Commit Graph

119 Commits

Author SHA1 Message Date
nossr50
6708947332 Tree Feller is faster. Added limit to tree feller.
Added Jungle Tree to Woodcutting XP Tables.
Renamed Pine to Oak. Modified default Woodcutting XP Tables.
2012-02-24 01:46:34 -08:00
GJ
1f0fcb119d Removed outdated inventory methods 2012-02-24 01:02:23 -05:00
GJ
bdb74d4719 Optimize even more things. 2012-02-23 23:04:41 -05:00
GJ
19ab8b89f5 More optimizing. 2012-02-23 22:26:20 -05:00
GJ
10fa9e5465 Optimize more things. 2012-02-23 21:44:44 -05:00
GJ
1fe259eb7a Archery optimizations. 2012-02-23 21:13:06 -05:00
GJ
8cf9601af4 More Repair optimizations. 2012-02-23 19:39:06 -05:00
GJ
a2e41f31ed Repair optimizations. LOTS of repair optimizations. 2012-02-23 18:32:32 -05:00
nossr50
5d8b049a45 Merge branch 'master' of github.com:mcMMO-Dev/mcMMO 2012-02-23 10:24:15 -08:00
nossr50
336adf9530 Changed Unarmed to start with a damage bonus 2012-02-23 10:23:04 -08:00
GJ
708cfc23b6 Locale stuff for Blast Mining 2012-02-23 13:09:41 -05:00
nossr50
66e0cc33bf Change ignition to use Maths 2012-02-23 06:03:49 -08:00
nossr50
2aa7e37e13 Reworked Unarmed to be easier to level 2012-02-23 05:38:50 -08:00
nossr50
37364d6c86 More tweaks to Tree Feller 2012-02-23 01:59:00 -08:00
bm01
94387045e4 Removed redundant if statement 2012-02-23 10:34:34 +01:00
nossr50
d1b522b534 Green Thumb consumes seeds again
Fixes MCCORE-36
2012-02-23 00:13:55 -08:00
nossr50
cb4b5d1c71 Tree Feller damages the tool (again) 2012-02-22 23:42:03 -08:00
GJ
472bfa51da Fixed my fix (because Bukkit is stupid & durability counts up). 2012-02-23 02:26:44 -05:00
GJ
6f9fc26ab5 Changed tool ability damage to use built in Bukkit methods. 2012-02-23 02:12:24 -05:00
nossr50
f274d47c81 Made Tree Feller much less aggressive. 2012-02-22 20:53:20 -08:00
nossr50
ca3b7f2172 Tree Feller now rewards xp based on the type of tree. 2012-02-22 20:25:03 -08:00
nossr50
22c9fca915 Reworked Tree Feller to take down entire tree. 2012-02-22 20:23:42 -08:00
nossr50
e4d312a11f Combat ignores events where entity is dead now. 2012-02-22 18:43:09 -08:00
nossr50
a3f0de1c84 Moved Taming stuff into Taming.java 2012-02-22 18:39:22 -08:00
GJ
3d5bb334f6 Removed all the old Alchemy/Enchanting/Sorcery stuff from the code. 2012-02-22 09:32:08 -05:00
GJ
5c63e9779e Added unlock levels for repairing Iron/Gold/Stone. Added configurable
ranks for Arcane Forging.
2012-02-21 14:19:11 -05:00
GJ
9ef9ffd16f Fishing now uses custom drops. ("Attack of the Giant Config File") 2012-02-21 13:11:06 -05:00
GJ
c4a0ae64aa Fixed Excavation not awarding XP unless you found a treasure. 2012-02-21 08:20:08 -05:00
GJ
b0253f9913 More fishing stuff. FISHING WILL BE BROKEN TEMPORARILY IN THIS BUILD. 2012-02-21 02:53:34 -05:00
GJ
7eb1d43201 Making fishing drops customizable (WIP) 2012-02-21 02:19:59 -05:00
nossr50
3b9e85e976 NetherBrick is also not 'Mining' enough for Mining 2012-02-20 15:06:16 -08:00
nossr50
a3cf3401bb Stone Brick isn't 'Mining' enough for Mining
Fixes MCCORE-32
2012-02-20 14:58:24 -08:00
GJ
96be29ef63 Removed more old stuff relating to Excavation drops Addresses MCCORE-1 2012-02-20 17:54:42 -05:00
NuclearW
ad2ed37d0a Change how we do custom drops
Beginnings of fishing drops
2012-02-20 17:10:37 -05:00
GJ
b23fa36543 Allow for configuration of custom Excavation drops (WIP) - Addresses
MCCORE-1
2012-02-20 13:58:22 -05:00
GJ
887f8f3e0c Fixed backwards logic in ShakeMob. 2012-02-20 10:25:10 -05:00
NuclearW
d864a2391e Fix levelcaps causing infinite loop
Resolves MCCORE-28
2012-02-19 14:53:07 -05:00
NuclearW
b08aead536 Changed Tree Feller to not rely on external ArrayList
Given Bukkit's behavior of events, it would have never been possible for more than one player's data to occupy the shared arraylist... Still looked ugly, though.
Also helps toward concurrent events, should they ever come.
Also moved from a static boolean flag to a per-use flag
Also removed unused static variable "w"
2012-02-19 00:54:56 -05:00
NuclearW
40af51fc05 Re-added event calling
Re-added other dealDamage methods
Added FakeEntityDamageByEntityEvent for us to filter our own mess out, this was the issue with Skull Splitter and Serrated Strikes earlier (a loop)
Moved FakeBlockBreakEvent to be with other events
Added configuration option to control event calling
Learned how to changelog
Broke those cuffs
2012-02-15 16:57:48 -05:00
nossr50
9589924235 Made Green Terra use Green Thumb for wheat planting. 2012-02-14 14:58:24 -08:00
nossr50
fed21a7cb9 Updated changelog, tweaked Green Thumb if statement. 2012-02-14 14:51:12 -08:00
nossr50
a97783ed86 Removed debug message. 2012-02-14 14:49:06 -08:00
nossr50
7982e33823 Fixed my fix of Green Terra not planting wheat. 2012-02-14 14:47:11 -08:00
nossr50
7cf549ba88 Merge branch 'master' of github.com:mcMMO-Dev/mcMMO 2012-02-14 14:43:53 -08:00
nossr50
0386d52e7c Fixed Green Thumb not planting wheat.
Fixes #133
2012-02-14 14:42:49 -08:00
GJ
e7b763c8ea Added config values for Dirt & Smooth Brick to Green Terra.
Config values are useless when not implemented.
2012-02-14 17:42:12 -05:00
nossr50
c805b17929 Fixed Green Thumb going off when Green Terra is in use. 2012-02-14 14:37:10 -08:00
nossr50
877bf7905b Fix for Green Terra not planting wheat. 2012-02-14 14:27:05 -08:00
nossr50
b5e4bebd75 Fixed the negative XP bug on levelup.
Fixes #134
2012-02-14 12:09:02 -08:00
nossr50
939344816e Tweaks to SkullSplitter/SerratedStrikes 2012-02-14 10:33:49 -08:00