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	Fixed the merge, I think
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		| @@ -252,20 +252,12 @@ public class WoodCutting { | ||||
|         if ((type & 0x8) == 0x8) | ||||
|             type ^= 0x8; | ||||
|  | ||||
| <<<<<<< Upstream, based on origin/master | ||||
|         Material mat = Material.getMaterial(block.getTypeId()); | ||||
|  | ||||
|         int chance = (int) (((double) MAX_CHANCE / (double) MAX_BONUS_LEVEL) * skillLevel); | ||||
|         if (chance > MAX_CHANCE) chance = MAX_CHANCE; | ||||
| ======= | ||||
|         Material blockMaterial = block.getType(); | ||||
|         int randomChance = 100; | ||||
|         int chance = (int) (((double) MAX_CHANCE / (double) MAX_BONUS_LEVEL) * Users.getProfile(player).getSkillLevel(SkillType.WOODCUTTING)); | ||||
|          | ||||
|         if (chance > MAX_CHANCE) { | ||||
|             chance = MAX_CHANCE; | ||||
|         } | ||||
| >>>>>>> f510cb2 Optimized Tree Feller And cleaned up WoodCutting a little | ||||
|  | ||||
|         int activationChance = Misc.calculateActivationChance(Permissions.luckyWoodcutting(player)); | ||||
|  | ||||
|   | ||||
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