Commit Graph

123 Commits

Author SHA1 Message Date
315b713005 These should definently not be hard coded in the future... but allow rabbits and guardians to be shaken down 2016-06-19 17:41:18 -04:00
Dor
a557fc7d3c Use getItemInMainHand()
Add 1.9 blocks to be detected for experience rewards.
Add experience rewards for the Chorus plant.
Add experience rewards for the Shulker mob.
2016-03-11 16:20:23 +02:00
f77ae6ee15 Biome needs to be in the enum compatability as well. 2016-03-01 13:25:51 -05:00
88b99a3835 I *think* this should be backwards compatible, I may be wrong and it could break both. 2016-03-01 13:08:11 -05:00
fde9ba86a2 Actually update all sounds 2016-03-01 12:39:05 -05:00
30ebe318e0 Since apparently we magically can no longer compile without these. 2015-02-16 22:13:32 -05:00
d5a2dea06b Add option to shake items from player inventories 2014-12-20 23:55:49 +01:00
d188224c06 Make it possible to shake heads from players 2014-12-20 23:55:49 +01:00
429a7d926a 1.8 changed the inheritance structure of Squids, this update resolves issues that cropped up from this change. 2014-12-18 18:15:02 -05:00
cfc51e9b96 use players for events 2014-12-17 22:34:42 -05:00
8fec1af257 Fix a bunch of small formatting issues 2014-05-11 15:15:44 +02:00
9f53426511 Added API to XP events to get XP gain reason 2014-04-18 22:32:32 +02:00
faa11a87a9 Removed "Treasure found!" message
Because when treasures are found in vanilla Minecraft, there isn’t a
message either
2014-03-29 17:12:55 +01:00
91da5c4ab1 Add option to drop extra fish
Allows enabling of old fishing mechanic where fish was always caught,
even when a treasure was found
2014-03-29 17:12:54 +01:00
225de799e8 Increase TreasureHunter chances for Luck enchantment
When the player is using a fishing rod with the ”Luck of the Sea”
enchantment, the drop chances will increase with 1% for each level of
the enchantment.
2014-03-29 17:12:36 +01:00
461871327b Include new 1.7 biomes in fishing biome XP boost and Ice Fishing check 2014-03-29 17:12:36 +01:00
GJ
60ddd799de Update mcMMO for Minecraft 1.7.2 2014-03-29 17:12:35 +01:00
GJ
0056be2d5f Assorted cleanup. 2014-02-28 08:36:42 -05:00
748dba41dc Randomize the treasure drop amounts instead of always dropping everything
For example, the guaranteed 5 diamonds will now be a 1-5 diamond drop.
2014-01-18 19:15:38 +01:00
c0dee19cb0 Missed a refactor :P Also, javadoc event 2013-11-22 12:48:53 -05:00
870987bba7 SecondaryAbility's API additions 2013-11-22 12:32:23 -05:00
445f805bb8 Set the treasure drop after using .clone()
Fixes #1603
2013-11-12 12:49:16 +01:00
e5acf6d936 Also clone fishing treasures, use alternate Wool method
The alternate wool method is testing, the treasure clone is there to stay ;)
2013-11-06 21:34:16 -08:00
bca0ca6766 Fix Shake poisoning the treasure cache with Wither skeletons
The returned ItemStack is modified for both Sheep and Skeletons, so a copy should be returned.
2013-11-06 21:03:13 -08:00
GJ
f20fa571f1 Update changelog. 2013-11-06 11:56:50 -05:00
3a10b2d83c Make sure we're not setting a bite chance > 1.0
Fixes #1592
2013-11-04 10:32:05 +01:00
1fea786669 Added bypass permission for finding Fishing traps 2013-11-02 19:25:02 +01:00
GJ
9b3ae5c729 These belong in their managers, not in McMMOPlayer 2013-10-28 16:14:52 -04:00
GJ
c79f8043ad Use proper functions where they exist, and move functions to better locations. 2013-10-28 15:12:24 -04:00
f55039ac6b Earn XP when using Shake
Adds #1564
2013-10-28 17:38:03 +01:00
GJ
c612036db3 Don't try to find a treasure if there aren't any.
Fixes #1572
2013-10-28 08:52:55 -04:00
89dabaeb43 Hook location cleanup 2013-10-24 23:14:23 +02:00
c2e100b1e3 Use hook location in Master Angler 2013-10-24 21:19:24 +02:00
d410251595 Changed kraken default behavior
It will no longer broadcast chat messages globally by default, as well as strike lightning on it's target. Instead it will spawn explosion effects.
2013-10-20 17:04:50 +02:00
GJ
b8c1f868f5 Event updates 2013-10-18 08:54:06 -04:00
67e9d9c535 Fishing TNT traps should not destroy blocks 2013-10-12 03:30:10 +02:00
ed8197bd50 Remove level based bonus from Master Angler
Let's try this another way, instead of removing this passive ability all togheter I think it would be nice to keep the boat/biome catch rate boost. The level based boost was out of hand and counter-intuitive as it made leveling easier on high skill levels.
2013-10-12 02:41:13 +02:00
82f8c4ce36 Fishing Treasure Hunter overhaul 2013-10-12 02:41:13 +02:00
GJ
a25dc24c6c No reason to have this many functions... 2013-10-11 15:18:56 +02:00
68eb51a3d0 Removed Shake_UnlockLevel config option
because it is no longer needed.
2013-10-11 15:18:56 +02:00
2eda3a9c83 Add extra tiers! Every ability now has 8 tiers 2013-10-11 15:18:55 +02:00
GJ
de42063171 Fixed a bug where Kraken messages couldn't be disabled.
Fixes #1174
2013-09-12 15:53:43 -04:00
GJ
25e4700ef9 Changed various values to double in advanced.yml for the sake of consistency. 2013-09-12 14:18:13 -04:00
GJ
fd8d9b02a9 Begin trying to remove newly-deprecated "magic numbers" 2013-09-05 14:55:08 -04:00
964b2636fb Move experience related settings from config.yml to experience.yml 2013-08-23 19:37:44 +02:00
560c3860b4 Fixed bug which allowed players to bypass fishing's exploit prevention
Fixes #1319
2013-08-17 10:11:46 +02:00
90fcf35c34 Javadocs cleanup 2013-08-10 20:10:45 +02:00
GJ
09e77c8c94 Move break event to the initial check. 2013-07-29 08:29:10 -04:00
de46277bea Realized that it wasn't only happening in the Nether 2013-06-24 17:10:39 +02:00
6d7d811814 Fixed bug with Ice Fishing in the Nether
Fixes  #1218
2013-06-24 16:25:49 +02:00