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Cleanup of UnarmedCommand.java
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@ -10,6 +10,7 @@ Key:
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Version 1.4.00-dev
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+ Added new cancellable McMMOPlayerDisarmEvent for Citizens compatibility - fires whenever a player is disarmed.
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+ Added config options for Hylian Luck skill
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+ Added display values to Unarmed command for Iron Grip
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= Fixed bug where Impact was applied incorrectly due to an inverted method call
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= Fixed bug where Impact improperly determined the defender's armor
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= Fixed ArrayIndexOutOfBoundsException resulting from being unranked in a skill when using FlatFile
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@ -1,36 +1,27 @@
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package com.gmail.nossr50.commands.skills;
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import com.gmail.nossr50.commands.SkillCommand;
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import com.gmail.nossr50.config.AdvancedConfig;
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import com.gmail.nossr50.datatypes.SkillType;
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import com.gmail.nossr50.locale.LocaleLoader;
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import com.gmail.nossr50.skills.unarmed.Unarmed;
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import com.gmail.nossr50.util.Permissions;
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import com.gmail.nossr50.util.Skills;
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public class UnarmedCommand extends SkillCommand {
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AdvancedConfig advancedConfig = AdvancedConfig.getInstance();
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private String berserkLength;
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private String berserkLengthEndurance;
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private String deflectChance;
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private String deflectChanceLucky;
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private String disarmChance;
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private String disarmChanceLucky;
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private String ironGripChance;
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private String ironGripChanceLucky;
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private String ironArmBonus;
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private float disarmChanceMax = advancedConfig.getDisarmChanceMax();
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private float disarmMaxLevel = advancedConfig.getDisarmMaxBonusLevel();
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private float deflectChanceMax = advancedConfig.getDeflectChanceMax();
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private float deflectMaxLevel = advancedConfig.getDeflectMaxBonusLevel();
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private float ironArmMaxBonus = advancedConfig.getIronArmBonus();
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private int ironArmIncreaseLevel = advancedConfig.getIronArmIncreaseLevel();
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private int abilityLengthIncreaseLevel = advancedConfig.getAbilityLength();
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private boolean canBerserk;
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private boolean canDisarm;
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private boolean canBonusDamage;
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private boolean canDeflect;
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private boolean lucky;
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private boolean endurance;
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private boolean canIronGrip;
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public UnarmedCommand() {
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super(SkillType.UNARMED);
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@ -38,44 +29,33 @@ public class UnarmedCommand extends SkillCommand {
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@Override
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protected void dataCalculations() {
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float disarmChanceF;
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float deflectChanceF;
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//Berserk
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int length = 2 + (int) ((double) skillValue / (double) abilityLengthIncreaseLevel);
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berserkLength = String.valueOf(length);
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//BERSERK
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String[] berserkStrings = calculateLengthDisplayValues();
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berserkLength = berserkStrings[0];
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berserkLengthEndurance = berserkStrings[1];
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if (Permissions.activationTwelve(player)) {
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length = length + 12;
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}
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else if (Permissions.activationEight(player)) {
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length = length + 8;
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}
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else if (Permissions.activationFour(player)) {
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length = length + 4;
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}
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int maxLength = SkillType.UNARMED.getAbility().getMaxTicks();
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if (maxLength != 0 && length > maxLength) {
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length = maxLength;
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}
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berserkLengthEndurance = String.valueOf(length);
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//DISARM
