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Attempted fix for CombatTag dupe glitch - don't apply AoE damage to
NPCs.
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@ -335,6 +335,12 @@ public class Combat {
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}
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for (Entity entity : target.getNearbyEntities(2.5, 2.5, 2.5)) {
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if (entity instanceof Player) {
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if (Misc.isCitizensNPC((Player) entity)) {
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continue;
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}
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}
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if (!(entity instanceof LivingEntity)) {
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continue;
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}
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