Commit Graph

52 Commits

Author SHA1 Message Date
GJ
468fbdab56 SkillUtils cleanup, EventUtils creation
Move some functions in SkillUtils to more relevant locations.

Begin work on utility class to handle all event calls.
2013-10-15 13:03:33 -04:00
GJ
a63f745c73 Add custom mobs automatically as they're killed. 2013-09-26 15:06:36 +02:00
GJ
4a0fee5796 Use class names to better find custom entities. 2013-09-26 15:06:21 +02:00
TfT_02
3828f78480 Fixed respawn cooldown checks
Thanks @Riking for pointing this out!
2013-09-22 23:28:08 +02:00
GJ
58c7dcb705 Fix issues with double damage, double death messages, and other damage oddities.
Fixes #1450
2013-09-12 11:52:34 -04:00
t00thpick1
f7928787dc Skill shot should be after deflect check 2013-09-11 10:17:24 -04:00
GJ
89ddf8c4fa Fixed issues with dealing damage to Entities 2013-09-09 20:41:06 +02:00
GJ
71ab678945 Fix bug where mcMMO damage wasn't awarding XP.
Fixes #1400
2013-09-09 12:00:37 -04:00
GJ
14daee3b1b Fixed a bug where squid were not awarding XP. 2013-09-09 10:46:26 -04:00
GJ
73d0b377ae Reduce code duplication. Also verify that our target is alive before trying to damage them.
Fixes #1403
2013-08-28 11:29:30 -04:00
GJ
6bfc1b84de Let's do this the right way. 2013-08-23 20:14:13 +02:00
TfT_02
59f545d5ce Fixed FakeEntityDamageByEntityEvent not getting fired 2013-08-23 20:14:13 +02:00
TfT_02
964b2636fb Move experience related settings from config.yml to experience.yml 2013-08-23 19:37:44 +02:00
GJ
50ef8d9610 Improvements to mcMMOPlayer lookup. 2013-08-20 14:10:49 -04:00
Glitchfinder
aeaab43f44 Fixing a multitude of reported NPEs. 2013-08-04 12:15:01 -07:00
GJ
7b5372a985 Temporary fix for MCPC+ entity issues. This change will be reverted
after the fix is made in MCPC+.

Fixes #1197
2013-07-17 10:29:42 -04:00
TfT_02
696e82e622 Add missing Axes locale string
* Somehow, the message notifying a player that he was struck by Skull
Splitter wasn't in the locale files anymore.
 * Re-added this string and renamed it.
 * Fixes #1271
2013-07-15 13:18:13 +02:00
GJ
d07b67b5bf Health and damage are now doubles, not ints. 2013-07-11 12:43:36 -04:00
GJ
a1792fe125 We were calling deflect twice. Also made individual functions for each
type of combat.
2013-06-07 15:47:00 -04:00
TfT_02
1ae9b0f4d2 Animals can also have the "Spawned Entity" tag 2013-05-26 17:55:24 +02:00
GJ
5e00636761 And a little more... 2013-05-22 22:30:09 -04:00
GJ
030c8e59d7 The other way leaks memory like a sieve. 2013-05-22 00:01:19 -04:00
GJ
bf8945ac59 Try to clean CombatUtils a bit... 2013-05-21 13:36:44 -04:00
GJ
d9926bab4e Try to clean up our poor EntityListener... 2013-05-21 13:27:52 -04:00
GJ
d8ddd27d71 Calculate bonus XP based on initial arrow location, rather than final
shooter location.
2013-05-15 08:35:12 -04:00
GJ
8d5696507a Add bow force multiplier to Archery XP. 2013-05-15 01:20:12 -04:00
T00thpick1
a05a0da9fb Mob Spawner XP multiplier 2013-05-15 00:48:18 -04:00
GJ
2e79c8d770 Properly track infinite arrows. 2013-05-14 22:45:09 -04:00
GJ
b36096e54d Fixed bug where non-player arrows couldn't be deflected. 2013-05-02 08:23:18 -04:00
GJ
15da9d580b The previous CombatTag fix should take care of these. 2013-04-28 16:52:14 -04:00
GJ
4fc6349824 Move healthbar stuff to it own class. 2013-04-24 11:40:34 -04:00
GJ
2ca7d139fe Fix NPEs relating combat checks and world changing. Fixes #976, #979 2013-04-22 23:19:26 -04:00
GJ
4b36a11dda Make sure the target is online.
This ensures that the McMMOPlayer object *should* be valid.
2013-04-18 22:18:06 -04:00
GJ
f3c6346b95 Clear mob health display if it gets stuck. Fixes #933 2013-04-08 00:34:54 -04:00
GJ
b82c3f41d3 Remove metadata, validation checks. 2013-04-08 00:24:38 -04:00
GJ
e31c1e33d9 Don't handle removing the name if the entity is dead. 2013-04-05 16:15:24 -04:00
GJ
da29185b7d Added health display for mobs during combat.
During combat, players will now see a healthbar appear over the head of
hostile mobs when they are damaged. This healthbar will have two display
options - HEARTS and BAR - which can be changed via the /mobhealth
command.

New Permissions:
mcmmo.mobhealthdisplay - Allows viewing of mob health display
mcmmo.commands.mobhealth - Allows access to the /mobhealth command

New Config Options (config.yml):
Mob_Healthbar.Display_Type - the default health display type
Mob_Healthbar.Display_Time - the amount of time to show health display
2013-04-04 22:11:11 -04:00
NuclearW
da5238878d Remove Ender Dragon, Wither, and Witch from granting combat experience and related configuration options 2013-03-24 01:31:50 -04:00
GJ
399bf8e3b9 Use BukkitRunnable. 2013-03-20 03:11:16 -04:00
GJ
c3a69c8c55 Change to the newer, shorter scheduler methods. 2013-03-20 02:15:15 -04:00
TfT_02
ce32792668 Fixed bug where Deflect was calculated based on the attacker, not the defender
Closes #794
2013-03-09 14:44:29 +01:00
GJ
ade9e20cdd Fixed bug where Beast Lore wouldn't work on friendly pets.
Fixes #805
2013-03-07 09:18:27 -05:00
GJ
4210920c5f Fixed ClassCastException relating to counter-attack with Swords. Fixes
#784
2013-03-04 21:59:16 -05:00
GJ
0c027ca697 Straightening up our Managers more, also fixed a few bugs regarding
unlock levels and Deflect not working properly.
2013-03-04 09:41:24 -05:00
GJ
1b461ac96a Cleaning up more combat checks. 2013-03-03 15:42:56 -05:00
GJ
7c28be5e62 Straightening up our InventoryListener, SwordsManager, TamingManager,
and UnarmedManager.
2013-03-03 14:59:22 -05:00
GJ
cbe9cae4ea Straighten up the Taming classes in order to stop passing events around quite so much. Also reordered some checks in our EntityDamage listeners for readability & efficiency purposes. 2013-03-03 14:48:13 -05:00
bm01
c0b7f8a323 Moved everything that could be moved from PlayerProfile to McMMOPlayer
PlayerProfile now only store stored (flatfile or MySQL) data
2013-03-03 17:06:32 +01:00
bm01
f8b4412049 Each McMMOPlayer now store its SkillManager objects
Should fix a recent memory leak
2013-03-03 17:06:32 +01:00
bm01
37395a70e6 Combat skills should work on wild wolves / cats
Bug introduced in my previous commit
2013-03-03 14:38:00 +01:00