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String[] disarmStrings = calculateAbilityDisplayValues(Unarmed.disarmMaxBonusLevel, Unarmed.disarmMaxChance);
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disarmChance = disarmStrings[0];
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disarmChanceLucky = disarmStrings[1];
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//Disarm
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if (skillValue >= disarmMaxLevel) disarmChanceF = disarmChanceMax;
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else disarmChanceF = (float) (((double) disarmChanceMax / (double) disarmMaxLevel) * skillValue);
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disarmChance = percent.format(disarmChanceF / 100D);
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if (disarmChanceF * 1.3333D >= 100D) disarmChanceLucky = percent.format(1D);
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else disarmChanceLucky = percent.format(disarmChanceF * 1.3333D / 100D);
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//DEFLECT
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String[] deflectStrings = calculateAbilityDisplayValues(Unarmed.deflectMaxBonusLevel, Unarmed.deflectMaxChance);
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deflectChance = deflectStrings[0];
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deflectChanceLucky = deflectStrings[1];
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//Deflect
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if (skillValue >= deflectMaxLevel) deflectChanceF = deflectChanceMax;
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else deflectChanceF = (float) (((double) deflectChanceMax / (double) deflectMaxLevel) * skillValue);
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deflectChance = percent.format(deflectChanceF / 100D);
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if (deflectChanceF * 1.3333D >= 100D) deflectChanceLucky = percent.format(1D);
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else deflectChanceLucky = percent.format(deflectChanceF * 1.3333D / 100D);
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//IRON ARM
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if (skillValue >= ((Unarmed.ironArmMaxBonusDamage - 3) * Unarmed.ironArmIncreaseLevel)) {
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ironArmBonus = String.valueOf(Unarmed.ironArmMaxBonusDamage);
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}
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else {
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ironArmBonus = String.valueOf(3 + (skillValue / Unarmed.ironArmIncreaseLevel));
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}
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//Iron Arm
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if (skillValue >= 250) ironArmBonus = String.valueOf(ironArmMaxBonus);
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else ironArmBonus = String.valueOf(3 + ((double) skillValue / (double) ironArmIncreaseLevel));
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//IRON GRIP
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String[] ironGripStrings = calculateAbilityDisplayValues(Unarmed.ironGripMaxBonusLevel, Unarmed.ironGripMaxChance);
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ironGripChance = ironGripStrings[0];
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ironGripChanceLucky = ironGripStrings[1];
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}
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@Override
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@ -84,21 +64,17 @@ public class UnarmedCommand extends SkillCommand {
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canBonusDamage = Permissions.unarmedBonus(player);
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canDeflect = Permissions.deflect(player);
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canDisarm = Permissions.disarm(player);
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lucky = Permissions.luckyUnarmed(player);
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endurance = Permissions.activationTwelve(player) || Permissions.activationEight(player) || Permissions.activationFour(player);
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canIronGrip = Permissions.ironGrip(player);
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}
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@Override
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protected boolean effectsHeaderPermissions() {
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return canBerserk || canBonusDamage || canDeflect || canDisarm;
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return canBerserk || canBonusDamage || canDeflect || canDisarm || canIronGrip;
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}
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@Override
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protected void effectsDisplay() {
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if (lucky) {
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String perkPrefix = LocaleLoader.getString("MOTD.PerksPrefix");
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player.sendMessage(perkPrefix + LocaleLoader.getString("Effects.Template", new Object[] { LocaleLoader.getString("Perks.lucky.name"), LocaleLoader.getString("Perks.lucky.desc", new Object[] { Skills.localizeSkillName(SkillType.UNARMED) }) }));
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}
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luckyEffectsDisplay();
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if (canBerserk) {
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player.sendMessage(LocaleLoader.getString("Effects.Template", new Object[] { LocaleLoader.getString("Unarmed.Effect.0"), LocaleLoader.getString("Unarmed.Effect.1") }));
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@ -115,11 +91,15 @@ public class UnarmedCommand extends SkillCommand {
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if (canDeflect) {
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player.sendMessage(LocaleLoader.getString("Effects.Template", new Object[] { LocaleLoader.getString("Unarmed.Effect.6"), LocaleLoader.getString("Unarmed.Effect.7") }));
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}
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if (canIronGrip) {
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player.sendMessage(LocaleLoader.getString("Effects.Template", new Object[] { LocaleLoader.getString("Unarmed.Effect.8"), LocaleLoader.getString("Unarmed.Effect.9") }));
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}
