nossr50
9a428332a9
RetroMode and Standard scaling now have specific keys in advanced.yml to reduce confusion
2019-02-04 21:56:57 -08:00
nossr50
bff72486d0
Fixed a bug where static chance skills uses incorrect calculations for success
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Cleaned up some leftover code from the old skill unlock system
2019-01-31 14:07:03 -08:00
nossr50
399a1529f4
Pummel now calculates correctly
2019-01-28 13:14:15 -08:00
nossr50
fc7b4a6790
Buffed Iron Arm, adding ranks to Iron Arm, Iron Grip, Arrow Deflect, and Disarm
2019-01-28 03:55:30 -08:00
nossr50
e969598f58
Fixing a lot of bugs involving calculating the success of skills
2019-01-27 19:36:16 -08:00
nossr50
6ac1c4fa2c
JSON Styling will be handled in the Locale instead of the config
2019-01-26 08:27:58 -08:00
nossr50
d84d487435
Debug stick tells you about placestore & treasure data when hitting blocks
2019-01-26 08:14:06 -08:00
nossr50
f4cab35a46
Fix SkillShot display
2019-01-25 12:49:16 -08:00
nossr50
a421bd7e4c
Fixing the RNG display calculations for RetroMode
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I temporarily disabled the output for graceful roll in the stats, will be turning that on again in the morning.
2019-01-25 01:36:14 -08:00
nossr50
ef9b3d40e9
Actually fixing #3709
2019-01-24 21:19:04 -08:00
nossr50
b7fc3f05e9
Iron Arm & Impact scale with Retro properly now
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Fixes #3723
2019-01-24 15:23:39 -08:00
nossr50
bb64221c6b
Fixing some issues with the new skill system and retro mode
2019-01-23 16:44:51 -08:00
nossr50
c51be84b50
Serrated now uses Rupture rank to calculate its bleed effect's properties
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Gore now actually uses Rupture rank 1 in its calculations
2019-01-23 15:29:31 -08:00
nossr50
8f906af99c
Refactoring code related to pulling standard/retro mode variables.
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Fixing the display and calculation of Super Ability lengths.
Removing the cap on super ability lengths for values less than 1.
Fixing some display errors regarding retro mode and standard.
2019-01-23 15:06:00 -08:00
nossr50
11c8374f6c
Bleed doesn't suck anymore.
2019-01-21 15:15:10 -08:00
nossr50
6c77017658
Ability lengths now have a default skill cap at which they stop increasing in length, you can change this in advanced.yml
2019-01-21 05:57:06 -08:00
nossr50
fb8213d87c
Swords Counter-Attacks no longer require blocking
2019-01-21 04:39:22 -08:00
nossr50
6ad9c8e664
Readying a Tool now has a sound
2019-01-20 00:46:33 -08:00
nossr50
43da10a855
Levels now start at 1 (configurable advanced.yml)
2019-01-18 13:10:45 -08:00
nossr50
126e1c5942
All skills should be on the new rank system now
2019-01-17 08:46:10 -08:00
nossr50
4a30fcc2de
2.1.0 is probably playable now, but not unfinished
2019-01-15 02:43:44 -08:00
nossr50
95d60e646d
Diminishing returns now has an optional minimum gains setting
2019-01-14 22:11:58 -08:00
nossr50
d9dd4ea016
XP events now use the Title API
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Configurable in advanced.yml
2019-01-14 02:32:02 -08:00
nossr50
ed2c3975d8
ActionBar messages can now have copies sent to chat
2019-01-14 01:22:14 -08:00
nossr50
1cf1c6fab8
ChimaeraWing now uses the action bar
2019-01-13 22:09:54 -08:00
nossr50
c3bacd8de6
Minor config change
2019-01-13 00:31:58 -08:00
nossr50
6f77bb206d
Refactoring + adding a new skillranks config (not functional yet)
2019-01-12 23:54:53 -08:00
nossr50
85fd0a79bc
Sounds volume and pitch are now configurable in the new sounds.yml file
2019-01-12 19:08:54 -08:00
nossr50
1f2e6cd5f5
Fixed grabbing colors from the wrong file
2019-01-12 15:58:35 -08:00
nossr50
b572c0aea9
Fixing some issues with scoreboards, it's getting late so I'll take a better look at them in the morning.
2019-01-11 10:27:11 -08:00
nossr50
1d62f8b177
Added some missing config items
2019-01-11 07:31:17 -08:00
nossr50
f11b98c29d
Players need to have unique objectives
2019-01-11 05:26:05 -08:00
nossr50
362d036b16
4 days of work and I'm still not done ;_;
2019-01-08 19:52:52 -08:00
nossr50
01a7aa4d12
Reworked the relationship between SubSkill and Locale keys
2019-01-04 07:58:39 -08:00
nossr50
fe90f1e7eb
Fixing a bug with Axe Mastery rank requirements
2019-01-03 04:59:56 -08:00
nossr50
54cf356b71
converting more SubSkills to be JSON friendly
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AxeMaster & SkillShot
2019-01-03 04:32:46 -08:00
nossr50
4669e3e54d
Starting to convert existing subskills to be JSON friendly
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So far only a few have been converted
2019-01-03 03:42:11 -08:00
nossr50
bec088c969
Some work on milestones is done
2018-12-31 10:10:00 -08:00
nossr50
0d260a74c9
Refactoring to make my life easier
2018-12-29 05:24:55 -08:00
nossr50
a316bb7bd2
Not much work was done today because of testing & research
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The real work begins soon
2018-12-28 06:29:08 -08:00
Harry
f8469cbe00
Fix an old bug where the config is read incorrectly
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This should be "DamageModifier" not "DamagerModifier.". As seen here dbc7b98b0d/src/main/resources/advanced.yml (L140)
. Thanks to @matagin for pointing this out.
2014-11-03 12:36:20 +01:00
TfT_02
dbc7b98b0d
Properly name these config nodes
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I forgot that we don’t use underscores here
2014-10-11 13:37:25 +02:00
TfT_02
a5bc547c40
Add settings for Bleed damage
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Adds #2154
2014-10-11 12:18:31 +02:00
TfT_02
3c6dd290f4
Allow AdvancedSalvage unlock level 0
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Fixes #2265
2014-09-06 20:23:41 +02:00
TfT_02
07e589aae3
Allow equal rank levels for Salvage
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Fixes #2270
2014-09-06 19:59:26 +02:00
TfT_02
2b9b5df1ee
Alter original event and stop firing FakeDamageEvents
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Fixes #2105
2014-07-02 11:28:21 +02:00
TfT_02
4643cf1070
A whole bunch of more work to convert Salvage to a child skill
2014-05-18 17:04:39 +02:00
GJ
91bf54019e
Convert Salvage to a child skill.
2014-05-18 17:04:38 +02:00
TfT_02
f65adea2f9
Added minimum jump strength requirement and config option
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for horses summoned with "Call of the Wild"
2014-03-23 13:41:31 +01:00
TfT_02
383b048fef
Changed config validation for Rank_Levels, successive Ranks can now be less than or equal to each other
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Closes #1790
2014-01-18 12:02:05 +01:00