Commit Graph

2601 Commits

Author SHA1 Message Date
GJ
91b318e8f7 We've been putting things in the wrong part of the changelog... 2013-01-21 23:12:29 -05:00
GJ
3cc9672ff3 Fixed an inverted check on Impact. 2013-01-21 23:03:14 -05:00
bm01
946d845987 Fixed the merge, I think 2013-01-22 02:43:49 +01:00
bm01
eef5df33b3 Changelog update 2013-01-22 02:39:13 +01:00
bm01
f0f7dee3c2 Optimized Tree Feller
And cleaned up WoodCutting a little
2013-01-22 02:39:13 +01:00
GJ
ddbf5a559a Copy-pasta code is bad. 2013-01-21 20:01:33 -05:00
GJ
67fd45ef25 Avoid a few unnecessary calls. 2013-01-21 19:36:15 -05:00
GJ
7f8beca33c Synchronizing watches... 2013-01-21 19:19:25 -05:00
GJ
0fcf033ecc Changelog update... 2013-01-21 19:08:44 -05:00
GJ
ea4048dce9 Regardless of case, we need both a position & stat value for this.
Fixes #541
2013-01-21 19:07:17 -05:00
GJ
0a295f7738 Eclipse, y u do that? 2013-01-21 17:32:31 -05:00
GJ
0711454e31 General cleanup to satisfy my OCD a little while longer. 2013-01-21 17:22:54 -05:00
GJ
900623461a Useless else statements. 2013-01-21 17:15:53 -05:00
GJ
9512879cc7 Remove unused imports. 2013-01-21 12:36:00 -05:00
GJ
299c7ff804 Because McMMOPlayerUnarmEvent is a silly name. 2013-01-21 12:35:38 -05:00
NuclearW
0276294569 Add McMMOPlayerUnarmEvent 2013-01-21 03:53:25 -05:00
GJ
06b75386b9 Because that's NOT how you spell sugar... 2013-01-20 22:37:25 -05:00
Glitchfinder
16bc359f99 Merge pull request #544 from Glitchfinder/master
Fixing a new duping bug. And this time it was NOT our fault!
2013-01-20 18:09:03 -08:00
bm01
c8013421e6 Few chunk load optimizations 2013-01-21 03:07:18 +01:00
Glitchfinder
c1e82b566e Fixing a new duping bug. And this time it was NOT our fault! 2013-01-20 18:06:30 -08:00
Glitchfinder
f7aba26be2 Merge pull request #543 from Glitchfinder/master
Slightly reducing the processing required to load and unload chunks.
2013-01-20 16:04:35 -08:00
Glitchfinder
77ffc9c3c2 Removing unnecessary ArrayLists 2013-01-20 15:59:57 -08:00
Glitchfinder
9a6ebb0b9a Slightly reducing the processing required to unload chunks. 2013-01-20 15:52:00 -08:00
Glitchfinder
57d1cd5f63 Further alleviating the time it takes to load chunks. 2013-01-20 15:46:53 -08:00
GJ
b7354779d4 Minor changes to try & reduce method calls. 2013-01-20 16:07:27 -05:00
GJ
0cdb50e538 Use variables to save on some calls. 2013-01-20 15:51:07 -05:00
GJ
37469232b0 Once more, into the breach. 2013-01-19 17:59:21 -05:00
GJ
0c52260a89 1.3.14 bugfix release. 2013-01-19 17:51:16 -05:00
Glitchfinder
a85c9679a9 Merge pull request #536 from Glitchfinder/master
Fixing a memory leak with mob tracking.
2013-01-19 14:05:17 -08:00
Glitchfinder
d625edf53e Forgot the changelog. 2013-01-19 14:04:17 -08:00
Glitchfinder
643af1c32b Fixing a memory leak involving mob tracking. 2013-01-19 14:02:23 -08:00
bm01
e7ceef479e Removed extra durability loss from Leaf Blower 2013-01-19 20:47:15 +01:00
bm01
0545ed434d Removed unnecessary calls 2013-01-19 20:44:51 +01:00
GJ
b9bf3f96d2 Added new Hylian Luck skill to Herbalism. 2013-01-19 12:33:57 -05:00
GJ
f184e7bd01 Sync all our locale files together... again. 2013-01-19 01:55:35 -05:00
NuclearW
e1804cded4 Towards 1.3.14 2013-01-18 22:00:25 -05:00
NuclearW
09eabe98c4 1.3.13 Release 2013-01-18 20:44:00 -05:00
TfT_02
173cb001cb Update the changelog 2013-01-19 02:27:42 +01:00
TfT_02
7d6a4d11fd They came pretty soon! Right? 2013-01-19 01:48:20 +01:00
GJ
11ea6b269e Fix issues with properties files & formatting. 2013-01-18 19:34:19 -05:00
Glitchfinder
372950071a Merge pull request #532 from Glitchfinder/master
Removing detritus left over from recent commits.
2013-01-18 15:47:38 -08:00
Glitchfinder
b424ecfd3e Removing ChunkletUnloader and dependents, since they are no longer necessary. 2013-01-18 15:39:02 -08:00
Glitchfinder
fc38bbd179 Merge pull request #530 from Glitchfinder/master
Updating entity tracking and such.
2013-01-18 14:57:52 -08:00
Glitchfinder
00f24fd5bd Reducing CPU usage on chunk load. 2013-01-18 14:55:29 -08:00
Glitchfinder
50de88a0a0 Fixing minor spacing issue. 2013-01-18 14:47:55 -08:00
Glitchfinder
ca2673f258 Condensing entity tracking into a single set of storage, to reduce CPU use. Also handily causes invalid falling blocks to be removed. (Fell out of the world, etc) 2013-01-18 14:43:14 -08:00
T00thpick1
7d416a90de Redundant as they are caught in finally 2013-01-18 16:18:44 -05:00
Glitchfinder
d09526e470 Changing chunk unloading to patch logic hole for entity tracking. 2013-01-18 12:39:57 -08:00
GJ
ed68f227ac Not closing the objectStream here is BAD. 2013-01-18 15:28:42 -05:00
NuclearW
f72b1e7eec Unsetting up Travis CI. 2013-01-18 14:25:06 -05:00