting!
2013-01-23 16:34:01 -05:00
GJ
aabbc2f238
Is it a log? There's a function for that...
...
Also fix leaves dropping logs instead of saplings.
2013-01-23 12:44:00 -05:00
TfT_02
fb31cef68b
Fix Gracefull Roll chance being null
2013-01-23 16:14:12 +01:00
bm01
2a89e912f8
Removed debugging code left behind
2013-01-22 23:49:06 +01:00
bm01
ee91ed8708
Fixed sideway logs handling
2013-01-22 23:44:53 +01:00
bm01
69475f92c7
Catch this
2013-01-22 22:24:53 +01:00
bm01
dc2452231d
Abstract Woodcutting
2013-01-22 22:04:05 +01:00
bm01
1bbb245e32
More work on Woodcutting and Tree Feller
2013-01-22 21:51:07 +01:00
GJ
6b0e7a9c61
Major refactoring. This WILL break any mcMMO-related plugin that
...
does not properly hook into the API classes.
This consolidates the skill-related classes into their own individual
packages, and moves several misc skill classes into the main Skill
package as well. This also moves all Party & Spout related files into
their own respective packages as well.
2013-01-22 12:43:25 -05:00
GJ
00d50953ad
Update /repair command
2013-01-22 12:26:35 -05:00
GJ
397dd96383
Update Woodcutting command.
2013-01-22 11:52:06 -05:00
GJ
cac5f15a37
I broke the build...
2013-01-22 11:19:26 -05:00
GJ
74c32c4e59
Cleanup of UnarmedCommand.java
2013-01-22 11:18:12 -05:00
GJ
e048a6d0d0
Cleanup Swords & Taming commands
2013-01-22 10:48:10 -05:00
GJ
65d71db72f
Cleaning up Herbalism & Mining commands.
2013-01-22 02:20:05 -05:00
GJ
b4fffe154d
Shoulda been a double.
2013-01-22 01:57:48 -05:00
GJ
716c4d3783
Fixed Woodcutting accidentally using Mining double drop values.
2013-01-22 01:56:54 -05:00
GJ
5a9ca96a0f
Cleanup of HerbalismCommand, added config options for Hylian Luck
2013-01-22 01:52:34 -05:00
GJ
176ffcc3d1
Cleanup on FishingCommand, split Farmer's Diet & Fisherman's Diet into
...
distinct config values. Fixes #556
2013-01-22 00:47:56 -05:00
GJ
3cc9672ff3
Fixed an inverted check on Impact.
2013-01-21 23:03:14 -05:00
bm01
946d845987
Fixed the merge, I think
2013-01-22 02:43:49 +01:00
bm01
f0f7dee3c2
Optimized Tree Feller
...
And cleaned up WoodCutting a little
2013-01-22 02:39:13 +01:00
GJ
ddbf5a559a
Copy-pasta code is bad.
2013-01-21 20:01:33 -05:00
GJ
67fd45ef25
Avoid a few unnecessary calls.
2013-01-21 19:36:15 -05:00
GJ
0711454e31
General cleanup to satisfy my OCD a little while longer.
2013-01-21 17:22:54 -05:00
GJ
299c7ff804
Because McMMOPlayerUnarmEvent is a silly name.
2013-01-21 12:35:38 -05:00
NuclearW
0276294569
Add McMMOPlayerUnarmEvent
2013-01-21 03:53:25 -05:00
bm01
e7ceef479e
Removed extra durability loss from Leaf Blower
2013-01-19 20:47:15 +01:00
bm01
0545ed434d
Removed unnecessary calls
2013-01-19 20:44:51 +01:00
GJ
b9bf3f96d2
Added new Hylian Luck skill to Herbalism.
2013-01-19 12:33:57 -05:00
GJ
0dfd2fe9ef
ACTUALLY fix issue with fishing enchantments. Also updated the
...
changelog.
2013-01-17 18:25:26 -05:00
GJ
5830bf461d
Fix fishing not handling enchants right.
2013-01-17 15:32:28 -05:00
GJ
857bb00c8a
Because this way is easier.
2013-01-17 15:20:20 -05:00
nossr50
abb0184e49
Fixed a bug where Triple Drops wouldn't happen.
