Commit Graph

131 Commits

Author SHA1 Message Date
nossr50
9a428332a9 RetroMode and Standard scaling now have specific keys in advanced.yml to reduce confusion 2019-02-04 21:56:57 -08:00
nossr50
bff72486d0 Fixed a bug where static chance skills uses incorrect calculations for success
Cleaned up some leftover code from the old skill unlock system
2019-01-31 14:07:03 -08:00
nossr50
399a1529f4 Pummel now calculates correctly 2019-01-28 13:14:15 -08:00
nossr50
fc7b4a6790 Buffed Iron Arm, adding ranks to Iron Arm, Iron Grip, Arrow Deflect, and Disarm 2019-01-28 03:55:30 -08:00
nossr50
e969598f58 Fixing a lot of bugs involving calculating the success of skills 2019-01-27 19:36:16 -08:00
nossr50
6ac1c4fa2c JSON Styling will be handled in the Locale instead of the config 2019-01-26 08:27:58 -08:00
nossr50
d84d487435 Debug stick tells you about placestore & treasure data when hitting blocks 2019-01-26 08:14:06 -08:00
nossr50
f4cab35a46 Fix SkillShot display 2019-01-25 12:49:16 -08:00
nossr50
a421bd7e4c Fixing the RNG display calculations for RetroMode
I temporarily disabled the output for graceful roll in the stats, will be turning that on again in the morning.
2019-01-25 01:36:14 -08:00
nossr50
ef9b3d40e9 Actually fixing #3709 2019-01-24 21:19:04 -08:00
nossr50
b7fc3f05e9 Iron Arm & Impact scale with Retro properly now
Fixes #3723
2019-01-24 15:23:39 -08:00
nossr50
bb64221c6b Fixing some issues with the new skill system and retro mode 2019-01-23 16:44:51 -08:00
nossr50
c51be84b50 Serrated now uses Rupture rank to calculate its bleed effect's properties
Gore now actually uses Rupture rank 1 in its calculations
2019-01-23 15:29:31 -08:00
nossr50
8f906af99c Refactoring code related to pulling standard/retro mode variables.
Fixing the display and calculation of Super Ability lengths.
Removing the cap on super ability lengths for values less than 1.
Fixing some display errors regarding retro mode and standard.
2019-01-23 15:06:00 -08:00
nossr50
11c8374f6c Bleed doesn't suck anymore. 2019-01-21 15:15:10 -08:00
nossr50
6c77017658 Ability lengths now have a default skill cap at which they stop increasing in length, you can change this in advanced.yml 2019-01-21 05:57:06 -08:00
nossr50
fb8213d87c Swords Counter-Attacks no longer require blocking 2019-01-21 04:39:22 -08:00
nossr50
6ad9c8e664 Readying a Tool now has a sound 2019-01-20 00:46:33 -08:00
nossr50
43da10a855 Levels now start at 1 (configurable advanced.yml) 2019-01-18 13:10:45 -08:00
nossr50
126e1c5942 All skills should be on the new rank system now 2019-01-17 08:46:10 -08:00
nossr50
4a30fcc2de 2.1.0 is probably playable now, but not unfinished 2019-01-15 02:43:44 -08:00
nossr50
95d60e646d Diminishing returns now has an optional minimum gains setting 2019-01-14 22:11:58 -08:00
nossr50
d9dd4ea016 XP events now use the Title API
Configurable in advanced.yml
2019-01-14 02:32:02 -08:00
nossr50
ed2c3975d8 ActionBar messages can now have copies sent to chat 2019-01-14 01:22:14 -08:00
nossr50
1cf1c6fab8 ChimaeraWing now uses the action bar 2019-01-13 22:09:54 -08:00
nossr50
c3bacd8de6 Minor config change 2019-01-13 00:31:58 -08:00
nossr50
6f77bb206d Refactoring + adding a new skillranks config (not functional yet) 2019-01-12 23:54:53 -08:00
nossr50
85fd0a79bc Sounds volume and pitch are now configurable in the new sounds.yml file 2019-01-12 19:08:54 -08:00
nossr50
1f2e6cd5f5 Fixed grabbing colors from the wrong file 2019-01-12 15:58:35 -08:00
nossr50
b572c0aea9 Fixing some issues with scoreboards, it's getting late so I'll take a better look at them in the morning. 2019-01-11 10:27:11 -08:00
nossr50
1d62f8b177 Added some missing config items 2019-01-11 07:31:17 -08:00
nossr50
f11b98c29d Players need to have unique objectives 2019-01-11 05:26:05 -08:00
nossr50
362d036b16 4 days of work and I'm still not done ;_; 2019-01-08 19:52:52 -08:00
nossr50
01a7aa4d12 Reworked the relationship between SubSkill and Locale keys 2019-01-04 07:58:39 -08:00
nossr50
fe90f1e7eb Fixing a bug with Axe Mastery rank requirements 2019-01-03 04:59:56 -08:00
nossr50
54cf356b71 converting more SubSkills to be JSON friendly
AxeMaster & SkillShot
2019-01-03 04:32:46 -08:00
nossr50
4669e3e54d Starting to convert existing subskills to be JSON friendly
So far only a few have been converted
2019-01-03 03:42:11 -08:00
nossr50
bec088c969 Some work on milestones is done 2018-12-31 10:10:00 -08:00
nossr50
0d260a74c9 Refactoring to make my life easier 2018-12-29 05:24:55 -08:00
nossr50
a316bb7bd2 Not much work was done today because of testing & research
The real work begins soon
2018-12-28 06:29:08 -08:00
Harry
f8469cbe00 Fix an old bug where the config is read incorrectly
This should be "DamageModifier" not "DamagerModifier.". As seen here dbc7b98b0d/src/main/resources/advanced.yml (L140) . Thanks to @matagin for pointing this out.
2014-11-03 12:36:20 +01:00
TfT_02
dbc7b98b0d Properly name these config nodes
I forgot that we don’t use underscores here
2014-10-11 13:37:25 +02:00
TfT_02
a5bc547c40 Add settings for Bleed damage
Adds #2154
2014-10-11 12:18:31 +02:00
TfT_02
3c6dd290f4 Allow AdvancedSalvage unlock level 0
Fixes #2265
2014-09-06 20:23:41 +02:00
TfT_02
07e589aae3 Allow equal rank levels for Salvage
Fixes #2270
2014-09-06 19:59:26 +02:00
TfT_02
2b9b5df1ee Alter original event and stop firing FakeDamageEvents
Fixes #2105
2014-07-02 11:28:21 +02:00
TfT_02
4643cf1070 A whole bunch of more work to convert Salvage to a child skill 2014-05-18 17:04:39 +02:00
GJ
91bf54019e Convert Salvage to a child skill. 2014-05-18 17:04:38 +02:00
TfT_02
f65adea2f9 Added minimum jump strength requirement and config option
for horses summoned with "Call of the Wild"
2014-03-23 13:41:31 +01:00
TfT_02
383b048fef Changed config validation for Rank_Levels, successive Ranks can now be less than or equal to each other
Closes #1790
2014-01-18 12:02:05 +01:00