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}
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@Override
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protected boolean statsHeaderPermissions() {
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return canBerserk || canBonusDamage || canDeflect || canDisarm;
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return canBerserk || canBonusDamage || canDeflect || canDisarm || canIronGrip;
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}
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@Override
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@ -129,24 +109,39 @@ public class UnarmedCommand extends SkillCommand {
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}
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if (canDeflect) {
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if (lucky)
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if (isLucky) {
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player.sendMessage(LocaleLoader.getString("Unarmed.Ability.Chance.ArrowDeflect", new Object[] { deflectChance }) + LocaleLoader.getString("Perks.lucky.bonus", new Object[] { deflectChanceLucky }));
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else
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}
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else {
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player.sendMessage(LocaleLoader.getString("Unarmed.Ability.Chance.ArrowDeflect", new Object[] { deflectChance }));
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}
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}
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if (canDisarm) {
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if (lucky)
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if (isLucky) {
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player.sendMessage(LocaleLoader.getString("Unarmed.Ability.Chance.Disarm", new Object[] { disarmChance }) + LocaleLoader.getString("Perks.lucky.bonus", new Object[] { disarmChanceLucky }));
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else
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}
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else {
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player.sendMessage(LocaleLoader.getString("Unarmed.Ability.Chance.Disarm", new Object[] { disarmChance }));
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}
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}
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if (canIronGrip) {
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if (isLucky) {
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player.sendMessage(LocaleLoader.getString("Unarmed.Ability.Chance.IronGrip", new Object[] { ironGripChance }) + LocaleLoader.getString("Perks.lucky.bonus", new Object[] { ironGripChanceLucky }));
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}
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else {
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player.sendMessage(LocaleLoader.getString("Unarmed.Ability.Chance.IronGrip", new Object[] { ironGripChance }));
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}
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}
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if (canBerserk) {
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if (endurance)
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if (hasEndurance) {
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player.sendMessage(LocaleLoader.getString("Unarmed.Ability.Berserk.Length", new Object[] { berserkLength }) + LocaleLoader.getString("Perks.activationtime.bonus", new Object[] { berserkLengthEndurance }));
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else
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}
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else {
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player.sendMessage(LocaleLoader.getString("Unarmed.Ability.Berserk.Length", new Object[] { berserkLength }));
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}
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}
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}
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}
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@ -169,13 +169,16 @@ public class AdvancedConfig extends ConfigLoader {
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public int getSharpenedClawsBonus() { return config.getInt("Skills.Taming.SharpenedClaws_Bonus", 2); }
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/* UNARMED */
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public int getDisarmChanceMax() { return config.getInt("Skills.Unarmed.Disarm_ChanceMax", 33); }
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public double getDisarmChanceMax() { return config.getDouble("Skills.Unarmed.Disarm_ChanceMax", 33.0D); }
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public int getDisarmMaxBonusLevel() { return config.getInt("Skills.Unarmed.Disarm_MaxBonusLevel", 1000); }
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public int getDeflectChanceMax() { return config.getInt("Skills.Unarmed.Deflect_ChanceMax", 50); }
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public double getDeflectChanceMax() { return config.getDouble("Skills.Unarmed.Deflect_ChanceMax", 50.0D); }
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public int getDeflectMaxBonusLevel() { return config.getInt("Skills.Unarmed.Deflect_MaxBonusLevel", 1000); }
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public int getIronGripChanceMax() { return config.getInt("Skills.Unarmed.IronGrip_ChanceMax", 100); }
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public double getIronGripChanceMax() { return config.getDouble("Skills.Unarmed.IronGrip_ChanceMax", 100.0D); }
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public int getIronGripMaxBonusLevel() { return config.getInt("Skills.Unarmed.IronGrip_MaxBonusLevel", 1000); }
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public int getIronArmBonus() { return config.getInt("Skills.Unarmed.IronArm_BonusMax", 8); }
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public int getIronArmMaxBonus() { return config.getInt("Skills.Unarmed.IronArm_BonusMax", 8); }
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public int getIronArmIncreaseLevel() { return config.getInt("Skills.Unarmed.IronArm_IncreaseLevel", 50); }
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/* WOODCUTTING */
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@ -18,7 +18,7 @@ public class DeflectEventHandler {
