GJ
fcdb5abaea
Reimplement Impact event
2013-11-12 12:25:09 -05:00
TfT_02
b1095ce1a6
Fix things after rebase
2013-11-12 17:05:25 +01:00
TfT_02
2497c62ada
Move changelog entries to 1.4.08
2013-11-12 17:05:25 +01:00
GJ
997685b5ec
More event work.
2013-11-12 17:05:24 +01:00
GJ
a65bcb9e5d
More event work.
2013-11-12 17:05:24 +01:00
GJ
26d5db07ef
Axe events.
2013-11-12 17:05:24 +01:00
GJ
d6fbf1be34
Move standard activation checks into activation function, Archery refactoring, Unarmed cleanup, start work on Axe events.
2013-11-12 17:05:24 +01:00
GJ
965035fa72
Archery events & bugfixes
...
- Added custom events for Skill Shot and Daze.
- Archery metadata is now stored directly as a location, rather than a
string.
- Fixed bug where arrows weren't properly tracked.
- Use HashMap instead of ArrayList for entity tracking.
2013-11-12 17:05:24 +01:00
GJ
a99293aa48
We should ALWAYS inform other plugins of what we're doing.
2013-11-12 17:05:24 +01:00
GJ
20967bea92
Add roll event, remove particle flag from the dodge event.
2013-11-12 17:05:24 +01:00
GJ
e10b70c422
Add event for Dodge
2013-11-12 17:05:24 +01:00
GJ
071c568353
Add boolean for particle effects to ability events.
2013-11-12 17:05:24 +01:00
GJ
d5fb19a7db
Make ability events separate from skill events
2013-11-12 17:05:23 +01:00
GJ
badabeb8e4
Refactor experience events into separate packages.
...
Level events are now in one package, and XP events are now in a second
package.
2013-11-12 17:05:23 +01:00
GJ
d0a1d44fa2
Add new McMMOPlayerXpLossEvent
2013-11-12 17:05:23 +01:00
GJ
fdaa42edd3
Fire appropriate level change events for Hardcore mode.
2013-11-12 17:05:23 +01:00
GJ
e904e34556
Update Korean translation
...
Closes PR #1613 from @wolfdate25
2013-11-12 08:15:58 -05:00
TfT_02
445f805bb8
Set the treasure drop after using .clone()
...
Fixes #1603
2013-11-12 12:49:16 +01:00
t00thpick1
df77b9d0ed
Parenthesis
2013-11-10 13:56:15 -05:00
t00thpick1
29f2525b58
Tend toward the smaller values, and configurable maximum for horse jump strength
2013-11-10 13:54:45 -05:00
TfT_02
5a68c7a335
Fixed bug which prevented gaining Acrobatics XP
2013-11-10 00:52:30 +01:00
GJ
69ef7f40d8
Command cleanup.
2013-11-08 23:14:11 +01:00
GJ
d1d6b80676
Allow repair of items without a recipe.
2013-11-08 10:52:43 -05:00
GJ
dfe83ff497
Fix divide by zero bug
...
Minimum Level & Minimum Quantity were accidentally flipped.
2013-11-07 09:13:56 -05:00
riking
e5acf6d936
Also clone fishing treasures, use alternate Wool method
...
The alternate wool method is testing, the treasure clone is there to stay ;)
2013-11-06 21:34:16 -08:00
riking
bca0ca6766
Fix Shake poisoning the treasure cache with Wither skeletons
...
The returned ItemStack is modified for both Sheep and Skeletons, so a copy should be returned.
2013-11-06 21:03:13 -08:00
GJ
f17b5faaf6
Parenthesis are good.
2013-11-06 14:52:19 -05:00
GJ
f20fa571f1
Update changelog.
2013-11-06 11:56:50 -05:00
GJ
b90d1c31c7
Updated localization files
...
Includes new Portuguese (Brazil) translation provided by @FabioZumbi12
in #1585
Includes new Korean translation provided by @wolfwork in #1258
2013-11-06 09:48:05 -05:00
GJ
cf56ca35eb
Tweaked durability handling slightly.
...
Now routes everything through one function to handle enchants and max
durability. Use max durability from RepairableManager by default to
account for mod tools.
2013-11-06 08:45:20 -05:00
TfT_02
c31f5b5782
Account for Unbreaking enchantment when using abilities
2013-11-05 14:51:54 +01:00
GJ
af98c8eb59
Best way to handle minimum quantities.
...
Check repair function first, assuming the item isn't null, otherwise
check the config. If not found, check config.
2013-11-04 11:01:14 -05:00
TfT_02
3a10b2d83c
Make sure we're not setting a bite chance > 1.0
...
Fixes #1592
2013-11-04 10:32:05 +01:00
TfT_02
32e7c48fd8
Change this message to something that makes sense
...
The old message was confusing see #1593
2013-11-03 22:49:39 +01:00
Glitchfinder
af578870c7
Defaulted quantities should be defaulted everywhere.
...
Fixes #1581
2013-11-03 09:40:04 -08:00
TfT_02
cd470d5497
Fix a NPE which occured when there was no backups folder
2013-11-03 14:09:41 +01:00
TfT_02
a9c5e2a04f
Don't send a message to the console if no backups were deleted
2013-11-02 21:50:49 +01:00
TfT_02
0196fd8447
Fix the update checker
2013-11-02 21:49:20 +01:00
TfT_02
b1458840e7
Permissions should be lowercase
2013-11-02 19:29:36 +01:00
TfT_02
1fea786669
Added bypass permission for finding Fishing traps
2013-11-02 19:25:02 +01:00
TfT_02
6f9a57751e
We can't schedule tasks in onDisable()
2013-11-01 17:39:03 +01:00
GJ
2e1c585005
Fix issue with updating players that are offline.
2013-11-01 12:38:40 -04:00
GJ
811626e67b
Cleanup.
2013-11-01 11:54:51 -04:00
TfT_02
cdfd81a67a
Cleanup ZipLibrary class
2013-11-01 16:44:03 +01:00
TfT_02
408b8b2107
Added automatic cleanup of backups folder
...
By default mcMMO keeps the following files:
* All files from the last 24 hours
* Daily backups of the past week
* Weekly backups of the past months
Adds #1574
2013-11-01 16:43:56 +01:00
GJ
6d5f3a52f4
Don't process chat if the mcMMOPlayer is null.
...
The player should ALWAYS be online when chatting, but depending on
external plugins and applications, this is not always properly
implemented. Fixes #1578
2013-11-01 09:30:10 -04:00
GJ
2cdf08de9f
Allow offline players for chat events.
...
This fixes issues with plugins or applications that rely on JSONAPI to
chat. Fixes #1578
2013-11-01 09:12:06 -04:00
GJ
71141a0f8d
Minimum quantity should default to 2.
...
Fixes #1581
2013-11-01 08:22:14 -04:00
TfT_02
bded936af5
Cleanup our imports
2013-10-31 22:30:05 +01:00
GJ
caaac232d7
Cleanup CombatUtils.
...
Opting to stick with the if-else rather than the switch statement,
because I think it's slightly easier to read.
2013-10-31 15:03:06 -04:00