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More tweaks to Tree Feller
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@ -143,6 +143,7 @@ public class Herbalism
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mat = Material.getMaterial(296);
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is = new ItemStack(mat, 1, (byte)0, (byte)0);
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PP.addXP(SkillType.HERBALISM, LoadProperties.mwheat, player);
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if(player != null)
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{
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if(herbLevel > 1000 || (Math.random() * 1000 <= herbLevel))
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@ -60,7 +60,7 @@ public class WoodCutting
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private static void removeBlocks(ArrayList<Block> toBeFelled, Player player, PlayerProfile PP, mcMMO plugin)
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{
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int durabilityLoss = 0;
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int durabilityLoss = 0, xp = 0;
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for(Block x : toBeFelled)
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{
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@ -78,7 +78,7 @@ public class WoodCutting
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if(!plugin.misc.blockWatchList.contains(x))
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{
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WoodCutting.woodCuttingProcCheck(player, x);
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int xp = 0;
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switch(x.getData())
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{
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@ -92,8 +92,6 @@ public class WoodCutting
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xp += LoadProperties.mbirch;
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break;
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}
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PP.addXP(SkillType.WOODCUTTING, xp, player);
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}
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//Drop the block
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@ -125,6 +123,9 @@ public class WoodCutting
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}
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}
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PP.addXP(SkillType.WOODCUTTING, xp, player);
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Skills.XpCheckSkill(SkillType.WOODCUTTING, player);
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if(LoadProperties.toolsLoseDurabilityFromAbilities)
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{
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if(!player.getItemInHand().containsEnchantment(Enchantment.DURABILITY))
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