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}
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protected void calculateSkillModifier() {
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this.skillModifier = Misc.skillCheck(manager.getSkillLevel(), Unarmed.DEFLECT_MAX_BONUS_LEVEL);
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this.skillModifier = Misc.skillCheck(manager.getSkillLevel(), Unarmed.deflectMaxBonusLevel);
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}
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protected void sendAbilityMessage() {
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@ -26,7 +26,7 @@ public class DisarmEventHandler {
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}
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protected void calculateSkillModifier() {
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this.skillModifier = Misc.skillCheck(manager.getSkillLevel(), Unarmed.DISARM_MAX_BONUS_LEVEL);
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this.skillModifier = Misc.skillCheck(manager.getSkillLevel(), Unarmed.disarmMaxBonusLevel);
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}
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private void sendAbilityMessage() {
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@ -20,7 +20,7 @@ public class IronGripEventHandler {
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}
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protected void calculateSkillModifier() {
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this.skillModifier = Misc.skillCheck(Users.getProfile(defender).getSkillLevel(SkillType.UNARMED), Unarmed.IRON_GRIP_MAX_BONUS_LEVEL);
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this.skillModifier = Misc.skillCheck(Users.getProfile(defender).getSkillLevel(SkillType.UNARMED), Unarmed.ironGripMaxBonusLevel);
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}
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protected void sendAbilityMessages() {
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@ -3,17 +3,15 @@ package com.gmail.nossr50.skills.unarmed;
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import com.gmail.nossr50.config.AdvancedConfig;
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public class Unarmed {
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static AdvancedConfig advancedConfig = AdvancedConfig.getInstance();
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public static int ironArmMaxBonusDamage = AdvancedConfig.getInstance().getIronArmMaxBonus();
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public static int ironArmIncreaseLevel = AdvancedConfig.getInstance().getIronArmIncreaseLevel();
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public static final int BONUS_DAMAGE_MAX_BONUS_MODIFIER = advancedConfig.getIronArmBonus();
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public static final int BONUS_DAMAGE_INCREASE_LEVEL = advancedConfig.getIronArmIncreaseLevel();
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public static double deflectMaxChance = AdvancedConfig.getInstance().getDisarmChanceMax() ;
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public static int deflectMaxBonusLevel = AdvancedConfig.getInstance().getDisarmMaxBonusLevel();
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public static final int DEFLECT_MAX_CHANCE = advancedConfig.getDisarmChanceMax() ;
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public static final int DEFLECT_MAX_BONUS_LEVEL = advancedConfig.getDisarmMaxBonusLevel();
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public static double disarmMaxChance = AdvancedConfig.getInstance().getDeflectChanceMax();
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public static int disarmMaxBonusLevel = AdvancedConfig.getInstance().getDeflectMaxBonusLevel();
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public static final int DISARM_MAX_CHANCE = advancedConfig.getDeflectChanceMax();
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public static final int DISARM_MAX_BONUS_LEVEL = advancedConfig.getDeflectMaxBonusLevel();
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public static final int IRON_GRIP_MAX_CHANCE = advancedConfig.getIronGripChanceMax();
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public static final int IRON_GRIP_MAX_BONUS_LEVEL = advancedConfig.getIronGripMaxBonusLevel();
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public static double ironGripMaxChance = AdvancedConfig.getInstance().getIronGripChanceMax();
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public static int ironGripMaxBonusLevel = AdvancedConfig.getInstance().getIronGripMaxBonusLevel();
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}
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@ -14,10 +14,10 @@ public class UnarmedBonusDamageEventHandler {
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}
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protected void calculateDamageBonus() {
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int damageBonus = 3 + (manager.getSkillLevel() / Unarmed.BONUS_DAMAGE_INCREASE_LEVEL);
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int damageBonus = 3 + (manager.getSkillLevel() / Unarmed.ironArmIncreaseLevel);
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if (damageBonus > Unarmed.BONUS_DAMAGE_MAX_BONUS_MODIFIER) {
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damageBonus = Unarmed.BONUS_DAMAGE_MAX_BONUS_MODIFIER;
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if (damageBonus > Unarmed.ironArmBonusDamage) {
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damageBonus = Unarmed.ironArmBonusDamage;
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}
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this.damageBonus = damageBonus;
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@ -28,8 +28,8 @@ public class UnarmedManager extends SkillManager {
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if (eventHandler.isHoldingItem()) {
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eventHandler.calculateSkillModifier();
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float chance = (float) (((double) Unarmed.DISARM_MAX_CHANCE / (double) Unarmed.DISARM_MAX_BONUS_LEVEL) * skillLevel);
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if (chance > Unarmed.DISARM_MAX_CHANCE) chance = Unarmed.DISARM_MAX_CHANCE;
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float chance = (float) ((Unarmed.disarmMaxChance / Unarmed.disarmMaxBonusLevel) * skillLevel);
