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https://github.com/mcMMO-Dev/mcMMO.git
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90 lines
3.2 KiB
Java
90 lines
3.2 KiB
Java
package com.gmail.nossr50.commands.skills;
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import com.gmail.nossr50.datatypes.skills.PrimarySkillType;
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import com.gmail.nossr50.datatypes.skills.SubSkillType;
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import com.gmail.nossr50.locale.LocaleLoader;
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import com.gmail.nossr50.skills.archery.Archery;
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import com.gmail.nossr50.util.TextComponentFactory;
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import com.gmail.nossr50.util.player.UserManager;
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import com.gmail.nossr50.util.skills.SkillActivationType;
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import net.md_5.bungee.api.chat.TextComponent;
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import org.bukkit.entity.Player;
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import java.util.ArrayList;
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import java.util.List;
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public class ArcheryCommand extends SkillCommand {
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private String skillShotBonus;
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private String dazeChance;
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private String dazeChanceLucky;
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private String retrieveChance;
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private String retrieveChanceLucky;
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private boolean canSkillShot;
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private boolean canDaze;
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private boolean canRetrieve;
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public ArcheryCommand() {
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super(PrimarySkillType.ARCHERY);
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}
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@Override
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protected void dataCalculations(Player player, float skillValue) {
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// ARCHERY_ARROW_RETRIEVAL
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if (canRetrieve) {
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String[] retrieveStrings = getAbilityDisplayValues(SkillActivationType.RANDOM_LINEAR_100_SCALE_WITH_CAP, player, SubSkillType.ARCHERY_ARROW_RETRIEVAL);
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retrieveChance = retrieveStrings[0];
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retrieveChanceLucky = retrieveStrings[1];
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}
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// ARCHERY_DAZE
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if (canDaze) {
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String[] dazeStrings = getAbilityDisplayValues(SkillActivationType.RANDOM_LINEAR_100_SCALE_WITH_CAP, player, SubSkillType.ARCHERY_DAZE);
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dazeChance = dazeStrings[0];
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dazeChanceLucky = dazeStrings[1];
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}
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// SKILL SHOT
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if (canSkillShot) {
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skillShotBonus = percent.format(Archery.getDamageBonusPercent(player));
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}
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}
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@Override
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protected void permissionsCheck(Player player) {
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canSkillShot = canUseSubskill(player, SubSkillType.ARCHERY_SKILL_SHOT);
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canDaze = canUseSubskill(player, SubSkillType.ARCHERY_DAZE);
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canRetrieve = canUseSubskill(player, SubSkillType.ARCHERY_ARROW_RETRIEVAL);
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}
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@Override
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protected List<String> statsDisplay(Player player, float skillValue, boolean hasEndurance, boolean isLucky) {
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List<String> messages = new ArrayList<String>();
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if (canRetrieve) {
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messages.add(getStatMessage(SubSkillType.ARCHERY_ARROW_RETRIEVAL, retrieveChance)
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+ (isLucky ? LocaleLoader.getString("Perks.Lucky.Bonus", retrieveChanceLucky) : ""));
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}
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if (canDaze) {
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messages.add(getStatMessage(SubSkillType.ARCHERY_DAZE, dazeChance)
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+ (isLucky ? LocaleLoader.getString("Perks.Lucky.Bonus", dazeChanceLucky) : ""));
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}
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if (canSkillShot) {
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messages.add(getStatMessage(SubSkillType.ARCHERY_SKILL_SHOT, skillShotBonus));
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}
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return messages;
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}
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@Override
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protected List<TextComponent> getTextComponents(Player player) {
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List<TextComponent> textComponents = new ArrayList<>();
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TextComponentFactory.getSubSkillTextComponents(player, textComponents, PrimarySkillType.ARCHERY);
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return textComponents;
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}
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}
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