Commit Graph

57 Commits

Author SHA1 Message Date
nossr50
6f77bb206d Refactoring + adding a new skillranks config (not functional yet) 2019-01-12 23:54:53 -08:00
nossr50
d3c47935d4 Some refactoring 2019-01-12 19:56:54 -08:00
nossr50
85fd0a79bc Sounds volume and pitch are now configurable in the new sounds.yml file 2019-01-12 19:08:54 -08:00
nossr50
d141a28747 Most things that print to your chat will now print to action bar 2019-01-11 07:11:17 -08:00
nossr50
f11b98c29d Players need to have unique objectives 2019-01-11 05:26:05 -08:00
nossr50
362d036b16 4 days of work and I'm still not done ;_; 2019-01-08 19:52:52 -08:00
nossr50
0d260a74c9 Refactoring to make my life easier 2018-12-29 05:24:55 -08:00
t00thpick1
b73eced36f Remove sound adapter 2018-07-25 20:29:40 -04:00
Jacob Martin
6388246418 Fix an issue where brewing stands will consume two fuel units for vanilla ingredients. 2016-11-13 10:26:29 -06:00
Sid Shakal
b3e1acc563 Correcting conditions related to "ghost block" mitigation.
If radius is 1 (as it is when called elsewhere in the class), the loop
conditions fail to refresh some of the neighboring chunks, allowing for
ghost blocks to continue to occur on eastern and southern edges of the
chunk the player is in.

This commit fixes the loop conditions.

= Chunk diagram of old behavior =
-----
-RR--
-RP--
-----
-----

= Chunk diagram of new behavior =
-----
-RRR-
-RPR-
-RRR-
-----

= Legend =
P: the chunk the player is in
R and P: chunks that are refreshed
-: chunks that do not get refreshed
2016-08-07 17:32:34 -05:00
minoneer
25cad3afc6 Fix brewing stands consuming all remaining fuel items when the fuel bar is refilled 2016-06-09 02:10:27 +02:00
Dor
4054315c19 Custom potion brewing now consume fuel from the brewing stand.
Fixed a glitch that let players remove the ingredient of a custom potion
from the brewing stand without cancelling the brewing task (this doesn't
seem to have caused any duplicates, once the task finished nothing
happened).
2016-03-16 15:16:48 +02:00
t00thpick1
88b99a3835 I *think* this should be backwards compatible, I may be wrong and it could break both. 2016-03-01 13:08:11 -05:00
t00thpick1
fde9ba86a2 Actually update all sounds 2016-03-01 12:39:05 -05:00
t00thpick1
429a7d926a 1.8 changed the inheritance structure of Squids, this update resolves issues that cropped up from this change. 2014-12-18 18:15:02 -05:00
TfT_02
a5bc547c40 Add settings for Bleed damage
Adds #2154
2014-10-11 12:18:31 +02:00
TfT_02
8a35d69540 Move RefreshChunks setting from hidden.yml to config.yml
Adds #2213
2014-08-17 20:21:23 -06:00
TfT_02
8fec1af257 Fix a bunch of small formatting issues 2014-05-11 15:15:44 +02:00
TfT_02
af64bdf742 Added API to check if an entity is bleeding 2014-05-02 19:41:44 +02:00
TfT_02
9f53426511 Added API to XP events to get XP gain reason 2014-04-18 22:32:32 +02:00
TfT_02
e1b8088c17 Improve holiday manager with 1.7 changes 2014-03-29 17:50:29 +01:00
TfT_02
beab794c0e Fixed some issues with the HolidayManager
Was severely lacking more lols
2014-03-29 16:52:41 +01:00
TfT_02
f79a4741cc Store Locations, not BlockStates
Fixes #1862
2014-02-15 01:31:13 +01:00
GJ
988006f913 Alchemy cleanup, part 1. 2014-02-11 16:22:57 -05:00
TfT_02
6264bfa15f Don't store Block objects, use BlockState
Fixes #1811, Closes #1822
2014-01-30 20:45:21 +01:00
TfT_02
a1c1271d21 Fix issues pointed out by the FindBugs plugin 2014-01-20 23:20:51 +01:00
TfT_02
d1fcd6958f Check if brewingStand == null
Fixes #1804
2014-01-20 22:38:20 +01:00
TfT_02
f39623c279 Bit of Alchemy cleanup 2014-01-20 22:38:04 +01:00
GJ
43e2c813d1 Clean up some of our messes. 2014-01-20 13:58:40 -08:00
TfT_02
de912c1e07 Make sure the player is valid as well 2014-01-19 01:08:37 +01:00
TfT_02
9349416326 Check if brewing stand still exists before processing AlchemyBrewTask 2014-01-18 19:11:15 +01:00
TfT_02
7c891e9ba8 Optimize imports 2014-01-16 22:32:40 +01:00
TfT_02
6143003516 Update PR to changes in master
- Special thanks, instead of in dev team
- Fix formatting issues
  * Remove trailing whitespaces
  * Rename method names of event listeners
  * Check for negative instead of positive
- Added Alchemy skill guide
2014-01-16 22:32:40 +01:00
Eric Hildebrand
8f83e328b0 Introduction of new Alchemy skill! 2014-01-16 22:32:40 +01:00
GJ
13a623ea1f Misc was getting crowded again. 2014-01-03 11:07:13 -05:00
TfT_02
d410251595 Changed kraken default behavior
It will no longer broadcast chat messages globally by default, as well as strike lightning on it's target. Instead it will spawn explosion effects.
2013-10-20 17:04:50 +02:00
GJ
b8c1f868f5 Event updates 2013-10-18 08:54:06 -04:00
GJ
de42063171 Fixed a bug where Kraken messages couldn't be disabled.
Fixes #1174
2013-09-12 15:53:43 -04:00
GJ
d07b67b5bf Health and damage are now doubles, not ints. 2013-07-11 12:43:36 -04:00
GJ
050be563bf Less magic numbers. 2013-06-12 19:26:09 -04:00
T00thpick1
12e70490d8 Cooldowns messages need to be affected by perks too 2013-05-20 22:35:34 -04:00
GJ
f10b3cef01 Config option for escaping from the Kraken. 2013-05-14 12:43:02 -04:00
T00thpick1
ad39c94773 AbilityDeactivateEvent 2013-05-14 12:18:52 -04:00
NuclearW
c0b7eb526a Change Squid variables to Creature. 2013-05-09 11:00:28 -04:00
GJ
b07cf6bdde It's now possible to run away from the Kraken. 2013-05-03 15:49:29 -04:00
GJ
3aedeea220 Remove client-side rain if the player kills the kraken. 2013-05-03 12:11:52 -04:00
GJ
09abab1b5d Kraken sounds can now be set to either player-only or global (default). 2013-05-03 07:51:58 -04:00
GJ
0574de4a29 Configure the Kraken! 2013-05-02 07:56:29 -04:00
GJ
0033c8864e A dead kraken can't attack. 2013-05-01 22:17:48 -04:00
GJ
e7c749ee3a Added boosts to Fishing chance depending on conditions. Also, the
kraken, now with 100% more sound!
2013-05-01 21:57:42 -04:00