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if (chance > Unarmed.disarmMaxChance) chance = (float) Unarmed.disarmMaxChance;
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if (chance > Misc.getRandom().nextInt(activationChance)) {
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if (!hasIronGrip(defender)) {
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@ -55,8 +55,8 @@ public class UnarmedManager extends SkillManager {
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DeflectEventHandler eventHandler = new DeflectEventHandler(this, event);
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float chance = (float) (((double) Unarmed.DEFLECT_MAX_CHANCE / (double) Unarmed.DEFLECT_MAX_BONUS_LEVEL) * skillLevel);
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if (chance > Unarmed.DEFLECT_MAX_CHANCE) chance = Unarmed.DEFLECT_MAX_CHANCE;
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float chance = (float) ((Unarmed.deflectMaxChance / Unarmed.deflectMaxBonusLevel) * skillLevel);
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if (chance > Unarmed.deflectMaxChance) chance = (float) Unarmed.deflectMaxChance;
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if (chance > Misc.getRandom().nextInt(activationChance)) {
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eventHandler.cancelEvent();
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@ -99,8 +99,8 @@ public class UnarmedManager extends SkillManager {
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IronGripEventHandler eventHandler = new IronGripEventHandler(this, defender);
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float chance = (float) (((double) Unarmed.IRON_GRIP_MAX_CHANCE / (double) Unarmed.IRON_GRIP_MAX_BONUS_LEVEL) * skillLevel);
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if (chance > Unarmed.IRON_GRIP_MAX_CHANCE) chance = Unarmed.IRON_GRIP_MAX_CHANCE;
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float chance = (float) ((Unarmed.ironGripMaxChance / Unarmed.ironGripMaxBonusLevel) * skillLevel);
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if (chance > Unarmed.ironGripMaxChance) chance = (float) Unarmed.ironGripMaxChance;
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if (chance > Misc.getRandom().nextInt(activationChance)) {
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eventHandler.sendAbilityMessages();
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@ -224,7 +224,7 @@ Skills:
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Taming:
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# Gore_ChanceMax: Maximum chance of triggering gore
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# Gore_MaxBonusLevel: On this level, the chance to cause Gore will be Gore_ChanceMax
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Gore_ChanceMax: 100
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Gore_ChanceMax: 100.0
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Gore_MaxBonusLevel: 1000
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# Gore_BleedTicks: Determines the length of the bleeding effect
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@ -235,7 +235,7 @@ Skills:
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# FastFood_UnlockLevel: Level when FastFood unlocks
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# FastFood_Chance: The chance for wolves to heal hp when inflicting damage
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FastFood_UnlockLevel: 50
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FastFood_Chance: 50
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FastFood_Chance: 50.0
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# EnvironmentallyAware_UnlockLevel: Level when EnvironmentallyAware unlocks
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EnvironmentallyAware_UnlockLevel: 100
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@ -260,17 +260,17 @@ Skills:
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Unarmed:
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# Disarm_ChanceMax: Maximum chance of disarming other players
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# Disarm_MaxBonusLevel: Level when the maximum chance to disarm is reached
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Disarm_ChanceMax: 33
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Disarm_ChanceMax: 33.0
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Disarm_MaxBonusLevel: 1000
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# Deflect_ChanceMax: Maximum chance of deflecting arrows
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# Deflect_MaxBonusLevel: Level when the maximum chance to deflect is reached
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Deflect_ChanceMax: 50
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Deflect_ChanceMax: 50.0
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Deflect_MaxBonusLevel: 1000
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# IronGrip_ChanceMax: Maximum chance of preventing being disarmed
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# IronGrip_MaxBonusLevel: Level when the maximum chance to prevent being disarmed is reached
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IronGrip_ChanceMax: 100
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IronGrip_ChanceMax: 100.0
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IronGrip_MaxBonusLevel: 1000
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# IronArmBonusMax: Maximum bonus damage for unarmed
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@ -327,6 +327,7 @@ Unarmed.Ability.Bonus.0=Iron Arm Style
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Unarmed.Ability.Bonus.1=+{0} DMG Upgrade
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Unarmed.Ability.Chance.ArrowDeflect=[[RED]]Arrow Deflect Chance: [[YELLOW]]{0}
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Unarmed.Ability.Chance.Disarm=[[RED]]Disarm Chance: [[YELLOW]]{0}
|
||||
Unarmed.Ability.Chance.IronGrip=[[RED]]Iron Grip Chance: [[YELLOW]{0}
|
||||
Unarmed.Ability.IronGrip.Attacker=[[RED]]Your opponent has an iron grip!
|
||||
Unarmed.Ability.IronGrip.Defender=[[GREEN]]Your iron grip kept you from being disarmed!
|
||||
Unarmed.Ability.Lower=[[GRAY]]**YOU LOWER YOUR FISTS**
|
||||
@ -339,6 +340,8 @@ Unarmed.Effect.4=Iron Arm Style
|
||||
Unarmed.Effect.5=Hardens your arm over time
|
||||
Unarmed.Effect.6=Arrow Deflect
|
||||
Unarmed.Effect.7=Deflect arrows
|
||||
Unarmed.Effect.8=Iron Grip
|
||||
Unarmed.Effect.9=Prevents you from being disarmed
|
||||
Unarmed.Listener=Unarmed:
|
||||
Unarmed.SkillName=UNARMED
|
||||
Unarmed.Skills.Berserk.Off=[[RED]]**Berserk has worn off**
|
||||
|
Loading…
Reference in New Issue
Block a user