Hope to see this implemented, mcmmo has caused tons of lag on my factions having 150+ players connected at the same time, the time of each save from the users took 100ms each causing a huge lag spike of 5-10seconds on my server every 10 minutes.
The queue is tested, and thread safe, if the server is stopped the queue would be stopped also. (dunno if it can thrown an exception? when the server is closed of course.)
This fixes brewing on the newest Spigot API builds. The Alchemy skill was completely broken due to a change in the Spigot BrewEvent constructor, which this fixes via the changes to FakeBrewEvent.java and AlchemyPotionBrewer.java. This also adds a check in EntityListener.java for armor stands, so that health bars aren't displayed for them. The health bars never really displayed properly (armor stand health acts differently from most entities), and it allowed players to punch invisible armor stands server admins may have been intentionally hiding to temporarily reveal them via a health bar, which is an issue.
If radius is 1 (as it is when called elsewhere in the class), the loop
conditions fail to refresh some of the neighboring chunks, allowing for
ghost blocks to continue to occur on eastern and southern edges of the
chunk the player is in.
This commit fixes the loop conditions.
= Chunk diagram of old behavior =
-----
-RR--
-RP--
-----
-----
= Chunk diagram of new behavior =
-----
-RRR-
-RPR-
-RRR-
-----
= Legend =
P: the chunk the player is in
R and P: chunks that are refreshed
-: chunks that do not get refreshed
The 'NETHER_WARTS' material enum should be 'NETHER_STALK' to represent the actual item.
Adds Dragon's Breath as Tier 1 Ingredient so lingering potions are actually validated as an mcMMO brew.
Adds second type of Potion of Water to support water potions that are spawned in via commands or other plugins.