t00thpick1
88b99a3835
I *think* this should be backwards compatible, I may be wrong and it could break both.
2016-03-01 13:08:11 -05:00
t00thpick1
c9356f9ef5
Update for 1.9 Sound enum changes. Now only compatible with 1.9+
2016-03-01 12:21:00 -05:00
t00thpick1
4fe41fe416
Check Item Type, not Material Type a second time. Fixes #2584
2015-06-11 21:15:40 -04:00
TfT_02
f75e15dfdc
Set a pretty repair material name in tools.yml
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Adds #1863
2014-06-15 17:31:50 +02:00
TfT_02
4643cf1070
A whole bunch of more work to convert Salvage to a child skill
2014-05-18 17:04:39 +02:00
GJ
91bf54019e
Convert Salvage to a child skill.
2014-05-18 17:04:38 +02:00
TfT_02
8fec1af257
Fix a bunch of small formatting issues
2014-05-11 15:15:44 +02:00
TfT_02
9f53426511
Added API to XP events to get XP gain reason
2014-04-18 22:32:32 +02:00
TfT_02
04e5dda127
Actually fix Repair lucky perk with Arcane Forging downgrade chance
2014-03-23 14:33:57 +01:00
TfT_02
01b7d4f742
Repair lucky perk should decrease the Arcane Forging downgrade chance,
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instead of increasing it.
2014-03-14 15:16:22 +01:00
roblikescake
09431ef27c
Check durability before repairMaterial
2014-02-16 00:18:27 +01:00
GJ
0c9836eb03
Made mod config files modular. Addresses #1802
2014-02-03 14:48:43 -05:00
GJ
43e2c813d1
Clean up some of our messes.
2014-01-20 13:58:40 -08:00
TfT_02
cdcda03e92
Moved repair config classes to the config package
2013-12-12 19:53:27 +01:00
t00thpick1
c0dee19cb0
Missed a refactor :P Also, javadoc event
2013-11-22 12:48:53 -05:00
t00thpick1
870987bba7
SecondaryAbility's API additions
2013-11-22 12:32:23 -05:00
GJ
d1d6b80676
Allow repair of items without a recipe.
2013-11-08 10:52:43 -05:00
GJ
af98c8eb59
Best way to handle minimum quantities.
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Check repair function first, assuming the item isn't null, otherwise
check the config. If not found, check config.
2013-11-04 11:01:14 -05:00
Glitchfinder
af578870c7
Defaulted quantities should be defaulted everywhere.
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Fixes #1581
2013-11-03 09:40:04 -08:00
GJ
71141a0f8d
Minimum quantity should default to 2.
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Fixes #1581
2013-11-01 08:22:14 -04:00
GJ
88296da0af
Removed MCPC+ workaround.
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This has been fixed by MCPC+ starting with build 112.
Addresses #1549
2013-10-31 13:28:54 -04:00
GJ
41da32cd1b
Added options to disable various sound effects.
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Fixes #1577
2013-10-31 09:03:29 -04:00
GJ
4889769522
Workaround MCPC+ shortcomings for now.
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Fixes #1549
2013-10-30 15:33:37 -04:00
GJ
9b3ae5c729
These belong in their managers, not in McMMOPlayer
2013-10-28 16:14:52 -04:00
GJ
9f33c6cef1
Use addUnsafeEnchantment instead of addEnchantment
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Since the enchantment was already present on the item, there's no need to check if it's valid. This also avoids any errors that may occur when trying to repair an item with non-standard enchants.
Fixes #1561
2013-10-22 09:57:13 -04:00
GJ
b8c1f868f5
Event updates
2013-10-18 08:54:06 -04:00
riking
476f426590
Remove RepairableManagerFactory until we actually need it
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Let's hold off on the factory pattern until we actually offer choices.
2013-10-14 20:48:35 +02:00
GJ
a25dc24c6c
No reason to have this many functions...
2013-10-11 15:18:56 +02:00
TfT_02
2eda3a9c83
Add extra tiers! Every ability now has 8 tiers
2013-10-11 15:18:55 +02:00
GJ
81140824e4
Backup and replace updated treasures.yml file.
2013-10-07 13:09:46 -04:00
GJ
d5545de81f
Backup & replace the repair config files that have been updated.
2013-10-07 13:04:36 -04:00
GJ
3927427b5b
Refactor all our repairable stuff into a special package.
2013-10-07 10:23:04 -04:00
t00thpick1
ce3bc07aa8
Reasonably sure this needs to be this way
2013-10-06 17:46:45 -04:00
GJ
3365da7f8d
MCPC+ checks, notify server owners that they're missing out.
2013-10-04 09:50:49 -04:00
TfT_02
763cff6898
Fixed a bug where Repair wasn't asking for confirmation
2013-09-28 19:46:47 +02:00
TfT_02
1ca53da0e2
Also try to count recipe ingredients regardless of repairMaterial
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when the normal counting and the config value result in 0
Fixes #1484
2013-09-27 13:42:50 +02:00
TfT_02
57dfa00541
Fixed a NPE when an invalid repair material was entered
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#1484
2013-09-27 10:46:54 +02:00
GJ
a63f745c73
Add custom mobs automatically as they're killed.
2013-09-26 15:06:36 +02:00
GJ
792ecd6aad
Rework armor.yml to take item names instead of IDs in advance of 1.7 changes.
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** YOU WILL NEED TO REDO YOUR armor.yml FILE **
2013-09-26 14:58:30 +02:00
TfT_02
6a3a564bd4
Use cooldownExpired here as well.
2013-09-22 23:28:09 +02:00
TfT_02
ce7a7a31a7
A bit of cleaning up
2013-09-20 00:15:22 +02:00
TfT_02
834e26b44e
Minor improvements
2013-09-19 21:47:12 +02:00
GJ
566a381e95
Remove debug message, use recipe method for salvage.
2013-09-19 15:17:19 -04:00
GJ
5d7d779a49
Changed format of repair.vanilla.yml. **YOU WILL NEED TO UPDATE YOUR FILE TO THE NEW FORMAT**
2013-09-19 11:02:47 -04:00
GJ
59a35b170c
Oh yeah, that's why.
2013-09-18 15:42:54 -04:00
GJ
14eb473355
Why we were making this so complicated, I'll never know.
2013-09-18 14:55:17 -04:00
GJ
1ec55c2d7e
Remove the last bits of Spout from our code.
2013-09-16 12:05:39 -04:00
TfT_02
7bac0e2ca5
Dropped SpoutPlugin support
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Because SpoutPlugin is not being updated to 1.6.x and mcMMO 1.4.07 does
not support any CB version below 1.6.x SpoutPlugin support is no longer
needed.
https://blog.spout.org/minecraft-1-6-and-the-legacy-finale/
2013-09-16 16:48:42 +02:00
GJ
4eba33a1c6
Use doubles in config.yml where appropriate. Change item IDs to item names
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in light of upcoming Minecraft changes that will remove access to item
IDs.
2013-09-13 09:52:52 -04:00
GJ
25e4700ef9
Changed various values to double in advanced.yml for the sake of consistency.
2013-09-12 14:18:13 -04:00