mcMMO/src/main/java/com/gmail/nossr50/commands/skills/ArcheryCommand.java
2019-01-25 12:49:16 -08:00

90 lines
3.2 KiB
Java

package com.gmail.nossr50.commands.skills;
import com.gmail.nossr50.datatypes.skills.PrimarySkillType;
import com.gmail.nossr50.datatypes.skills.SubSkillType;
import com.gmail.nossr50.locale.LocaleLoader;
import com.gmail.nossr50.skills.archery.Archery;
import com.gmail.nossr50.util.TextComponentFactory;
import com.gmail.nossr50.util.player.UserManager;
import com.gmail.nossr50.util.skills.SkillActivationType;
import net.md_5.bungee.api.chat.TextComponent;
import org.bukkit.entity.Player;
import java.util.ArrayList;
import java.util.List;
public class ArcheryCommand extends SkillCommand {
private String skillShotBonus;
private String dazeChance;
private String dazeChanceLucky;
private String retrieveChance;
private String retrieveChanceLucky;
private boolean canSkillShot;
private boolean canDaze;
private boolean canRetrieve;
public ArcheryCommand() {
super(PrimarySkillType.ARCHERY);
}
@Override
protected void dataCalculations(Player player, float skillValue) {
// ARCHERY_ARROW_RETRIEVAL
if (canRetrieve) {
String[] retrieveStrings = getAbilityDisplayValues(SkillActivationType.RANDOM_LINEAR_100_SCALE_WITH_CAP, player, SubSkillType.ARCHERY_ARROW_RETRIEVAL);
retrieveChance = retrieveStrings[0];
retrieveChanceLucky = retrieveStrings[1];
}
// ARCHERY_DAZE
if (canDaze) {
String[] dazeStrings = getAbilityDisplayValues(SkillActivationType.RANDOM_LINEAR_100_SCALE_WITH_CAP, player, SubSkillType.ARCHERY_DAZE);
dazeChance = dazeStrings[0];
dazeChanceLucky = dazeStrings[1];
}
// SKILL SHOT
if (canSkillShot) {
skillShotBonus = percent.format(Archery.getDamageBonusPercent(player));
}
}
@Override
protected void permissionsCheck(Player player) {
canSkillShot = canUseSubskill(player, SubSkillType.ARCHERY_SKILL_SHOT);
canDaze = canUseSubskill(player, SubSkillType.ARCHERY_DAZE);
canRetrieve = canUseSubskill(player, SubSkillType.ARCHERY_ARROW_RETRIEVAL);
}
@Override
protected List<String> statsDisplay(Player player, float skillValue, boolean hasEndurance, boolean isLucky) {
List<String> messages = new ArrayList<String>();
if (canRetrieve) {
messages.add(getStatMessage(SubSkillType.ARCHERY_ARROW_RETRIEVAL, retrieveChance)
+ (isLucky ? LocaleLoader.getString("Perks.Lucky.Bonus", retrieveChanceLucky) : ""));
}
if (canDaze) {
messages.add(getStatMessage(SubSkillType.ARCHERY_DAZE, dazeChance)
+ (isLucky ? LocaleLoader.getString("Perks.Lucky.Bonus", dazeChanceLucky) : ""));
}
if (canSkillShot) {
messages.add(getStatMessage(SubSkillType.ARCHERY_SKILL_SHOT, skillShotBonus));
}
return messages;
}
@Override
protected List<TextComponent> getTextComponents(Player player) {
List<TextComponent> textComponents = new ArrayList<>();
TextComponentFactory.getSubSkillTextComponents(player, textComponents, PrimarySkillType.ARCHERY);
return textComponents;
}
}