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Fix SkillShot display
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@ -5,6 +5,7 @@ import com.gmail.nossr50.datatypes.skills.SubSkillType;
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import com.gmail.nossr50.locale.LocaleLoader;
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import com.gmail.nossr50.skills.archery.Archery;
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import com.gmail.nossr50.util.TextComponentFactory;
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import com.gmail.nossr50.util.player.UserManager;
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import com.gmail.nossr50.util.skills.SkillActivationType;
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import net.md_5.bungee.api.chat.TextComponent;
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import org.bukkit.entity.Player;
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@ -45,8 +46,7 @@ public class ArcheryCommand extends SkillCommand {
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// SKILL SHOT
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if (canSkillShot) {
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double bonus = (skillValue / Archery.skillShotIncreaseLevel) * Archery.skillShotIncreasePercentage;
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skillShotBonus = percent.format(Archery.getSkillShotBonusDamage(player, 0));
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skillShotBonus = percent.format(Archery.getDamageBonusPercent(player));
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}
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}
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