Commit Graph

1402 Commits

Author SHA1 Message Date
GJ
43e2c813d1 Clean up some of our messes. 2014-01-20 13:58:40 -08:00
976c3b8494 Fix bug which prevented Hoppers from inserting new bottles
Fixes #1801
2014-01-19 15:35:27 +01:00
2159aa91ff Add missing alchemy ingredient tiers to ingredient check 2014-01-18 20:28:28 +01:00
748dba41dc Randomize the treasure drop amounts instead of always dropping everything
For example, the guaranteed 5 diamonds will now be a 1-5 diamond drop.
2014-01-18 19:15:38 +01:00
4e86f60fd2 Replace ingredient strings correctly
Fixes #1789
2014-01-17 14:00:22 +01:00
7c891e9ba8 Optimize imports 2014-01-16 22:32:40 +01:00
6143003516 Update PR to changes in master
- Special thanks, instead of in dev team
- Fix formatting issues
  * Remove trailing whitespaces
  * Rename method names of event listeners
  * Check for negative instead of positive
- Added Alchemy skill guide
2014-01-16 22:32:40 +01:00
8f83e328b0 Introduction of new Alchemy skill! 2014-01-16 22:32:40 +01:00
393d9ca74e Fixed bug where Hylian Luck was broken
Fixes #1771
2014-01-13 14:18:16 +01:00
GJ
26174d88f4 Remove unused import 2014-01-03 08:30:59 -05:00
cdcda03e92 Moved repair config classes to the config package 2013-12-12 19:53:27 +01:00
06c9ea7068 Minecraft handles block drop chances internally.
Fixes #1678
2013-12-08 12:49:43 -08:00
3b1bb3e08a Minor changes to Tree Feller - use a HashSet, move comment
LinkedHashSet doesn't actually do anything for us - we were never using the consistent ordering it promises, and openjdk-7 doesn't even provide that consistent ordering. Better to just not use it.
2013-12-06 23:55:26 -08:00
2d577e92f1 AntiTheft option for Disarm Ability 2013-12-01 19:08:22 -05:00
GJ
24c1dec046 Fix missing import & broken build.
That's what I get for editing through Github's web UI...
2013-11-25 09:32:16 -05:00
GJ
6c478a26c4 Fix issue with custom axes not working with Tree Feller.
Most custom materials don't properly report their max durability, so we need to use our repairable manager to handle them instead.
2013-11-25 09:29:41 -05:00
de3b2b8024 Damage should probably actually be fatal I would think. 2013-11-23 12:34:14 -05:00
c0dee19cb0 Missed a refactor :P Also, javadoc event 2013-11-22 12:48:53 -05:00
870987bba7 SecondaryAbility's API additions 2013-11-22 12:32:23 -05:00
445f805bb8 Set the treasure drop after using .clone()
Fixes #1603
2013-11-12 12:49:16 +01:00
df77b9d0ed Parenthesis 2013-11-10 13:56:15 -05:00
29f2525b58 Tend toward the smaller values, and configurable maximum for horse jump strength 2013-11-10 13:54:45 -05:00
GJ
d1d6b80676 Allow repair of items without a recipe. 2013-11-08 10:52:43 -05:00
e5acf6d936 Also clone fishing treasures, use alternate Wool method
The alternate wool method is testing, the treasure clone is there to stay ;)
2013-11-06 21:34:16 -08:00
bca0ca6766 Fix Shake poisoning the treasure cache with Wither skeletons
The returned ItemStack is modified for both Sheep and Skeletons, so a copy should be returned.
2013-11-06 21:03:13 -08:00
GJ
f20fa571f1 Update changelog. 2013-11-06 11:56:50 -05:00
GJ
cf56ca35eb Tweaked durability handling slightly.
Now routes everything through one function to handle enchants and max
durability. Use max durability from RepairableManager by default to
account for mod tools.
2013-11-06 08:45:20 -05:00
c31f5b5782 Account for Unbreaking enchantment when using abilities 2013-11-05 14:51:54 +01:00
GJ
af98c8eb59 Best way to handle minimum quantities.
Check repair function first, assuming the item isn't null, otherwise
check the config. If not found, check config.
2013-11-04 11:01:14 -05:00
3a10b2d83c Make sure we're not setting a bite chance > 1.0
Fixes #1592
2013-11-04 10:32:05 +01:00
af578870c7 Defaulted quantities should be defaulted everywhere.
Fixes #1581
2013-11-03 09:40:04 -08:00
1fea786669 Added bypass permission for finding Fishing traps 2013-11-02 19:25:02 +01:00
GJ
71141a0f8d Minimum quantity should default to 2.
Fixes #1581
2013-11-01 08:22:14 -04:00
bded936af5 Cleanup our imports 2013-10-31 22:30:05 +01:00
GJ
caaac232d7 Cleanup CombatUtils.
Opting to stick with the if-else rather than the switch statement,
because I think it's slightly easier to read.
2013-10-31 15:03:06 -04:00
GJ
a9d51dad34 Clean up Smelting checks.
Now uses recipes to check if an item is the result of smelting.
2013-10-31 14:29:06 -04:00
GJ
88296da0af Removed MCPC+ workaround.
This has been fixed by MCPC+ starting with build 112.

Addresses #1549
2013-10-31 13:28:54 -04:00
GJ
de3c4f8fd7 Smelting now works with custom ores.
Also fixed exploit where smelting XP could be awarded for some
non-smeltable materials.
2013-10-31 13:25:06 -04:00
GJ
41da32cd1b Added options to disable various sound effects.
Fixes #1577
2013-10-31 09:03:29 -04:00
GJ
4889769522 Workaround MCPC+ shortcomings for now.
Fixes #1549
2013-10-30 15:33:37 -04:00
GJ
97b9214d6e Wrap these inside McMMOPlayer for easier access. 2013-10-29 11:02:57 -04:00
GJ
3be443c63c Cleanup some XP functions, remove unused scoreboard values, minor refactoring. 2013-10-29 09:49:41 -04:00
GJ
9b3ae5c729 These belong in their managers, not in McMMOPlayer 2013-10-28 16:14:52 -04:00
GJ
c79f8043ad Use proper functions where they exist, and move functions to better locations. 2013-10-28 15:12:24 -04:00
f55039ac6b Earn XP when using Shake
Adds #1564
2013-10-28 17:38:03 +01:00
be792a1052 Fix exploitPrevention() and add Javadocs 2013-10-28 15:39:47 +01:00
GJ
c612036db3 Don't try to find a treasure if there aren't any.
Fixes #1572
2013-10-28 08:52:55 -04:00
GJ
ad4ee6f402 Cleanup exploit prevention method. 2013-10-28 08:17:06 -04:00
49a5bd2ba6 We can move this check to exploitPrevention() 2013-10-26 00:50:31 +02:00
7b3fb46a9a Improved AFK Acrobatics prevention mechanism 2013-10-25 22:02:39 +02:00