2013-01-17 11:23:52 -08:00
nossr50
b11762da99
Absolutely no reason to do it that way
2013-01-17 10:28:31 -08:00
GJ
0262255bea
Fixed bug where Skull Splitter would be applied twice.
2013-01-17 12:04:56 -05:00
GJ
a9c722de67
Wrapping up the localizations... though I'm sure there are probably
...
still some that got missed.
2013-01-17 11:02:55 -05:00
GJ
faa22002e3
Start of major localization update.
2013-01-16 14:03:31 -05:00
GJ
9204b23d51
Allow configuration of Skull Splitter damage modifier.
2013-01-15 17:00:56 -05:00
GJ
5bdf4b5dcc
Finish Axe restructuring, modify a little bit of Swords stuff as well.
2013-01-15 16:38:44 -05:00
GJ
f40433fc99
Axe restructuring.
2013-01-15 16:16:46 -05:00
GJ
bbbd12d461
Fix issue where Tree Feller affected player-placed blocks. Fixes #507
2013-01-15 13:13:20 -05:00
GJ
ec6a7e79d6
ACTUALLY fix issue with TNT damage - Fixes #510 .
2013-01-15 10:34:13 -05:00
GJ
630b64462e
Fixed a bug with Blast Mining incorrectly handling reduced TNT damage.
2013-01-15 10:01:15 -05:00
GJ
72b8eb85b0
NPEs are bad and I should feel bad.
2013-01-14 17:38:47 -05:00
GJ
83855268d5
To keep me from accidentally deleting this again...
2013-01-14 17:23:39 -05:00
GJ
724aad8504
Allow for a chance at 3x drops from Super Breaker again - Addresses #456
2013-01-14 17:11:35 -05:00
GJ
348887f799
Refactoring, removing useless variables, changing ints to doubles, etc.
2013-01-14 12:41:39 -05:00
GJ
0587741437
More Axe restructuring, changing some config values from int to double,
...
added function to duplicate code.
2013-01-14 11:55:43 -05:00
GJ
00ee75bb29
Remove unused imports.
2013-01-14 00:26:18 -05:00
Glitchfinder
f73d0dbc40
Missed one of the calls.
2013-01-13 18:24:43 -08:00
Glitchfinder
395e243730
Converting calls again.
2013-01-13 18:23:11 -08:00
Glitchfinder
eb2c552316
Bukkit Devs renamed a method and didn't leave a mirror in the old name.
2013-01-13 17:56:05 -08:00
gmcferrin
ea97dcdb55
Fix missing Spout check. Will switch to Bukkit sounds soon.
2013-01-12 19:17:29 -05:00
TfT_02
54ef85e1a3
Fishing in the rain gives you a higher chance of getting magical items!
2013-01-13 00:26:18 +01:00
gmcferrin
2ed5e8e717
Fixes issue #315 - Fishing will now properly respect min/max levels in
...
treasures.yml
2013-01-11 17:55:54 -05:00
gmcferrin
487e67d208
Because NuclearW said I was wrong...
...
"Final is final unless it's not really final."
2013-01-10 23:15:53 -05:00
gmcferrin
a8abfdae5e
Start Axe restructuring.
2013-01-10 22:39:08 -05:00
TfT_02
6cdb27aef0
Moving Fishing and Arcance Forging settings to advanced.yml
2013-01-11 00:21:18 +01:00
TfT_02
085a25306c
Make the MagicHunter Chance configurable
2013-01-10 22:54:57 +01:00
gmcferrin
93180ccd06
Because 50% was too high.
2013-01-10 15:28:02 -05:00
gmcferrin
f43b4ebdc5
Clarify the way fishing enchantments work - need to fix command display
...
still.
2013-01-10 15:22:47 -05:00
gmcferrin
74c3ce0552
Support for auto-replanting cocoa.
2013-01-10 12:55:54 -05:00
gmcferrin
bcfec56300
Because it's not just Citizens that uses NPCs.
2013-01-10 12:18:48 -05:00
gmcferrin
621f739831
Axes restructuring, part 1
2013-01-10 09:26:28 -05:00
gmcferrin
607d2b8bd7
Abstraction is good.
2013-01-10 09:26:01 -05:00
gmcferrin
c1463c3257
Because we don't need that many Random objects.
2013-01-09 23:46:35 -05:00